pub struct ShortcutsWindow { /* private fields */ }
Expand description
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl ShortcutsWindow
impl ShortcutsWindow
Sourcepub fn builder() -> ShortcutsWindowBuilder
pub fn builder() -> ShortcutsWindowBuilder
Creates a new builder-pattern struct instance to construct ShortcutsWindow
objects.
This method returns an instance of ShortcutsWindowBuilder
which can be used to create ShortcutsWindow
objects.
pub fn add_section(&self, section: &ShortcutsSection)
Available on crate feature
v4_14
only.pub fn section_name(&self) -> Option<GString>
pub fn set_section_name(&self, section_name: Option<&str>)
pub fn view_name(&self) -> Option<GString>
pub fn set_view_name(&self, view_name: Option<&str>)
pub fn connect_close<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn emit_close(&self)
pub fn connect_search<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn emit_search(&self)
pub fn connect_section_name_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_view_name_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Clone for ShortcutsWindow
impl Clone for ShortcutsWindow
Source§impl Debug for ShortcutsWindow
impl Debug for ShortcutsWindow
Source§impl HasParamSpec for ShortcutsWindow
impl HasParamSpec for ShortcutsWindow
type ParamSpec = ParamSpecObject
Source§type SetValue = ShortcutsWindow
type SetValue = ShortcutsWindow
Preferred value to be used as setter for the associated ParamSpec.
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, ShortcutsWindow>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for ShortcutsWindow
impl Hash for ShortcutsWindow
Source§impl Ord for ShortcutsWindow
impl Ord for ShortcutsWindow
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl ParentClassIs for ShortcutsWindow
impl ParentClassIs for ShortcutsWindow
Source§impl<OT: ObjectType> PartialEq<OT> for ShortcutsWindow
impl<OT: ObjectType> PartialEq<OT> for ShortcutsWindow
Source§impl<OT: ObjectType> PartialOrd<OT> for ShortcutsWindow
impl<OT: ObjectType> PartialOrd<OT> for ShortcutsWindow
Source§impl StaticType for ShortcutsWindow
impl StaticType for ShortcutsWindow
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for ShortcutsWindow
impl IsA<Accessible> for ShortcutsWindow
impl IsA<Buildable> for ShortcutsWindow
impl IsA<ConstraintTarget> for ShortcutsWindow
impl IsA<Native> for ShortcutsWindow
impl IsA<Root> for ShortcutsWindow
impl IsA<ShortcutManager> for ShortcutsWindow
impl IsA<Widget> for ShortcutsWindow
impl IsA<Window> for ShortcutsWindow
Auto Trait Implementations§
impl Freeze for ShortcutsWindow
impl RefUnwindSafe for ShortcutsWindow
impl !Send for ShortcutsWindow
impl !Sync for ShortcutsWindow
impl Unpin for ShortcutsWindow
impl UnwindSafe for ShortcutsWindow
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Return previously set arbitrary data of this object with the given
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
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Retrieve previously set arbitrary data of this object with the given
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Set arbitrary data on this object with the given
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
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Return previously set arbitrary data of this object with the given
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
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Retrieve previously set arbitrary data of this object with the given
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. Read moreSource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
Block a given signal handler. Read more
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Unblock a given signal handler.
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Stop emission of the currently emitted signal.
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Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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&self,
signal_name: &str,
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Connect to the signal
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&self,
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details: Option<Quark>,
after: bool,
callback: F,
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Connect to the signal
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Connect to the signal
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after: bool,
callback: F,
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Connect to the signal
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&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
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Connect to the signal
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&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
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Connect to the signal
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&self,
signal_name: &str,
after: bool,
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) -> SignalHandlerId
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Connect a closure to the signal
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&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
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Connect a closure to the signal
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Limits the lifetime of
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Emit signal by signal id. Read more
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Emit signal by its name. Read more
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&self,
signal_name: &str,
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Emit signal by its name. Read more
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details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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Emit signal by its name with details. Read more
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signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
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Emit signal by its name with details. Read more
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&self,
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details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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Emit signal by signal id with details. Read more
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&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
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Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)
Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
Connect to the
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Connect to the
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&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
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Connect to the
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fn notify(&self, property_name: &str)
Notify that the given property has changed its value. Read more
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Notify that the given property has changed its value. Read more
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Add a callback to be notified when the Object is disposed.
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) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'a, 'f, 't, O>(
&'a self,
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unsafe fn run_dispose(&self)
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fn action_set_enabled(&self, action_name: &str, enabled: bool)
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fn activate_default(&self)
fn add_controller(&self, controller: impl IsA<EventController>)
fn add_css_class(&self, css_class: &str)
fn add_mnemonic_label(&self, label: &impl IsA<Widget>)
fn allocate( &self, width: i32, height: i32, baseline: i32, transform: Option<Transform>, )
fn child_focus(&self, direction: DirectionType) -> bool
fn compute_bounds(&self, target: &impl IsA<Widget>) -> Option<Rect>
fn compute_expand(&self, orientation: Orientation) -> bool
fn compute_point( &self, target: &impl IsA<Widget>, point: &Point, ) -> Option<Point>
fn compute_transform(&self, target: &impl IsA<Widget>) -> Option<Matrix>
fn contains(&self, x: f64, y: f64) -> bool
fn create_pango_context(&self) -> Context
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👎Deprecated: Since 4.12
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fn ancestor(&self, widget_type: Type) -> Option<Widget>
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fn is_child_visible(&self) -> bool
fn clipboard(&self) -> Clipboard
fn css_classes(&self) -> Vec<GString>
fn css_name(&self) -> GString
fn cursor(&self) -> Option<Cursor>
fn direction(&self) -> TextDirection
fn display(&self) -> Display
fn first_child(&self) -> Option<Widget>
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👎Deprecated: Since 4.16
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fn has_tooltip(&self) -> bool
fn height(&self) -> i32
fn hexpands(&self) -> bool
fn is_hexpand_set(&self) -> bool
fn last_child(&self) -> Option<Widget>
fn layout_manager(&self) -> Option<LayoutManager>
fn is_mapped(&self) -> bool
fn margin_bottom(&self) -> i32
fn margin_end(&self) -> i32
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fn preferred_size(&self) -> (Requisition, Requisition)
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fn primary_clipboard(&self) -> Clipboard
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fn receives_default(&self) -> bool
fn request_mode(&self) -> SizeRequestMode
fn root(&self) -> Option<Root>
fn scale_factor(&self) -> i32
fn get_sensitive(&self) -> bool
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👎Deprecated: Since 4.10
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fn valign(&self) -> Align
fn vexpands(&self) -> bool
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fn get_visible(&self) -> bool
fn width(&self) -> i32
fn grab_focus(&self) -> bool
fn has_css_class(&self, css_class: &str) -> bool
fn has_default(&self) -> bool
fn has_focus(&self) -> bool
fn has_visible_focus(&self) -> bool
fn in_destruction(&self) -> bool
fn insert_action_group(&self, name: &str, group: Option<&impl IsA<ActionGroup>>)
fn insert_after( &self, parent: &impl IsA<Widget>, previous_sibling: Option<&impl IsA<Widget>>, )
fn insert_before( &self, parent: &impl IsA<Widget>, next_sibling: Option<&impl IsA<Widget>>, )
fn is_ancestor(&self, ancestor: &impl IsA<Widget>) -> bool
fn is_drawable(&self) -> bool
fn is_focus(&self) -> bool
fn is_sensitive(&self) -> bool
fn is_visible(&self) -> bool
fn list_mnemonic_labels(&self) -> Vec<Widget>
fn map(&self)
fn measure( &self, orientation: Orientation, for_size: i32, ) -> (i32, i32, i32, i32)
fn mnemonic_activate(&self, group_cycling: bool) -> bool
fn observe_children(&self) -> ListModel
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fn pick(&self, x: f64, y: f64, flags: PickFlags) -> Option<Widget>
fn queue_allocate(&self)
fn queue_draw(&self)
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fn realize(&self)
fn remove_controller(&self, controller: &impl IsA<EventController>)
fn remove_css_class(&self, css_class: &str)
fn remove_mnemonic_label(&self, label: &impl IsA<Widget>)
fn set_can_focus(&self, can_focus: bool)
fn set_can_target(&self, can_target: bool)
fn set_child_visible(&self, child_visible: bool)
fn set_css_classes(&self, classes: &[&str])
fn set_cursor(&self, cursor: Option<&Cursor>)
fn set_cursor_from_name(&self, name: Option<&str>)
fn set_direction(&self, dir: TextDirection)
fn set_focus_child(&self, child: Option<&impl IsA<Widget>>)
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fn set_hexpand(&self, expand: bool)
fn set_hexpand_set(&self, set: bool)
fn set_layout_manager(&self, layout_manager: Option<impl IsA<LayoutManager>>)
fn set_margin_bottom(&self, margin: i32)
fn set_margin_end(&self, margin: i32)
fn set_margin_start(&self, margin: i32)
fn set_margin_top(&self, margin: i32)
fn set_widget_name(&self, name: &str)
fn set_opacity(&self, opacity: f64)
fn set_overflow(&self, overflow: Overflow)
fn set_parent(&self, parent: &impl IsA<Widget>)
fn set_receives_default(&self, receives_default: bool)
fn set_sensitive(&self, sensitive: bool)
fn set_size_request(&self, width: i32, height: i32)
fn set_state_flags(&self, flags: StateFlags, clear: bool)
fn set_tooltip_markup(&self, markup: Option<&str>)
fn set_tooltip_text(&self, text: Option<&str>)
fn set_valign(&self, align: Align)
fn set_vexpand(&self, expand: bool)
fn set_vexpand_set(&self, set: bool)
fn set_visible(&self, visible: bool)
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) -> Option<(f64, f64)>
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👎Deprecated: Since 4.12