Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESIDENCY_PRIORITY_MINIMUM
source · pub const D3D12_RESIDENCY_PRIORITY_MINIMUM: u32 = 0x28000000; // 671_088_640u32
pub const D3D12_RESIDENCY_PRIORITY_MINIMUM: u32 = 0x28000000; // 671_088_640u32