Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESIDENCY_PRIORITY_MAXIMUM
source · pub const D3D12_RESIDENCY_PRIORITY_MAXIMUM: u32 = 0xc8000000; // 3_355_443_200u32
pub const D3D12_RESIDENCY_PRIORITY_MAXIMUM: u32 = 0xc8000000; // 3_355_443_200u32