#[repr(C)]pub struct TouchArea {Show 14 fields
pub enabled: Property<bool>,
pub pressed: Property<bool>,
pub has_hover: Property<bool>,
pub pressed_x: Property<LogicalLength>,
pub pressed_y: Property<LogicalLength>,
pub mouse_x: Property<LogicalLength>,
pub mouse_y: Property<LogicalLength>,
pub mouse_cursor: Property<MouseCursor>,
pub clicked: Callback<VoidArg>,
pub double_clicked: Callback<VoidArg>,
pub moved: Callback<VoidArg>,
pub pointer_event: Callback<(PointerEvent,)>,
pub scroll_event: Callback<(PointerScrollEvent,), EventResult>,
pub cached_rendering_data: CachedRenderingData,
/* private fields */
}
Expand description
The implementation of the TouchArea
element
Fields§
§enabled: Property<bool>
§pressed: Property<bool>
FIXME: We should annotate this as an “output” property.
has_hover: Property<bool>
§pressed_x: Property<LogicalLength>
FIXME: there should be just one property for the point instead of two.
Could even be merged with pressed in a Property<Option<Point>>
(of course, in the
implementation item only, for the compiler it would stay separate properties)
pressed_y: Property<LogicalLength>
§mouse_x: Property<LogicalLength>
FIXME: should maybe be as parameter to the mouse event instead. Or at least just one property
mouse_y: Property<LogicalLength>
§mouse_cursor: Property<MouseCursor>
§clicked: Callback<VoidArg>
§double_clicked: Callback<VoidArg>
§moved: Callback<VoidArg>
§pointer_event: Callback<(PointerEvent,)>
§scroll_event: Callback<(PointerScrollEvent,), EventResult>
§cached_rendering_data: CachedRenderingData
FIXME: remove this
Implementations§
Source§impl TouchArea
impl TouchArea
Sourcepub const FIELD_OFFSETS: TouchAreaFieldsOffsets
pub const FIELD_OFFSETS: TouchAreaFieldsOffsets
Return a struct containing the offset of for the fields of this struct
Source§impl TouchArea
impl TouchArea
pub fn enabled(self: Pin<&Self>) -> bool
pub fn pressed(self: Pin<&Self>) -> bool
pub fn has_hover(self: Pin<&Self>) -> bool
pub fn pressed_x(self: Pin<&Self>) -> LogicalLength
pub fn pressed_y(self: Pin<&Self>) -> LogicalLength
pub fn mouse_x(self: Pin<&Self>) -> LogicalLength
pub fn mouse_y(self: Pin<&Self>) -> LogicalLength
pub fn mouse_cursor(self: Pin<&Self>) -> MouseCursor
Trait Implementations§
Source§impl HasStaticVTable<ItemVTable> for TouchArea
impl HasStaticVTable<ItemVTable> for TouchArea
Source§fn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
Source§impl Item for TouchArea
impl Item for TouchArea
Source§fn init(self: Pin<&Self>, _self_rc: &ItemRc)
fn init(self: Pin<&Self>, _self_rc: &ItemRc)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set.
Source§fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>,
) -> LayoutInfo
fn layout_info( self: Pin<&Self>, _orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter>, ) -> LayoutInfo
We would need max/min/preferred size, and all layout info
Source§fn input_event_filter_before_children(
self: Pin<&Self>,
event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventFilterResult
fn input_event_filter_before_children( self: Pin<&Self>, event: MouseEvent, window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event
is called on the children, and finally Self::input_event
is called
on this item again.Source§fn input_event(
self: Pin<&Self>,
event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
self_rc: &ItemRc,
) -> InputEventResult
fn input_event( self: Pin<&Self>, event: MouseEvent, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, ) -> InputEventResult
Handle input event for mouse and touch event
fn key_event( self: Pin<&Self>, _: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult
fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> FocusEventResult
fn render( self: Pin<&Self>, _backend: &mut &'_ mut dyn ItemRenderer, _self_rc: &ItemRc, _size: LogicalSize, ) -> RenderingResult
Source§impl ItemConsts for TouchArea
impl ItemConsts for TouchArea
Source§const cached_rendering_data_offset: FieldOffset<TouchArea, CachedRenderingData>
const cached_rendering_data_offset: FieldOffset<TouchArea, CachedRenderingData>
offset in bytes from the *const ItemImpl.
isize::MAX means None
impl<'__dummy_lifetime> Unpin for TouchAreawhere
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations§
impl !Freeze for TouchArea
impl !RefUnwindSafe for TouchArea
impl !Send for TouchArea
impl !Sync for TouchArea
impl !UnwindSafe for TouchArea
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more