pub trait ShaderMath {
Show 26 methods
// Required methods
fn abs(self) -> Self;
fn sin(self) -> Self;
fn cos(self) -> Self;
fn tan(self) -> Self;
fn asin(self) -> Self;
fn acos(self) -> Self;
fn atan(self) -> Self;
fn sinh(self) -> Self;
fn cosh(self) -> Self;
fn tanh(self) -> Self;
fn asinh(self) -> Self;
fn acosh(self) -> Self;
fn atanh(self) -> Self;
fn fract(self) -> Self;
fn ceil(self) -> Self;
fn floor(self) -> Self;
fn min(self, v: Self) -> Self;
fn max(self, v: Self) -> Self;
fn clamp(self, low: Self, high: Self) -> Self;
fn exp(self) -> Self;
fn exp2(self) -> Self;
fn ln(self) -> Self;
fn log2(self) -> Self;
fn log10(self) -> Self;
fn powf(self, v: Self) -> Self;
fn powi(self, p: i32) -> Self;
}