i_slint_core/input.rs
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// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
/*! Module handling mouse events
*/
#![warn(missing_docs)]
use crate::item_tree::ItemTreeRc;
use crate::item_tree::{ItemRc, ItemWeak, VisitChildrenResult};
pub use crate::items::PointerEventButton;
use crate::items::{ItemRef, TextCursorDirection};
pub use crate::items::{KeyEvent, KeyboardModifiers};
use crate::lengths::{LogicalPoint, LogicalVector};
use crate::timers::Timer;
use crate::window::{WindowAdapter, WindowInner};
use crate::{Coord, Property, SharedString};
use alloc::rc::Rc;
#[cfg(not(feature = "std"))]
use alloc::vec::Vec;
use const_field_offset::FieldOffsets;
use core::cell::Cell;
use core::pin::Pin;
use core::time::Duration;
/// A mouse or touch event
///
/// The only difference with [`crate::platform::WindowEvent`] us that it uses untyped `Point`
/// TODO: merge with platform::WindowEvent
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq)]
#[allow(missing_docs)]
pub enum MouseEvent {
/// The mouse or finger was pressed
/// `position` is the position of the mouse when the event happens.
/// `button` describes the button that is pressed when the event happens.
/// `click_count` represents the current number of clicks.
Pressed { position: LogicalPoint, button: PointerEventButton, click_count: u8 },
/// The mouse or finger was released
/// `position` is the position of the mouse when the event happens.
/// `button` describes the button that is pressed when the event happens.
/// `click_count` represents the current number of clicks.
Released { position: LogicalPoint, button: PointerEventButton, click_count: u8 },
/// The position of the pointer has changed
Moved { position: LogicalPoint },
/// Wheel was operated.
/// `pos` is the position of the mouse when the event happens.
/// `delta_x` is the amount of pixels to scroll in horizontal direction,
/// `delta_y` is the amount of pixels to scroll in vertical direction.
Wheel { position: LogicalPoint, delta_x: Coord, delta_y: Coord },
/// The mouse exited the item or component
Exit,
}
impl MouseEvent {
/// The position of the cursor for this event, if any
pub fn position(&self) -> Option<LogicalPoint> {
match self {
MouseEvent::Pressed { position, .. } => Some(*position),
MouseEvent::Released { position, .. } => Some(*position),
MouseEvent::Moved { position } => Some(*position),
MouseEvent::Wheel { position, .. } => Some(*position),
MouseEvent::Exit => None,
}
}
/// Translate the position by the given value
pub fn translate(&mut self, vec: LogicalVector) {
let pos = match self {
MouseEvent::Pressed { position, .. } => Some(position),
MouseEvent::Released { position, .. } => Some(position),
MouseEvent::Moved { position } => Some(position),
MouseEvent::Wheel { position, .. } => Some(position),
MouseEvent::Exit => None,
};
if let Some(pos) = pos {
*pos += vec;
}
}
/// Set the click count of the pressed or released event
fn set_click_count(&mut self, count: u8) {
match self {
MouseEvent::Pressed { click_count, .. } | MouseEvent::Released { click_count, .. } => {
*click_count = count
}
_ => (),
}
}
}
/// This value is returned by the `input_event` function of an Item
/// to notify the run-time about how the event was handled and
/// what the next steps are.
/// See [`crate::items::ItemVTable::input_event`].
#[repr(u8)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default)]
pub enum InputEventResult {
/// The event was accepted. This may result in additional events, for example
/// accepting a mouse move will result in a MouseExit event later.
EventAccepted,
/// The event was ignored.
#[default]
EventIgnored,
/// All further mouse event need to be sent to this item or component
GrabMouse,
}
/// This value is returned by the `input_event_filter_before_children` function, which
/// can specify how to further process the event.
/// See [`crate::items::ItemVTable::input_event_filter_before_children`].
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Default)]
pub enum InputEventFilterResult {
/// The event is going to be forwarded to children, then the [`crate::items::ItemVTable::input_event`]
/// function is called
#[default]
ForwardEvent,
/// The event will be forwarded to the children, but the [`crate::items::ItemVTable::input_event`] is not
/// going to be called for this item
ForwardAndIgnore,
/// Just like `ForwardEvent`, but even in the case the children grabs the mouse, this function
/// will still be called for further event
ForwardAndInterceptGrab,
/// The event will not be forwarded to children, if a children already had the grab, the
/// grab will be cancelled with a [`MouseEvent::Exit`] event
Intercept,
/// The event will be forwarding to the children with a delay (in milliseconds), unless it is
/// being intercepted.
/// This is what happens when the flickable wants to delay the event.
/// This should only be used for Press event, and the event will be sent after the delay, or
/// if a release event is seen before that delay
//(Can't use core::time::Duration because it is not repr(c))
DelayForwarding(u64),
}
/// This module contains the constant character code used to represent the keys.
#[allow(missing_docs, non_upper_case_globals)]
pub mod key_codes {
macro_rules! declare_consts_for_special_keys {
($($char:literal # $name:ident # $($_qt:ident)|* # $($_winit:ident $(($_pos:ident))?)|* # $($_xkb:ident)|*;)*) => {
$(pub const $name : char = $char;)*
#[allow(missing_docs)]
#[derive(Debug, Copy, Clone, PartialEq)]
#[non_exhaustive]
/// The `Key` enum is used to map a specific key by name e.g. `Key::Control` to an
/// internal used unicode representation. The enum is convertible to [`std::char`] and [`slint::SharedString`](`crate::SharedString`).
/// Use this with [`slint::platform::WindowEvent`](`crate::platform::WindowEvent`) to supply key events to Slint's platform abstraction.
///
/// # Example
///
/// Send an tab key press event to a window
///
/// ```
/// use slint::platform::{WindowEvent, Key};
/// fn send_tab_pressed(window: &slint::Window) {
/// window.dispatch_event(WindowEvent::KeyPressed { text: Key::Tab.into() });
/// }
/// ```
pub enum Key {
$($name,)*
}
impl From<Key> for char {
fn from(k: Key) -> Self {
match k {
$(Key::$name => $name,)*
}
}
}
impl From<Key> for crate::SharedString {
fn from(k: Key) -> Self {
char::from(k).into()
}
}
};
}
i_slint_common::for_each_special_keys!(declare_consts_for_special_keys);
}
/// Internal struct to maintain the pressed/released state of the keys that
/// map to keyboard modifiers.
#[derive(Clone, Copy, Default, Debug)]
pub(crate) struct InternalKeyboardModifierState {
left_alt: bool,
right_alt: bool,
altgr: bool,
left_control: bool,
right_control: bool,
left_meta: bool,
right_meta: bool,
left_shift: bool,
right_shift: bool,
}
impl InternalKeyboardModifierState {
/// Updates a flag of the modifiers if the key of the given text is pressed.
/// Returns an updated modifier if detected; None otherwise;
pub(crate) fn state_update(mut self, pressed: bool, text: &SharedString) -> Option<Self> {
if let Some(key_code) = text.chars().next() {
match key_code {
key_codes::Alt => self.left_alt = pressed,
key_codes::AltGr => self.altgr = pressed,
key_codes::Control => self.left_control = pressed,
key_codes::ControlR => self.right_control = pressed,
key_codes::Shift => self.left_shift = pressed,
key_codes::ShiftR => self.right_shift = pressed,
key_codes::Meta => self.left_meta = pressed,
key_codes::MetaR => self.right_meta = pressed,
_ => return None,
};
// Encoded keyboard modifiers must appear as individual key events. This could
// be relaxed by implementing a string split, but right now WindowEvent::KeyPressed
// holds only a single char.
debug_assert_eq!(key_code.len_utf8(), text.len());
}
// Special cases:
#[cfg(target_os = "windows")]
{
if self.altgr {
// Windows sends Ctrl followed by AltGr on AltGr. Disable the Ctrl again!
self.left_control = false;
self.right_control = false;
} else if self.control() && self.alt() {
// Windows treats Ctrl-Alt as AltGr
self.left_control = false;
self.right_control = false;
self.left_alt = false;
self.right_alt = false;
}
}
Some(self)
}
pub fn shift(&self) -> bool {
self.right_shift || self.left_shift
}
pub fn alt(&self) -> bool {
self.right_alt || self.left_alt
}
pub fn meta(&self) -> bool {
self.right_meta || self.left_meta
}
pub fn control(&self) -> bool {
self.right_control || self.left_control
}
}
impl From<InternalKeyboardModifierState> for KeyboardModifiers {
fn from(internal_state: InternalKeyboardModifierState) -> Self {
Self {
alt: internal_state.alt(),
control: internal_state.control(),
meta: internal_state.meta(),
shift: internal_state.shift(),
}
}
}
/// This enum defines the different kinds of key events that can happen.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Default)]
#[repr(u8)]
pub enum KeyEventType {
/// A key on a keyboard was pressed.
#[default]
KeyPressed = 0,
/// A key on a keyboard was released.
KeyReleased = 1,
/// The input method updates the currently composed text. The KeyEvent's text field is the pre-edit text and
/// composition_selection specifies the placement of the cursor within the pre-edit text.
UpdateComposition = 2,
/// The input method replaces the currently composed text with the final result of the composition.
CommitComposition = 3,
}
impl KeyEvent {
/// If a shortcut was pressed, this function returns `Some(StandardShortcut)`.
/// Otherwise it returns None.
pub fn shortcut(&self) -> Option<StandardShortcut> {
if self.modifiers.control && !self.modifiers.shift {
match self.text.as_str() {
#[cfg(not(target_arch = "wasm32"))]
"c" => Some(StandardShortcut::Copy),
#[cfg(not(target_arch = "wasm32"))]
"x" => Some(StandardShortcut::Cut),
#[cfg(not(target_arch = "wasm32"))]
"v" => Some(StandardShortcut::Paste),
"a" => Some(StandardShortcut::SelectAll),
"f" => Some(StandardShortcut::Find),
"s" => Some(StandardShortcut::Save),
"p" => Some(StandardShortcut::Print),
"z" => Some(StandardShortcut::Undo),
#[cfg(target_os = "windows")]
"y" => Some(StandardShortcut::Redo),
"r" => Some(StandardShortcut::Refresh),
_ => None,
}
} else if self.modifiers.control && self.modifiers.shift {
match self.text.as_str() {
#[cfg(not(target_os = "windows"))]
"z" => Some(StandardShortcut::Redo),
_ => None,
}
} else {
None
}
}
/// If a shortcut concerning text editing was pressed, this function
/// returns `Some(TextShortcut)`. Otherwise it returns None.
pub fn text_shortcut(&self) -> Option<TextShortcut> {
let keycode = self.text.chars().next()?;
let move_mod = if cfg!(target_os = "macos") {
self.modifiers.alt && !self.modifiers.control && !self.modifiers.meta
} else {
self.modifiers.control && !self.modifiers.alt && !self.modifiers.meta
};
if move_mod {
match keycode {
key_codes::LeftArrow => {
return Some(TextShortcut::Move(TextCursorDirection::BackwardByWord))
}
key_codes::RightArrow => {
return Some(TextShortcut::Move(TextCursorDirection::ForwardByWord))
}
key_codes::UpArrow => {
return Some(TextShortcut::Move(TextCursorDirection::StartOfParagraph))
}
key_codes::DownArrow => {
return Some(TextShortcut::Move(TextCursorDirection::EndOfParagraph))
}
key_codes::Backspace => {
return Some(TextShortcut::DeleteWordBackward);
}
key_codes::Delete => {
return Some(TextShortcut::DeleteWordForward);
}
_ => (),
};
}
#[cfg(not(target_os = "macos"))]
{
if self.modifiers.control && !self.modifiers.alt && !self.modifiers.meta {
match keycode {
key_codes::Home => {
return Some(TextShortcut::Move(TextCursorDirection::StartOfText))
}
key_codes::End => {
return Some(TextShortcut::Move(TextCursorDirection::EndOfText))
}
_ => (),
};
}
}
#[cfg(target_os = "macos")]
{
if self.modifiers.control {
match keycode {
key_codes::LeftArrow => {
return Some(TextShortcut::Move(TextCursorDirection::StartOfLine))
}
key_codes::RightArrow => {
return Some(TextShortcut::Move(TextCursorDirection::EndOfLine))
}
key_codes::UpArrow => {
return Some(TextShortcut::Move(TextCursorDirection::StartOfText))
}
key_codes::DownArrow => {
return Some(TextShortcut::Move(TextCursorDirection::EndOfText))
}
_ => (),
};
}
}
if let Ok(direction) = TextCursorDirection::try_from(keycode) {
Some(TextShortcut::Move(direction))
} else {
match keycode {
key_codes::Backspace => Some(TextShortcut::DeleteBackward),
key_codes::Delete => Some(TextShortcut::DeleteForward),
_ => None,
}
}
}
}
/// Represents a non context specific shortcut.
pub enum StandardShortcut {
/// Copy Something
Copy,
/// Cut Something
Cut,
/// Paste Something
Paste,
/// Select All
SelectAll,
/// Find/Search Something
Find,
/// Save Something
Save,
/// Print Something
Print,
/// Undo the last action
Undo,
/// Redo the last undone action
Redo,
/// Refresh
Refresh,
}
/// Shortcuts that are used when editing text
pub enum TextShortcut {
/// Move the cursor
Move(TextCursorDirection),
/// Delete the Character to the right of the cursor
DeleteForward,
/// Delete the Character to the left of the cursor (aka Backspace).
DeleteBackward,
/// Delete the word to the right of the cursor
DeleteWordForward,
/// Delete the word to the left of the cursor (aka Ctrl + Backspace).
DeleteWordBackward,
}
/// Represents how an item's key_event handler dealt with a key event.
/// An accepted event results in no further event propagation.
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum KeyEventResult {
/// The event was handled.
EventAccepted,
/// The event was not handled and should be sent to other items.
EventIgnored,
}
/// Represents how an item's focus_event handler dealt with a focus event.
/// An accepted event results in no further event propagation.
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum FocusEventResult {
/// The event was handled.
FocusAccepted,
/// The event was not handled and should be sent to other items.
FocusIgnored,
}
/// This event is sent to a component and items when they receive or loose
/// the keyboard focus.
#[derive(Debug, Clone, Copy, PartialEq)]
#[repr(u8)]
pub enum FocusEvent {
/// This event is sent when an item receives the focus.
FocusIn,
/// This event is sent when an item looses the focus.
FocusOut,
/// This event is sent when the window receives the keyboard focus.
WindowReceivedFocus,
/// This event is sent when the window looses the keyboard focus.
WindowLostFocus,
}
/// This state is used to count the clicks separated by [`crate::platform::Platform::click_interval`]
#[derive(Default)]
pub struct ClickState {
click_count_time_stamp: Cell<Option<crate::animations::Instant>>,
click_count: Cell<u8>,
click_position: Cell<LogicalPoint>,
click_button: Cell<PointerEventButton>,
}
impl ClickState {
/// Resets the timer and count.
fn restart(&self, position: LogicalPoint, button: PointerEventButton) {
self.click_count.set(0);
self.click_count_time_stamp.set(Some(crate::animations::Instant::now()));
self.click_position.set(position);
self.click_button.set(button);
}
/// Reset to an invalid state
pub fn reset(&self) {
self.click_count.set(0);
self.click_count_time_stamp.replace(None);
}
/// Check if the click is repeated.
pub fn check_repeat(&self, mouse_event: MouseEvent, click_interval: Duration) -> MouseEvent {
match mouse_event {
MouseEvent::Pressed { position, button, .. } => {
let instant_now = crate::animations::Instant::now();
if let Some(click_count_time_stamp) = self.click_count_time_stamp.get() {
if instant_now - click_count_time_stamp < click_interval
&& button == self.click_button.get()
&& (position - self.click_position.get()).square_length() < 100 as _
{
self.click_count.set(self.click_count.get() + 1);
self.click_count_time_stamp.set(Some(instant_now));
} else {
self.restart(position, button);
}
} else {
self.restart(position, button);
}
return MouseEvent::Pressed {
position,
button,
click_count: self.click_count.get(),
};
}
MouseEvent::Released { position, button, .. } => {
return MouseEvent::Released {
position,
button,
click_count: self.click_count.get(),
}
}
_ => {}
};
mouse_event
}
}
/// The state which a window should hold for the mouse input
#[derive(Default)]
pub struct MouseInputState {
/// The stack of item which contain the mouse cursor (or grab),
/// along with the last result from the input function
item_stack: Vec<(ItemWeak, InputEventFilterResult)>,
/// Offset to apply to the first item of the stack (used if there is a popup)
pub(crate) offset: LogicalPoint,
/// true if the top item of the stack has the mouse grab
grabbed: bool,
delayed: Option<(crate::timers::Timer, MouseEvent)>,
delayed_exit_items: Vec<ItemWeak>,
}
impl MouseInputState {
/// Return the item in the top of the stack
fn top_item(&self) -> Option<ItemRc> {
self.item_stack.last().and_then(|x| x.0.upgrade())
}
/// Returns the item in the top of the stack, if there is a delayed event, this would be the top of the delayed stack
pub fn top_item_including_delayed(&self) -> Option<ItemRc> {
self.delayed_exit_items.last().and_then(|x| x.upgrade()).or_else(|| self.top_item())
}
}
/// Try to handle the mouse grabber. Return None if the event has been handled, otherwise
/// return the event that must be handled
pub(crate) fn handle_mouse_grab(
mouse_event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
mouse_input_state: &mut MouseInputState,
) -> Option<MouseEvent> {
if !mouse_input_state.grabbed || mouse_input_state.item_stack.is_empty() {
return Some(mouse_event);
};
let mut event = mouse_event;
let mut intercept = false;
let mut invalid = false;
event.translate(-mouse_input_state.offset.to_vector());
mouse_input_state.item_stack.retain(|it| {
if invalid {
return false;
}
let item = if let Some(item) = it.0.upgrade() {
item
} else {
invalid = true;
return false;
};
if intercept {
item.borrow().as_ref().input_event(MouseEvent::Exit, window_adapter, &item);
return false;
}
let g = item.geometry();
event.translate(-g.origin.to_vector());
let interested = matches!(
it.1,
InputEventFilterResult::ForwardAndInterceptGrab
| InputEventFilterResult::DelayForwarding(_)
);
if interested
&& item.borrow().as_ref().input_event_filter_before_children(
event,
window_adapter,
&item,
) == InputEventFilterResult::Intercept
{
intercept = true;
}
true
});
if invalid {
return Some(mouse_event);
}
let grabber = mouse_input_state.top_item().unwrap();
let input_result = grabber.borrow().as_ref().input_event(event, window_adapter, &grabber);
if input_result != InputEventResult::GrabMouse {
mouse_input_state.grabbed = false;
// Return a move event so that the new position can be registered properly
Some(
mouse_event
.position()
.map_or(MouseEvent::Exit, |position| MouseEvent::Moved { position }),
)
} else {
None
}
}
pub(crate) fn send_exit_events(
old_input_state: &MouseInputState,
new_input_state: &mut MouseInputState,
mut pos: Option<LogicalPoint>,
window_adapter: &Rc<dyn WindowAdapter>,
) {
for it in core::mem::take(&mut new_input_state.delayed_exit_items) {
let Some(item) = it.upgrade() else { continue };
item.borrow().as_ref().input_event(MouseEvent::Exit, window_adapter, &item);
}
let mut clipped = false;
for (idx, it) in old_input_state.item_stack.iter().enumerate() {
let Some(item) = it.0.upgrade() else { break };
let g = item.geometry();
let contains = pos.map_or(false, |p| g.contains(p));
if let Some(p) = pos.as_mut() {
*p -= g.origin.to_vector();
}
if !contains || clipped {
if crate::item_rendering::is_clipping_item(item.borrow()) {
clipped = true;
}
item.borrow().as_ref().input_event(MouseEvent::Exit, window_adapter, &item);
} else if new_input_state.item_stack.get(idx).map_or(true, |(x, _)| *x != it.0) {
// The item is still under the mouse, but no longer in the item stack. We should also sent the exit event, unless we delay it
if new_input_state.delayed.is_some() {
new_input_state.delayed_exit_items.push(it.0.clone());
} else {
item.borrow().as_ref().input_event(MouseEvent::Exit, window_adapter, &item);
}
}
}
}
/// Process the `mouse_event` on the `component`, the `mouse_grabber_stack` is the previous stack
/// of mouse grabber.
/// Returns a new mouse grabber stack.
pub fn process_mouse_input(
component: ItemTreeRc,
mouse_event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
mouse_input_state: MouseInputState,
) -> MouseInputState {
let mut result = MouseInputState::default();
let root = ItemRc::new(component.clone(), 0);
let r = send_mouse_event_to_item(
mouse_event,
root,
window_adapter,
&mut result,
mouse_input_state.top_item().as_ref(),
false,
);
if mouse_input_state.delayed.is_some()
&& (!r.has_aborted()
|| Option::zip(result.item_stack.last(), mouse_input_state.item_stack.last())
.map_or(true, |(a, b)| a.0 != b.0))
{
// Keep the delayed event
return mouse_input_state;
}
send_exit_events(&mouse_input_state, &mut result, mouse_event.position(), window_adapter);
if let MouseEvent::Wheel { position, .. } = mouse_event {
if r.has_aborted() {
// An accepted wheel event might have moved things. Send a move event at the position to reset the has-hover
return process_mouse_input(
component,
MouseEvent::Moved { position },
window_adapter,
result,
);
}
}
result
}
pub(crate) fn process_delayed_event(
window_adapter: &Rc<dyn WindowAdapter>,
mut mouse_input_state: MouseInputState,
) -> MouseInputState {
// the take bellow will also destroy the Timer
let event = match mouse_input_state.delayed.take() {
Some(e) => e.1,
None => return mouse_input_state,
};
let top_item = match mouse_input_state.top_item() {
Some(i) => i,
None => return MouseInputState::default(),
};
let mut actual_visitor =
|component: &ItemTreeRc, index: u32, _: Pin<ItemRef>| -> VisitChildrenResult {
send_mouse_event_to_item(
event,
ItemRc::new(component.clone(), index),
window_adapter,
&mut mouse_input_state,
Some(&top_item),
true,
)
};
vtable::new_vref!(let mut actual_visitor : VRefMut<crate::item_tree::ItemVisitorVTable> for crate::item_tree::ItemVisitor = &mut actual_visitor);
vtable::VRc::borrow_pin(top_item.item_tree()).as_ref().visit_children_item(
top_item.index() as isize,
crate::item_tree::TraversalOrder::FrontToBack,
actual_visitor,
);
mouse_input_state
}
fn send_mouse_event_to_item(
mouse_event: MouseEvent,
item_rc: ItemRc,
window_adapter: &Rc<dyn WindowAdapter>,
result: &mut MouseInputState,
last_top_item: Option<&ItemRc>,
ignore_delays: bool,
) -> VisitChildrenResult {
let item = item_rc.borrow();
let geom = item_rc.geometry();
// translated in our coordinate
let mut event_for_children = mouse_event;
event_for_children.translate(-geom.origin.to_vector());
let filter_result = if mouse_event.position().map_or(false, |p| geom.contains(p))
|| crate::item_rendering::is_clipping_item(item)
{
item.as_ref().input_event_filter_before_children(
event_for_children,
window_adapter,
&item_rc,
)
} else {
InputEventFilterResult::ForwardAndIgnore
};
let (forward_to_children, ignore) = match filter_result {
InputEventFilterResult::ForwardEvent => (true, false),
InputEventFilterResult::ForwardAndIgnore => (true, true),
InputEventFilterResult::ForwardAndInterceptGrab => (true, false),
InputEventFilterResult::Intercept => (false, false),
InputEventFilterResult::DelayForwarding(_) if ignore_delays => (true, false),
InputEventFilterResult::DelayForwarding(duration) => {
let timer = Timer::default();
let w = Rc::downgrade(window_adapter);
timer.start(
crate::timers::TimerMode::SingleShot,
Duration::from_millis(duration),
move || {
if let Some(w) = w.upgrade() {
WindowInner::from_pub(w.window()).process_delayed_event();
}
},
);
result.delayed = Some((timer, event_for_children));
result
.item_stack
.push((item_rc.downgrade(), InputEventFilterResult::DelayForwarding(duration)));
return VisitChildrenResult::abort(item_rc.index(), 0);
}
};
result.item_stack.push((item_rc.downgrade(), filter_result));
if forward_to_children {
let mut actual_visitor =
|component: &ItemTreeRc, index: u32, _: Pin<ItemRef>| -> VisitChildrenResult {
send_mouse_event_to_item(
event_for_children,
ItemRc::new(component.clone(), index),
window_adapter,
result,
last_top_item,
ignore_delays,
)
};
vtable::new_vref!(let mut actual_visitor : VRefMut<crate::item_tree::ItemVisitorVTable> for crate::item_tree::ItemVisitor = &mut actual_visitor);
let r = vtable::VRc::borrow_pin(item_rc.item_tree()).as_ref().visit_children_item(
item_rc.index() as isize,
crate::item_tree::TraversalOrder::FrontToBack,
actual_visitor,
);
if r.has_aborted() {
return r;
}
};
let r = if ignore {
InputEventResult::EventIgnored
} else {
let mut event = mouse_event;
event.translate(-geom.origin.to_vector());
if last_top_item.map_or(true, |x| *x != item_rc) {
event.set_click_count(0);
}
item.as_ref().input_event(event, window_adapter, &item_rc)
};
match r {
InputEventResult::EventAccepted => VisitChildrenResult::abort(item_rc.index(), 0),
InputEventResult::EventIgnored => {
let _pop = result.item_stack.pop();
debug_assert_eq!(
_pop.map(|x| (x.0.upgrade().unwrap().index(), x.1)).unwrap(),
(item_rc.index(), filter_result)
);
VisitChildrenResult::CONTINUE
}
InputEventResult::GrabMouse => {
result.item_stack.last_mut().unwrap().1 =
InputEventFilterResult::ForwardAndInterceptGrab;
result.grabbed = true;
VisitChildrenResult::abort(item_rc.index(), 0)
}
}
}
/// The TextCursorBlinker takes care of providing a toggled boolean property
/// that can be used to animate a blinking cursor. It's typically stored in the
/// Window using a Weak and set_binding() can be used to set up a binding on a given
/// property that'll keep it up-to-date. That binding keeps a strong reference to the
/// blinker. If the underlying item that uses it goes away, the binding goes away and
/// so does the blinker.
#[derive(FieldOffsets)]
#[repr(C)]
#[pin]
pub(crate) struct TextCursorBlinker {
cursor_visible: Property<bool>,
cursor_blink_timer: crate::timers::Timer,
}
impl TextCursorBlinker {
/// Creates a new instance, wrapped in a Pin<Rc<_>> because the boolean property
/// the blinker properties uses the property system that requires pinning.
pub fn new() -> Pin<Rc<Self>> {
Rc::pin(Self {
cursor_visible: Property::new(true),
cursor_blink_timer: Default::default(),
})
}
/// Sets a binding on the provided property that will ensure that the property value
/// is true when the cursor should be shown and false if not.
pub fn set_binding(instance: Pin<Rc<TextCursorBlinker>>, prop: &Property<bool>) {
instance.as_ref().cursor_visible.set(true);
// Re-start timer, in case.
Self::start(&instance);
prop.set_binding(move || {
TextCursorBlinker::FIELD_OFFSETS.cursor_visible.apply_pin(instance.as_ref()).get()
});
}
/// Starts the blinking cursor timer that will toggle the cursor and update all bindings that
/// were installed on properties with set_binding call.
pub fn start(self: &Pin<Rc<Self>>) {
if self.cursor_blink_timer.running() {
self.cursor_blink_timer.restart();
} else {
let toggle_cursor = {
let weak_blinker = pin_weak::rc::PinWeak::downgrade(self.clone());
move || {
if let Some(blinker) = weak_blinker.upgrade() {
let visible = TextCursorBlinker::FIELD_OFFSETS
.cursor_visible
.apply_pin(blinker.as_ref())
.get();
blinker.cursor_visible.set(!visible);
}
}
};
self.cursor_blink_timer.start(
crate::timers::TimerMode::Repeated,
Duration::from_millis(500),
toggle_cursor,
);
}
}
/// Stops the blinking cursor timer. This is usually used for example when the window that contains
/// text editable elements looses the focus or is hidden.
pub fn stop(&self) {
self.cursor_blink_timer.stop()
}
}