line_clipping/cohen_sutherland.rs
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use crate::{LineSegment, Point, Window};
use bitflags::bitflags;
/// Implements the Cohen-Sutherland line clipping algorithm.
///
/// Returns the clipped line if the original line intersects the clipping window, or `None` if the
/// original line is completely outside the clipping window.
///
/// Reference: [Cohen-Sutherland algorithm](https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm)
///
/// The Cohen-Sutherland algorithm is a line clipping algorithm that divides the 2D plane into 9
/// regions and then determines the region in which the line lies. If the line lies completely
/// outside the clipping window, it is rejected. If the line lies completely inside the clipping
/// window, it is accepted. If the line lies partially inside the clipping window, it is clipped.
///
/// The regions are defined as follows:
///
/// 1001 | 1000 | 1010
/// -----|------|-----
/// 0001 | 0000 | 0010
/// -----|------|-----
/// 0101 | 0100 | 0110
///
/// The algorithm works as follows:
///
/// 1. Determine the region in which the line's starting point lies.
/// 2. Determine the region in which the line's ending point lies.
/// 3. If both points lie in region 0000, the line is completely inside the clipping window and
/// should be accepted.
/// 4. If both points lie in the same region that is not 0000, the line is completely outside the
/// clipping window and should be rejected.
/// 5. If the points lie in different regions, the line is partially inside the clipping window and
/// should be clipped.
/// 6. Clip the line using the Cohen-Sutherland algorithm.
/// 7. Repeat the process for the clipped line.
///
/// The Cohen-Sutherland algorithm is commonly used in computer graphics to clip lines against a
/// rectangular window.
///
/// # Examples
///
/// ```
/// use cohen_sutherland::clip_line;
///
/// let line = clip_line(
/// Line { p1: Point { x: 0.0, y: 0.0 }, p2: Point { x: 10.0, y: 10.0 } },
/// Window { x_min: 1.0, x_max: 9.0, y_min: 1.0, y_max: 9.0 },
/// );
///
/// assert_eq!(line, Some(Line { p1: Point { x: 1.0, y: 1.0 }, p2: Point { x: 9.0, y: 9.0 } }));
/// ```
pub fn clip_line(mut line: LineSegment, window: Window) -> Option<LineSegment> {
let mut region_1 = Region::from_point(line.p1, window);
let mut region_2 = Region::from_point(line.p2, window);
while region_1 != Region::INSIDE || region_2 != Region::INSIDE {
if region_1.intersects(region_2) {
// The line is completely outside the clipping window.
return None;
}
if region_1 != Region::INSIDE {
line.p1 = calculate_intersection(line.p1, line.p2, region_1, window);
region_1 = Region::from_point(line.p1, window);
} else {
line.p2 = calculate_intersection(line.p2, line.p1, region_2, window);
region_2 = Region::from_point(line.p2, window);
};
}
Some(line)
}
fn calculate_intersection(p1: Point, p2: Point, region: Region, window: Window) -> Point {
if region.contains(Region::LEFT) {
let y = p1.y + (p2.y - p1.y) * (window.x_min - p1.x) / (p2.x - p1.x);
Point { x: window.x_min, y }
} else if region.contains(Region::RIGHT) {
let y = p1.y + (p2.y - p1.y) * (window.x_max - p1.x) / (p2.x - p1.x);
Point { x: window.x_max, y }
} else if region.contains(Region::BOTTOM) {
let x = p1.x + (p2.x - p1.x) * (window.y_min - p1.y) / (p2.y - p1.y);
Point { x, y: window.y_min }
} else if region.contains(Region::TOP) {
let x = p1.x + (p2.x - p1.x) * (window.y_max - p1.y) / (p2.y - p1.y);
Point { x, y: window.y_max }
} else {
p1
}
}
bitflags! {
/// Represents the regions in the Cohen-Sutherland algorithm.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Region: u8 {
const INSIDE = 0b0000;
const LEFT = 0b0001;
const RIGHT = 0b0010;
const BOTTOM = 0b0100;
const TOP = 0b1000;
}
}
impl Region {
/// Determines the region in which a point lies.
pub fn from_point(point: Point, window: Window) -> Self {
let mut region = Region::INSIDE;
if point.x < window.x_min {
region |= Region::LEFT;
} else if point.x > window.x_max {
region |= Region::RIGHT;
}
if point.y < window.y_min {
region |= Region::BOTTOM;
} else if point.y > window.y_max {
region |= Region::TOP;
}
region
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_line_completely_inside() {
let line = clip_line(
LineSegment {
p1: Point { x: 2.0, y: 2.0 },
p2: Point { x: 8.0, y: 8.0 },
},
Window {
x_min: 1.0,
x_max: 9.0,
y_min: 1.0,
y_max: 9.0,
},
);
assert_eq!(
line,
Some(LineSegment {
p1: Point { x: 2.0, y: 2.0 },
p2: Point { x: 8.0, y: 8.0 }
})
);
}
#[test]
fn test_line_completely_outside() {
let line = clip_line(
LineSegment {
p1: Point { x: -1.0, y: -1.0 },
p2: Point { x: -5.0, y: -5.0 },
},
Window {
x_min: 1.0,
x_max: 9.0,
y_min: 1.0,
y_max: 9.0,
},
);
assert_eq!(line, None);
}
#[test]
fn test_line_partially_inside() {
let line = clip_line(
LineSegment {
p1: Point { x: 0.0, y: 0.0 },
p2: Point { x: 10.0, y: 10.0 },
},
Window {
x_min: 1.0,
x_max: 9.0,
y_min: 1.0,
y_max: 9.0,
},
);
assert_eq!(
line,
Some(LineSegment {
p1: Point { x: 1.0, y: 1.0 },
p2: Point { x: 9.0, y: 9.0 }
})
);
}
#[test]
fn test_line_vertical() {
let line = clip_line(
LineSegment {
p1: Point { x: 5.0, y: 0.0 },
p2: Point { x: 5.0, y: 10.0 },
},
Window {
x_min: 1.0,
x_max: 9.0,
y_min: 1.0,
y_max: 9.0,
},
);
assert_eq!(
line,
Some(LineSegment {
p1: Point { x: 5.0, y: 1.0 },
p2: Point { x: 5.0, y: 9.0 }
})
);
}
#[test]
fn test_line_horizontal() {
let line = clip_line(
LineSegment {
p1: Point { x: 0.0, y: 5.0 },
p2: Point { x: 10.0, y: 5.0 },
},
Window {
x_min: 1.0,
x_max: 9.0,
y_min: 1.0,
y_max: 9.0,
},
);
assert_eq!(
line,
Some(LineSegment {
p1: Point { x: 1.0, y: 5.0 },
p2: Point { x: 9.0, y: 5.0 }
})
);
}
#[test]
fn test_line_diagonal() {
let line = clip_line(
LineSegment {
p1: Point { x: -5.0, y: -5.0 },
p2: Point { x: 15.0, y: 15.0 },
},
Window {
x_min: 1.0,
x_max: 9.0,
y_min: 1.0,
y_max: 9.0,
},
);
assert_eq!(
line,
Some(LineSegment {
p1: Point { x: 1.0, y: 1.0 },
p2: Point { x: 9.0, y: 9.0 }
})
);
}
}