#[repr(C)]pub struct BorderRectangle {
pub background: Property<Brush>,
pub border_width: Property<LogicalLength>,
pub border_radius: Property<LogicalLength>,
pub border_top_left_radius: Property<LogicalLength>,
pub border_top_right_radius: Property<LogicalLength>,
pub border_bottom_left_radius: Property<LogicalLength>,
pub border_bottom_right_radius: Property<LogicalLength>,
pub border_color: Property<Brush>,
pub cached_rendering_data: CachedRenderingData,
}
Expand description
The implementation of the BorderRectangle
element
Fields§
§background: Property<Brush>
§border_width: Property<LogicalLength>
§border_radius: Property<LogicalLength>
§border_top_left_radius: Property<LogicalLength>
§border_top_right_radius: Property<LogicalLength>
§border_bottom_left_radius: Property<LogicalLength>
§border_bottom_right_radius: Property<LogicalLength>
§border_color: Property<Brush>
§cached_rendering_data: CachedRenderingData
Implementations§
Source§impl BorderRectangle
impl BorderRectangle
Sourcepub const FIELD_OFFSETS: BorderRectangleFieldsOffsets
pub const FIELD_OFFSETS: BorderRectangleFieldsOffsets
Return a struct containing the offset of for the fields of this struct
Source§impl BorderRectangle
impl BorderRectangle
pub fn background(self: Pin<&Self>) -> Brush
pub fn border_width(self: Pin<&Self>) -> LogicalLength
pub fn border_radius(self: Pin<&Self>) -> LogicalLength
pub fn border_top_left_radius(self: Pin<&Self>) -> LogicalLength
pub fn border_top_right_radius(self: Pin<&Self>) -> LogicalLength
pub fn border_bottom_left_radius(self: Pin<&Self>) -> LogicalLength
pub fn border_bottom_right_radius(self: Pin<&Self>) -> LogicalLength
pub fn border_color(self: Pin<&Self>) -> Brush
Trait Implementations§
Source§impl Default for BorderRectangle
impl Default for BorderRectangle
Source§fn default() -> BorderRectangle
fn default() -> BorderRectangle
Returns the “default value” for a type. Read more
Source§impl HasStaticVTable<ItemVTable> for BorderRectangle
impl HasStaticVTable<ItemVTable> for BorderRectangle
Source§fn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
Source§impl Item for BorderRectangle
impl Item for BorderRectangle
Source§fn init(self: Pin<&Self>, _self_rc: &ItemRc)
fn init(self: Pin<&Self>, _self_rc: &ItemRc)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set.
Source§fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>,
) -> LayoutInfo
fn layout_info( self: Pin<&Self>, _orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter>, ) -> LayoutInfo
We would need max/min/preferred size, and all layout info
Source§fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventFilterResult
fn input_event_filter_before_children( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event
is called on the children, and finally Self::input_event
is called
on this item again.Source§fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventResult
fn input_event( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventResult
Handle input event for mouse and touch event
fn key_event( self: Pin<&Self>, _: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult
fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> FocusEventResult
fn render( self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer, self_rc: &ItemRc, size: LogicalSize, ) -> RenderingResult
Source§impl ItemConsts for BorderRectangle
impl ItemConsts for BorderRectangle
Source§const cached_rendering_data_offset: FieldOffset<BorderRectangle, CachedRenderingData>
const cached_rendering_data_offset: FieldOffset<BorderRectangle, CachedRenderingData>
offset in bytes from the *const ItemImpl.
isize::MAX means None
Source§impl RenderBorderRectangle for BorderRectangle
impl RenderBorderRectangle for BorderRectangle
fn background(self: Pin<&Self>) -> Brush
fn border_width(self: Pin<&Self>) -> LogicalLength
fn border_radius(self: Pin<&Self>) -> LogicalBorderRadius
fn border_color(self: Pin<&Self>) -> Brush
impl<'__dummy_lifetime> Unpin for BorderRectanglewhere
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations§
impl !Freeze for BorderRectangle
impl !RefUnwindSafe for BorderRectangle
impl Send for BorderRectangle
impl !Sync for BorderRectangle
impl UnwindSafe for BorderRectangle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more