#[repr(C)]pub struct BoxShadow {
pub border_radius: Property<LogicalLength>,
pub offset_x: Property<LogicalLength>,
pub offset_y: Property<LogicalLength>,
pub color: Property<Color>,
pub blur: Property<LogicalLength>,
pub cached_rendering_data: CachedRenderingData,
}
Expand description
The implementation of the BoxShadow
element
Fields§
§border_radius: Property<LogicalLength>
§offset_x: Property<LogicalLength>
§offset_y: Property<LogicalLength>
§color: Property<Color>
§blur: Property<LogicalLength>
§cached_rendering_data: CachedRenderingData
Implementations§
Source§impl BoxShadow
impl BoxShadow
Sourcepub const FIELD_OFFSETS: BoxShadowFieldsOffsets
pub const FIELD_OFFSETS: BoxShadowFieldsOffsets
Return a struct containing the offset of for the fields of this struct
Source§impl BoxShadow
impl BoxShadow
pub fn border_radius(self: Pin<&Self>) -> LogicalLength
pub fn offset_x(self: Pin<&Self>) -> LogicalLength
pub fn offset_y(self: Pin<&Self>) -> LogicalLength
pub fn color(self: Pin<&Self>) -> Color
pub fn blur(self: Pin<&Self>) -> LogicalLength
Trait Implementations§
Source§impl HasStaticVTable<ItemVTable> for BoxShadow
impl HasStaticVTable<ItemVTable> for BoxShadow
Source§fn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
Source§impl Item for BoxShadow
impl Item for BoxShadow
Source§fn init(self: Pin<&Self>, _self_rc: &ItemRc)
fn init(self: Pin<&Self>, _self_rc: &ItemRc)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set.
Source§fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>,
) -> LayoutInfo
fn layout_info( self: Pin<&Self>, _orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter>, ) -> LayoutInfo
We would need max/min/preferred size, and all layout info
Source§fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventFilterResult
fn input_event_filter_before_children( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event
is called on the children, and finally Self::input_event
is called
on this item again.Source§fn input_event(
self: Pin<&Self>,
_event: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventResult
fn input_event( self: Pin<&Self>, _event: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventResult
Handle input event for mouse and touch event
fn key_event( self: Pin<&Self>, _: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult
fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> FocusEventResult
fn render( self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer, self_rc: &ItemRc, size: LogicalSize, ) -> RenderingResult
Source§impl ItemConsts for BoxShadow
impl ItemConsts for BoxShadow
Source§const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData>
const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData>
offset in bytes from the *const ItemImpl.
isize::MAX means None
impl<'__dummy_lifetime> Unpin for BoxShadowwhere
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations§
impl !Freeze for BoxShadow
impl !RefUnwindSafe for BoxShadow
impl Send for BoxShadow
impl !Sync for BoxShadow
impl UnwindSafe for BoxShadow
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more