Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12Device1Vtbl
source · #[repr(C)]pub struct ID3D12Device1Vtbl {
pub parent: ID3D12DeviceVtbl,
pub CreatePipelineLibrary: unsafe extern "system" fn(_: *mut ID3D12Device1, _: *const c_void, _: usize, _: *const GUID, _: *mut *mut c_void) -> i32,
pub SetEventOnMultipleFenceCompletion: unsafe extern "system" fn(_: *mut ID3D12Device1, _: *const *mut ID3D12Fence, _: *const u64, _: u32, _: u32, _: *mut c_void) -> i32,
pub SetResidencyPriority: unsafe extern "system" fn(_: *mut ID3D12Device1, _: u32, _: *const *mut ID3D12Pageable, _: *const u32) -> i32,
}
Fields§
§parent: ID3D12DeviceVtbl
§CreatePipelineLibrary: unsafe extern "system" fn(_: *mut ID3D12Device1, _: *const c_void, _: usize, _: *const GUID, _: *mut *mut c_void) -> i32
§SetEventOnMultipleFenceCompletion: unsafe extern "system" fn(_: *mut ID3D12Device1, _: *const *mut ID3D12Fence, _: *const u64, _: u32, _: u32, _: *mut c_void) -> i32
§SetResidencyPriority: unsafe extern "system" fn(_: *mut ID3D12Device1, _: u32, _: *const *mut ID3D12Pageable, _: *const u32) -> i32
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12Device1Vtbl
impl Send for ID3D12Device1Vtbl
impl Sync for ID3D12Device1Vtbl
impl Unpin for ID3D12Device1Vtbl
impl UnwindSafe for ID3D12Device1Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more