jay_config/
theme.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
//! Tools for configuring the look of the compositor.

use serde::{Deserialize, Serialize};

/// A color.
///
/// When specifying RGBA values of a color, the RGB values can either be specified
/// *straight* or *premultiplied*. Premultiplied means that the RGB values have already
/// been multiplied by the alpha value.
///
/// Given a color, to reduce its opacity by half,
///
/// - if you're working with premultiplied values, you would multiply each component by `0.5`;
/// - if you're working with straight values, you would multiply only the alpha component by `0.5`.
///
/// When using hexadecimal notation, `#RRGGBBAA`, the RGB values are usually straight.
// values are stored premultiplied
#[derive(Serialize, Deserialize, Debug, Copy, Clone)]
pub struct Color {
    r: f32,
    g: f32,
    b: f32,
    a: f32,
}

fn to_f32(c: u8) -> f32 {
    c as f32 / 255f32
}

fn to_u8(c: f32) -> u8 {
    (c * 255f32) as u8
}

fn validate_f32(f: f32) -> bool {
    f >= 0.0 && f <= 1.0
}

fn validate_f32_all(f: [f32; 4]) -> bool {
    if !f.into_iter().all(validate_f32) {
        log::warn!(
            "f32 values {:?} are not in the valid color range. Using solid black instead xyz",
            f
        );
        return false;
    }
    true
}

impl Color {
    /// Solid black.
    pub const BLACK: Self = Self {
        r: 0.0,
        g: 0.0,
        b: 0.0,
        a: 1.0,
    };

    /// Creates a new color from `u8` RGB values.
    pub fn new(r: u8, g: u8, b: u8) -> Self {
        Self {
            r: to_f32(r),
            g: to_f32(g),
            b: to_f32(b),
            a: 1.0,
        }
    }

    /// Creates a new color from straight `u8` RGBA values.
    pub fn new_straight(r: u8, g: u8, b: u8, a: u8) -> Self {
        Self::new_f32_straight(to_f32(r), to_f32(g), to_f32(b), to_f32(a))
    }

    /// Creates a new color from premultiplied `f32` RGBA values.
    pub fn new_f32_premultiplied(r: f32, g: f32, b: f32, a: f32) -> Self {
        if !validate_f32_all([r, g, b, a]) {
            Self::BLACK
        } else if r > a || g > a || b > a {
            log::warn!("f32 values {:?} are not valid valid for a premultiplied color. Using solid black instead.", [r, g, b, a]);
            Self::BLACK
        } else {
            Self { r, g, b, a }
        }
    }

    /// Creates a new color from straight `f32` RGBA values.
    pub fn new_f32_straight(r: f32, g: f32, b: f32, a: f32) -> Self {
        if !validate_f32_all([r, g, b, a]) {
            Self::BLACK
        } else {
            Self {
                r: r * a,
                g: g * a,
                b: b * a,
                a,
            }
        }
    }

    /// Creates a new color from `f32` RGB values.
    pub fn new_f32(r: f32, g: f32, b: f32) -> Self {
        Self { r, g, b, a: 1.0 }
    }

    /// Converts the color to its premultiplied `f32` RGBA values.
    pub fn to_f32_premultiplied(&self) -> [f32; 4] {
        [self.r, self.g, self.b, self.a]
    }

    /// Converts the color to its straight `f32` RGBA values.
    pub fn to_f32_straight(&self) -> [f32; 4] {
        if self.a == 0.0 {
            [0.0, 0.0, 0.0, 0.0]
        } else {
            let a = self.a;
            [self.r / a, self.g / a, self.b / a, a]
        }
    }

    /// Converts the color to its straight `u8` RGBA values.
    pub fn to_u8_straight(&self) -> [u8; 4] {
        let [r, g, b, a] = self.to_f32_straight();
        [to_u8(r), to_u8(g), to_u8(b), to_u8(a)]
    }
}

/// Resets all sizes to their defaults.
pub fn reset_sizes() {
    get!().reset_sizes();
}

/// Resets all colors to their defaults.
pub fn reset_colors() {
    get!().reset_colors();
}

/// Returns the current font.
pub fn get_font() -> String {
    get!().get_font()
}

/// Sets the font.
///
/// Default: `monospace 8`.
///
/// The font name should be specified in [pango][pango] syntax.
///
/// [pango]: https://docs.gtk.org/Pango/type_func.FontDescription.from_string.html
pub fn set_font(font: &str) {
    get!().set_font(font)
}

/// Resets the font to the default.
///
/// Currently the default is `monospace 8`.
pub fn reset_font() {
    get!().reset_font()
}

/// Elements of the compositor whose color can be changed.
pub mod colors {
    use {
        crate::theme::Color,
        serde::{Deserialize, Serialize},
    };

    /// An element of the GUI whose color can be changed.
    #[derive(Serialize, Deserialize, Copy, Clone, Debug, Hash, Eq, PartialEq)]
    pub struct Colorable(#[doc(hidden)] pub u32);

    impl Colorable {
        /// Sets the color to an RGB value.
        pub fn set(self, r: u8, g: u8, b: u8) {
            let color = Color::new(r, g, b);
            get!().set_color(self, color);
        }

        /// Sets the color to a `Color` that might contain an alpha component.
        pub fn set_color(self, color: Color) {
            get!().set_color(self, color);
        }

        /// Gets the current color.
        pub fn get(self) -> Color {
            get!(Color::BLACK).get_color(self)
        }
    }

    macro_rules! colors {
        ($($(#[$attr:meta])* const $n:expr => $name:ident,)*) => {
            $(
                $(#[$attr])*
                pub const $name: Colorable = Colorable($n);
            )*
        }
    }

    colors! {
        /// The title background color of an unfocused window.
        ///
        /// Default: `#222222`.
        const 01 => UNFOCUSED_TITLE_BACKGROUND_COLOR,
        /// The title background color of a focused window.
        ///
        /// Default: `#285577`.
        const 02 => FOCUSED_TITLE_BACKGROUND_COLOR,
        /// The title background color of an unfocused window that was the last focused
        /// window in its container.
        ///
        /// Default: `#5f676a`.
        const 03 => FOCUSED_INACTIVE_TITLE_BACKGROUND_COLOR,
        /// The background color of the desktop.
        ///
        /// Default: `#001019`.
        ///
        /// You can use an application such as [swaybg][swaybg] to further customize the background.
        ///
        /// [swaybg]: https://github.com/swaywm/swaybg
        const 04 => BACKGROUND_COLOR,
        /// The background color of the bar.
        ///
        /// Default: `#000000`.
        const 05 => BAR_BACKGROUND_COLOR,
        /// The color of the 1px separator below window titles.
        ///
        /// Default: `#333333`.
        const 06 => SEPARATOR_COLOR,
        /// The color of the border between windows.
        ///
        /// Default: `#3f474a`.
        const 07 => BORDER_COLOR,
        /// The title text color of an unfocused window.
        ///
        /// Default: `#888888`.
        const 08 => UNFOCUSED_TITLE_TEXT_COLOR,
        /// The title text color of a focused window.
        ///
        /// Default: `#ffffff`.
        const 09 => FOCUSED_TITLE_TEXT_COLOR,
        /// The title text color of an unfocused window that was the last focused
        /// window in its container.
        ///
        /// Default: `#ffffff`.
        const 10 => FOCUSED_INACTIVE_TITLE_TEXT_COLOR,
        /// The color of the status text in the bar.
        ///
        /// Default: `#ffffff`.
        const 11 => BAR_STATUS_TEXT_COLOR,
        /// The title background color of an unfocused window that might be captured.
        ///
        /// Default: `#220303`.
        const 12 => CAPTURED_UNFOCUSED_TITLE_BACKGROUND_COLOR,
        /// The title background color of a focused window that might be captured.
        ///
        /// Default: `#772831`.
        const 13 => CAPTURED_FOCUSED_TITLE_BACKGROUND_COLOR,
        /// The title background color of a window that has requested attention.
        ///
        /// Default: `#23092c`.
        const 14 => ATTENTION_REQUESTED_BACKGROUND_COLOR,
        /// Color used to highlight parts of the UI.
        ///
        /// Default: `#9d28c67f`.
        const 15 => HIGHLIGHT_COLOR,
    }

    /// Sets the color of GUI element.
    pub fn set_color(element: Colorable, color: Color) {
        get!().set_color(element, color);
    }

    /// Gets the color of GUI element.
    pub fn get_color(element: Colorable) -> Color {
        get!(Color::BLACK).get_color(element)
    }
}

/// Elements of the compositor whose size can be changed.
pub mod sized {
    use serde::{Deserialize, Serialize};

    /// An element of the GUI whose size can be changed.
    #[derive(Serialize, Deserialize, Copy, Clone, Debug, Hash, Eq, PartialEq)]
    pub struct Resizable(#[doc(hidden)] pub u32);

    impl Resizable {
        /// Gets the current size.
        pub fn get(self) -> i32 {
            get!(0).get_size(self)
        }

        /// Sets the size.
        pub fn set(self, size: i32) {
            get!().set_size(self, size)
        }
    }

    macro_rules! sizes {
        ($($(#[$attr:meta])* const $n:expr => $name:ident,)*) => {
            $(
                $(#[$attr])*
                pub const $name: Resizable = Resizable($n);
            )*
        }
    }

    sizes! {
        /// The height of window titles.
        ///
        /// Default: 17
        const 01 => TITLE_HEIGHT,
        /// The width of borders between windows.
        ///
        /// Default: 4
        const 02 => BORDER_WIDTH,
    }
}