graphene/
ray.rs

1// Take a look at the license at the top of the repository in the LICENSE file.
2
3use std::fmt;
4
5use glib::translate::*;
6
7use crate::{ffi, Point3D, Ray, Vec3};
8
9impl Ray {
10    #[doc(alias = "graphene_ray_init")]
11    pub fn new(origin: Option<&Point3D>, direction: Option<&Vec3>) -> Self {
12        assert_initialized_main_thread!();
13        unsafe {
14            let mut ray = Self::uninitialized();
15            ffi::graphene_ray_init(
16                ray.to_glib_none_mut().0,
17                origin.to_glib_none().0,
18                direction.to_glib_none().0,
19            );
20            ray
21        }
22    }
23
24    #[doc(alias = "graphene_ray_init_from_vec3")]
25    #[doc(alias = "init_from_vec3")]
26    pub fn from_vec3(origin: Option<&Vec3>, direction: Option<&Vec3>) -> Self {
27        assert_initialized_main_thread!();
28        unsafe {
29            let mut ray = Self::uninitialized();
30            ffi::graphene_ray_init_from_vec3(
31                ray.to_glib_none_mut().0,
32                origin.to_glib_none().0,
33                direction.to_glib_none().0,
34            );
35            ray
36        }
37    }
38}
39
40impl fmt::Debug for Ray {
41    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
42        f.debug_struct("Ray")
43            .field("origin", &self.origin())
44            .field("direction", &self.direction())
45            .finish()
46    }
47}