micro_games_kit

Struct GameLauncher

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pub struct GameLauncher { /* private fields */ }

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impl GameLauncher

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pub fn new(instance: GameInstance) -> Self

Examples found in repository?
examples/path.rs (line 123)
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fn main() -> Result<(), Box<dyn Error>> {
    GameLauncher::new(GameInstance::new(State::default()))
        .title("Path")
        .config(Config::load_from_file("./resources/GameConfig.toml")?)
        .run();
    Ok(())
}
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pub fn title(self, title: impl ToString) -> Self

Examples found in repository?
examples/path.rs (line 124)
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fn main() -> Result<(), Box<dyn Error>> {
    GameLauncher::new(GameInstance::new(State::default()))
        .title("Path")
        .config(Config::load_from_file("./resources/GameConfig.toml")?)
        .run();
    Ok(())
}
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pub fn config(self, config: Config) -> Self

Examples found in repository?
examples/path.rs (line 125)
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fn main() -> Result<(), Box<dyn Error>> {
    GameLauncher::new(GameInstance::new(State::default()))
        .title("Path")
        .config(Config::load_from_file("./resources/GameConfig.toml")?)
        .run();
    Ok(())
}
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pub fn load_config_from_file( self, config: impl AsRef<Path>, ) -> Result<Self, Box<dyn Error>>

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pub fn load_config_from_str(self, config: &str) -> Result<Self, Box<dyn Error>>

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pub fn run(self)

Examples found in repository?
examples/path.rs (line 126)
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fn main() -> Result<(), Box<dyn Error>> {
    GameLauncher::new(GameInstance::new(State::default()))
        .title("Path")
        .config(Config::load_from_file("./resources/GameConfig.toml")?)
        .run();
    Ok(())
}

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