Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FORMAT_SUPPORT1_TEXTURECUBE
source ยท pub const D3D12_FORMAT_SUPPORT1_TEXTURECUBE: u32 = 0x80; // 128u32
pub const D3D12_FORMAT_SUPPORT1_TEXTURECUBE: u32 = 0x80; // 128u32