Struct gpu_allocator::d3d12::winapi_d3d12::D3D12_BLEND_DESC
source · #[repr(C)]pub struct D3D12_BLEND_DESC {
pub AlphaToCoverageEnable: i32,
pub IndependentBlendEnable: i32,
pub RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8],
}
Fields§
§AlphaToCoverageEnable: i32
§IndependentBlendEnable: i32
§RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8]
Trait Implementations§
source§impl Clone for D3D12_BLEND_DESC
impl Clone for D3D12_BLEND_DESC
source§fn clone(&self) -> D3D12_BLEND_DESC
fn clone(&self) -> D3D12_BLEND_DESC
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for D3D12_BLEND_DESC
impl Default for D3D12_BLEND_DESC
source§fn default() -> D3D12_BLEND_DESC
fn default() -> D3D12_BLEND_DESC
Returns the “default value” for a type. Read more
impl Copy for D3D12_BLEND_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_BLEND_DESC
impl Send for D3D12_BLEND_DESC
impl Sync for D3D12_BLEND_DESC
impl Unpin for D3D12_BLEND_DESC
impl UnwindSafe for D3D12_BLEND_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more