pub fn use_broadcast_channel<T, C>(
name: &str,
) -> UseBroadcastChannelReturnType<C, T, impl Fn(&T) + Clone, impl Fn() + Clone>
Expand description
Reactive BroadcastChannel API.
Closes a broadcast channel automatically when the component is cleaned up.
§Demo
§Usage
The BroadcastChannel interface represents a named channel that any browsing context of a given origin can subscribe to. It allows communication between different documents (in different windows, tabs, frames, or iframes) of the same origin.
Messages are broadcasted via a message event fired at all BroadcastChannel objects listening to the channel.
let UseBroadcastChannelReturn {
is_supported,
message,
post,
error,
close,
..
} = use_broadcast_channel::<bool, FromToStringCodec>("some-channel-name");
post(&true);
close();
Values are (en)decoded via the given codec. You can use any of the string codecs or a
binary codec wrapped in Base64
.
Please check the codec chapter to see what codecs are available and what feature flags they require.
// Data sent in JSON must implement Serialize, Deserialize:
#[derive(Serialize, Deserialize, Clone, PartialEq)]
pub struct MyState {
pub playing_lego: bool,
pub everything_is_awesome: String,
}
use_broadcast_channel::<MyState, JsonSerdeCodec>("everyting-is-awesome");