pub struct DrawShaderConstTable {
pub table: Vec<f32>,
pub offsets: BTreeMap<FnPtr, usize>,
pub table_index: BTreeMap<LiveTokenId, ConstTableItem>,
}
Fields§
§table: Vec<f32>
§offsets: BTreeMap<FnPtr, usize>
§table_index: BTreeMap<LiveTokenId, ConstTableItem>
Trait Implementations§
source§impl Clone for DrawShaderConstTable
impl Clone for DrawShaderConstTable
source§fn clone(&self) -> DrawShaderConstTable
fn clone(&self) -> DrawShaderConstTable
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for DrawShaderConstTable
impl Debug for DrawShaderConstTable
source§impl Default for DrawShaderConstTable
impl Default for DrawShaderConstTable
source§fn default() -> DrawShaderConstTable
fn default() -> DrawShaderConstTable
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl RefUnwindSafe for DrawShaderConstTable
impl Send for DrawShaderConstTable
impl Sync for DrawShaderConstTable
impl Unpin for DrawShaderConstTable
impl UnwindSafe for DrawShaderConstTable
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more