#[repr(C)]pub struct Empty {
pub cached_rendering_data: CachedRenderingData,
}
Expand description
The implementation of an empty items that does nothing
Fields§
§cached_rendering_data: CachedRenderingData
Implementations§
Source§impl Empty
impl Empty
Sourcepub const FIELD_OFFSETS: EmptyFieldsOffsets
pub const FIELD_OFFSETS: EmptyFieldsOffsets
Return a struct containing the offset of for the fields of this struct
Trait Implementations§
Source§impl HasStaticVTable<ItemVTable> for Empty
impl HasStaticVTable<ItemVTable> for Empty
Source§fn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
Source§impl Item for Empty
impl Item for Empty
Source§fn init(self: Pin<&Self>, _self_rc: &ItemRc)
fn init(self: Pin<&Self>, _self_rc: &ItemRc)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set.
Source§fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>,
) -> LayoutInfo
fn layout_info( self: Pin<&Self>, _orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter>, ) -> LayoutInfo
We would need max/min/preferred size, and all layout info
Source§fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventFilterResult
fn input_event_filter_before_children( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event
is called on the children, and finally Self::input_event
is called
on this item again.Source§fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventResult
fn input_event( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventResult
Handle input event for mouse and touch event
fn key_event( self: Pin<&Self>, _: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult
fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> FocusEventResult
fn render( self: Pin<&Self>, _backend: &mut &'_ mut dyn ItemRenderer, _self_rc: &ItemRc, _size: LogicalSize, ) -> RenderingResult
Source§impl ItemConsts for Empty
impl ItemConsts for Empty
Source§const cached_rendering_data_offset: FieldOffset<Empty, CachedRenderingData>
const cached_rendering_data_offset: FieldOffset<Empty, CachedRenderingData>
offset in bytes from the *const ItemImpl.
isize::MAX means None
impl<'__dummy_lifetime> Unpin for Emptywhere
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations§
impl !Freeze for Empty
impl !RefUnwindSafe for Empty
impl Send for Empty
impl !Sync for Empty
impl UnwindSafe for Empty
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more