#[repr(C)]pub struct WindowItem {Show 13 fields
pub width: Property<LogicalLength>,
pub height: Property<LogicalLength>,
pub background: Property<Brush>,
pub title: Property<SharedString>,
pub no_frame: Property<bool>,
pub resize_border_width: Property<LogicalLength>,
pub always_on_top: Property<bool>,
pub full_screen: Property<bool>,
pub icon: Property<Image>,
pub default_font_family: Property<SharedString>,
pub default_font_size: Property<LogicalLength>,
pub default_font_weight: Property<i32>,
pub cached_rendering_data: CachedRenderingData,
}
Expand description
The implementation of the Window
element
Fields§
§width: Property<LogicalLength>
§height: Property<LogicalLength>
§background: Property<Brush>
§title: Property<SharedString>
§no_frame: Property<bool>
§resize_border_width: Property<LogicalLength>
§always_on_top: Property<bool>
§full_screen: Property<bool>
§icon: Property<Image>
§default_font_family: Property<SharedString>
§default_font_size: Property<LogicalLength>
§default_font_weight: Property<i32>
§cached_rendering_data: CachedRenderingData
Implementations§
Source§impl WindowItem
impl WindowItem
Sourcepub const FIELD_OFFSETS: WindowItemFieldsOffsets
pub const FIELD_OFFSETS: WindowItemFieldsOffsets
Return a struct containing the offset of for the fields of this struct
Source§impl WindowItem
impl WindowItem
pub fn width(self: Pin<&Self>) -> LogicalLength
pub fn height(self: Pin<&Self>) -> LogicalLength
pub fn background(self: Pin<&Self>) -> Brush
pub fn title(self: Pin<&Self>) -> SharedString
pub fn no_frame(self: Pin<&Self>) -> bool
pub fn resize_border_width(self: Pin<&Self>) -> LogicalLength
pub fn always_on_top(self: Pin<&Self>) -> bool
pub fn full_screen(self: Pin<&Self>) -> bool
pub fn icon(self: Pin<&Self>) -> Image
pub fn default_font_family(self: Pin<&Self>) -> SharedString
pub fn default_font_size(self: Pin<&Self>) -> LogicalLength
pub fn default_font_weight(self: Pin<&Self>) -> i32
Source§impl WindowItem
impl WindowItem
pub fn font_family(self: Pin<&Self>) -> Option<SharedString>
pub fn font_size(self: Pin<&Self>) -> Option<LogicalLength>
pub fn font_weight(self: Pin<&Self>) -> Option<i32>
Trait Implementations§
Source§impl Default for WindowItem
impl Default for WindowItem
Source§fn default() -> WindowItem
fn default() -> WindowItem
Returns the “default value” for a type. Read more
Source§impl HasStaticVTable<ItemVTable> for WindowItem
impl HasStaticVTable<ItemVTable> for WindowItem
Source§fn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
Source§impl Item for WindowItem
impl Item for WindowItem
Source§fn init(self: Pin<&Self>, _self_rc: &ItemRc)
fn init(self: Pin<&Self>, _self_rc: &ItemRc)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set.
Source§fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>,
) -> LayoutInfo
fn layout_info( self: Pin<&Self>, _orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter>, ) -> LayoutInfo
We would need max/min/preferred size, and all layout info
Source§fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventFilterResult
fn input_event_filter_before_children( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event
is called on the children, and finally Self::input_event
is called
on this item again.Source§fn input_event(
self: Pin<&Self>,
_event: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventResult
fn input_event( self: Pin<&Self>, _event: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventResult
Handle input event for mouse and touch event
fn key_event( self: Pin<&Self>, _: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult
fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> FocusEventResult
fn render( self: Pin<&Self>, _backend: &mut &'_ mut dyn ItemRenderer, _self_rc: &ItemRc, _size: LogicalSize, ) -> RenderingResult
Source§impl ItemConsts for WindowItem
impl ItemConsts for WindowItem
Source§const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData>
const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData>
offset in bytes from the *const ItemImpl.
isize::MAX means None
impl<'__dummy_lifetime> Unpin for WindowItemwhere
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations§
impl !Freeze for WindowItem
impl !RefUnwindSafe for WindowItem
impl !Send for WindowItem
impl !Sync for WindowItem
impl !UnwindSafe for WindowItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more