Expand description
The main entrypoint for controlling audio from gameplay code.
In order to play audio, you’ll need to create an AudioManager
.
The AudioManager
keeps track of playing sounds and manages other
resources like clocks, mixer tracks, and spatial scenes. Once the
AudioManager
is dropped, its audio output will be stopped.
Re-exports§
pub use backend::DefaultBackend;
Modules§
- Communication between Kira and a low-level audio API.
- Errors that can occur when using an
AudioManager
.
Structs§
- Controls audio from gameplay code.
- Settings for an
AudioManager
. - Specifies how many of each resource type an audio context can have.