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use crate::geometry::{Point, Transformation, Vector};
#[derive(Clone, Copy, Debug, PartialEq)]
#[repr(C)]
pub struct LinearTransformation {
pub x: Vector,
pub y: Vector,
}
impl LinearTransformation {
pub fn new(x: Vector, y: Vector) -> LinearTransformation {
LinearTransformation { x, y }
}
pub fn identity() -> LinearTransformation {
LinearTransformation::new(Vector::new(1.0, 0.0), Vector::new(0.0, 1.0))
}
pub fn scaling(v: Vector) -> LinearTransformation {
LinearTransformation::new(Vector::new(v.x, 0.0), Vector::new(0.0, v.y))
}
pub fn uniform_scaling(k: f64) -> LinearTransformation {
LinearTransformation::scaling(Vector::new(k, k))
}
pub fn scale(self, v: Vector) -> LinearTransformation {
LinearTransformation::new(self.x * v.x, self.y * v.y)
}
pub fn uniform_scale(self, k: f64) -> LinearTransformation {
LinearTransformation::new(self.x * k, self.y * k)
}
pub fn compose(self, other: LinearTransformation) -> LinearTransformation {
LinearTransformation::new(
self.transform_vector(other.x),
self.transform_vector(other.y),
)
}
}
impl Transformation for LinearTransformation {
fn transform_point(&self, p: Point) -> Point {
(self.x * p.x + self.y * p.y).to_point()
}
fn transform_vector(&self, v: Vector) -> Vector {
self.x * v.x + self.y * v.y
}
}