libbpf_rs/skeleton.rs
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use core::ffi::c_void;
use std::alloc::alloc_zeroed;
use std::alloc::dealloc;
use std::alloc::Layout;
use std::ffi::CString;
use std::mem::size_of;
use std::mem::MaybeUninit;
use std::os::raw::c_char;
use std::os::raw::c_ulong;
use std::ptr;
use std::ptr::addr_of;
use std::ptr::NonNull;
use libbpf_sys::bpf_link;
use libbpf_sys::bpf_map;
use libbpf_sys::bpf_map_skeleton;
use libbpf_sys::bpf_object;
use libbpf_sys::bpf_object_skeleton;
use libbpf_sys::bpf_prog_skeleton;
use libbpf_sys::bpf_program;
use crate::error::IntoError as _;
use crate::util;
use crate::AsRawLibbpf;
use crate::Error;
use crate::Object;
use crate::ObjectBuilder;
use crate::OpenObject;
use crate::Result;
#[derive(Debug)]
struct MapSkelConfig {
name: String,
p: Box<*mut bpf_map>,
mmaped: Option<Box<*mut c_void>>,
}
#[derive(Debug)]
struct ProgSkelConfig {
name: String,
p: Box<*mut bpf_program>,
link: Box<*mut bpf_link>,
}
#[allow(missing_docs)]
#[derive(Debug)]
pub struct ObjectSkeletonConfigBuilder<'dat> {
data: &'dat [u8],
p: Box<*mut bpf_object>,
name: Option<String>,
maps: Vec<MapSkelConfig>,
progs: Vec<ProgSkelConfig>,
}
fn str_to_cstring_and_pool(s: &str, pool: &mut Vec<CString>) -> Result<*const c_char> {
let cname = util::str_to_cstring(s)?;
let p = cname.as_ptr();
pool.push(cname);
Ok(p)
}
impl<'dat> ObjectSkeletonConfigBuilder<'dat> {
/// Construct a new instance
///
/// `object_data` is the contents of the `.o` from clang
///
/// `p` is a reference to the pointer where `libbpf_sys::bpf_object` should be
/// stored/retrieved
pub fn new(object_data: &'dat [u8]) -> Self {
Self {
data: object_data,
p: Box::new(ptr::null_mut()),
name: None,
maps: Vec::new(),
progs: Vec::new(),
}
}
#[allow(missing_docs)]
pub fn name<T: AsRef<str>>(&mut self, name: T) -> &mut Self {
self.name = Some(name.as_ref().to_string());
self
}
/// Adds a map to the config
///
/// Set `mmaped` to `true` if the map is mmap'able to userspace
pub fn map<T: AsRef<str>>(&mut self, name: T, mmaped: bool) -> &mut Self {
let m = if mmaped {
Some(Box::new(ptr::null_mut()))
} else {
None
};
self.maps.push(MapSkelConfig {
name: name.as_ref().to_string(),
p: Box::new(ptr::null_mut()),
mmaped: m,
});
self
}
/// Adds a prog to the config
pub fn prog<T: AsRef<str>>(&mut self, name: T) -> &mut Self {
self.progs.push(ProgSkelConfig {
name: name.as_ref().to_string(),
p: Box::new(ptr::null_mut()),
link: Box::new(ptr::null_mut()),
});
self
}
fn build_maps(
maps: &mut [MapSkelConfig],
s: &mut bpf_object_skeleton,
string_pool: &mut Vec<CString>,
) -> Option<Layout> {
if maps.is_empty() {
return None;
}
s.map_cnt = maps.len() as i32;
s.map_skel_sz = size_of::<bpf_map_skeleton>() as i32;
let layout = Layout::array::<bpf_map_skeleton>(maps.len())
.expect("Failed to allocate memory for maps skeleton");
unsafe {
s.maps = alloc_zeroed(layout) as *mut bpf_map_skeleton;
for (i, map) in maps.iter_mut().enumerate() {
let current_map = s.maps.add(i);
// Opt to panic on error here. We've already allocated memory and we'd rather not
// leak. Extremely unlikely to have invalid unicode anyways.
(*current_map).name = str_to_cstring_and_pool(&map.name, string_pool)
.expect("Invalid unicode in map name");
(*current_map).map = &mut *map.p;
(*current_map).mmaped = if let Some(ref mut mmaped) = map.mmaped {
&mut **mmaped
} else {
ptr::null_mut()
};
}
}
Some(layout)
}
fn build_progs(
progs: &mut [ProgSkelConfig],
s: &mut bpf_object_skeleton,
string_pool: &mut Vec<CString>,
) -> Option<Layout> {
if progs.is_empty() {
return None;
}
s.prog_cnt = progs.len() as i32;
s.prog_skel_sz = size_of::<bpf_prog_skeleton>() as i32;
let layout = Layout::array::<bpf_prog_skeleton>(progs.len())
.expect("Failed to allocate memory for progs skeleton");
unsafe {
s.progs = alloc_zeroed(layout) as *mut bpf_prog_skeleton;
for (i, prog) in progs.iter_mut().enumerate() {
let current_prog = s.progs.add(i);
// See above for `expect()` rationale
(*current_prog).name = str_to_cstring_and_pool(&prog.name, string_pool)
.expect("Invalid unicode in prog name");
(*current_prog).prog = &mut *prog.p;
(*current_prog).link = &mut *prog.link;
}
}
Some(layout)
}
#[allow(missing_docs)]
pub fn build(mut self) -> Result<ObjectSkeletonConfig<'dat>> {
// Holds `CString`s alive so pointers to them stay valid
let mut string_pool = Vec::new();
let mut s = libbpf_sys::bpf_object_skeleton {
sz: size_of::<bpf_object_skeleton>() as c_ulong,
..Default::default()
};
if let Some(ref n) = self.name {
s.name = str_to_cstring_and_pool(n, &mut string_pool)?;
}
// libbpf_sys will use it as const despite the signature
s.data = self.data.as_ptr() as *mut c_void;
s.data_sz = self.data.len() as c_ulong;
// Give s ownership over the box
s.obj = Box::into_raw(self.p);
let maps_layout = Self::build_maps(&mut self.maps, &mut s, &mut string_pool);
let progs_layout = Self::build_progs(&mut self.progs, &mut s, &mut string_pool);
Ok(ObjectSkeletonConfig {
inner: s,
maps: self.maps,
progs: self.progs,
maps_layout,
progs_layout,
_data: self.data,
_string_pool: string_pool,
})
}
}
/// Helper struct that wraps a `libbpf_sys::bpf_object_skeleton`.
///
/// This struct will:
/// * ensure lifetimes are valid for dependencies (pointers, data buffer)
/// * free any allocated memory on drop
///
/// This struct can be moved around at will. Upon drop, all allocated resources will be freed
#[derive(Debug)]
pub struct ObjectSkeletonConfig<'dat> {
inner: bpf_object_skeleton,
maps: Vec<MapSkelConfig>,
progs: Vec<ProgSkelConfig>,
/// Layout necessary to `dealloc` memory
maps_layout: Option<Layout>,
/// Same as above
progs_layout: Option<Layout>,
/// Hold this reference so that compiler guarantees buffer lives as long as us
_data: &'dat [u8],
/// Hold strings alive so pointers to them stay valid
_string_pool: Vec<CString>,
}
impl ObjectSkeletonConfig<'_> {
/// Returns the `mmaped` pointer for a map at the specified `index`.
///
/// The index is determined by the order in which the map was passed to
/// `ObjectSkeletonConfigBuilder::map`. Index starts at 0.
///
/// Warning: the returned pointer is only valid while the `ObjectSkeletonConfig` is alive.
pub fn map_mmap_ptr(&self, index: usize) -> Result<*mut c_void> {
if index >= self.maps.len() {
return Err(Error::with_invalid_data(format!(
"Invalid map index: {index}"
)));
}
let p = self.maps[index]
.mmaped
.as_ref()
.ok_or_invalid_data(|| "Map does not have mmaped ptr")?;
Ok(**p)
}
/// Returns the link pointer for a prog at the specified `index`.
///
/// The index is determined by the order in which the prog was passed to
/// `ObjectSkeletonConfigBuilder::prog`. Index starts at 0.
///
/// Warning: the returned pointer is only valid while the `ObjectSkeletonConfig` is alive.
pub fn prog_link_ptr(&self, index: usize) -> Result<*mut bpf_link> {
if index >= self.progs.len() {
return Err(Error::with_invalid_data(format!(
"Invalid prog index: {index}"
)));
}
Ok(*self.progs[index].link)
}
}
impl AsRawLibbpf for ObjectSkeletonConfig<'_> {
type LibbpfType = libbpf_sys::bpf_object_skeleton;
/// Retrieve the underlying [`libbpf_sys::bpf_object_skeleton`].
fn as_libbpf_object(&self) -> NonNull<Self::LibbpfType> {
// SAFETY: A reference is always a valid pointer.
unsafe { NonNull::new_unchecked(addr_of!(self.inner).cast_mut()) }
}
}
impl Drop for ObjectSkeletonConfig<'_> {
// Note we do *not* run `libbpf_sys::bpf_object__destroy_skeleton` here.
//
// Couple reasons:
//
// 1) We did not allocate `libbpf_sys::bpf_object_skeleton` on the heap and
// `libbpf_sys::bpf_object__destroy_skeleton` will try to free from heap
//
// 2) `libbpf_object_skeleton` assumes it "owns" the object and everything inside it.
// libbpf-cargo's generated skeleton instead gives ownership of the object to
// libbpf-rs::*Object. The destructors in libbpf-rs::*Object will know when and how to do
// cleanup.
fn drop(&mut self) {
assert_eq!(self.maps_layout.is_none(), self.inner.maps.is_null());
assert_eq!(self.progs_layout.is_none(), self.inner.progs.is_null());
if let Some(layout) = self.maps_layout {
unsafe {
dealloc(self.inner.maps as _, layout);
}
}
if let Some(layout) = self.progs_layout {
unsafe {
dealloc(self.inner.progs as _, layout);
}
}
let _ = unsafe { Box::from_raw(self.inner.obj) };
}
}
/// A trait for skeleton builder.
pub trait SkelBuilder<'obj> {
/// Define that when BPF object is opened, the returned type should implement the [`OpenSkel`]
/// trait
type Output: OpenSkel<'obj>;
/// Open eBPF object and return [`OpenSkel`]
fn open(self, object: &'obj mut MaybeUninit<OpenObject>) -> Result<Self::Output>;
/// Open eBPF object with [`libbpf_sys::bpf_object_open_opts`] and return [`OpenSkel`]
fn open_opts(
self,
open_opts: libbpf_sys::bpf_object_open_opts,
object: &'obj mut MaybeUninit<OpenObject>,
) -> Result<Self::Output>;
/// Get a reference to [`ObjectBuilder`]
fn object_builder(&self) -> &ObjectBuilder;
/// Get a mutable reference to [`ObjectBuilder`]
fn object_builder_mut(&mut self) -> &mut ObjectBuilder;
}
/// A trait for opened skeleton.
///
/// In addition to the methods defined in this trait, skeletons that implement this trait will also
/// have bespoke implementations of a few additional methods to facilitate access to global
/// variables of the BPF program. These methods will be named `bss()`, `data()`, and `rodata()`.
/// Each corresponds to the variables stored in the BPF ELF program section of the same name.
/// However if your BPF program lacks one of these sections the corresponding rust method will not
/// be generated.
///
/// The type of the value returned by each of these methods will be specific to your BPF program.
/// A common convention is to define a single global variable in the BPF program with a struct type
/// containing a field for each configuration parameter <sup>\[[source]\]</sup>. libbpf-rs
/// auto-generates this pattern for you without you having to define such a struct type in your BPF
/// program. It does this by examining each of the global variables in your BPF program's `.bss`,
/// `.data`, and `.rodata` sections and then creating Rust struct types. Since these struct types
/// are specific to the layout of your BPF program, they are not documented in this crate. However
/// you can see documentation for them by running `cargo doc` in your own project and looking at
/// the `imp` module. You can also view their implementation by looking at the generated skeleton
/// rust source file. The use of these methods can also be seen in the examples 'capable',
/// 'runqslower', and 'tproxy'.
///
/// If you ever doubt whether libbpf-rs has placed a particular variable in the correct struct
/// type, you can see which section each global variable is stored in by examining the output of
/// the following command (after a successful build):
///
/// ```sh
/// bpf-objdump --syms ./target/bpf/*.bpf.o
/// ```
///
/// [source]: https://nakryiko.com/posts/bcc-to-libbpf-howto-guide/#application-configuration
pub trait OpenSkel<'obj> {
/// Define that when BPF object is loaded, the returned type should implement the [`Skel`] trait
type Output: Skel<'obj>;
/// Load BPF object and return [`Skel`].
fn load(self) -> Result<Self::Output>;
/// Get a reference to [`OpenObject`].
fn open_object(&self) -> &OpenObject;
/// Get a mutable reference to [`OpenObject`].
fn open_object_mut(&mut self) -> &mut OpenObject;
}
/// A trait for loaded skeleton.
pub trait Skel<'obj> {
/// Attach BPF object.
fn attach(&mut self) -> Result<()> {
unimplemented!()
}
/// Get a reference to [`Object`].
fn object(&self) -> &Object;
/// Get a mutable reference to [`Object`].
fn object_mut(&mut self) -> &mut Object;
}