Expand description
The animation system
Structs§
- The AnimationDriver
- Represent an instant, in milliseconds since the AnimationDriver’s initial_instant
Enums§
- The representation of an easing curve, for animations
Constants§
- This is the default instance of the animation driver that’s used to advance all property animations at the same time.
Functions§
- Same as
current_tick
, but also register that one should be running animation on next frame - The current instant that is to be used for animation using this function register the current binding as a dependency
- map a value between 0 and 1 to another value between 0 and 1 according to the curve
- Update the global animation time to the current time