micro_games_kit::game

Struct GameInstance

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pub struct GameInstance {
    pub fixed_delta_time: f32,
    pub color_shader: &'static str,
    pub image_shader: &'static str,
    pub text_shader: &'static str,
    pub input_maintain_on_fixed_step: bool,
    /* private fields */
}

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§fixed_delta_time: f32§color_shader: &'static str§image_shader: &'static str§text_shader: &'static str§input_maintain_on_fixed_step: bool

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impl GameInstance

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pub fn new(state: impl GameState + 'static) -> Self

Examples found in repository?
examples/path.rs (line 123)
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fn main() -> Result<(), Box<dyn Error>> {
    GameLauncher::new(GameInstance::new(State::default()))
        .title("Path")
        .config(Config::load_from_file("./resources/GameConfig.toml")?)
        .run();
    Ok(())
}
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pub fn with_fixed_time_step(self, value: f32) -> Self

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pub fn with_fps(self, frames_per_second: usize) -> Self

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pub fn with_color_shader(self, name: &'static str) -> Self

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pub fn with_image_shader(self, name: &'static str) -> Self

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pub fn with_text_shader(self, name: &'static str) -> Self

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pub fn with_input_maintain_on_fixed_step(self, value: bool) -> Self

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pub fn fps(&self) -> usize

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pub fn set_fps(&mut self, frames_per_second: usize)

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pub fn process_frame(&mut self, graphics: &mut Graphics<Vertex>)

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pub fn process_event(&mut self, event: &Event<'_, ()>) -> bool

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impl AppState<Vertex> for GameInstance

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fn on_redraw(&mut self, graphics: &mut Graphics<Vertex>)

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fn on_event(&mut self, event: Event<'_, ()>, _: &mut Window) -> bool

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fn on_init(&mut self, graphics: &mut Graphics<V>)

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impl Default for GameInstance

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fn default() -> Self

Returns the “default value” for a type. Read more

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