mlua_sys/lua51/
lua.rs

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//! Contains definitions from `lua.h`.

use std::marker::{PhantomData, PhantomPinned};
use std::os::raw::{c_char, c_double, c_int, c_void};
use std::ptr;

// Mark for precompiled code (`<esc>Lua`)
#[cfg(not(feature = "luajit"))]
pub const LUA_SIGNATURE: &[u8] = b"\x1bLua";
#[cfg(feature = "luajit")]
pub const LUA_SIGNATURE: &[u8] = b"\x1bLJ";

// Option for multiple returns in 'lua_pcall' and 'lua_call'
pub const LUA_MULTRET: c_int = -1;

//
// Pseudo-indices
//
pub const LUA_REGISTRYINDEX: c_int = -10000;
pub const LUA_ENVIRONINDEX: c_int = -10001;
pub const LUA_GLOBALSINDEX: c_int = -10002;

pub const fn lua_upvalueindex(i: c_int) -> c_int {
    LUA_GLOBALSINDEX - i
}

//
// Thread status
//
pub const LUA_OK: c_int = 0;
pub const LUA_YIELD: c_int = 1;
pub const LUA_ERRRUN: c_int = 2;
pub const LUA_ERRSYNTAX: c_int = 3;
pub const LUA_ERRMEM: c_int = 4;
pub const LUA_ERRERR: c_int = 5;

/// A raw Lua state associated with a thread.
#[repr(C)]
pub struct lua_State {
    _data: [u8; 0],
    _marker: PhantomData<(*mut u8, PhantomPinned)>,
}

//
// Basic types
//
pub const LUA_TNONE: c_int = -1;

pub const LUA_TNIL: c_int = 0;
pub const LUA_TBOOLEAN: c_int = 1;
pub const LUA_TLIGHTUSERDATA: c_int = 2;
pub const LUA_TNUMBER: c_int = 3;
pub const LUA_TSTRING: c_int = 4;
pub const LUA_TTABLE: c_int = 5;
pub const LUA_TFUNCTION: c_int = 6;
pub const LUA_TUSERDATA: c_int = 7;
pub const LUA_TTHREAD: c_int = 8;

/// Type produced by LuaJIT FFI module
#[cfg(feature = "luajit")]
pub const LUA_TCDATA: c_int = 10;

/// Minimum Lua stack available to a C function
pub const LUA_MINSTACK: c_int = 20;

/// A Lua number, usually equivalent to `f64`
pub type lua_Number = c_double;

/// A Lua integer, usually equivalent to `i64`
#[cfg(target_pointer_width = "32")]
pub type lua_Integer = i32;
#[cfg(target_pointer_width = "64")]
pub type lua_Integer = i64;

/// Type for native C functions that can be passed to Lua.
pub type lua_CFunction = unsafe extern "C-unwind" fn(L: *mut lua_State) -> c_int;

// Type for functions that read/write blocks when loading/dumping Lua chunks
#[rustfmt::skip]
pub type lua_Reader =
    unsafe extern "C-unwind" fn(L: *mut lua_State, ud: *mut c_void, sz: *mut usize) -> *const c_char;
#[rustfmt::skip]
pub type lua_Writer =
    unsafe extern "C-unwind" fn(L: *mut lua_State, p: *const c_void, sz: usize, ud: *mut c_void) -> c_int;

/// Type for memory-allocation functions
#[rustfmt::skip]
pub type lua_Alloc =
    unsafe extern "C-unwind" fn(ud: *mut c_void, ptr: *mut c_void, osize: usize, nsize: usize) -> *mut c_void;

#[cfg_attr(all(windows, raw_dylib), link(name = "lua51", kind = "raw-dylib"))]
extern "C-unwind" {
    //
    // State manipulation
    //
    pub fn lua_newstate(f: lua_Alloc, ud: *mut c_void) -> *mut lua_State;
    pub fn lua_close(L: *mut lua_State);
    pub fn lua_newthread(L: *mut lua_State) -> *mut lua_State;

    pub fn lua_atpanic(L: *mut lua_State, panicf: lua_CFunction) -> lua_CFunction;

    //
    // Basic stack manipulation
    //
    pub fn lua_gettop(L: *mut lua_State) -> c_int;
    pub fn lua_settop(L: *mut lua_State, idx: c_int);
    pub fn lua_pushvalue(L: *mut lua_State, idx: c_int);
    pub fn lua_remove(L: *mut lua_State, idx: c_int);
    pub fn lua_insert(L: *mut lua_State, idx: c_int);
    pub fn lua_replace(L: *mut lua_State, idx: c_int);
    pub fn lua_checkstack(L: *mut lua_State, sz: c_int) -> c_int;

    pub fn lua_xmove(from: *mut lua_State, to: *mut lua_State, n: c_int);

    //
    // Access functions (stack -> C)
    //
    pub fn lua_isnumber(L: *mut lua_State, idx: c_int) -> c_int;
    pub fn lua_isstring(L: *mut lua_State, idx: c_int) -> c_int;
    pub fn lua_iscfunction(L: *mut lua_State, idx: c_int) -> c_int;
    pub fn lua_isuserdata(L: *mut lua_State, idx: c_int) -> c_int;
    pub fn lua_type(L: *mut lua_State, idx: c_int) -> c_int;
    pub fn lua_typename(L: *mut lua_State, tp: c_int) -> *const c_char;

    pub fn lua_equal(L: *mut lua_State, idx1: c_int, idx2: c_int) -> c_int;
    pub fn lua_rawequal(L: *mut lua_State, idx1: c_int, idx2: c_int) -> c_int;
    pub fn lua_lessthan(L: *mut lua_State, idx1: c_int, idx2: c_int) -> c_int;

    pub fn lua_tonumber(L: *mut lua_State, idx: c_int) -> lua_Number;
    #[link_name = "lua_tointeger"]
    pub fn lua_tointeger_(L: *mut lua_State, idx: c_int) -> lua_Integer;
    pub fn lua_toboolean(L: *mut lua_State, idx: c_int) -> c_int;
    pub fn lua_tolstring(L: *mut lua_State, idx: c_int, len: *mut usize) -> *const c_char;
    pub fn lua_objlen(L: *mut lua_State, idx: c_int) -> usize;
    pub fn lua_tocfunction(L: *mut lua_State, idx: c_int) -> Option<lua_CFunction>;
    pub fn lua_touserdata(L: *mut lua_State, idx: c_int) -> *mut c_void;
    pub fn lua_tothread(L: *mut lua_State, idx: c_int) -> *mut lua_State;
    pub fn lua_topointer(L: *mut lua_State, idx: c_int) -> *const c_void;

    //
    // Push functions (C -> stack)
    //
    pub fn lua_pushnil(L: *mut lua_State);
    pub fn lua_pushnumber(L: *mut lua_State, n: lua_Number);
    pub fn lua_pushinteger(L: *mut lua_State, n: lua_Integer);
    #[link_name = "lua_pushlstring"]
    pub fn lua_pushlstring_(L: *mut lua_State, s: *const c_char, l: usize);
    #[link_name = "lua_pushstring"]
    pub fn lua_pushstring_(L: *mut lua_State, s: *const c_char);
    // lua_pushvfstring
    pub fn lua_pushfstring(L: *mut lua_State, fmt: *const c_char, ...) -> *const c_char;
    pub fn lua_pushcclosure(L: *mut lua_State, f: lua_CFunction, n: c_int);
    pub fn lua_pushboolean(L: *mut lua_State, b: c_int);
    pub fn lua_pushlightuserdata(L: *mut lua_State, p: *mut c_void);
    pub fn lua_pushthread(L: *mut lua_State) -> c_int;

    //
    // Get functions (Lua -> stack)
    //
    #[link_name = "lua_gettable"]
    pub fn lua_gettable_(L: *mut lua_State, idx: c_int);
    #[link_name = "lua_getfield"]
    pub fn lua_getfield_(L: *mut lua_State, idx: c_int, k: *const c_char);
    #[link_name = "lua_rawget"]
    pub fn lua_rawget_(L: *mut lua_State, idx: c_int);
    #[link_name = "lua_rawgeti"]
    pub fn lua_rawgeti_(L: *mut lua_State, idx: c_int, n: c_int);
    pub fn lua_createtable(L: *mut lua_State, narr: c_int, nrec: c_int);
    pub fn lua_newuserdata(L: *mut lua_State, sz: usize) -> *mut c_void;
    pub fn lua_getmetatable(L: *mut lua_State, objindex: c_int) -> c_int;
    pub fn lua_getfenv(L: *mut lua_State, idx: c_int);

    //
    // Set functions (stack -> Lua)
    //
    pub fn lua_settable(L: *mut lua_State, idx: c_int);
    pub fn lua_setfield(L: *mut lua_State, idx: c_int, k: *const c_char);
    pub fn lua_rawset(L: *mut lua_State, idx: c_int);
    #[link_name = "lua_rawseti"]
    pub fn lua_rawseti_(L: *mut lua_State, idx: c_int, n: c_int);
    pub fn lua_setmetatable(L: *mut lua_State, objindex: c_int) -> c_int;
    pub fn lua_setfenv(L: *mut lua_State, idx: c_int) -> c_int;

    //
    // 'load' and 'call' functions (load and run Lua code)
    //
    pub fn lua_call(L: *mut lua_State, nargs: c_int, nresults: c_int);
    pub fn lua_pcall(L: *mut lua_State, nargs: c_int, nresults: c_int, errfunc: c_int) -> c_int;
    pub fn lua_cpcall(L: *mut lua_State, f: lua_CFunction, ud: *mut c_void) -> c_int;
    pub fn lua_load(
        L: *mut lua_State,
        reader: lua_Reader,
        data: *mut c_void,
        chunkname: *const c_char,
    ) -> c_int;

    #[link_name = "lua_dump"]
    pub fn lua_dump_(L: *mut lua_State, writer: lua_Writer, data: *mut c_void) -> c_int;

    //
    // Coroutine functions
    //
    pub fn lua_yield(L: *mut lua_State, nresults: c_int) -> c_int;
    #[link_name = "lua_resume"]
    pub fn lua_resume_(L: *mut lua_State, narg: c_int) -> c_int;
    pub fn lua_status(L: *mut lua_State) -> c_int;
}

//
// Garbage-collection function and options
//
pub const LUA_GCSTOP: c_int = 0;
pub const LUA_GCRESTART: c_int = 1;
pub const LUA_GCCOLLECT: c_int = 2;
pub const LUA_GCCOUNT: c_int = 3;
pub const LUA_GCCOUNTB: c_int = 4;
pub const LUA_GCSTEP: c_int = 5;
pub const LUA_GCSETPAUSE: c_int = 6;
pub const LUA_GCSETSTEPMUL: c_int = 7;

#[cfg_attr(all(windows, raw_dylib), link(name = "lua51", kind = "raw-dylib"))]
extern "C-unwind" {
    pub fn lua_gc(L: *mut lua_State, what: c_int, data: c_int) -> c_int;
}

//
// Miscellaneous functions
//
#[cfg_attr(all(windows, raw_dylib), link(name = "lua51", kind = "raw-dylib"))]
extern "C-unwind" {
    #[link_name = "lua_error"]
    fn lua_error_(L: *mut lua_State) -> c_int;
    pub fn lua_next(L: *mut lua_State, idx: c_int) -> c_int;
    pub fn lua_concat(L: *mut lua_State, n: c_int);
    pub fn lua_getallocf(L: *mut lua_State, ud: *mut *mut c_void) -> lua_Alloc;
    pub fn lua_setallocf(L: *mut lua_State, f: lua_Alloc, ud: *mut c_void);
}

// lua_error does not return but is declared to return int, and Rust translates
// ! to void which can cause link-time errors if the platform linker is aware
// of return types and requires they match (for example: wasm does this).
#[inline(always)]
pub unsafe fn lua_error(L: *mut lua_State) -> ! {
    lua_error_(L);
    unreachable!();
}

//
// Some useful macros (implemented as Rust functions)
//
#[inline(always)]
pub unsafe fn lua_pop(L: *mut lua_State, n: c_int) {
    lua_settop(L, -n - 1)
}

#[inline(always)]
pub unsafe fn lua_newtable(L: *mut lua_State) {
    lua_createtable(L, 0, 0)
}

#[inline(always)]
pub unsafe fn lua_register(L: *mut lua_State, n: *const c_char, f: lua_CFunction) {
    lua_pushcfunction(L, f);
    lua_setglobal(L, n)
}

#[inline(always)]
pub unsafe fn lua_pushcfunction(L: *mut lua_State, f: lua_CFunction) {
    lua_pushcclosure(L, f, 0)
}

// TODO: lua_strlen

#[inline(always)]
pub unsafe fn lua_isfunction(L: *mut lua_State, n: c_int) -> c_int {
    (lua_type(L, n) == LUA_TFUNCTION) as c_int
}

#[inline(always)]
pub unsafe fn lua_istable(L: *mut lua_State, n: c_int) -> c_int {
    (lua_type(L, n) == LUA_TTABLE) as c_int
}

#[inline(always)]
pub unsafe fn lua_islightuserdata(L: *mut lua_State, n: c_int) -> c_int {
    (lua_type(L, n) == LUA_TLIGHTUSERDATA) as c_int
}

#[inline(always)]
pub unsafe fn lua_isnil(L: *mut lua_State, n: c_int) -> c_int {
    (lua_type(L, n) == LUA_TNIL) as c_int
}

#[inline(always)]
pub unsafe fn lua_isboolean(L: *mut lua_State, n: c_int) -> c_int {
    (lua_type(L, n) == LUA_TBOOLEAN) as c_int
}

#[inline(always)]
pub unsafe fn lua_isthread(L: *mut lua_State, n: c_int) -> c_int {
    (lua_type(L, n) == LUA_TTHREAD) as c_int
}

#[inline(always)]
pub unsafe fn lua_isnone(L: *mut lua_State, n: c_int) -> c_int {
    (lua_type(L, n) == LUA_TNONE) as c_int
}

#[inline(always)]
pub unsafe fn lua_isnoneornil(L: *mut lua_State, n: c_int) -> c_int {
    (lua_type(L, n) <= LUA_TNIL) as c_int
}

#[inline(always)]
pub unsafe fn lua_pushliteral(L: *mut lua_State, s: &'static str) {
    use std::ffi::CString;
    let c_str = CString::new(s).unwrap();
    lua_pushlstring_(L, c_str.as_ptr(), c_str.as_bytes().len())
}

#[inline(always)]
pub unsafe fn lua_setglobal(L: *mut lua_State, var: *const c_char) {
    lua_setfield(L, LUA_GLOBALSINDEX, var)
}

#[inline(always)]
pub unsafe fn lua_getglobal_(L: *mut lua_State, var: *const c_char) {
    lua_getfield_(L, LUA_GLOBALSINDEX, var)
}

#[inline(always)]
pub unsafe fn lua_tolightuserdata(L: *mut lua_State, idx: c_int) -> *mut c_void {
    if lua_islightuserdata(L, idx) != 0 {
        return lua_touserdata(L, idx);
    }
    ptr::null_mut()
}

#[inline(always)]
pub unsafe fn lua_tostring(L: *mut lua_State, i: c_int) -> *const c_char {
    lua_tolstring(L, i, ptr::null_mut())
}

#[inline(always)]
pub unsafe fn lua_xpush(from: *mut lua_State, to: *mut lua_State, idx: c_int) {
    lua_pushvalue(from, idx);
    lua_xmove(from, to, 1);
}

//
// Debug API
//

// Maximum size for the description of the source of a function in debug information.
const LUA_IDSIZE: usize = 60;

// Event codes
pub const LUA_HOOKCALL: c_int = 0;
pub const LUA_HOOKRET: c_int = 1;
pub const LUA_HOOKLINE: c_int = 2;
pub const LUA_HOOKCOUNT: c_int = 3;
pub const LUA_HOOKTAILCALL: c_int = 4;

// Event masks
pub const LUA_MASKCALL: c_int = 1 << (LUA_HOOKCALL as usize);
pub const LUA_MASKRET: c_int = 1 << (LUA_HOOKRET as usize);
pub const LUA_MASKLINE: c_int = 1 << (LUA_HOOKLINE as usize);
pub const LUA_MASKCOUNT: c_int = 1 << (LUA_HOOKCOUNT as usize);

/// Type for functions to be called on debug events.
pub type lua_Hook = unsafe extern "C-unwind" fn(L: *mut lua_State, ar: *mut lua_Debug);

#[cfg_attr(all(windows, raw_dylib), link(name = "lua51", kind = "raw-dylib"))]
extern "C-unwind" {
    pub fn lua_getstack(L: *mut lua_State, level: c_int, ar: *mut lua_Debug) -> c_int;
    pub fn lua_getinfo(L: *mut lua_State, what: *const c_char, ar: *mut lua_Debug) -> c_int;
    pub fn lua_getlocal(L: *mut lua_State, ar: *const lua_Debug, n: c_int) -> *const c_char;
    pub fn lua_setlocal(L: *mut lua_State, ar: *const lua_Debug, n: c_int) -> *const c_char;
    pub fn lua_getupvalue(L: *mut lua_State, funcindex: c_int, n: c_int) -> *const c_char;
    pub fn lua_setupvalue(L: *mut lua_State, funcindex: c_int, n: c_int) -> *const c_char;

    pub fn lua_sethook(L: *mut lua_State, func: Option<lua_Hook>, mask: c_int, count: c_int) -> c_int;
    pub fn lua_gethook(L: *mut lua_State) -> Option<lua_Hook>;
    pub fn lua_gethookmask(L: *mut lua_State) -> c_int;
    pub fn lua_gethookcount(L: *mut lua_State) -> c_int;
}

#[repr(C)]
pub struct lua_Debug {
    pub event: c_int,
    pub name: *const c_char,
    pub namewhat: *const c_char,
    pub what: *const c_char,
    pub source: *const c_char,
    pub currentline: c_int,
    pub nups: c_int,
    pub linedefined: c_int,
    pub lastlinedefined: c_int,
    pub short_src: [c_char; LUA_IDSIZE],
    // lua.h mentions this is for private use
    i_ci: c_int,
}