pub const GL_ANGLE_EXT_XML: &'static [u8] = b"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<registry>\n <comment>\n Copyright 2018 The ANGLE Project Authors. All rights reserved.\n Use of this source code is governed by a BSD-style license that can be\n found in the LICENSE file.\n\n gl_angle_ext.xml\n Includes data used to auto-generate ANGLE classes.\n </comment>\n <!-- SECTION: GL command definitions. -->\n <commands namespace=\"GL\">\n <command>\n <proto>void <name>glBindUniformLocationCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLint</ptype> <name>location</name></param>\n <param><ptype>const GLchar*</ptype> <name>name</name></param>\n </command>\n <command>\n <proto>void <name>glCoverageModulationCHROMIUM</name></proto>\n <param><ptype>GLenum</ptype> <name>components</name></param>\n </command>\n <command>\n <proto>void <name>glMatrixLoadfCHROMIUM</name></proto>\n <param><ptype>GLenum</ptype> <name>matrixMode</name></param>\n <param><ptype>const GLfloat *</ptype> <name>matrix</name></param>\n </command>\n <command>\n <proto>void <name>glMatrixLoadIdentityCHROMIUM</name></proto>\n <param><ptype>GLenum</ptype> <name>matrixMode</name></param>\n </command>\n <command>\n <proto>GLuint <name>glGenPathsCHROMIUM</name></proto>\n <param><ptype>GLsizei</ptype> <name>range</name></param>\n </command>\n <command>\n <proto>void <name>glDeletePathsCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>first</name></param>\n <param><ptype>GLsizei</ptype> <name>range</name></param>\n </command>\n <command>\n <proto>GLboolean <name>glIsPathCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n </command>\n <command>\n <proto>void <name>glPathCommandsCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLsizei</ptype> <name>numCommands</name></param>\n <param><ptype>const GLubyte *</ptype> <name>commands</name></param>\n <param><ptype>GLsizei</ptype> <name>numCoords</name></param>\n <param><ptype>GLenum</ptype> <name>coordType</name></param>\n <param><ptype>const void*</ptype> <name>coords</name></param>\n </command>\n <command>\n <proto>void <name>glPathParameterfCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLfloat</ptype> <name>value</name></param>\n </command>\n <command>\n <proto>void <name>glPathParameteriCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLint</ptype> <name>value</name></param>\n </command>\n <command>\n <proto>void <name>glGetPathParameterfvCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLfloat *</ptype> <name>value</name></param>\n </command>\n <command>\n <proto>void <name>glGetPathParameterivCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLint *</ptype> <name>value</name></param>\n </command>\n <command>\n <proto>void <name>glPathStencilFuncCHROMIUM</name></proto>\n <param><ptype>GLenum</ptype> <name>func</name></param>\n <param><ptype>GLint</ptype> <name>ref</name></param>\n <param><ptype>GLuint</ptype> <name>mask</name></param>\n </command>\n <command>\n <proto>void <name>glStencilFillPathCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLenum</ptype> <name>fillMode</name></param>\n <param><ptype>GLuint</ptype> <name>mask</name></param>\n </command>\n <command>\n <proto>void <name>glStencilStrokePathCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLint</ptype> <name>reference</name></param>\n <param><ptype>GLuint</ptype> <name>mask</name></param>\n </command>\n <command>\n <proto>void <name>glCoverFillPathCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLenum</ptype> <name>coverMode</name></param>\n </command>\n <command>\n <proto>void <name>glCoverStrokePathCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLenum</ptype> <name>coverMode</name></param>\n </command>\n <command>\n <proto>void <name>glStencilThenCoverFillPathCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLenum</ptype> <name>fillMode</name></param>\n <param><ptype>GLuint</ptype> <name>mask</name></param>\n <param><ptype>GLenum</ptype> <name>coverMode</name></param>\n </command>\n <command>\n <proto>void <name>glStencilThenCoverStrokePathCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>path</name></param>\n <param><ptype>GLint</ptype> <name>reference</name></param>\n <param><ptype>GLuint</ptype> <name>mask</name></param>\n <param><ptype>GLenum</ptype> <name>coverMode</name></param>\n </command>\n <command>\n <proto>void <name>glCoverFillPathInstancedCHROMIUM</name></proto>\n <param><ptype>GLsizei</ptype> <name>numPath</name></param>\n <param><ptype>GLenum</ptype> <name>pathNameType</name></param>\n <param><ptype>const void *</ptype> <name>paths</name></param>\n <param><ptype>GLuint</ptype> <name>pathBase</name></param>\n <param><ptype>GLenum</ptype> <name>coverMode</name></param>\n <param><ptype>GLenum</ptype> <name>transformType</name></param>\n <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>\n </command>\n <command>\n <proto>void <name>glCoverStrokePathInstancedCHROMIUM</name></proto>\n <param><ptype>GLsizei</ptype> <name>numPath</name></param>\n <param><ptype>GLenum</ptype> <name>pathNameType</name></param>\n <param><ptype>const void *</ptype> <name>paths</name></param>\n <param><ptype>GLuint</ptype> <name>pathBase</name></param>\n <param><ptype>GLenum</ptype> <name>coverMode</name></param>\n <param><ptype>GLenum</ptype> <name>transformType</name></param>\n <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>\n </command>\n <command>\n <proto>void <name>glStencilStrokePathInstancedCHROMIUM</name></proto>\n <param><ptype>GLsizei</ptype> <name>numPath</name></param>\n <param><ptype>GLenum</ptype> <name>pathNameType</name></param>\n <param><ptype>const void *</ptype> <name>paths</name></param>\n <param><ptype>GLuint</ptype> <name>pathBase</name></param>\n <param><ptype>GLint</ptype> <name>reference</name></param>\n <param><ptype>GLuint</ptype> <name>mask</name></param>\n <param><ptype>GLenum</ptype> <name>transformType</name></param>\n <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>\n </command>\n <command>\n <proto>void <name>glStencilFillPathInstancedCHROMIUM</name></proto>\n <param><ptype>GLsizei</ptype> <name>numPaths</name></param>\n <param><ptype>GLenum</ptype> <name>pathNameType</name></param>\n <param><ptype>const void *</ptype> <name>paths</name></param>\n <param><ptype>GLuint</ptype> <name>pathBase</name></param>\n <param><ptype>GLenum</ptype> <name>fillMode</name></param>\n <param><ptype>GLuint</ptype> <name>mask</name></param>\n <param><ptype>GLenum</ptype> <name>transformType</name></param>\n <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>\n </command>\n <command>\n <proto>void <name>glStencilThenCoverFillPathInstancedCHROMIUM</name></proto>\n <param><ptype>GLsizei</ptype> <name>numPaths</name></param>\n <param><ptype>GLenum</ptype> <name>pathNameType</name></param>\n <param><ptype>const void *</ptype> <name>paths</name></param>\n <param><ptype>GLuint</ptype> <name>pathBase</name></param>\n <param><ptype>GLenum</ptype> <name>fillMode</name></param>\n <param><ptype>GLuint</ptype> <name>mask</name></param>\n <param><ptype>GLenum</ptype> <name>coverMode</name></param>\n <param><ptype>GLenum</ptype> <name>transformType</name></param>\n <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>\n </command>\n <command>\n <proto>void <name>glStencilThenCoverStrokePathInstancedCHROMIUM</name></proto>\n <param><ptype>GLsizei</ptype> <name>numPaths</name></param>\n <param><ptype>GLenum</ptype> <name>pathNameType</name></param>\n <param><ptype>const void *</ptype> <name>paths</name></param>\n <param><ptype>GLuint</ptype> <name>pathBase</name></param>\n <param><ptype>GLint</ptype> <name>reference</name></param>\n <param><ptype>GLuint</ptype> <name>mask</name></param>\n <param><ptype>GLenum</ptype> <name>coverMode</name></param>\n <param><ptype>GLenum</ptype> <name>transformType</name></param>\n <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>\n </command>\n <command>\n <proto>void <name>glBindFragmentInputLocationCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>programs</name></param>\n <param><ptype>GLint</ptype> <name>location</name></param>\n <param><ptype>const GLchar *</ptype> <name>name</name></param>\n </command>\n <command>\n <proto>void <name>glProgramPathFragmentInputGenCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLint</ptype> <name>location</name></param>\n <param><ptype>GLenum</ptype> <name>genMode</name></param>\n <param><ptype>GLint</ptype> <name>components</name></param>\n <param><ptype>const GLfloat *</ptype> <name>coeffs</name></param>\n </command>\n <command>\n <proto>void <name>glCopyTextureCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>sourceId</name></param>\n <param><ptype>GLint</ptype> <name>sourceLevel</name></param>\n <param><ptype>GLenum</ptype> <name>destTarget</name></param>\n <param><ptype>GLuint</ptype> <name>destId</name></param>\n <param><ptype>GLint</ptype> <name>destLevel</name></param>\n <param><ptype>GLint</ptype> <name>internalFormat</name></param>\n <param><ptype>GLenum</ptype> <name>destType</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>\n </command>\n <command>\n <proto>void <name>glCopySubTextureCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>sourceId</name></param>\n <param><ptype>GLint</ptype> <name>sourceLevel</name></param>\n <param><ptype>GLenum</ptype> <name>destTarget</name></param>\n <param><ptype>GLuint</ptype> <name>destId</name></param>\n <param><ptype>GLint</ptype> <name>destLevel</name></param>\n <param><ptype>GLint</ptype> <name>xoffset</name></param>\n <param><ptype>GLint</ptype> <name>yoffset</name></param>\n <param><ptype>GLint</ptype> <name>x</name></param>\n <param><ptype>GLint</ptype> <name>y</name></param>\n <param><ptype>GLint</ptype> <name>width</name></param>\n <param><ptype>GLint</ptype> <name>height</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>\n </command>\n <command>\n <proto>void <name>glCompressedCopyTextureCHROMIUM</name></proto>\n <param><ptype>GLuint</ptype> <name>sourceId</name></param>\n <param><ptype>GLuint</ptype> <name>destId</name></param>\n </command>\n <command>\n <proto>void <name>glRequestExtensionANGLE</name></proto>\n <param><ptype>const GLchar *</ptype> <name>name</name></param>\n </command>\n <command>\n <proto>void <name>glGetBooleanvRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLboolean *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetBufferParameterivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetFloatvRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLfloat *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetFramebufferAttachmentParameterivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>attachment</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetIntegervRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>data</name></param>\n </command>\n <command>\n <proto>void <name>glGetProgramivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetRenderbufferParameterivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetShaderivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>shader</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetTexParameterfvRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLfloat *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetTexParameterivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetUniformfvRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLint</ptype> <name>location</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLfloat *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetUniformivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLint</ptype> <name>location</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetVertexAttribfvRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>index</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLfloat *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetVertexAttribivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>index</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetVertexAttribPointervRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>index</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>void **</ptype> <name>pointer</name></param>\n </command>\n <command>\n <proto>void <name>glReadPixelsRobustANGLE</name></proto>\n <param><ptype>GLint</ptype> <name>x</name></param>\n <param><ptype>GLint</ptype> <name>y</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLenum</ptype> <name>format</name></param>\n <param><ptype>GLenum</ptype> <name>type</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLsizei *</ptype> <name>columns</name></param>\n <param><ptype>GLsizei *</ptype> <name>rows</name></param>\n <param><ptype>void *</ptype> <name>pixels</name></param>\n </command>\n <command>\n <proto>void <name>glTexImage2DRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLint</ptype> <name>internalformat</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLint</ptype> <name>border</name></param>\n <param><ptype>GLenum</ptype> <name>format</name></param>\n <param><ptype>GLenum</ptype> <name>type</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const void *</ptype> <name>pixels</name></param>\n </command>\n <command>\n <proto>void <name>glTexParameterfvRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const GLfloat *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glTexParameterivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glTexSubImage2DRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLint</ptype> <name>xoffset</name></param>\n <param><ptype>GLint</ptype> <name>yoffset</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLenum</ptype> <name>format</name></param>\n <param><ptype>GLenum</ptype> <name>type</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const void *</ptype> <name>pixels</name></param>\n </command>\n <command>\n <proto>void <name>glTexImage3DRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLint</ptype> <name>internalformat</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLsizei</ptype> <name>depth</name></param>\n <param><ptype>GLint</ptype> <name>border</name></param>\n <param><ptype>GLenum</ptype> <name>format</name></param>\n <param><ptype>GLenum</ptype> <name>type</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const void *</ptype> <name>pixels</name></param>\n </command>\n <command>\n <proto>void <name>glTexSubImage3DRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLint</ptype> <name>xoffset</name></param>\n <param><ptype>GLint</ptype> <name>yoffset</name></param>\n <param><ptype>GLint</ptype> <name>zoffset</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLsizei</ptype> <name>depth</name></param>\n <param><ptype>GLenum</ptype> <name>format</name></param>\n <param><ptype>GLenum</ptype> <name>type</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const void *</ptype> <name>pixels</name></param>\n </command>\n <command>\n <proto>void <name>glCompressedTexImage2DRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLenum</ptype> <name>internalformat</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLint</ptype> <name>border</name></param>\n <param><ptype>GLsizei</ptype> <name>imageSize</name></param>\n <param><ptype>GLsizei</ptype> <name>dataSize</name></param>\n <param><ptype>const GLvoid *</ptype> <name>data</name></param>\n </command>\n <command>\n <proto>void <name>glCompressedTexSubImage2DRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLsizei</ptype> <name>xoffset</name></param>\n <param><ptype>GLsizei</ptype> <name>yoffset</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLenum</ptype> <name>format</name></param>\n <param><ptype>GLsizei</ptype> <name>imageSize</name></param>\n <param><ptype>GLsizei</ptype> <name>dataSize</name></param>\n <param><ptype>const GLvoid *</ptype> <name>data</name></param>\n </command>\n <command>\n <proto>void <name>glCompressedTexImage3DRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLenum</ptype> <name>internalformat</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLsizei</ptype> <name>depth</name></param>\n <param><ptype>GLint</ptype> <name>border</name></param>\n <param><ptype>GLsizei</ptype> <name>imageSize</name></param>\n <param><ptype>GLsizei</ptype> <name>dataSize</name></param>\n <param><ptype>const GLvoid *</ptype> <name>data</name></param>\n </command>\n <command>\n <proto>void <name>glCompressedTexSubImage3DRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLint</ptype> <name>xoffset</name></param>\n <param><ptype>GLint</ptype> <name>yoffset</name></param>\n <param><ptype>GLint</ptype> <name>zoffset</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLsizei</ptype> <name>depth</name></param>\n <param><ptype>GLenum</ptype> <name>format</name></param>\n <param><ptype>GLsizei</ptype> <name>imageSize</name></param>\n <param><ptype>GLsizei</ptype> <name>dataSize</name></param>\n <param><ptype>const GLvoid *</ptype> <name>data</name></param>\n </command>\n <command>\n <proto>void <name>glGetQueryivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetQueryObjectuivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>id</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLuint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetBufferPointervRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>void **</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetIntegeri_vRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLuint</ptype> <name>index</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>data</name></param>\n </command>\n <command>\n <proto>void <name>glGetInternalformativRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>internalformat</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetVertexAttribIivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>index</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetVertexAttribIuivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>index</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLuint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetUniformuivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLint</ptype> <name>location</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLuint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetActiveUniformBlockivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetInteger64vRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint64 *</ptype> <name>data</name></param>\n </command>\n <command>\n <proto>void <name>glGetInteger64i_vRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLuint</ptype> <name>index</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint64 *</ptype> <name>data</name></param>\n </command>\n <command>\n <proto>void <name>glGetBufferParameteri64vRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint64 *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glSamplerParameterivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sampler</name></param>\n <param><ptype>GLuint</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const GLint *</ptype> <name>param</name></param>\n </command>\n <command>\n <proto>void <name>glSamplerParameterfvRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sampler</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const GLfloat *</ptype> <name>param</name></param>\n </command>\n <command>\n <proto>void <name>glGetSamplerParameterivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sampler</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetSamplerParameterfvRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sampler</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLfloat *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetFramebufferParameterivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sampler</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetProgramInterfaceivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLenum</ptype> <name>programInterface</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetBooleani_vRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLuint</ptype> <name>index</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLboolean *</ptype> <name>data</name></param>\n </command>\n <command>\n <proto>void <name>glGetMultisamplefvRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLuint</ptype> <name>index</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLfloat *</ptype> <name>val</name></param>\n </command>\n <command>\n <proto>void <name>glGetTexLevelParameterivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetTexLevelParameterfvRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLfloat *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetPointervRobustANGLERobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>void **</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glReadnPixelsRobustANGLE</name></proto>\n <param><ptype>GLint</ptype> <name>x</name></param>\n <param><ptype>GLint</ptype> <name>y</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLenum</ptype> <name>format</name></param>\n <param><ptype>GLenum</ptype> <name>type</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLsizei *</ptype> <name>columns</name></param>\n <param><ptype>GLsizei *</ptype> <name>rows</name></param>\n <param><ptype>void *</ptype> <name>data</name></param>\n </command>\n <command>\n <proto>void <name>glGetnUniformfvRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLint</ptype> <name>location</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLfloat *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetnUniformivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLint</ptype> <name>location</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetnUniformuivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>program</name></param>\n <param><ptype>GLint</ptype> <name>location</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLuint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glTexParameterIivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glTexParameterIuivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const GLuint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetTexParameterIivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetTexParameterIuivRobustANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLuint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glSamplerParameterIivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sampler</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const GLint *</ptype> <name>param</name></param>\n </command>\n <command>\n <proto>void <name>glSamplerParameterIuivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sampler</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>const GLuint *</ptype> <name>param</name></param>\n </command>\n <command>\n <proto>void <name>glGetSamplerParameterIivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sampler</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetSamplerParameterIuivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sampler</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLuint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetQueryObjectivRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>id</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetQueryObjecti64vRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>id</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLint64 *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetQueryObjectui64vRobustANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>id</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLsizei</ptype> <name>bufSize</name></param>\n <param><ptype>GLsizei *</ptype> <name>length</name></param>\n <param><ptype>GLuint64 *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glFramebufferTextureMultiviewLayeredANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>attachment</name></param>\n <param><ptype>GLuint</ptype> <name>texture</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>\n <param><ptype>GLsizei</ptype> <name>numViews</name></param>\n </command>\n <command>\n <proto>void <name>glFramebufferTextureMultiviewSideBySideANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLenum</ptype> <name>attachment</name></param>\n <param><ptype>GLuint</ptype> <name>texture</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLsizei</ptype> <name>numViews</name></param>\n <param><ptype>const GLint *</ptype> <name>viewportOffsets</name></param>\n </command>\n <command>\n <proto>void <name>glCopyTexture3DANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sourceId</name></param>\n <param><ptype>GLint</ptype> <name>sourceLevel</name></param>\n <param><ptype>GLenum</ptype> <name>destTarget</name></param>\n <param><ptype>GLuint</ptype> <name>destId</name></param>\n <param><ptype>GLint</ptype> <name>destLevel</name></param>\n <param><ptype>GLint</ptype> <name>internalFormat</name></param>\n <param><ptype>GLenum</ptype> <name>destType</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>\n </command>\n <command>\n <proto>void <name>glCopySubTexture3DANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>sourceId</name></param>\n <param><ptype>GLint</ptype> <name>sourceLevel</name></param>\n <param><ptype>GLenum</ptype> <name>destTarget</name></param>\n <param><ptype>GLuint</ptype> <name>destId</name></param>\n <param><ptype>GLint</ptype> <name>destLevel</name></param>\n <param><ptype>GLint</ptype> <name>xoffset</name></param>\n <param><ptype>GLint</ptype> <name>yoffset</name></param>\n <param><ptype>GLint</ptype> <name>zoffset</name></param>\n <param><ptype>GLint</ptype> <name>x</name></param>\n <param><ptype>GLint</ptype> <name>y</name></param>\n <param><ptype>GLint</ptype> <name>z</name></param>\n <param><ptype>GLint</ptype> <name>width</name></param>\n <param><ptype>GLint</ptype> <name>height</name></param>\n <param><ptype>GLint</ptype> <name>depth</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>\n <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>\n </command>\n <command>\n <proto>void <name>glTexStorage2DMultisampleANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLsizei</ptype> <name>samples</name></param>\n <param><ptype>GLenum</ptype> <name>internalformat</name></param>\n <param><ptype>GLsizei</ptype> <name>width</name></param>\n <param><ptype>GLsizei</ptype> <name>height</name></param>\n <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>\n </command>\n <command>\n <proto>void <name>glGetTexLevelParameterivANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLint *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glGetTexLevelParameterfvANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>target</name></param>\n <param><ptype>GLint</ptype> <name>level</name></param>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLfloat *</ptype> <name>params</name></param>\n </command>\n <command>\n <proto>void <name>glMultiDrawArraysANGLE</name></proto>\n <param group=\"PrimitiveType\"><ptype>GLenum</ptype> <name>mode</name></param>\n <param len=\"COMPSIZE(primcount)\">const <ptype>GLint</ptype> *<name>firsts</name></param>\n <param len=\"COMPSIZE(primcount)\">const <ptype>GLsizei</ptype> *<name>counts</name></param>\n <param><ptype>GLsizei</ptype> <name>drawcount</name></param>\n </command>\n <command>\n <proto>void <name>glMultiDrawArraysInstancedANGLE</name></proto>\n <param group=\"PrimitiveType\"><ptype>GLenum</ptype> <name>mode</name></param>\n <param len=\"COMPSIZE(primcount)\">const <ptype>GLint</ptype> *<name>firsts</name></param>\n <param len=\"COMPSIZE(primcount)\">const <ptype>GLsizei</ptype> *<name>counts</name></param>\n <param len=\"COMPSIZE(primcount)\">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param>\n <param><ptype>GLsizei</ptype> <name>drawcount</name></param>\n </command>\n <command>\n <proto>void <name>glMultiDrawElementsANGLE</name></proto>\n <param group=\"PrimitiveType\"><ptype>GLenum</ptype> <name>mode</name></param>\n <param len=\"COMPSIZE(primcount)\">const <ptype>GLsizei</ptype> *<name>counts</name></param>\n <param group=\"DrawElementsType\"><ptype>GLenum</ptype> <name>type</name></param>\n <param len=\"COMPSIZE(primcount)\">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>\n <param><ptype>GLsizei</ptype> <name>drawcount</name></param>\n </command>\n <command>\n <proto>void <name>glMultiDrawElementsInstancedANGLE</name></proto>\n <param group=\"PrimitiveType\"><ptype>GLenum</ptype> <name>mode</name></param>\n <param len=\"COMPSIZE(primcount)\">const <ptype>GLsizei</ptype> *<name>counts</name></param>\n <param group=\"DrawElementsType\"><ptype>GLenum</ptype> <name>type</name></param>\n <param len=\"COMPSIZE(primcount)\">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>\n <param len=\"COMPSIZE(primcount)\">const GLsizei*<name>instanceCounts</name></param>\n <param><ptype>GLsizei</ptype> <name>drawcount</name></param>\n </command>\n <command>\n <proto>void <name>glGetMultisamplefvANGLE</name></proto>\n <param><ptype>GLenum</ptype> <name>pname</name></param>\n <param><ptype>GLuint</ptype> <name>index</name></param>\n <param><ptype>GLfloat *</ptype> <name>val</name></param>\n </command>\n <command>\n <proto>void <name>glSampleMaskiANGLE</name></proto>\n <param><ptype>GLuint</ptype> <name>maskNumber</name></param>\n <param><ptype>GLbitfield</ptype> <name>mask</name></param>\n </command>\n <command>\n <proto>void <name>glProvokingVertexANGLE</name></proto>\n <param group=\"VertexProvokingMode\"><ptype>GLenum</ptype> <name>mode</name></param>\n </command>\n </commands>\n <!-- SECTION: ANGLE extension interface definitions -->\n <extensions>\n <extension name=\"GL_CHROMIUM_bind_uniform_location\" supported=\'gles2\'>\n <require>\n <command name=\"glBindUniformLocationCHROMIUM\"/>\n </require>\n </extension>\n <extension name=\"GL_CHROMIUM_framebuffer_mixed_samples\" supported=\'gles2\'>\n <require>\n <command name=\"glMatrixLoadfCHROMIUM\"/>\n <command name=\"glMatrixLoadIdentityCHROMIUM\"/>\n <command name=\"glCoverageModulationCHROMIUM\"/>\n </require>\n </extension>\n <extension name=\"GL_CHROMIUM_path_rendering\" supported=\'gles2\'>\n <require>\n <command name=\"glGenPathsCHROMIUM\"/>\n <command name=\"glDeletePathsCHROMIUM\"/>\n <command name=\"glIsPathCHROMIUM\"/>\n <command name=\"glPathCommandsCHROMIUM\"/>\n <command name=\"glPathParameterfCHROMIUM\"/>\n <command name=\"glPathParameteriCHROMIUM\"/>\n <command name=\"glGetPathParameterfvCHROMIUM\"/>\n <command name=\"glGetPathParameterivCHROMIUM\"/>\n <command name=\"glPathStencilFuncCHROMIUM\"/>\n <command name=\"glStencilFillPathCHROMIUM\"/>\n <command name=\"glStencilStrokePathCHROMIUM\"/>\n <command name=\"glCoverFillPathCHROMIUM\"/>\n <command name=\"glCoverStrokePathCHROMIUM\"/>\n <command name=\"glStencilThenCoverFillPathCHROMIUM\"/>\n <command name=\"glStencilThenCoverStrokePathCHROMIUM\"/>\n <command name=\"glCoverFillPathInstancedCHROMIUM\"/>\n <command name=\"glCoverStrokePathInstancedCHROMIUM\"/>\n <command name=\"glStencilFillPathInstancedCHROMIUM\"/>\n <command name=\"glStencilStrokePathInstancedCHROMIUM\"/>\n <command name=\"glStencilThenCoverFillPathInstancedCHROMIUM\"/>\n <command name=\"glStencilThenCoverStrokePathInstancedCHROMIUM\"/>\n <command name=\"glBindFragmentInputLocationCHROMIUM\"/>\n <command name=\"glProgramPathFragmentInputGenCHROMIUM\"/>\n </require>\n </extension>\n <extension name=\"GL_CHROMIUM_copy_texture\" supported=\'gles2\'>\n <require>\n <command name=\"glCopyTextureCHROMIUM\"/>\n <command name=\"glCopySubTextureCHROMIUM\"/>\n </require>\n </extension>\n <extension name=\"GL_CHROMIUM_copy_compressed_texture\" supported=\'gles2\'>\n <require>\n <command name=\"glCompressedCopyTextureCHROMIUM\"/>\n </require>\n </extension>\n <extension name=\"GL_ANGLE_request_extension\" supported=\'gles2\'>\n <require>\n <command name=\"glRequestExtensionANGLE\"/>\n </require>\n </extension>\n <extension name=\"GL_ANGLE_robust_client_memory\" supported=\'gles2\'>\n <require>\n <command name=\"glGetBooleanvRobustANGLE\"/>\n <command name=\"glGetBufferParameterivRobustANGLE\"/>\n <command name=\"glGetBufferParameteri64vRobustANGLE\"/>\n <command name=\"glGetFloatvRobustANGLE\"/>\n <command name=\"glGetFramebufferAttachmentParameterivRobustANGLE\"/>\n <command name=\"glGetIntegervRobustANGLE\"/>\n <command name=\"glGetProgramivRobustANGLE\"/>\n <command name=\"glGetRenderbufferParameterivRobustANGLE\"/>\n <command name=\"glGetShaderivRobustANGLE\"/>\n <command name=\"glGetTexParameterfvRobustANGLE\"/>\n <command name=\"glGetTexParameterivRobustANGLE\"/>\n <command name=\"glGetUniformfvRobustANGLE\"/>\n <command name=\"glGetUniformivRobustANGLE\"/>\n <command name=\"glGetVertexAttribfvRobustANGLE\"/>\n <command name=\"glGetVertexAttribivRobustANGLE\"/>\n <command name=\"glGetVertexAttribPointervRobustANGLE\"/>\n <command name=\"glReadPixelsRobustANGLE\"/>\n <command name=\"glTexImage2DRobustANGLE\"/>\n <command name=\"glTexParameterfvRobustANGLE\"/>\n <command name=\"glTexParameterivRobustANGLE\"/>\n <command name=\"glTexSubImage2DRobustANGLE\"/>\n <command name=\"glTexImage3DRobustANGLE\"/>\n <command name=\"glTexSubImage3DRobustANGLE\"/>\n <command name=\"glCompressedTexImage2DRobustANGLE\"/>\n <command name=\"glCompressedTexSubImage2DRobustANGLE\"/>\n <command name=\"glCompressedTexImage3DRobustANGLE\"/>\n <command name=\"glCompressedTexSubImage3DRobustANGLE\"/>\n <command name=\"glGetQueryivRobustANGLE\"/>\n <command name=\"glGetQueryObjectuivRobustANGLE\"/>\n <command name=\"glGetBufferPointervRobustANGLE\"/>\n <command name=\"glGetIntegeri_vRobustANGLE\"/>\n <command name=\"glGetInternalformativRobustANGLE\"/>\n <command name=\"glGetVertexAttribIivRobustANGLE\"/>\n <command name=\"glGetVertexAttribIuivRobustANGLE\"/>\n <command name=\"glGetUniformuivRobustANGLE\"/>\n <command name=\"glGetActiveUniformBlockivRobustANGLE\"/>\n <command name=\"glGetInteger64vRobustANGLE\"/>\n <command name=\"glGetInteger64i_vRobustANGLE\"/>\n <command name=\"glSamplerParameterivRobustANGLE\"/>\n <command name=\"glSamplerParameterfvRobustANGLE\"/>\n <command name=\"glGetSamplerParameterivRobustANGLE\"/>\n <command name=\"glGetSamplerParameterfvRobustANGLE\"/>\n <command name=\"glGetFramebufferParameterivRobustANGLE\"/>\n <command name=\"glGetProgramInterfaceivRobustANGLE\"/>\n <command name=\"glGetBooleani_vRobustANGLE\"/>\n <command name=\"glGetMultisamplefvRobustANGLE\"/>\n <command name=\"glGetTexLevelParameterivRobustANGLE\"/>\n <command name=\"glGetTexLevelParameterfvRobustANGLE\"/>\n <command name=\"glGetPointervRobustANGLERobustANGLE\"/>\n <command name=\"glReadnPixelsRobustANGLE\"/>\n <command name=\"glGetnUniformfvRobustANGLE\"/>\n <command name=\"glGetnUniformivRobustANGLE\"/>\n <command name=\"glGetnUniformuivRobustANGLE\"/>\n <command name=\"glTexParameterIivRobustANGLE\"/>\n <command name=\"glTexParameterIuivRobustANGLE\"/>\n <command name=\"glGetTexParameterIivRobustANGLE\"/>\n <command name=\"glGetTexParameterIuivRobustANGLE\"/>\n <command name=\"glSamplerParameterIivRobustANGLE\"/>\n <command name=\"glSamplerParameterIuivRobustANGLE\"/>\n <command name=\"glGetSamplerParameterIivRobustANGLE\"/>\n <command name=\"glGetSamplerParameterIuivRobustANGLE\"/>\n <command name=\"glGetQueryObjectivRobustANGLE\"/>\n <command name=\"glGetQueryObjecti64vRobustANGLE\"/>\n <command name=\"glGetQueryObjectui64vRobustANGLE\"/>\n </require>\n </extension>\n <extension name=\"GL_ANGLE_multiview\" supported=\'gles2\'>\n <require>\n <command name=\"glFramebufferTextureMultiviewSideBySideANGLE\"/>\n <command name=\"glFramebufferTextureMultiviewLayeredANGLE\"/>\n </require>\n </extension>\n <extension name=\"GL_ANGLE_copy_texture_3d\" supported=\'gles2\'>\n <require>\n <command name=\"glCopyTexture3DANGLE\"/>\n <command name=\"glCopySubTexture3DANGLE\"/>\n </require>\n </extension>\n <extension name=\"GL_ANGLE_texture_multisample\" supported=\'gles2\'>\n <require>\n <command name=\"glTexStorage2DMultisampleANGLE\"/>\n <command name=\"glGetTexLevelParameterivANGLE\"/>\n <command name=\"glGetTexLevelParameterfvANGLE\"/>\n <command name=\"glGetMultisamplefvANGLE\"/>\n <command name=\"glSampleMaskiANGLE\"/>\n </require>\n </extension>\n <extension name=\"GL_ANGLE_multi_draw\" supported=\'gles2\'>\n <require>\n <command name=\"glMultiDrawArraysANGLE\"/>\n <command name=\"glMultiDrawArraysInstancedANGLE\"/>\n <command name=\"glMultiDrawElementsANGLE\"/>\n <command name=\"glMultiDrawElementsInstancedANGLE\"/>\n </require>\n </extension>\n <extension name=\"GL_ANGLE_provoking_vertex\" supported=\'gles2\'>\n <require>\n <enum name=\"GL_FIRST_VERTEX_CONVENTION\"/>\n <enum name=\"GL_LAST_VERTEX_CONVENTION\"/>\n <enum name=\"GL_PROVOKING_VERTEX\"/>\n <command name=\"glProvokingVertexANGLE\"/>\n </require>\n </extension>\n </extensions>\n</registry>\n";
Expand description
The contents of gl_angle_ext.xml