pub struct FnDef {
Show 20 fields pub fn_ptr: FnPtr, pub ident: Ident, pub self_kind: Option<FnSelfKind>, pub has_return: Cell<bool>, pub callees: RefCell<Option<BTreeSet<FnPtr>>>, pub builtin_deps: RefCell<Option<BTreeSet<Ident>>>, pub const_table: RefCell<Option<Vec<f32>>>, pub const_table_spans: RefCell<Option<Vec<ConstTableSpan>>>, pub hidden_args: RefCell<Option<BTreeSet<HiddenArgKind>>>, pub draw_shader_refs: RefCell<Option<BTreeSet<Ident>>>, pub live_refs: RefCell<Option<BTreeMap<ValuePtr, Ty>>>, pub struct_refs: RefCell<Option<BTreeSet<StructPtr>>>, pub constructor_fn_deps: RefCell<Option<BTreeSet<(TyLit, Vec<Ty>)>>>, pub closure_defs: Vec<ClosureDef>, pub closure_sites: RefCell<Option<Vec<ClosureSite>>>, pub span: TokenSpan, pub return_ty: RefCell<Option<Ty>>, pub params: Vec<Param>, pub return_ty_expr: Option<TyExpr>, pub block: Block,
}

Fields

fn_ptr: FnPtrident: Identself_kind: Option<FnSelfKind>has_return: Cell<bool>callees: RefCell<Option<BTreeSet<FnPtr>>>builtin_deps: RefCell<Option<BTreeSet<Ident>>>const_table: RefCell<Option<Vec<f32>>>const_table_spans: RefCell<Option<Vec<ConstTableSpan>>>hidden_args: RefCell<Option<BTreeSet<HiddenArgKind>>>draw_shader_refs: RefCell<Option<BTreeSet<Ident>>>live_refs: RefCell<Option<BTreeMap<ValuePtr, Ty>>>struct_refs: RefCell<Option<BTreeSet<StructPtr>>>constructor_fn_deps: RefCell<Option<BTreeSet<(TyLit, Vec<Ty>)>>>closure_defs: Vec<ClosureDef>closure_sites: RefCell<Option<Vec<ClosureSite>>>span: TokenSpanreturn_ty: RefCell<Option<Ty>>params: Vec<Param>return_ty_expr: Option<TyExpr>block: Block

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