Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12DescriptorHeapVtbl
source · #[repr(C)]pub struct ID3D12DescriptorHeapVtbl {
pub parent: ID3D12PageableVtbl,
pub GetDesc: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_DESCRIPTOR_HEAP_DESC) -> *mut D3D12_DESCRIPTOR_HEAP_DESC,
pub GetCPUDescriptorHandleForHeapStart: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_CPU_DESCRIPTOR_HANDLE) -> *mut D3D12_CPU_DESCRIPTOR_HANDLE,
pub GetGPUDescriptorHandleForHeapStart: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_GPU_DESCRIPTOR_HANDLE) -> *mut D3D12_GPU_DESCRIPTOR_HANDLE,
}
Fields§
§parent: ID3D12PageableVtbl
§GetDesc: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_DESCRIPTOR_HEAP_DESC) -> *mut D3D12_DESCRIPTOR_HEAP_DESC
§GetCPUDescriptorHandleForHeapStart: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_CPU_DESCRIPTOR_HANDLE) -> *mut D3D12_CPU_DESCRIPTOR_HANDLE
§GetGPUDescriptorHandleForHeapStart: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_GPU_DESCRIPTOR_HANDLE) -> *mut D3D12_GPU_DESCRIPTOR_HANDLE
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12DescriptorHeapVtbl
impl Send for ID3D12DescriptorHeapVtbl
impl Sync for ID3D12DescriptorHeapVtbl
impl Unpin for ID3D12DescriptorHeapVtbl
impl UnwindSafe for ID3D12DescriptorHeapVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more