Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESIDENCY_PRIORITY_NORMAL
source · pub const D3D12_RESIDENCY_PRIORITY_NORMAL: u32 = 0x78000000; // 2_013_265_920u32
pub const D3D12_RESIDENCY_PRIORITY_NORMAL: u32 = 0x78000000; // 2_013_265_920u32