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use crate::geometry::{LinearTransformation, Point, Transform, Transformation, Vector};
#[derive(Clone, Copy, Debug, PartialEq)]
#[repr(C)]
pub struct AffineTransformation {
pub xy: LinearTransformation,
pub z: Vector,
}
impl AffineTransformation {
pub fn new(xy: LinearTransformation, z: Vector) -> AffineTransformation {
AffineTransformation { xy, z }
}
pub fn identity() -> AffineTransformation {
AffineTransformation::new(LinearTransformation::identity(), Vector::zero())
}
pub fn scaling(v: Vector) -> AffineTransformation {
AffineTransformation::new(LinearTransformation::scaling(v), Vector::zero())
}
pub fn uniform_scaling(k: f64) -> AffineTransformation {
AffineTransformation::new(LinearTransformation::uniform_scaling(k), Vector::zero())
}
pub fn translation(v: Vector) -> AffineTransformation {
AffineTransformation::new(LinearTransformation::identity(), v)
}
pub fn scale(self, v: Vector) -> AffineTransformation {
AffineTransformation::new(self.xy.scale(v), self.z.scale(v))
}
pub fn uniform_scale(self, k: f64) -> AffineTransformation {
AffineTransformation::new(self.xy.uniform_scale(k), self.z * k)
}
pub fn translate(self, v: Vector) -> AffineTransformation {
AffineTransformation::new(self.xy, self.z + v)
}
}
impl Transformation for AffineTransformation {
fn transform_point(&self, p: Point) -> Point {
p.transform(&self.xy) + self.z
}
fn transform_vector(&self, v: Vector) -> Vector {
v.transform(&self.xy)
}
}