Function leptos_use::use_event_source
source · pub fn use_event_source<T, C>(
url: &str
) -> UseEventSourceReturn<T, C::Error, impl Fn() + Clone + 'static, impl Fn() + Clone + 'static>
Expand description
Reactive EventSource
An EventSource or Server-Sent-Events instance opens a persistent connection to an HTTP server, which sends events in text/event-stream format.
§Usage
Values are decoded via the given [Codec
].
To use the [
JsonCodec
], you will need to add the"serde"
feature to your project’sCargo.toml
. To use [ProstCodec
], add the feature"prost"
.
#[derive(Serialize, Deserialize, Clone, PartialEq)]
pub struct EventSourceData {
pub message: String,
pub priority: u8,
}
let UseEventSourceReturn {
ready_state, data, error, close, ..
} = use_event_source::<EventSourceData, JsonCodec>("https://event-source-url");
§Create Your Own Custom Codec
All you need to do is to implement the StringCodec
trait together with Default
and Clone
.
§Named Events
You can define named events when using use_event_source_with_options
.
let UseEventSourceReturn {
ready_state, data, error, close, ..
} = use_event_source_with_options::<String, FromToStringCodec>(
"https://event-source-url",
UseEventSourceOptions::default()
.named_events(["notice".to_string(), "update".to_string()])
);
§Immediate
Auto-connect (enabled by default).
This will call open()
automatically for you, and you don’t need to call it by yourself.
§Auto-Reconnection
Reconnect on errors automatically (enabled by default).
You can control the number of reconnection attempts by setting reconnect_limit
and the
interval between them by setting reconnect_interval
.
let UseEventSourceReturn {
ready_state, data, error, close, ..
} = use_event_source_with_options::<bool, FromToStringCodec>(
"https://event-source-url",
UseEventSourceOptions::default()
.reconnect_limit(5) // at most 5 attempts
.reconnect_interval(2000) // wait for 2 seconds between attempts
);
To disable auto-reconnection, set reconnect_limit
to 0
.
§Server-Side Rendering
On the server-side, use_event_source
will always return ready_state
as ConnectionReadyState::Closed
,
data
, event
and error
will always be None
, and open
and close
will do nothing.