graphene/
vec3.rs

1// Take a look at the license at the top of the repository in the LICENSE file.
2
3use std::{fmt, ops};
4
5use glib::translate::*;
6
7use crate::{ffi, Vec3};
8
9impl Vec3 {
10    #[doc(alias = "graphene_vec3_init")]
11    pub fn new(x: f32, y: f32, z: f32) -> Self {
12        assert_initialized_main_thread!();
13        unsafe {
14            let mut vec = Self::uninitialized();
15            ffi::graphene_vec3_init(vec.to_glib_none_mut().0, x, y, z);
16            vec
17        }
18    }
19
20    #[doc(alias = "graphene_vec3_init_from_float")]
21    #[doc(alias = "init_from_float")]
22    pub fn from_float(src: [f32; 3]) -> Self {
23        assert_initialized_main_thread!();
24        unsafe {
25            let mut vec = Self::uninitialized();
26            ffi::graphene_vec3_init_from_float(vec.to_glib_none_mut().0, src.as_ptr() as *const _);
27            vec
28        }
29    }
30
31    #[doc(alias = "graphene_vec3_to_float")]
32    pub fn to_float(&self) -> [f32; 3] {
33        unsafe {
34            let mut out = std::mem::MaybeUninit::uninit();
35            ffi::graphene_vec3_to_float(self.to_glib_none().0, out.as_mut_ptr());
36            out.assume_init()
37        }
38    }
39}
40
41impl fmt::Debug for Vec3 {
42    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
43        f.debug_struct("Vec3")
44            .field("x", &self.x())
45            .field("y", &self.y())
46            .field("z", &self.z())
47            .finish()
48    }
49}
50
51impl Default for Vec3 {
52    fn default() -> Self {
53        Self::zero()
54    }
55}
56
57// addition/subtraction
58impl ops::Add<Vec3> for Vec3 {
59    type Output = Vec3;
60
61    fn add(self, rhs: Vec3) -> Self::Output {
62        Vec3::add(&self, &rhs)
63    }
64}
65impl ops::AddAssign<Vec3> for Vec3 {
66    fn add_assign(&mut self, rhs: Vec3) {
67        *self = *self + rhs;
68    }
69}
70impl ops::Sub<Vec3> for Vec3 {
71    type Output = Vec3;
72
73    fn sub(self, rhs: Vec3) -> Self::Output {
74        Vec3::subtract(&self, &rhs)
75    }
76}
77impl ops::SubAssign<Vec3> for Vec3 {
78    fn sub_assign(&mut self, rhs: Vec3) {
79        *self = *self - rhs;
80    }
81}
82impl ops::Neg for Vec3 {
83    type Output = Vec3;
84
85    fn neg(self) -> Self::Output {
86        Vec3::negate(&self)
87    }
88}
89
90// scalar multiplication
91impl ops::Mul<f32> for Vec3 {
92    type Output = Vec3;
93
94    fn mul(self, rhs: f32) -> Self::Output {
95        Vec3::scale(&self, rhs)
96    }
97}
98impl ops::MulAssign<f32> for Vec3 {
99    fn mul_assign(&mut self, rhs: f32) {
100        *self = *self * rhs;
101    }
102}
103impl ops::Mul<Vec3> for f32 {
104    type Output = Vec3;
105
106    fn mul(self, rhs: Vec3) -> Self::Output {
107        rhs * self
108    }
109}
110
111// Component-wise multiplication/division
112impl ops::Mul<Vec3> for Vec3 {
113    type Output = Vec3;
114
115    fn mul(self, rhs: Vec3) -> Self::Output {
116        Vec3::multiply(&self, &rhs)
117    }
118}
119impl ops::MulAssign<Vec3> for Vec3 {
120    fn mul_assign(&mut self, rhs: Vec3) {
121        *self = *self * rhs;
122    }
123}
124impl ops::Div<Vec3> for Vec3 {
125    type Output = Vec3;
126
127    fn div(self, rhs: Vec3) -> Self::Output {
128        Vec3::divide(&self, &rhs)
129    }
130}
131impl ops::DivAssign<Vec3> for Vec3 {
132    fn div_assign(&mut self, rhs: Vec3) {
133        *self = *self / rhs;
134    }
135}