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use crate::geometry::{Point, Transform, Transformation};
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[repr(C)]
pub struct Rectangle {
pub p_min: Point,
pub p_max: Point,
}
impl Rectangle {
pub fn new(p_min: Point, p_max: Point) -> Rectangle {
Rectangle { p_min, p_max }
}
}
impl Transform for Rectangle {
fn transform<T>(self, t: &T) -> Rectangle
where
T: Transformation,
{
Rectangle::new(self.p_min.transform(t), self.p_max.transform(t))
}
fn transform_mut<T>(&mut self, t: &T)
where
T: Transformation,
{
*self = self.transform(t);
}
}