libbpf_rs/
skeleton.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
use core::ffi::c_void;
use std::alloc::alloc_zeroed;
use std::alloc::dealloc;
use std::alloc::Layout;
use std::ffi::CString;
use std::mem::size_of;
use std::mem::MaybeUninit;
use std::os::raw::c_char;
use std::os::raw::c_ulong;
use std::ptr;
use std::ptr::addr_of;
use std::ptr::NonNull;

use libbpf_sys::bpf_link;
use libbpf_sys::bpf_map;
use libbpf_sys::bpf_map_skeleton;
use libbpf_sys::bpf_object;
use libbpf_sys::bpf_object_skeleton;
use libbpf_sys::bpf_prog_skeleton;
use libbpf_sys::bpf_program;

use crate::error::IntoError as _;
use crate::util;
use crate::AsRawLibbpf;
use crate::Error;
use crate::Object;
use crate::ObjectBuilder;
use crate::OpenObject;
use crate::Result;

#[derive(Debug)]
struct MapSkelConfig {
    name: String,
    p: Box<*mut bpf_map>,
    mmaped: Option<Box<*mut c_void>>,
}

#[derive(Debug)]
struct ProgSkelConfig {
    name: String,
    p: Box<*mut bpf_program>,
    link: Box<*mut bpf_link>,
}

#[allow(missing_docs)]
#[derive(Debug)]
pub struct ObjectSkeletonConfigBuilder<'dat> {
    data: &'dat [u8],
    p: Box<*mut bpf_object>,
    name: Option<String>,
    maps: Vec<MapSkelConfig>,
    progs: Vec<ProgSkelConfig>,
}

fn str_to_cstring_and_pool(s: &str, pool: &mut Vec<CString>) -> Result<*const c_char> {
    let cname = util::str_to_cstring(s)?;
    let p = cname.as_ptr();
    pool.push(cname);

    Ok(p)
}

impl<'dat> ObjectSkeletonConfigBuilder<'dat> {
    /// Construct a new instance
    ///
    /// `object_data` is the contents of the `.o` from clang
    ///
    /// `p` is a reference to the pointer where `libbpf_sys::bpf_object` should be
    /// stored/retrieved
    pub fn new(object_data: &'dat [u8]) -> Self {
        Self {
            data: object_data,
            p: Box::new(ptr::null_mut()),
            name: None,
            maps: Vec::new(),
            progs: Vec::new(),
        }
    }

    #[allow(missing_docs)]
    pub fn name<T: AsRef<str>>(&mut self, name: T) -> &mut Self {
        self.name = Some(name.as_ref().to_string());
        self
    }

    /// Adds a map to the config
    ///
    /// Set `mmaped` to `true` if the map is mmap'able to userspace
    pub fn map<T: AsRef<str>>(&mut self, name: T, mmaped: bool) -> &mut Self {
        let m = if mmaped {
            Some(Box::new(ptr::null_mut()))
        } else {
            None
        };

        self.maps.push(MapSkelConfig {
            name: name.as_ref().to_string(),
            p: Box::new(ptr::null_mut()),
            mmaped: m,
        });

        self
    }

    /// Adds a prog to the config
    pub fn prog<T: AsRef<str>>(&mut self, name: T) -> &mut Self {
        self.progs.push(ProgSkelConfig {
            name: name.as_ref().to_string(),
            p: Box::new(ptr::null_mut()),
            link: Box::new(ptr::null_mut()),
        });

        self
    }

    fn build_maps(
        maps: &mut [MapSkelConfig],
        s: &mut bpf_object_skeleton,
        string_pool: &mut Vec<CString>,
    ) -> Option<Layout> {
        if maps.is_empty() {
            return None;
        }

        s.map_cnt = maps.len() as i32;
        s.map_skel_sz = size_of::<bpf_map_skeleton>() as i32;

        let layout = Layout::array::<bpf_map_skeleton>(maps.len())
            .expect("Failed to allocate memory for maps skeleton");

        unsafe {
            s.maps = alloc_zeroed(layout) as *mut bpf_map_skeleton;
            for (i, map) in maps.iter_mut().enumerate() {
                let current_map = s.maps.add(i);

                // Opt to panic on error here. We've already allocated memory and we'd rather not
                // leak. Extremely unlikely to have invalid unicode anyways.
                (*current_map).name = str_to_cstring_and_pool(&map.name, string_pool)
                    .expect("Invalid unicode in map name");
                (*current_map).map = &mut *map.p;
                (*current_map).mmaped = if let Some(ref mut mmaped) = map.mmaped {
                    &mut **mmaped
                } else {
                    ptr::null_mut()
                };
            }
        }

        Some(layout)
    }

    fn build_progs(
        progs: &mut [ProgSkelConfig],
        s: &mut bpf_object_skeleton,
        string_pool: &mut Vec<CString>,
    ) -> Option<Layout> {
        if progs.is_empty() {
            return None;
        }

        s.prog_cnt = progs.len() as i32;
        s.prog_skel_sz = size_of::<bpf_prog_skeleton>() as i32;

        let layout = Layout::array::<bpf_prog_skeleton>(progs.len())
            .expect("Failed to allocate memory for progs skeleton");

        unsafe {
            s.progs = alloc_zeroed(layout) as *mut bpf_prog_skeleton;
            for (i, prog) in progs.iter_mut().enumerate() {
                let current_prog = s.progs.add(i);

                // See above for `expect()` rationale
                (*current_prog).name = str_to_cstring_and_pool(&prog.name, string_pool)
                    .expect("Invalid unicode in prog name");
                (*current_prog).prog = &mut *prog.p;
                (*current_prog).link = &mut *prog.link;
            }
        }

        Some(layout)
    }

    #[allow(missing_docs)]
    pub fn build(mut self) -> Result<ObjectSkeletonConfig<'dat>> {
        // Holds `CString`s alive so pointers to them stay valid
        let mut string_pool = Vec::new();

        let mut s = libbpf_sys::bpf_object_skeleton {
            sz: size_of::<bpf_object_skeleton>() as c_ulong,
            ..Default::default()
        };

        if let Some(ref n) = self.name {
            s.name = str_to_cstring_and_pool(n, &mut string_pool)?;
        }

        // libbpf_sys will use it as const despite the signature
        s.data = self.data.as_ptr() as *mut c_void;
        s.data_sz = self.data.len() as c_ulong;

        // Give s ownership over the box
        s.obj = Box::into_raw(self.p);

        let maps_layout = Self::build_maps(&mut self.maps, &mut s, &mut string_pool);
        let progs_layout = Self::build_progs(&mut self.progs, &mut s, &mut string_pool);

        Ok(ObjectSkeletonConfig {
            inner: s,
            maps: self.maps,
            progs: self.progs,
            maps_layout,
            progs_layout,
            _data: self.data,
            _string_pool: string_pool,
        })
    }
}

/// Helper struct that wraps a `libbpf_sys::bpf_object_skeleton`.
///
/// This struct will:
/// * ensure lifetimes are valid for dependencies (pointers, data buffer)
/// * free any allocated memory on drop
///
/// This struct can be moved around at will. Upon drop, all allocated resources will be freed
#[derive(Debug)]
pub struct ObjectSkeletonConfig<'dat> {
    inner: bpf_object_skeleton,
    maps: Vec<MapSkelConfig>,
    progs: Vec<ProgSkelConfig>,
    /// Layout necessary to `dealloc` memory
    maps_layout: Option<Layout>,
    /// Same as above
    progs_layout: Option<Layout>,
    /// Hold this reference so that compiler guarantees buffer lives as long as us
    _data: &'dat [u8],
    /// Hold strings alive so pointers to them stay valid
    _string_pool: Vec<CString>,
}

impl ObjectSkeletonConfig<'_> {
    /// Returns the `mmaped` pointer for a map at the specified `index`.
    ///
    /// The index is determined by the order in which the map was passed to
    /// `ObjectSkeletonConfigBuilder::map`. Index starts at 0.
    ///
    /// Warning: the returned pointer is only valid while the `ObjectSkeletonConfig` is alive.
    pub fn map_mmap_ptr(&self, index: usize) -> Result<*mut c_void> {
        if index >= self.maps.len() {
            return Err(Error::with_invalid_data(format!(
                "Invalid map index: {index}"
            )));
        }

        let p = self.maps[index]
            .mmaped
            .as_ref()
            .ok_or_invalid_data(|| "Map does not have mmaped ptr")?;
        Ok(**p)
    }

    /// Returns the link pointer for a prog at the specified `index`.
    ///
    /// The index is determined by the order in which the prog was passed to
    /// `ObjectSkeletonConfigBuilder::prog`. Index starts at 0.
    ///
    /// Warning: the returned pointer is only valid while the `ObjectSkeletonConfig` is alive.
    pub fn prog_link_ptr(&self, index: usize) -> Result<*mut bpf_link> {
        if index >= self.progs.len() {
            return Err(Error::with_invalid_data(format!(
                "Invalid prog index: {index}"
            )));
        }

        Ok(*self.progs[index].link)
    }
}

impl AsRawLibbpf for ObjectSkeletonConfig<'_> {
    type LibbpfType = libbpf_sys::bpf_object_skeleton;

    /// Retrieve the underlying [`libbpf_sys::bpf_object_skeleton`].
    fn as_libbpf_object(&self) -> NonNull<Self::LibbpfType> {
        // SAFETY: A reference is always a valid pointer.
        unsafe { NonNull::new_unchecked(addr_of!(self.inner).cast_mut()) }
    }
}

impl Drop for ObjectSkeletonConfig<'_> {
    // Note we do *not* run `libbpf_sys::bpf_object__destroy_skeleton` here.
    //
    // Couple reasons:
    //
    // 1) We did not allocate `libbpf_sys::bpf_object_skeleton` on the heap and
    //    `libbpf_sys::bpf_object__destroy_skeleton` will try to free from heap
    //
    // 2) `libbpf_object_skeleton` assumes it "owns" the object and everything inside it.
    //    libbpf-cargo's generated skeleton instead gives ownership of the object to
    //    libbpf-rs::*Object. The destructors in libbpf-rs::*Object will know when and how to do
    //    cleanup.
    fn drop(&mut self) {
        assert_eq!(self.maps_layout.is_none(), self.inner.maps.is_null());
        assert_eq!(self.progs_layout.is_none(), self.inner.progs.is_null());

        if let Some(layout) = self.maps_layout {
            unsafe {
                dealloc(self.inner.maps as _, layout);
            }
        }

        if let Some(layout) = self.progs_layout {
            unsafe {
                dealloc(self.inner.progs as _, layout);
            }
        }

        let _ = unsafe { Box::from_raw(self.inner.obj) };
    }
}

/// A trait for skeleton builder.
pub trait SkelBuilder<'obj> {
    /// Define that when BPF object is opened, the returned type should implement the [`OpenSkel`]
    /// trait
    type Output: OpenSkel<'obj>;

    /// Open eBPF object and return [`OpenSkel`]
    fn open(self, object: &'obj mut MaybeUninit<OpenObject>) -> Result<Self::Output>;

    /// Open eBPF object with [`libbpf_sys::bpf_object_open_opts`] and return [`OpenSkel`]
    fn open_opts(
        self,
        open_opts: libbpf_sys::bpf_object_open_opts,
        object: &'obj mut MaybeUninit<OpenObject>,
    ) -> Result<Self::Output>;

    /// Get a reference to [`ObjectBuilder`]
    fn object_builder(&self) -> &ObjectBuilder;

    /// Get a mutable reference to [`ObjectBuilder`]
    fn object_builder_mut(&mut self) -> &mut ObjectBuilder;
}

/// A trait for opened skeleton.
///
/// In addition to the methods defined in this trait, skeletons that implement this trait will also
/// have bespoke implementations of a few additional methods to facilitate access to global
/// variables of the BPF program. These methods will be named `bss()`, `data()`, and `rodata()`.
/// Each corresponds to the variables stored in the BPF ELF program section of the same name.
/// However if your BPF program lacks one of these sections the corresponding rust method will not
/// be generated.
///
/// The type of the value returned by each of these methods will be specific to your BPF program.
/// A common convention is to define a single global variable in the BPF program with a struct type
/// containing a field for each configuration parameter <sup>\[[source]\]</sup>. libbpf-rs
/// auto-generates this pattern for you without you having to define such a struct type in your BPF
/// program. It does this by examining each of the global variables in your BPF program's `.bss`,
/// `.data`, and `.rodata` sections and then creating Rust struct types. Since these struct types
/// are specific to the layout of your BPF program, they are not documented in this crate. However
/// you can see documentation for them by running `cargo doc` in your own project and looking at
/// the `imp` module. You can also view their implementation by looking at the generated skeleton
/// rust source file. The use of these methods can also be seen in the examples 'capable',
/// 'runqslower', and 'tproxy'.
///
/// If you ever doubt whether libbpf-rs has placed a particular variable in the correct struct
/// type, you can see which section each global variable is stored in by examining the output of
/// the following command (after a successful build):
///
/// ```sh
/// bpf-objdump --syms ./target/bpf/*.bpf.o
/// ```
///
/// [source]: https://nakryiko.com/posts/bcc-to-libbpf-howto-guide/#application-configuration
pub trait OpenSkel<'obj> {
    /// Define that when BPF object is loaded, the returned type should implement the [`Skel`] trait
    type Output: Skel<'obj>;

    /// Load BPF object and return [`Skel`].
    fn load(self) -> Result<Self::Output>;

    /// Get a reference to [`OpenObject`].
    fn open_object(&self) -> &OpenObject;

    /// Get a mutable reference to [`OpenObject`].
    fn open_object_mut(&mut self) -> &mut OpenObject;
}

/// A trait for loaded skeleton.
pub trait Skel<'obj> {
    /// Attach BPF object.
    fn attach(&mut self) -> Result<()> {
        unimplemented!()
    }
    /// Get a reference to [`Object`].
    fn object(&self) -> &Object;

    /// Get a mutable reference to [`Object`].
    fn object_mut(&mut self) -> &mut Object;
}