i_slint_core/api.rs
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// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
/*!
This module contains types that are public and re-exported in the slint-rs as well as the slint-interpreter crate as public API.
*/
#![warn(missing_docs)]
#[cfg(target_has_atomic = "ptr")]
pub use crate::future::*;
use crate::graphics::{Rgba8Pixel, SharedPixelBuffer};
use crate::input::{KeyEventType, MouseEvent};
use crate::item_tree::ItemTreeVTable;
use crate::window::{WindowAdapter, WindowInner};
#[cfg(not(feature = "std"))]
use alloc::boxed::Box;
#[cfg(not(feature = "std"))]
use alloc::string::String;
/// A position represented in the coordinate space of logical pixels. That is the space before applying
/// a display device specific scale factor.
#[derive(Debug, Default, Copy, Clone, PartialEq)]
#[repr(C)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct LogicalPosition {
/// The x coordinate.
pub x: f32,
/// The y coordinate.
pub y: f32,
}
impl LogicalPosition {
/// Construct a new logical position from the given x and y coordinates, that are assumed to be
/// in the logical coordinate space.
pub const fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
/// Convert a given physical position to a logical position by dividing the coordinates with the
/// specified scale factor.
pub fn from_physical(physical_pos: PhysicalPosition, scale_factor: f32) -> Self {
Self::new(physical_pos.x as f32 / scale_factor, physical_pos.y as f32 / scale_factor)
}
/// Convert this logical position to a physical position by multiplying the coordinates with the
/// specified scale factor.
pub fn to_physical(&self, scale_factor: f32) -> PhysicalPosition {
PhysicalPosition::from_logical(*self, scale_factor)
}
pub(crate) fn to_euclid(self) -> crate::lengths::LogicalPoint {
[self.x as _, self.y as _].into()
}
pub(crate) fn from_euclid(p: crate::lengths::LogicalPoint) -> Self {
Self::new(p.x as _, p.y as _)
}
}
/// A position represented in the coordinate space of physical device pixels. That is the space after applying
/// a display device specific scale factor to pixels from the logical coordinate space.
#[derive(Debug, Default, Copy, Clone, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct PhysicalPosition {
/// The x coordinate.
pub x: i32,
/// The y coordinate.
pub y: i32,
}
impl PhysicalPosition {
/// Construct a new physical position from the given x and y coordinates, that are assumed to be
/// in the physical coordinate space.
pub const fn new(x: i32, y: i32) -> Self {
Self { x, y }
}
/// Convert a given logical position to a physical position by multiplying the coordinates with the
/// specified scale factor.
pub fn from_logical(logical_pos: LogicalPosition, scale_factor: f32) -> Self {
Self::new((logical_pos.x * scale_factor) as i32, (logical_pos.y * scale_factor) as i32)
}
/// Convert this physical position to a logical position by dividing the coordinates with the
/// specified scale factor.
pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition {
LogicalPosition::from_physical(*self, scale_factor)
}
#[cfg(feature = "ffi")]
pub(crate) fn to_euclid(&self) -> crate::graphics::euclid::default::Point2D<i32> {
[self.x, self.y].into()
}
#[cfg(feature = "ffi")]
pub(crate) fn from_euclid(p: crate::graphics::euclid::default::Point2D<i32>) -> Self {
Self::new(p.x as _, p.y as _)
}
}
/// The position of the window in either physical or logical pixels. This is used
/// with [`Window::set_position`].
#[derive(Clone, Debug, derive_more::From, PartialEq)]
pub enum WindowPosition {
/// The position in physical pixels.
Physical(PhysicalPosition),
/// The position in logical pixels.
Logical(LogicalPosition),
}
impl WindowPosition {
/// Turn the `WindowPosition` into a `PhysicalPosition`.
pub fn to_physical(&self, scale_factor: f32) -> PhysicalPosition {
match self {
WindowPosition::Physical(pos) => *pos,
WindowPosition::Logical(pos) => pos.to_physical(scale_factor),
}
}
}
/// A size represented in the coordinate space of logical pixels. That is the space before applying
/// a display device specific scale factor.
#[repr(C)]
#[derive(Debug, Default, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct LogicalSize {
/// The width in logical pixels.
pub width: f32,
/// The height in logical.
pub height: f32,
}
impl LogicalSize {
/// Construct a new logical size from the given width and height values, that are assumed to be
/// in the logical coordinate space.
pub const fn new(width: f32, height: f32) -> Self {
Self { width, height }
}
/// Convert a given physical size to a logical size by dividing width and height by the
/// specified scale factor.
pub fn from_physical(physical_size: PhysicalSize, scale_factor: f32) -> Self {
Self::new(
physical_size.width as f32 / scale_factor,
physical_size.height as f32 / scale_factor,
)
}
/// Convert this logical size to a physical size by multiplying width and height with the
/// specified scale factor.
pub fn to_physical(&self, scale_factor: f32) -> PhysicalSize {
PhysicalSize::from_logical(*self, scale_factor)
}
pub(crate) fn to_euclid(self) -> crate::lengths::LogicalSize {
[self.width as _, self.height as _].into()
}
pub(crate) fn from_euclid(p: crate::lengths::LogicalSize) -> Self {
Self::new(p.width as _, p.height as _)
}
}
/// A size represented in the coordinate space of physical device pixels. That is the space after applying
/// a display device specific scale factor to pixels from the logical coordinate space.
#[derive(Debug, Default, Copy, Clone, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct PhysicalSize {
/// The width in physical pixels.
pub width: u32,
/// The height in physical pixels;
pub height: u32,
}
impl PhysicalSize {
/// Construct a new physical size from the width and height values, that are assumed to be
/// in the physical coordinate space.
pub const fn new(width: u32, height: u32) -> Self {
Self { width, height }
}
/// Convert a given logical size to a physical size by multiplying width and height with the
/// specified scale factor.
pub fn from_logical(logical_size: LogicalSize, scale_factor: f32) -> Self {
Self::new(
(logical_size.width * scale_factor) as u32,
(logical_size.height * scale_factor) as u32,
)
}
/// Convert this physical size to a logical size by dividing width and height by the
/// specified scale factor.
pub fn to_logical(&self, scale_factor: f32) -> LogicalSize {
LogicalSize::from_physical(*self, scale_factor)
}
#[cfg(feature = "ffi")]
pub(crate) fn to_euclid(&self) -> crate::graphics::euclid::default::Size2D<u32> {
[self.width, self.height].into()
}
}
/// The size of a window represented in either physical or logical pixels. This is used
/// with [`Window::set_size`].
#[derive(Clone, Debug, derive_more::From, PartialEq)]
pub enum WindowSize {
/// The size in physical pixels.
Physical(PhysicalSize),
/// The size in logical screen pixels.
Logical(LogicalSize),
}
impl WindowSize {
/// Turn the `WindowSize` into a `PhysicalSize`.
pub fn to_physical(&self, scale_factor: f32) -> PhysicalSize {
match self {
WindowSize::Physical(size) => *size,
WindowSize::Logical(size) => size.to_physical(scale_factor),
}
}
/// Turn the `WindowSize` into a `LogicalSize`.
pub fn to_logical(&self, scale_factor: f32) -> LogicalSize {
match self {
WindowSize::Physical(size) => size.to_logical(scale_factor),
WindowSize::Logical(size) => *size,
}
}
}
#[test]
fn logical_physical_pos() {
use crate::graphics::euclid::approxeq::ApproxEq;
let phys = PhysicalPosition::new(100, 50);
let logical = phys.to_logical(2.);
assert!(logical.x.approx_eq(&50.));
assert!(logical.y.approx_eq(&25.));
assert_eq!(logical.to_physical(2.), phys);
}
#[test]
fn logical_physical_size() {
use crate::graphics::euclid::approxeq::ApproxEq;
let phys = PhysicalSize::new(100, 50);
let logical = phys.to_logical(2.);
assert!(logical.width.approx_eq(&50.));
assert!(logical.height.approx_eq(&25.));
assert_eq!(logical.to_physical(2.), phys);
}
/// This enum describes a low-level access to specific graphics APIs used
/// by the renderer.
#[derive(Clone)]
#[non_exhaustive]
pub enum GraphicsAPI<'a> {
/// The rendering is done using OpenGL.
NativeOpenGL {
/// Use this function pointer to obtain access to the OpenGL implementation - similar to `eglGetProcAddress`.
get_proc_address: &'a dyn Fn(&core::ffi::CStr) -> *const core::ffi::c_void,
},
/// The rendering is done on a HTML Canvas element using WebGL.
WebGL {
/// The DOM element id of the HTML Canvas element used for rendering.
canvas_element_id: &'a str,
/// The drawing context type used on the HTML Canvas element for rendering. This is the argument to the
/// `getContext` function on the HTML Canvas element.
context_type: &'a str,
},
}
impl<'a> core::fmt::Debug for GraphicsAPI<'a> {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
GraphicsAPI::NativeOpenGL { .. } => write!(f, "GraphicsAPI::NativeOpenGL"),
GraphicsAPI::WebGL { context_type, .. } => {
write!(f, "GraphicsAPI::WebGL(context_type = {})", context_type)
}
}
}
}
/// This enum describes the different rendering states, that will be provided
/// to the parameter of the callback for `set_rendering_notifier` on the `slint::Window`.
#[derive(Debug, Clone)]
#[repr(u8)]
#[non_exhaustive]
pub enum RenderingState {
/// The window has been created and the graphics adapter/context initialized. When OpenGL
/// is used for rendering, the context will be current.
RenderingSetup,
/// The scene of items is about to be rendered. When OpenGL
/// is used for rendering, the context will be current.
BeforeRendering,
/// The scene of items was rendered, but the back buffer was not sent for display presentation
/// yet (for example GL swap buffers). When OpenGL is used for rendering, the context will be current.
AfterRendering,
/// The window will be destroyed and/or graphics resources need to be released due to other
/// constraints.
RenderingTeardown,
}
/// Internal trait that's used to map rendering state callbacks to either a Rust-API provided
/// impl FnMut or a struct that invokes a C callback and implements Drop to release the closure
/// on the C++ side.
#[doc(hidden)]
pub trait RenderingNotifier {
/// Called to notify that rendering has reached a certain state.
fn notify(&mut self, state: RenderingState, graphics_api: &GraphicsAPI);
}
impl<F: FnMut(RenderingState, &GraphicsAPI)> RenderingNotifier for F {
fn notify(&mut self, state: RenderingState, graphics_api: &GraphicsAPI) {
self(state, graphics_api)
}
}
/// This enum describes the different error scenarios that may occur when the application
/// registers a rendering notifier on a `slint::Window`.
#[derive(Debug, Clone)]
#[repr(u8)]
#[non_exhaustive]
pub enum SetRenderingNotifierError {
/// The rendering backend does not support rendering notifiers.
Unsupported,
/// There is already a rendering notifier set, multiple notifiers are not supported.
AlreadySet,
}
impl core::fmt::Display for SetRenderingNotifierError {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
Self::Unsupported => {
f.write_str("The rendering backend does not support rendering notifiers.")
}
Self::AlreadySet => f.write_str(
"There is already a rendering notifier set, multiple notifiers are not supported.",
),
}
}
}
#[cfg(feature = "std")]
impl std::error::Error for SetRenderingNotifierError {}
#[cfg(feature = "raw-window-handle-06")]
#[derive(Clone)]
enum WindowHandleInner {
HandleByAdapter(alloc::rc::Rc<dyn WindowAdapter>),
HandleByRcRWH {
window_handle_provider: alloc::rc::Rc<dyn raw_window_handle_06::HasWindowHandle>,
display_handle_provider: alloc::rc::Rc<dyn raw_window_handle_06::HasDisplayHandle>,
},
}
/// This struct represents a persistent handle to a window and implements the
/// [`raw_window_handle_06::HasWindowHandle`] and [`raw_window_handle_06::HasDisplayHandle`]
/// traits for accessing exposing raw window and display handles.
/// Obtain an instance of this by calling [`Window::window_handle()`].
#[cfg(feature = "raw-window-handle-06")]
#[derive(Clone)]
pub struct WindowHandle {
inner: WindowHandleInner,
}
#[cfg(feature = "raw-window-handle-06")]
impl raw_window_handle_06::HasWindowHandle for WindowHandle {
fn window_handle<'a>(
&'a self,
) -> Result<raw_window_handle_06::WindowHandle<'a>, raw_window_handle_06::HandleError> {
match &self.inner {
WindowHandleInner::HandleByAdapter(adapter) => adapter.window_handle_06(),
WindowHandleInner::HandleByRcRWH { window_handle_provider, .. } => {
window_handle_provider.window_handle()
}
}
}
}
#[cfg(feature = "raw-window-handle-06")]
impl raw_window_handle_06::HasDisplayHandle for WindowHandle {
fn display_handle<'a>(
&'a self,
) -> Result<raw_window_handle_06::DisplayHandle<'a>, raw_window_handle_06::HandleError> {
match &self.inner {
WindowHandleInner::HandleByAdapter(adapter) => adapter.display_handle_06(),
WindowHandleInner::HandleByRcRWH { display_handle_provider, .. } => {
display_handle_provider.display_handle()
}
}
}
}
/// This type represents a window towards the windowing system, that's used to render the
/// scene of a component. It provides API to control windowing system specific aspects such
/// as the position on the screen.
#[repr(transparent)]
pub struct Window(pub(crate) WindowInner);
/// This enum describes whether a Window is allowed to be hidden when the user tries to close the window.
/// It is the return type of the callback provided to [Window::on_close_requested].
#[derive(Copy, Clone, Debug, PartialEq, Default)]
#[repr(u8)]
pub enum CloseRequestResponse {
/// The Window will be hidden (default action)
#[default]
HideWindow = 0,
/// The close request is rejected and the window will be kept shown.
KeepWindowShown = 1,
}
impl Window {
/// Create a new window from a window adapter
///
/// You only need to create the window yourself when you create a [`WindowAdapter`] from
/// [`Platform::create_window_adapter`](crate::platform::Platform::create_window_adapter)
///
/// Since the window adapter must own the Window, this function is meant to be used with
/// [`Rc::new_cyclic`](alloc::rc::Rc::new_cyclic)
///
/// # Example
/// ```rust
/// use std::rc::Rc;
/// use slint::platform::{WindowAdapter, Renderer};
/// use slint::{Window, PhysicalSize};
/// struct MyWindowAdapter {
/// window: Window,
/// //...
/// }
/// impl WindowAdapter for MyWindowAdapter {
/// fn window(&self) -> &Window { &self.window }
/// fn size(&self) -> PhysicalSize { unimplemented!() }
/// fn renderer(&self) -> &dyn Renderer { unimplemented!() }
/// }
///
/// fn create_window_adapter() -> Rc<dyn WindowAdapter> {
/// Rc::<MyWindowAdapter>::new_cyclic(|weak| {
/// MyWindowAdapter {
/// window: Window::new(weak.clone()),
/// //...
/// }
/// })
/// }
/// ```
pub fn new(window_adapter_weak: alloc::rc::Weak<dyn WindowAdapter>) -> Self {
Self(WindowInner::new(window_adapter_weak))
}
/// Shows the window on the screen. An additional strong reference on the
/// associated component is maintained while the window is visible.
///
/// Call [`Self::hide()`] to make the window invisible again, and drop the additional
/// strong reference.
pub fn show(&self) -> Result<(), PlatformError> {
self.0.show()
}
/// Hides the window, so that it is not visible anymore. The additional strong
/// reference on the associated component, that was created when [`Self::show()`] was called, is
/// dropped.
pub fn hide(&self) -> Result<(), PlatformError> {
self.0.hide()
}
/// This function allows registering a callback that's invoked during the different phases of
/// rendering. This allows custom rendering on top or below of the scene.
pub fn set_rendering_notifier(
&self,
callback: impl FnMut(RenderingState, &GraphicsAPI) + 'static,
) -> Result<(), SetRenderingNotifierError> {
self.0.window_adapter().renderer().set_rendering_notifier(Box::new(callback))
}
/// This function allows registering a callback that's invoked when the user tries to close a window.
/// The callback has to return a [CloseRequestResponse].
pub fn on_close_requested(&self, callback: impl FnMut() -> CloseRequestResponse + 'static) {
self.0.on_close_requested(callback);
}
/// This function issues a request to the windowing system to redraw the contents of the window.
pub fn request_redraw(&self) {
self.0.window_adapter().request_redraw()
}
/// This function returns the scale factor that allows converting between logical and
/// physical pixels.
pub fn scale_factor(&self) -> f32 {
self.0.scale_factor()
}
/// Returns the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
pub fn position(&self) -> PhysicalPosition {
self.0.window_adapter().position().unwrap_or_default()
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
pub fn set_position(&self, position: impl Into<WindowPosition>) {
let position = position.into();
self.0.window_adapter().set_position(position)
}
/// Returns the size of the window on the screen, in physical screen coordinates and excluding
/// a window frame (if present).
pub fn size(&self) -> PhysicalSize {
self.0.window_adapter().size()
}
/// Resizes the window to the specified size on the screen, in physical pixels and excluding
/// a window frame (if present).
pub fn set_size(&self, size: impl Into<WindowSize>) {
let size = size.into();
crate::window::WindowAdapter::set_size(&*self.0.window_adapter(), size);
}
/// Returns if the window is currently fullscreen
pub fn is_fullscreen(&self) -> bool {
self.0.is_fullscreen()
}
/// Set or unset the window to display fullscreen.
pub fn set_fullscreen(&self, fullscreen: bool) {
self.0.set_fullscreen(fullscreen);
}
/// Returns if the window is currently maximized
pub fn is_maximized(&self) -> bool {
self.0.is_maximized()
}
/// Maximize or unmaximize the window.
pub fn set_maximized(&self, maximized: bool) {
self.0.set_maximized(maximized);
}
/// Returns if the window is currently minimized
pub fn is_minimized(&self) -> bool {
self.0.is_minimized()
}
/// Minimize or unminimze the window.
pub fn set_minimized(&self, minimized: bool) {
self.0.set_minimized(minimized);
}
/// Dispatch a window event to the scene.
///
/// Use this when you're implementing your own backend and want to forward user input events.
///
/// Any position fields in the event must be in the logical pixel coordinate system relative to
/// the top left corner of the window.
// TODO: Return a Result<(), PlatformError>
pub fn dispatch_event(&self, event: crate::platform::WindowEvent) {
match event {
crate::platform::WindowEvent::PointerPressed { position, button } => {
self.0.process_mouse_input(MouseEvent::Pressed {
position: position.to_euclid().cast(),
button,
click_count: 0,
});
}
crate::platform::WindowEvent::PointerReleased { position, button } => {
self.0.process_mouse_input(MouseEvent::Released {
position: position.to_euclid().cast(),
button,
click_count: 0,
});
}
crate::platform::WindowEvent::PointerMoved { position } => {
self.0.process_mouse_input(MouseEvent::Moved {
position: position.to_euclid().cast(),
});
}
crate::platform::WindowEvent::PointerScrolled { position, delta_x, delta_y } => {
self.0.process_mouse_input(MouseEvent::Wheel {
position: position.to_euclid().cast(),
delta_x: delta_x as _,
delta_y: delta_y as _,
});
}
crate::platform::WindowEvent::PointerExited => {
self.0.process_mouse_input(MouseEvent::Exit)
}
crate::platform::WindowEvent::KeyPressed { text } => {
self.0.process_key_input(crate::input::KeyEvent {
text,
repeat: false,
event_type: KeyEventType::KeyPressed,
..Default::default()
})
}
crate::platform::WindowEvent::KeyPressRepeated { text } => {
self.0.process_key_input(crate::input::KeyEvent {
text,
repeat: true,
event_type: KeyEventType::KeyPressed,
..Default::default()
})
}
crate::platform::WindowEvent::KeyReleased { text } => {
self.0.process_key_input(crate::input::KeyEvent {
text,
event_type: KeyEventType::KeyReleased,
..Default::default()
})
}
crate::platform::WindowEvent::ScaleFactorChanged { scale_factor } => {
self.0.set_scale_factor(scale_factor);
}
crate::platform::WindowEvent::Resized { size } => {
self.0.set_window_item_geometry(size.to_euclid());
self.0
.window_adapter()
.renderer()
.resize(size.to_physical(self.scale_factor()))
.unwrap()
}
crate::platform::WindowEvent::CloseRequested => {
if self.0.request_close() {
self.hide().unwrap();
}
}
crate::platform::WindowEvent::WindowActiveChanged(bool) => self.0.set_active(bool),
}
}
/// Returns true if there is an animation currently active on any property in the Window; false otherwise.
pub fn has_active_animations(&self) -> bool {
// TODO make it really per window.
crate::animations::CURRENT_ANIMATION_DRIVER.with(|driver| driver.has_active_animations())
}
/// Returns the visibility state of the window. This function can return false even if you previously called show()
/// on it, for example if the user minimized the window.
pub fn is_visible(&self) -> bool {
self.0.is_visible()
}
/// Returns a struct that implements the raw window handle traits to access the windowing system specific window
/// and display handles. This function is only accessible if you enable the `raw-window-handle-06` crate feature.
#[cfg(feature = "raw-window-handle-06")]
pub fn window_handle(&self) -> WindowHandle {
let adapter = self.0.window_adapter();
if let Some((window_handle_provider, display_handle_provider)) =
adapter.internal(crate::InternalToken).and_then(|internal| {
internal.window_handle_06_rc().ok().zip(internal.display_handle_06_rc().ok())
})
{
WindowHandle {
inner: WindowHandleInner::HandleByRcRWH {
window_handle_provider,
display_handle_provider,
},
}
} else {
WindowHandle { inner: WindowHandleInner::HandleByAdapter(adapter) }
}
}
/// Takes a snapshot of the window contents and returns it as RGBA8 encoded pixel buffer.
///
/// Note that this function may be slow to call as it may need to re-render the scene.
pub fn take_snapshot(&self) -> Result<SharedPixelBuffer<Rgba8Pixel>, PlatformError> {
self.0.window_adapter().renderer().take_snapshot()
}
}
pub use crate::SharedString;
#[i_slint_core_macros::slint_doc]
/// This trait is used to obtain references to global singletons exported in `.slint`
/// markup. Alternatively, you can use [`ComponentHandle::global`] to obtain access.
///
/// This trait is implemented by the compiler for each global singleton that's exported.
///
/// # Example
/// The following example of `.slint` markup defines a global singleton called `Palette`, exports
/// it and modifies it from Rust code:
/// ```rust
/// # i_slint_backend_testing::init_no_event_loop();
/// slint::slint!{
/// export global Palette {
/// in property<color> foreground-color;
/// in property<color> background-color;
/// }
///
/// export component App inherits Window {
/// background: Palette.background-color;
/// Text {
/// text: "Hello";
/// color: Palette.foreground-color;
/// }
/// // ...
/// }
/// }
/// let app = App::new().unwrap();
/// app.global::<Palette>().set_background_color(slint::Color::from_rgb_u8(0, 0, 0));
///
/// // alternate way to access the global singleton:
/// Palette::get(&app).set_foreground_color(slint::Color::from_rgb_u8(255, 255, 255));
/// ```
///
/// See also the [language documentation for global singletons](slint:globals) for more information.
///
/// **Note:** Only globals that are exported or re-exported from the main .slint file will
/// be exposed in the API
pub trait Global<'a, Component> {
/// Returns a reference that's tied to the life time of the provided component.
fn get(component: &'a Component) -> Self;
}
/// This trait describes the common public API of a strongly referenced Slint component.
/// It allows creating strongly-referenced clones, a conversion into/ a weak pointer as well
/// as other convenience functions.
///
/// This trait is implemented by the [generated component](index.html#generated-components)
pub trait ComponentHandle {
/// The type of the generated component.
#[doc(hidden)]
type Inner;
/// Returns a new weak pointer.
fn as_weak(&self) -> Weak<Self>
where
Self: Sized;
/// Returns a clone of this handle that's a strong reference.
#[must_use]
fn clone_strong(&self) -> Self;
/// Internal function used when upgrading a weak reference to a strong one.
#[doc(hidden)]
fn from_inner(_: vtable::VRc<ItemTreeVTable, Self::Inner>) -> Self;
/// Convenience function for [`crate::Window::show()`](struct.Window.html#method.show).
/// This shows the window on the screen and maintains an extra strong reference while
/// the window is visible. To react to events from the windowing system, such as draw
/// requests or mouse/touch input, it is still necessary to spin the event loop,
/// using [`crate::run_event_loop`](fn.run_event_loop.html).
fn show(&self) -> Result<(), PlatformError>;
/// Convenience function for [`crate::Window::hide()`](struct.Window.html#method.hide).
/// Hides the window, so that it is not visible anymore. The additional strong reference
/// on the associated component, that was created when show() was called, is dropped.
fn hide(&self) -> Result<(), PlatformError>;
/// Returns the Window associated with this component. The window API can be used
/// to control different aspects of the integration into the windowing system,
/// such as the position on the screen.
fn window(&self) -> &Window;
/// This is a convenience function that first calls [`Self::show`], followed by [`crate::run_event_loop()`](fn.run_event_loop.html)
/// and [`Self::hide`].
fn run(&self) -> Result<(), PlatformError>;
/// This function provides access to instances of global singletons exported in `.slint`.
/// See [`Global`] for an example how to export and access globals from `.slint` markup.
fn global<'a, T: Global<'a, Self>>(&'a self) -> T
where
Self: Sized;
}
mod weak_handle {
use super::*;
/// Struct that's used to hold weak references of a [Slint component](index.html#generated-components)
///
/// In order to create a Weak, you should use [`ComponentHandle::as_weak`].
///
/// Strong references should not be captured by the functions given to a lambda,
/// as this would produce a reference loop and leak the component.
/// Instead, the callback function should capture a weak component.
///
/// The Weak component also implement `Send` and can be send to another thread.
/// but the upgrade function will only return a valid component from the same thread
/// as the one it has been created from.
/// This is useful to use with [`invoke_from_event_loop()`] or [`Self::upgrade_in_event_loop()`].
pub struct Weak<T: ComponentHandle> {
inner: vtable::VWeak<ItemTreeVTable, T::Inner>,
#[cfg(feature = "std")]
thread: std::thread::ThreadId,
}
impl<T: ComponentHandle> Default for Weak<T> {
fn default() -> Self {
Self {
inner: vtable::VWeak::default(),
#[cfg(feature = "std")]
thread: std::thread::current().id(),
}
}
}
impl<T: ComponentHandle> Clone for Weak<T> {
fn clone(&self) -> Self {
Self {
inner: self.inner.clone(),
#[cfg(feature = "std")]
thread: self.thread,
}
}
}
impl<T: ComponentHandle> Weak<T> {
#[doc(hidden)]
pub fn new(rc: &vtable::VRc<ItemTreeVTable, T::Inner>) -> Self {
Self {
inner: vtable::VRc::downgrade(rc),
#[cfg(feature = "std")]
thread: std::thread::current().id(),
}
}
/// Returns a new strongly referenced component if some other instance still
/// holds a strong reference. Otherwise, returns None.
///
/// This also returns None if the current thread is not the thread that created
/// the component
pub fn upgrade(&self) -> Option<T>
where
T: ComponentHandle,
{
#[cfg(feature = "std")]
if std::thread::current().id() != self.thread {
return None;
}
self.inner.upgrade().map(T::from_inner)
}
/// Convenience function that returns a new strongly referenced component if
/// some other instance still holds a strong reference and the current thread
/// is the thread that created this component.
/// Otherwise, this function panics.
#[track_caller]
pub fn unwrap(&self) -> T {
#[cfg(feature = "std")]
if std::thread::current().id() != self.thread {
panic!(
"Trying to upgrade a Weak from a different thread than the one it belongs to"
);
}
T::from_inner(self.inner.upgrade().expect("The Weak doesn't hold a valid component"))
}
/// A helper function to allow creation on `component_factory::Component` from
/// a `ComponentHandle`
pub(crate) fn inner(&self) -> vtable::VWeak<ItemTreeVTable, T::Inner> {
self.inner.clone()
}
/// Convenience function that combines [`invoke_from_event_loop()`] with [`Self::upgrade()`]
///
/// The given functor will be added to an internal queue and will wake the event loop.
/// On the next iteration of the event loop, the functor will be executed with a `T` as an argument.
///
/// If the component was dropped because there are no more strong reference to the component,
/// the functor will not be called.
///
/// # Example
/// ```rust
/// # i_slint_backend_testing::init_no_event_loop();
/// slint::slint! { export component MyApp inherits Window { in property <int> foo; /* ... */ } }
/// let handle = MyApp::new().unwrap();
/// let handle_weak = handle.as_weak();
/// let thread = std::thread::spawn(move || {
/// // ... Do some computation in the thread
/// let foo = 42;
/// # assert!(handle_weak.upgrade().is_none()); // note that upgrade fails in a thread
/// # return; // don't upgrade_in_event_loop in our examples
/// // now forward the data to the main thread using upgrade_in_event_loop
/// handle_weak.upgrade_in_event_loop(move |handle| handle.set_foo(foo));
/// });
/// # thread.join().unwrap(); return; // don't run the event loop in examples
/// handle.run().unwrap();
/// ```
#[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
pub fn upgrade_in_event_loop(
&self,
func: impl FnOnce(T) + Send + 'static,
) -> Result<(), EventLoopError>
where
T: 'static,
{
let weak_handle = self.clone();
super::invoke_from_event_loop(move || {
if let Some(h) = weak_handle.upgrade() {
func(h);
}
})
}
}
// Safety: we make sure in upgrade that the thread is the proper one,
// and the VWeak only use atomic pointer so it is safe to clone and drop in another thread
#[allow(unsafe_code)]
#[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
unsafe impl<T: ComponentHandle> Send for Weak<T> {}
}
pub use weak_handle::*;
/// Adds the specified function to an internal queue, notifies the event loop to wake up.
/// Once woken up, any queued up functors will be invoked.
///
/// This function is thread-safe and can be called from any thread, including the one
/// running the event loop. The provided functors will only be invoked from the thread
/// that started the event loop.
///
/// You can use this to set properties or use any other Slint APIs from other threads,
/// by collecting the code in a functor and queuing it up for invocation within the event loop.
///
/// If you want to capture non-Send types to run in the next event loop iteration,
/// you can use the `slint::spawn_local` function instead.
///
/// See also [`Weak::upgrade_in_event_loop`].
///
/// # Example
/// ```rust
/// slint::slint! { export component MyApp inherits Window { in property <int> foo; /* ... */ } }
/// # i_slint_backend_testing::init_no_event_loop();
/// let handle = MyApp::new().unwrap();
/// let handle_weak = handle.as_weak();
/// # return; // don't run the event loop in examples
/// let thread = std::thread::spawn(move || {
/// // ... Do some computation in the thread
/// let foo = 42;
/// // now forward the data to the main thread using invoke_from_event_loop
/// let handle_copy = handle_weak.clone();
/// slint::invoke_from_event_loop(move || handle_copy.unwrap().set_foo(foo));
/// });
/// handle.run().unwrap();
/// ```
pub fn invoke_from_event_loop(func: impl FnOnce() + Send + 'static) -> Result<(), EventLoopError> {
crate::platform::with_event_loop_proxy(|proxy| {
proxy
.ok_or(EventLoopError::NoEventLoopProvider)?
.invoke_from_event_loop(alloc::boxed::Box::new(func))
})
}
/// Schedules the main event loop for termination. This function is meant
/// to be called from callbacks triggered by the UI. After calling the function,
/// it will return immediately and once control is passed back to the event loop,
/// the initial call to `slint::run_event_loop()` will return.
///
/// This function can be called from any thread
pub fn quit_event_loop() -> Result<(), EventLoopError> {
crate::platform::with_event_loop_proxy(|proxy| {
proxy.ok_or(EventLoopError::NoEventLoopProvider)?.quit_event_loop()
})
}
#[derive(Debug, Clone, Eq, PartialEq)]
#[non_exhaustive]
/// Error returned from the [`invoke_from_event_loop()`] and [`quit_event_loop()`] function
pub enum EventLoopError {
/// The event could not be sent because the event loop was terminated already
EventLoopTerminated,
/// The event could not be sent because the Slint platform abstraction was not yet initialized,
/// or the platform does not support event loop.
NoEventLoopProvider,
}
impl core::fmt::Display for EventLoopError {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
EventLoopError::EventLoopTerminated => {
f.write_str("The event loop was already terminated")
}
EventLoopError::NoEventLoopProvider => {
f.write_str("The Slint platform does not provide an event loop")
}
}
}
}
#[cfg(feature = "std")]
impl std::error::Error for EventLoopError {}
/// The platform encountered a fatal error.
///
/// This error typically indicates an issue with initialization or connecting to the windowing system.
///
/// This can be constructed from a `String`:
/// ```rust
/// use slint::platform::PlatformError;
/// PlatformError::from(format!("Could not load resource {}", 1234));
/// ```
#[derive(Debug)]
#[non_exhaustive]
pub enum PlatformError {
/// No default platform was selected, or no platform could be initialized.
///
/// If you encounter this error, make sure to either selected trough the `backend-*` cargo features flags,
/// or call [`platform::set_platform()`](crate::platform::set_platform)
/// before running the event loop
NoPlatform,
/// The Slint Platform does not provide an event loop.
///
/// The [`Platform::run_event_loop`](crate::platform::Platform::run_event_loop)
/// is not implemented for the current platform.
NoEventLoopProvider,
/// There is already a platform set from another thread.
SetPlatformError(crate::platform::SetPlatformError),
/// Another platform-specific error occurred
Other(String),
/// Another platform-specific error occurred.
#[cfg(feature = "std")]
OtherError(Box<dyn std::error::Error + Send + Sync>),
}
impl core::fmt::Display for PlatformError {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
PlatformError::NoPlatform => f.write_str(
"No default Slint platform was selected, and no Slint platform was initialized",
),
PlatformError::NoEventLoopProvider => {
f.write_str("The Slint platform does not provide an event loop")
}
PlatformError::SetPlatformError(_) => {
f.write_str("The Slint platform was initialized in another thread")
}
PlatformError::Other(str) => f.write_str(str),
#[cfg(feature = "std")]
PlatformError::OtherError(error) => error.fmt(f),
}
}
}
impl From<String> for PlatformError {
fn from(value: String) -> Self {
Self::Other(value)
}
}
impl From<&str> for PlatformError {
fn from(value: &str) -> Self {
Self::Other(value.into())
}
}
#[cfg(feature = "std")]
impl From<Box<dyn std::error::Error + Send + Sync>> for PlatformError {
fn from(error: Box<dyn std::error::Error + Send + Sync>) -> Self {
Self::OtherError(error)
}
}
#[cfg(feature = "std")]
impl std::error::Error for PlatformError {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
PlatformError::OtherError(err) => Some(err.as_ref()),
_ => None,
}
}
}
#[test]
#[cfg(feature = "std")]
fn error_is_send() {
let _: Box<dyn std::error::Error + Send + Sync + 'static> = PlatformError::NoPlatform.into();
}
/// Sets the application id for use on Wayland or X11 with [xdg](https://specifications.freedesktop.org/desktop-entry-spec/latest/)
/// compliant window managers. This must be set before the window is shown, and has only an effect on Wayland or X11.
pub fn set_xdg_app_id(app_id: impl Into<SharedString>) -> Result<(), PlatformError> {
crate::context::with_global_context(
|| Err(crate::platform::PlatformError::NoPlatform),
|ctx| ctx.set_xdg_app_id(app_id.into()),
)
}