#[repr(C)]
pub struct ID3D12CommandQueue { pub lpVtbl: *const ID3D12CommandQueueVtbl, }

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§lpVtbl: *const ID3D12CommandQueueVtbl

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impl ID3D12CommandQueue

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pub unsafe fn UpdateTileMappings( &self, pResource: *mut ID3D12Resource, NumResourceRegions: u32, pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, pHeap: *mut ID3D12Heap, NumRanges: u32, pRangeFlags: *const u32, pHeapRangeStartOffsets: *const u32, pRangeTileCounts: *const u32, Flags: u32 )

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pub unsafe fn CopyTileMappings( &self, pDstResource: *mut ID3D12Resource, pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pSrcResource: *mut ID3D12Resource, pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pRegionSize: *const D3D12_TILE_REGION_SIZE, Flags: u32 )

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pub unsafe fn ExecuteCommandLists( &self, NumCommandLists: u32, ppCommandLists: *const *mut ID3D12CommandList )

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pub unsafe fn SetMarker(&self, Metadata: u32, pData: *const c_void, Size: u32)

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pub unsafe fn BeginEvent(&self, Metadata: u32, pData: *const c_void, Size: u32)

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pub unsafe fn EndEvent(&self)

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pub unsafe fn Signal(&self, pFence: *mut ID3D12Fence, Value: u64) -> i32

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pub unsafe fn Wait(&self, pFence: *mut ID3D12Fence, Value: u64) -> i32

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pub unsafe fn GetTimestampFrequency(&self, pFrequency: *mut u64) -> i32

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pub unsafe fn GetClockCalibration( &self, pGpuTimestamp: *mut u64, pCpuTimestamp: *mut u64 ) -> i32

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pub unsafe fn GetDesc(&self) -> D3D12_COMMAND_QUEUE_DESC

Methods from Deref<Target = ID3D12DeviceChild>§

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pub unsafe fn GetDevice( &self, riid: *const GUID, ppvDevice: *mut *mut c_void ) -> i32

Methods from Deref<Target = ID3D12Object>§

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pub unsafe fn GetPrivateData( &self, guid: *const GUID, pDataSize: *mut u32, pData: *mut c_void ) -> i32

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pub unsafe fn SetPrivateData( &self, guid: *const GUID, DataSize: u32, pData: *const c_void ) -> i32

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pub unsafe fn SetPrivateDataInterface( &self, guid: *const GUID, pData: *const IUnknown ) -> i32

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pub unsafe fn SetName(&self, Name: *const u16) -> i32

Methods from Deref<Target = IUnknown>§

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pub unsafe fn QueryInterface( &self, riid: *const GUID, ppvObject: *mut *mut c_void ) -> i32

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pub unsafe fn AddRef(&self) -> u32

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pub unsafe fn Release(&self) -> u32

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impl Deref for ID3D12CommandQueue

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type Target = ID3D12Pageable

The resulting type after dereferencing.
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fn deref(&self) -> &ID3D12Pageable

Dereferences the value.
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impl Interface for ID3D12CommandQueue

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.