pub struct GameLauncher { /* private fields */ }
Implementations§
Source§impl GameLauncher
impl GameLauncher
Sourcepub fn new(instance: GameInstance) -> Self
pub fn new(instance: GameInstance) -> Self
pub fn load_config_from_file( self, config: impl AsRef<Path>, ) -> Result<Self, Box<dyn Error>>
pub fn load_config_from_str(self, config: &str) -> Result<Self, Box<dyn Error>>
Auto Trait Implementations§
impl Freeze for GameLauncher
impl !RefUnwindSafe for GameLauncher
impl !Send for GameLauncher
impl !Sync for GameLauncher
impl Unpin for GameLauncher
impl !UnwindSafe for GameLauncher
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more