1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
#![allow(dead_code)]
#![allow(non_upper_case_globals)]
#![allow(
clippy::transmute_ptr_to_ptr, // Introduced by com-rs
clippy::too_many_arguments, // We're wrapping and API outside of our control
clippy::uninlined_format_args, // Unfavourable format; implies unneeded MSRV bump
)]
//! # Hassle
//!
//! This crate provides an FFI layer and idiomatic rust wrappers for the new [DirectXShaderCompiler](https://github.com/Microsoft/DirectXShaderCompiler) library.
//!
//! ## Simple example
//!
//! ```rust
//! use hassle_rs::compile_hlsl;
//!
//! let code = "
//! Texture2D<float4> g_input : register(t0, space0);
//! RWTexture2D<float4> g_output : register(u0, space0);
//!
//! [numthreads(8, 8, 1)]
//! void copyCs(uint3 dispatchThreadId : SV_DispatchThreadID)
//! {
//! g_output[dispatchThreadId.xy] = g_input[dispatchThreadId.xy];
//! }";
//!
//! let ir = compile_hlsl(
//! "shader_filename.hlsl",
//! code,
//! "copyCs",
//! "cs_6_1",
//! &vec!["-spirv"],
//! &vec![
//! ("MY_DEFINE", Some("Value")),
//! ("OTHER_DEFINE", None)
//! ],
//! );
//! ```
pub mod fake_sign;
pub mod ffi;
pub mod os;
pub mod utils;
pub mod wrapper;
pub mod intellisense;
pub use crate::ffi::*;
pub use crate::utils::{compile_hlsl, fake_sign_dxil_in_place, validate_dxil, HassleError, Result};
pub use crate::wrapper::*;