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// Copyright © 2024 Mikhail Hogrefe
//
// This file is part of Malachite.
//
// Malachite is free software: you can redistribute it and/or modify it under the terms of the GNU
// Lesser General Public License (LGPL) as published by the Free Software Foundation; either version
// 3 of the License, or (at your option) any later version. See <https://www.gnu.org/licenses/>.
use crate::num::arithmetic::traits::NegAssign;
use crate::rounding_modes::RoundingMode::{self, *};
use core::ops::Neg;
/// Returns the negative of a [`RoundingMode`].
///
/// The negative is defined so that if a [`RoundingMode`] $m$ is used to round the result of an odd
/// function $f$, then $f(x, -m) = -f(-x, m)$. `Floor` and `Ceiling` are swapped, and the other
/// modes are unchanged.
///
/// # Worst-case complexity
/// Constant time and additional memory.
///
/// # Examples
/// ```
/// use malachite_base::rounding_modes::RoundingMode::*;
///
/// assert_eq!(-Down, Down);
/// assert_eq!(-Up, Up);
/// assert_eq!(-Floor, Ceiling);
/// assert_eq!(-Ceiling, Floor);
/// assert_eq!(-Nearest, Nearest);
/// assert_eq!(-Exact, Exact);
/// ```
impl Neg for RoundingMode {
type Output = RoundingMode;
#[inline]
fn neg(self) -> RoundingMode {
match self {
Floor => Ceiling,
Ceiling => Floor,
rm => rm,
}
}
}
impl NegAssign for RoundingMode {
/// Replaces a [`RoundingMode`] with its negative.
///
/// The negative is defined so that if a [`RoundingMode`] $m$ is used to round the result of an
/// odd function $f$, then $f(x, -m) = -f(-x, m)$. `Floor` and `Ceiling` are swapped, and the
/// other modes are unchanged.
///
/// # Worst-case complexity
/// Constant time and additional memory.
///
/// # Examples
/// ```
/// use malachite_base::num::arithmetic::traits::NegAssign;
/// use malachite_base::rounding_modes::RoundingMode::*;
///
/// let mut rm = Down;
/// rm.neg_assign();
/// assert_eq!(rm, Down);
///
/// let mut rm = Floor;
/// rm.neg_assign();
/// assert_eq!(rm, Ceiling);
/// ```
#[inline]
fn neg_assign(&mut self) {
if *self == Floor {
*self = Ceiling;
} else if *self == Ceiling {
*self = Floor;
}
}
}