Function make_directory_database

Source
pub fn make_directory_database(
    directory: impl AsRef<Path>,
) -> Result<AssetDatabase, Box<dyn Error>>
Examples found in repository?
examples/hello_world.rs (line 170)
168fn main() -> Result<(), Box<dyn Error>> {
169    GameLauncher::new(GameInstance::new(Preloader).setup_assets(|assets| {
170        *assets = make_directory_database("./resources/").unwrap();
171    }))
172    .title("Hello World!")
173    .config(Config::load_from_file("./resources/GameConfig.toml")?)
174    .run();
175    Ok(())
176}
More examples
Hide additional examples
examples/path.rs (line 127)
125fn main() -> Result<(), Box<dyn Error>> {
126    GameLauncher::new(GameInstance::new(State::default()).setup_assets(|assets| {
127        *assets = make_directory_database("./resources/").unwrap();
128    }))
129    .title("Path")
130    .config(Config::load_from_file("./resources/GameConfig.toml")?)
131    .run();
132    Ok(())
133}
examples/pcg_island.rs (line 278)
276fn main() -> Result<(), Box<dyn Error>> {
277    GameLauncher::new(GameInstance::new(State::default()).setup_assets(|assets| {
278        *assets = make_directory_database("./resources/").unwrap();
279    }))
280    .title("Procedural Content Generator - Island")
281    .config(Config::load_from_file("./resources/GameConfig.toml")?)
282    .run();
283    Ok(())
284}