Expand description
Structs§
- Features
- Structure used to encode additions to GLSL that aren’t supported by all versions.
- Options
- Configuration used in the
Writer
. - Pipeline
Options - A subset of options meant to be changed per pipeline.
- Push
Constant Item - All information to bind a single uniform value to the shader.
- Reflection
Info - Reflection info for texture mappings and uniforms.
- Texture
Mapping - Mapping between a texture and its sampler, if it exists.
- Varying
Location - Writer
- Writer responsible for all code generation.
- Writer
Flags - Configuration flags for the
Writer
.
Enums§
Constants§
- FIRST_
INSTANCE_ BINDING - SUPPORTED_
CORE_ VERSIONS - List of supported
core
GLSL versions. - SUPPORTED_
ES_ VERSIONS - List of supported
es
GLSL versions.
Type Aliases§
- Binding
Map - Mapping between resources and bindings.