micro_games_kit::character

Enum CharacterController

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pub enum CharacterController<State> {
    None,
    Input {
        mapping: InputMappingRef,
        id: Option<ID<InputMapping>>,
    },
    Ai(Box<dyn Task<CharacterMemory<State>>>),
}

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None

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Input

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Ai(Box<dyn Task<CharacterMemory<State>>>)

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impl<State> CharacterController<State>

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pub fn input(mapping: impl Into<InputMappingRef>) -> Self

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pub fn ai(task: impl Task<CharacterMemory<State>> + 'static) -> Self

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impl<State> Default for CharacterController<State>

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fn default() -> CharacterController<State>

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<State> Freeze for CharacterController<State>

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impl<State> !RefUnwindSafe for CharacterController<State>

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impl<State> Send for CharacterController<State>

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impl<State> Sync for CharacterController<State>

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impl<State> Unpin for CharacterController<State>

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impl<State> !UnwindSafe for CharacterController<State>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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unsafe fn finalize_raw(data: *mut ())

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unsafe fn finalize_raw(data: *mut ())

Safety Read more
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Returns the argument unchanged.

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fn from_sample_(s: S) -> S

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impl<T> Initialize for T
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impl<T> Initialize for T
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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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