Expand description
Reactive primitives to asynchronously update some value.
Structs§
- An action runs some asynchronous code when you dispatch a new value to it, and gives you reactive access to the result.
- A handle that allows aborting an in-flight action. It is returned from
Action::dispatch
orArcAction::dispatch
. - An action runs some asynchronous code when you dispatch a new value to it, and gives you reactive access to the result.
- An action that synchronizes multiple imperative
async
calls to the reactive system, tracking the progress of each one. - An action that has been submitted by dispatching it to a
MultiAction
. - An action that synchronizes multiple imperative
async
calls to the reactive system, tracking the progress of each one. - An action that has been submitted by dispatching it to a
MultiAction
.
Functions§
- create_
action Deprecated Creates a new action. This is lazy: it does not run the action function until some value is dispatched.