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// Copyright © 2024 Mikhail Hogrefe
//
// This file is part of Malachite.
//
// Malachite is free software: you can redistribute it and/or modify it under the terms of the GNU
// Lesser General Public License (LGPL) as published by the Free Software Foundation; either version
// 3 of the License, or (at your option) any later version. See <https://www.gnu.org/licenses/>.
use crate::num::arithmetic::traits::{AddMul, AddMulAssign, WrappingAddMul, WrappingAddMulAssign};
macro_rules! impl_add_mul_primitive_int {
($t:ident) => {
impl AddMul for $t {
type Output = $t;
/// Adds a number and the product of two other numbers.
///
/// $f(x, y, z) = x + yz$.
///
/// # Worst-case complexity
/// Constant time and additional memory.
///
/// # Examples
/// See [here](super::add_mul#add_mul).
#[inline]
fn add_mul(self, y: $t, z: $t) -> $t {
self.wrapping_add_mul(y, z)
}
}
impl AddMulAssign<$t> for $t {
/// Adds the product of two other numbers to a number in place.
///
/// $x \gets x + yz$.
///
/// # Worst-case complexity
/// Constant time and additional memory.
///
/// # Examples
/// See [here](super::add_mul#add_mul_assign).
#[inline]
fn add_mul_assign(&mut self, y: $t, z: $t) {
self.wrapping_add_mul_assign(y, z)
}
}
};
}
apply_to_primitive_ints!(impl_add_mul_primitive_int);
macro_rules! impl_add_mul_primitive_float {
($t:ident) => {
impl AddMul for $t {
type Output = $t;
/// Adds a number and the product of two other numbers.
///
/// $f(x, y, z) = x + yz$.
///
/// # Worst-case complexity
/// Constant time and additional memory.
///
/// # Examples
/// See [here](super::add_mul#add_mul).
#[inline]
fn add_mul(self, y: $t, z: $t) -> $t {
self + y * z
}
}
impl AddMulAssign<$t> for $t {
/// Adds the product of two other numbers to a number in place.
///
/// $x \gets x + yz$.
///
/// # Worst-case complexity
/// Constant time and additional memory.
///
/// # Examples
/// See [here](super::add_mul#add_mul_assign).
#[inline]
fn add_mul_assign(&mut self, y: $t, z: $t) {
*self += y * z;
}
}
};
}
apply_to_primitive_floats!(impl_add_mul_primitive_float);