Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12CommandQueue
source · #[repr(C)]pub struct ID3D12CommandQueue {
pub lpVtbl: *const ID3D12CommandQueueVtbl,
}
Fields§
§lpVtbl: *const ID3D12CommandQueueVtbl
Implementations§
source§impl ID3D12CommandQueue
impl ID3D12CommandQueue
pub unsafe fn UpdateTileMappings( &self, pResource: *mut ID3D12Resource, NumResourceRegions: u32, pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, pHeap: *mut ID3D12Heap, NumRanges: u32, pRangeFlags: *const u32, pHeapRangeStartOffsets: *const u32, pRangeTileCounts: *const u32, Flags: u32 )
pub unsafe fn CopyTileMappings( &self, pDstResource: *mut ID3D12Resource, pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pSrcResource: *mut ID3D12Resource, pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pRegionSize: *const D3D12_TILE_REGION_SIZE, Flags: u32 )
pub unsafe fn ExecuteCommandLists( &self, NumCommandLists: u32, ppCommandLists: *const *mut ID3D12CommandList )
pub unsafe fn SetMarker(&self, Metadata: u32, pData: *const c_void, Size: u32)
pub unsafe fn BeginEvent(&self, Metadata: u32, pData: *const c_void, Size: u32)
pub unsafe fn EndEvent(&self)
pub unsafe fn Signal(&self, pFence: *mut ID3D12Fence, Value: u64) -> i32
pub unsafe fn Wait(&self, pFence: *mut ID3D12Fence, Value: u64) -> i32
pub unsafe fn GetTimestampFrequency(&self, pFrequency: *mut u64) -> i32
pub unsafe fn GetClockCalibration( &self, pGpuTimestamp: *mut u64, pCpuTimestamp: *mut u64 ) -> i32
pub unsafe fn GetDesc(&self) -> D3D12_COMMAND_QUEUE_DESC
Methods from Deref<Target = ID3D12DeviceChild>§
Methods from Deref<Target = ID3D12Object>§
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pDataSize: *mut u32, pData: *mut c_void ) -> i32
pub unsafe fn SetPrivateData( &self, guid: *const GUID, DataSize: u32, pData: *const c_void ) -> i32
pub unsafe fn SetPrivateDataInterface( &self, guid: *const GUID, pData: *const IUnknown ) -> i32
pub unsafe fn SetName(&self, Name: *const u16) -> i32
Methods from Deref<Target = IUnknown>§
pub unsafe fn QueryInterface( &self, riid: *const GUID, ppvObject: *mut *mut c_void ) -> i32
pub unsafe fn AddRef(&self) -> u32
pub unsafe fn Release(&self) -> u32
Trait Implementations§
source§impl Deref for ID3D12CommandQueue
impl Deref for ID3D12CommandQueue
§type Target = ID3D12Pageable
type Target = ID3D12Pageable
The resulting type after dereferencing.
source§fn deref(&self) -> &ID3D12Pageable
fn deref(&self) -> &ID3D12Pageable
Dereferences the value.
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12CommandQueue
impl !Send for ID3D12CommandQueue
impl !Sync for ID3D12CommandQueue
impl Unpin for ID3D12CommandQueue
impl UnwindSafe for ID3D12CommandQueue
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more