Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESOURCE_STATE_PREDICATION
source ยท pub const D3D12_RESOURCE_STATE_PREDICATION: u32 = 0x200; // 512u32
pub const D3D12_RESOURCE_STATE_PREDICATION: u32 = 0x200; // 512u32