modelassetlib_native/constants/
opengl.rs

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//!
//! Constants associated with OpenGL.
//!

pub const GL_2D: u32 = 1536; // 0x600
pub const GL_2_BYTES: u32 = 5127; // 0x1407
pub const GL_3D: u32 = 1537; // 0x601
pub const GL_3D_COLOR: u32 = 1538; // 0x602
pub const GL_3D_COLOR_TEXTURE: u32 = 1539; // 0x603
pub const GL_3_BYTES: u32 = 5128; // 0x1408
pub const GL_4D_COLOR_TEXTURE: u32 = 1540; // 0x604
pub const GL_4_BYTES: u32 = 5129; // 0x1409
pub const GL_ACCUM: u32 = 256; // 0x100
pub const GL_ACCUM_ALPHA_BITS: u32 = 3419; // 0xd5b
pub const GL_ACCUM_BLUE_BITS: u32 = 3418; // 0xd5a
pub const GL_ACCUM_BUFFER_BIT: u32 = 512; // 0x200
pub const GL_ACCUM_CLEAR_VALUE: u32 = 2944; // 0xb80
pub const GL_ACCUM_GREEN_BITS: u32 = 3417; // 0xd59
pub const GL_ACCUM_RED_BITS: u32 = 3416; // 0xd58
pub const GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: u32 = 37593; // 0x92d9
pub const GL_ACTIVE_ATTRIBUTES: u32 = 35721; // 0x8b89
pub const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: u32 = 35722; // 0x8b8a
pub const GL_ACTIVE_PROGRAM: u32 = 33369; // 0x8259
pub const GL_ACTIVE_RESOURCES: u32 = 37621; // 0x92f5
pub const GL_ACTIVE_SUBROUTINES: u32 = 36325; // 0x8de5
pub const GL_ACTIVE_SUBROUTINE_MAX_LENGTH: u32 = 36424; // 0x8e48
pub const GL_ACTIVE_SUBROUTINE_UNIFORMS: u32 = 36326; // 0x8de6
pub const GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: u32 = 36423; // 0x8e47
pub const GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: u32 = 36425; // 0x8e49
pub const GL_ACTIVE_TEXTURE: u32 = 34016; // 0x84e0
pub const GL_ACTIVE_UNIFORMS: u32 = 35718; // 0x8b86
pub const GL_ACTIVE_UNIFORM_BLOCKS: u32 = 35382; // 0x8a36
pub const GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: u32 = 35381; // 0x8a35
pub const GL_ACTIVE_UNIFORM_MAX_LENGTH: u32 = 35719; // 0x8b87
pub const GL_ACTIVE_VARIABLES: u32 = 37637; // 0x9305
pub const GL_ADD: u32 = 260; // 0x104
pub const GL_ALIASED_LINE_WIDTH_RANGE: u32 = 33902; // 0x846e
pub const GL_ALL_ATTRIB_BITS: u32 = 1048575; // 0xfffff
pub const GL_ALPHA: u32 = 6406; // 0x1906
pub const GL_ALPHA12: u32 = 32829; // 0x803d
pub const GL_ALPHA16: u32 = 32830; // 0x803e
pub const GL_ALPHA4: u32 = 32827; // 0x803b
pub const GL_ALPHA8: u32 = 32828; // 0x803c
pub const GL_ALPHA_BIAS: u32 = 3357; // 0xd1d
pub const GL_ALPHA_BITS: u32 = 3413; // 0xd55
pub const GL_ALPHA_SCALE: u32 = 3356; // 0xd1c
pub const GL_ALPHA_TEST: u32 = 3008; // 0xbc0
pub const GL_ALPHA_TEST_FUNC: u32 = 3009; // 0xbc1
pub const GL_ALPHA_TEST_REF: u32 = 3010; // 0xbc2
pub const GL_ALREADY_SIGNALED: u32 = 37146; // 0x911a
pub const GL_ALWAYS: u32 = 519; // 0x207
pub const GL_AMBIENT: u32 = 4608; // 0x1200
pub const GL_AMBIENT_AND_DIFFUSE: u32 = 5634; // 0x1602
pub const GL_AND: u32 = 5377; // 0x1501
pub const GL_AND_INVERTED: u32 = 5380; // 0x1504
pub const GL_AND_REVERSE: u32 = 5378; // 0x1502
pub const GL_ANY_SAMPLES_PASSED: u32 = 35887; // 0x8c2f
pub const GL_ANY_SAMPLES_PASSED_CONSERVATIVE: u32 = 36202; // 0x8d6a
pub const GL_ARRAY_BUFFER: u32 = 34962; // 0x8892
pub const GL_ARRAY_BUFFER_BINDING: u32 = 34964; // 0x8894
pub const GL_ARRAY_SIZE: u32 = 37627; // 0x92fb
pub const GL_ARRAY_STRIDE: u32 = 37630; // 0x92fe
pub const GL_ATOMIC_COUNTER_BARRIER_BIT: u32 = 4096; // 0x1000
pub const GL_ATOMIC_COUNTER_BUFFER: u32 = 37568; // 0x92c0
pub const GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: u32 = 37573; // 0x92c5
pub const GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: u32 = 37574; // 0x92c6
pub const GL_ATOMIC_COUNTER_BUFFER_BINDING: u32 = 37569; // 0x92c1
pub const GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: u32 = 37572; // 0x92c4
pub const GL_ATOMIC_COUNTER_BUFFER_INDEX: u32 = 37633; // 0x9301
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: u32 = 37101; // 0x90ed
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: u32 = 37579; // 0x92cb
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: u32 = 37578; // 0x92ca
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: u32 = 37576; // 0x92c8
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: u32 = 37577; // 0x92c9
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: u32 = 37575; // 0x92c7
pub const GL_ATOMIC_COUNTER_BUFFER_SIZE: u32 = 37571; // 0x92c3
pub const GL_ATOMIC_COUNTER_BUFFER_START: u32 = 37570; // 0x92c2
pub const GL_ATTACHED_SHADERS: u32 = 35717; // 0x8b85
pub const GL_ATTRIB_STACK_DEPTH: u32 = 2992; // 0xbb0
pub const GL_AUTO_GENERATE_MIPMAP: u32 = 33429; // 0x8295
pub const GL_AUTO_NORMAL: u32 = 3456; // 0xd80
pub const GL_AUX0: u32 = 1033; // 0x409
pub const GL_AUX1: u32 = 1034; // 0x40a
pub const GL_AUX2: u32 = 1035; // 0x40b
pub const GL_AUX3: u32 = 1036; // 0x40c
pub const GL_AUX_BUFFERS: u32 = 3072; // 0xc00
pub const GL_BACK: u32 = 1029; // 0x405
pub const GL_BACK_LEFT: u32 = 1026; // 0x402
pub const GL_BACK_RIGHT: u32 = 1027; // 0x403
pub const GL_BGR: u32 = 32992; // 0x80e0
pub const GL_BGRA: u32 = 32993; // 0x80e1
pub const GL_BGRA_EXT: u32 = 32993; // 0x80e1
pub const GL_BGRA_INTEGER: u32 = 36251; // 0x8d9b
pub const GL_BGR_EXT: u32 = 32992; // 0x80e0
pub const GL_BGR_INTEGER: u32 = 36250; // 0x8d9a
pub const GL_BITMAP: u32 = 6656; // 0x1a00
pub const GL_BITMAP_TOKEN: u32 = 1796; // 0x704
pub const GL_BLEND: u32 = 3042; // 0xbe2
pub const GL_BLEND_COLOR: u32 = 32773; // 0x8005
pub const GL_BLEND_DST: u32 = 3040; // 0xbe0
pub const GL_BLEND_DST_ALPHA: u32 = 32970; // 0x80ca
pub const GL_BLEND_DST_RGB: u32 = 32968; // 0x80c8
pub const GL_BLEND_EQUATION: u32 = 32777; // 0x8009
pub const GL_BLEND_EQUATION_ALPHA: u32 = 34877; // 0x883d
pub const GL_BLEND_EQUATION_RGB: u32 = 32777; // 0x8009
pub const GL_BLEND_SRC: u32 = 3041; // 0xbe1
pub const GL_BLEND_SRC_ALPHA: u32 = 32971; // 0x80cb
pub const GL_BLEND_SRC_RGB: u32 = 32969; // 0x80c9
pub const GL_BLOCK_INDEX: u32 = 37629; // 0x92fd
pub const GL_BLUE: u32 = 6405; // 0x1905
pub const GL_BLUE_BIAS: u32 = 3355; // 0xd1b
pub const GL_BLUE_BITS: u32 = 3412; // 0xd54
pub const GL_BLUE_INTEGER: u32 = 36246; // 0x8d96
pub const GL_BLUE_SCALE: u32 = 3354; // 0xd1a
pub const GL_BOOL: u32 = 35670; // 0x8b56
pub const GL_BOOL_VEC2: u32 = 35671; // 0x8b57
pub const GL_BOOL_VEC3: u32 = 35672; // 0x8b58
pub const GL_BOOL_VEC4: u32 = 35673; // 0x8b59
pub const GL_BUFFER: u32 = 33504; // 0x82e0
pub const GL_BUFFER_ACCESS: u32 = 35003; // 0x88bb
pub const GL_BUFFER_ACCESS_FLAGS: u32 = 37151; // 0x911f
pub const GL_BUFFER_BINDING: u32 = 37634; // 0x9302
pub const GL_BUFFER_DATA_SIZE: u32 = 37635; // 0x9303
pub const GL_BUFFER_IMMUTABLE_STORAGE: u32 = 33311; // 0x821f
pub const GL_BUFFER_MAPPED: u32 = 35004; // 0x88bc
pub const GL_BUFFER_MAP_LENGTH: u32 = 37152; // 0x9120
pub const GL_BUFFER_MAP_OFFSET: u32 = 37153; // 0x9121
pub const GL_BUFFER_MAP_POINTER: u32 = 35005; // 0x88bd
pub const GL_BUFFER_SIZE: u32 = 34660; // 0x8764
pub const GL_BUFFER_STORAGE_FLAGS: u32 = 33312; // 0x8220
pub const GL_BUFFER_UPDATE_BARRIER_BIT: u32 = 512; // 0x200
pub const GL_BUFFER_USAGE: u32 = 34661; // 0x8765
pub const GL_BUFFER_VARIABLE: u32 = 37605; // 0x92e5
pub const GL_BYTE: u32 = 5120; // 0x1400
pub const GL_C3F_V3F: u32 = 10788; // 0x2a24
pub const GL_C4F_N3F_V3F: u32 = 10790; // 0x2a26
pub const GL_C4UB_V2F: u32 = 10786; // 0x2a22
pub const GL_C4UB_V3F: u32 = 10787; // 0x2a23
pub const GL_CAVEAT_SUPPORT: u32 = 33464; // 0x82b8
pub const GL_CCW: u32 = 2305; // 0x901
pub const GL_CLAMP: u32 = 10496; // 0x2900
pub const GL_CLAMP_READ_COLOR: u32 = 35100; // 0x891c
pub const GL_CLAMP_TO_BORDER: u32 = 33069; // 0x812d
pub const GL_CLAMP_TO_EDGE: u32 = 33071; // 0x812f
pub const GL_CLEAR: u32 = 5376; // 0x1500
pub const GL_CLEAR_BUFFER: u32 = 33460; // 0x82b4
pub const GL_CLEAR_TEXTURE: u32 = 37733; // 0x9365
pub const GL_CLIENT_ATTRIB_STACK_DEPTH: u32 = 2993; // 0xbb1
pub const GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT: u32 = 16384; // 0x4000
pub const GL_CLIENT_PIXEL_STORE_BIT: u32 = 1; // 0x1
pub const GL_CLIENT_STORAGE_BIT: u32 = 512; // 0x200
pub const GL_CLIENT_VERTEX_ARRAY_BIT: u32 = 2; // 0x2
pub const GL_CLIPPING_INPUT_PRIMITIVES_ARB: u32 = 33526; // 0x82f6
pub const GL_CLIPPING_OUTPUT_PRIMITIVES_ARB: u32 = 33527; // 0x82f7
pub const GL_CLIP_DEPTH_MODE: u32 = 37725; // 0x935d
pub const GL_CLIP_DISTANCE0: u32 = 12288; // 0x3000
pub const GL_CLIP_DISTANCE1: u32 = 12289; // 0x3001
pub const GL_CLIP_DISTANCE2: u32 = 12290; // 0x3002
pub const GL_CLIP_DISTANCE3: u32 = 12291; // 0x3003
pub const GL_CLIP_DISTANCE4: u32 = 12292; // 0x3004
pub const GL_CLIP_DISTANCE5: u32 = 12293; // 0x3005
pub const GL_CLIP_DISTANCE6: u32 = 12294; // 0x3006
pub const GL_CLIP_DISTANCE7: u32 = 12295; // 0x3007
pub const GL_CLIP_ORIGIN: u32 = 37724; // 0x935c
pub const GL_CLIP_PLANE0: u32 = 12288; // 0x3000
pub const GL_CLIP_PLANE1: u32 = 12289; // 0x3001
pub const GL_CLIP_PLANE2: u32 = 12290; // 0x3002
pub const GL_CLIP_PLANE3: u32 = 12291; // 0x3003
pub const GL_CLIP_PLANE4: u32 = 12292; // 0x3004
pub const GL_CLIP_PLANE5: u32 = 12293; // 0x3005
pub const GL_COEFF: u32 = 2560; // 0xa00
pub const GL_COLOR: u32 = 6144; // 0x1800
pub const GL_COLOR_ARRAY: u32 = 32886; // 0x8076
pub const GL_COLOR_ARRAY_COUNT_EXT: u32 = 32900; // 0x8084
pub const GL_COLOR_ARRAY_EXT: u32 = 32886; // 0x8076
pub const GL_COLOR_ARRAY_POINTER: u32 = 32912; // 0x8090
pub const GL_COLOR_ARRAY_POINTER_EXT: u32 = 32912; // 0x8090
pub const GL_COLOR_ARRAY_SIZE: u32 = 32897; // 0x8081
pub const GL_COLOR_ARRAY_SIZE_EXT: u32 = 32897; // 0x8081
pub const GL_COLOR_ARRAY_STRIDE: u32 = 32899; // 0x8083
pub const GL_COLOR_ARRAY_STRIDE_EXT: u32 = 32899; // 0x8083
pub const GL_COLOR_ARRAY_TYPE: u32 = 32898; // 0x8082
pub const GL_COLOR_ARRAY_TYPE_EXT: u32 = 32898; // 0x8082
pub const GL_COLOR_ATTACHMENT0: u32 = 36064; // 0x8ce0
pub const GL_COLOR_ATTACHMENT1: u32 = 36065; // 0x8ce1
pub const GL_COLOR_ATTACHMENT10: u32 = 36074; // 0x8cea
pub const GL_COLOR_ATTACHMENT11: u32 = 36075; // 0x8ceb
pub const GL_COLOR_ATTACHMENT12: u32 = 36076; // 0x8cec
pub const GL_COLOR_ATTACHMENT13: u32 = 36077; // 0x8ced
pub const GL_COLOR_ATTACHMENT14: u32 = 36078; // 0x8cee
pub const GL_COLOR_ATTACHMENT15: u32 = 36079; // 0x8cef
pub const GL_COLOR_ATTACHMENT16: u32 = 36080; // 0x8cf0
pub const GL_COLOR_ATTACHMENT17: u32 = 36081; // 0x8cf1
pub const GL_COLOR_ATTACHMENT18: u32 = 36082; // 0x8cf2
pub const GL_COLOR_ATTACHMENT19: u32 = 36083; // 0x8cf3
pub const GL_COLOR_ATTACHMENT2: u32 = 36066; // 0x8ce2
pub const GL_COLOR_ATTACHMENT20: u32 = 36084; // 0x8cf4
pub const GL_COLOR_ATTACHMENT21: u32 = 36085; // 0x8cf5
pub const GL_COLOR_ATTACHMENT22: u32 = 36086; // 0x8cf6
pub const GL_COLOR_ATTACHMENT23: u32 = 36087; // 0x8cf7
pub const GL_COLOR_ATTACHMENT24: u32 = 36088; // 0x8cf8
pub const GL_COLOR_ATTACHMENT25: u32 = 36089; // 0x8cf9
pub const GL_COLOR_ATTACHMENT26: u32 = 36090; // 0x8cfa
pub const GL_COLOR_ATTACHMENT27: u32 = 36091; // 0x8cfb
pub const GL_COLOR_ATTACHMENT28: u32 = 36092; // 0x8cfc
pub const GL_COLOR_ATTACHMENT29: u32 = 36093; // 0x8cfd
pub const GL_COLOR_ATTACHMENT3: u32 = 36067; // 0x8ce3
pub const GL_COLOR_ATTACHMENT30: u32 = 36094; // 0x8cfe
pub const GL_COLOR_ATTACHMENT31: u32 = 36095; // 0x8cff
pub const GL_COLOR_ATTACHMENT4: u32 = 36068; // 0x8ce4
pub const GL_COLOR_ATTACHMENT5: u32 = 36069; // 0x8ce5
pub const GL_COLOR_ATTACHMENT6: u32 = 36070; // 0x8ce6
pub const GL_COLOR_ATTACHMENT7: u32 = 36071; // 0x8ce7
pub const GL_COLOR_ATTACHMENT8: u32 = 36072; // 0x8ce8
pub const GL_COLOR_ATTACHMENT9: u32 = 36073; // 0x8ce9
pub const GL_COLOR_BUFFER_BIT: u32 = 16384; // 0x4000
pub const GL_COLOR_CLEAR_VALUE: u32 = 3106; // 0xc22
pub const GL_COLOR_COMPONENTS: u32 = 33411; // 0x8283
pub const GL_COLOR_ENCODING: u32 = 33430; // 0x8296
pub const GL_COLOR_INDEX: u32 = 6400; // 0x1900
pub const GL_COLOR_INDEX12_EXT: u32 = 32998; // 0x80e6
pub const GL_COLOR_INDEX16_EXT: u32 = 32999; // 0x80e7
pub const GL_COLOR_INDEX1_EXT: u32 = 32994; // 0x80e2
pub const GL_COLOR_INDEX2_EXT: u32 = 32995; // 0x80e3
pub const GL_COLOR_INDEX4_EXT: u32 = 32996; // 0x80e4
pub const GL_COLOR_INDEX8_EXT: u32 = 32997; // 0x80e5
pub const GL_COLOR_INDEXES: u32 = 5635; // 0x1603
pub const GL_COLOR_LOGIC_OP: u32 = 3058; // 0xbf2
pub const GL_COLOR_MATERIAL: u32 = 2903; // 0xb57
pub const GL_COLOR_MATERIAL_FACE: u32 = 2901; // 0xb55
pub const GL_COLOR_MATERIAL_PARAMETER: u32 = 2902; // 0xb56
pub const GL_COLOR_RENDERABLE: u32 = 33414; // 0x8286
pub const GL_COLOR_TABLE_ALPHA_SIZE_EXT: u32 = 32989; // 0x80dd
pub const GL_COLOR_TABLE_BLUE_SIZE_EXT: u32 = 32988; // 0x80dc
pub const GL_COLOR_TABLE_FORMAT_EXT: u32 = 32984; // 0x80d8
pub const GL_COLOR_TABLE_GREEN_SIZE_EXT: u32 = 32987; // 0x80db
pub const GL_COLOR_TABLE_INTENSITY_SIZE_EXT: u32 = 32991; // 0x80df
pub const GL_COLOR_TABLE_LUMINANCE_SIZE_EXT: u32 = 32990; // 0x80de
pub const GL_COLOR_TABLE_RED_SIZE_EXT: u32 = 32986; // 0x80da
pub const GL_COLOR_TABLE_WIDTH_EXT: u32 = 32985; // 0x80d9
pub const GL_COLOR_WRITEMASK: u32 = 3107; // 0xc23
pub const GL_COMMAND_BARRIER_BIT: u32 = 64; // 0x40
pub const GL_COMPARE_REF_TO_TEXTURE: u32 = 34894; // 0x884e
pub const GL_COMPATIBLE_SUBROUTINES: u32 = 36427; // 0x8e4b
pub const GL_COMPILE: u32 = 4864; // 0x1300
pub const GL_COMPILE_AND_EXECUTE: u32 = 4865; // 0x1301
pub const GL_COMPILE_STATUS: u32 = 35713; // 0x8b81
pub const GL_COMPRESSED_R11_EAC: u32 = 37488; // 0x9270
pub const GL_COMPRESSED_RED: u32 = 33317; // 0x8225
pub const GL_COMPRESSED_RED_RGTC1: u32 = 36283; // 0x8dbb
pub const GL_COMPRESSED_RG: u32 = 33318; // 0x8226
pub const GL_COMPRESSED_RG11_EAC: u32 = 37490; // 0x9272
pub const GL_COMPRESSED_RGB: u32 = 34029; // 0x84ed
pub const GL_COMPRESSED_RGB8_ETC2: u32 = 37492; // 0x9274
pub const GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: u32 = 37494; // 0x9276
pub const GL_COMPRESSED_RGBA: u32 = 34030; // 0x84ee
pub const GL_COMPRESSED_RGBA8_ETC2_EAC: u32 = 37496; // 0x9278
pub const GL_COMPRESSED_RGBA_BPTC_UNORM: u32 = 36492; // 0x8e8c
pub const GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: u32 = 36492; // 0x8e8c
pub const GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: u32 = 36494; // 0x8e8e
pub const GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB: u32 = 36494; // 0x8e8e
pub const GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: u32 = 36495; // 0x8e8f
pub const GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB: u32 = 36495; // 0x8e8f
pub const GL_COMPRESSED_RG_RGTC2: u32 = 36285; // 0x8dbd
pub const GL_COMPRESSED_SIGNED_R11_EAC: u32 = 37489; // 0x9271
pub const GL_COMPRESSED_SIGNED_RED_RGTC1: u32 = 36284; // 0x8dbc
pub const GL_COMPRESSED_SIGNED_RG11_EAC: u32 = 37491; // 0x9273
pub const GL_COMPRESSED_SIGNED_RG_RGTC2: u32 = 36286; // 0x8dbe
pub const GL_COMPRESSED_SRGB: u32 = 35912; // 0x8c48
pub const GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: u32 = 37497; // 0x9279
pub const GL_COMPRESSED_SRGB8_ETC2: u32 = 37493; // 0x9275
pub const GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: u32 = 37495; // 0x9277
pub const GL_COMPRESSED_SRGB_ALPHA: u32 = 35913; // 0x8c49
pub const GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: u32 = 36493; // 0x8e8d
pub const GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: u32 = 36493; // 0x8e8d
pub const GL_COMPRESSED_TEXTURE_FORMATS: u32 = 34467; // 0x86a3
pub const GL_COMPUTE_SHADER: u32 = 37305; // 0x91b9
pub const GL_COMPUTE_SHADER_BIT: u32 = 32; // 0x20
pub const GL_COMPUTE_SHADER_INVOCATIONS_ARB: u32 = 33525; // 0x82f5
pub const GL_COMPUTE_SUBROUTINE: u32 = 37613; // 0x92ed
pub const GL_COMPUTE_SUBROUTINE_UNIFORM: u32 = 37619; // 0x92f3
pub const GL_COMPUTE_TEXTURE: u32 = 33440; // 0x82a0
pub const GL_COMPUTE_WORK_GROUP_SIZE: u32 = 33383; // 0x8267
pub const GL_CONDITION_SATISFIED: u32 = 37148; // 0x911c
pub const GL_CONSTANT_ALPHA: u32 = 32771; // 0x8003
pub const GL_CONSTANT_ATTENUATION: u32 = 4615; // 0x1207
pub const GL_CONSTANT_COLOR: u32 = 32769; // 0x8001
pub const GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: u32 = 2; // 0x2
pub const GL_CONTEXT_CORE_PROFILE_BIT: u32 = 1; // 0x1
pub const GL_CONTEXT_FLAGS: u32 = 33310; // 0x821e
pub const GL_CONTEXT_FLAG_DEBUG_BIT: u32 = 2; // 0x2
pub const GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: u32 = 1; // 0x1
pub const GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR: u32 = 8; // 0x8
pub const GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT: u32 = 4; // 0x4
pub const GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB: u32 = 4; // 0x4
pub const GL_CONTEXT_LOST: u32 = 1287; // 0x507
pub const GL_CONTEXT_PROFILE_MASK: u32 = 37158; // 0x9126
pub const GL_CONTEXT_RELEASE_BEHAVIOR: u32 = 33531; // 0x82fb
pub const GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: u32 = 33532; // 0x82fc
pub const GL_CONTEXT_ROBUST_ACCESS: u32 = 37107; // 0x90f3
pub const GL_COPY: u32 = 5379; // 0x1503
pub const GL_COPY_INVERTED: u32 = 5388; // 0x150c
pub const GL_COPY_PIXEL_TOKEN: u32 = 1798; // 0x706
pub const GL_COPY_READ_BUFFER: u32 = 36662; // 0x8f36
pub const GL_COPY_READ_BUFFER_BINDING: u32 = 36662; // 0x8f36
pub const GL_COPY_WRITE_BUFFER: u32 = 36663; // 0x8f37
pub const GL_COPY_WRITE_BUFFER_BINDING: u32 = 36663; // 0x8f37
pub const GL_CULL_FACE: u32 = 2884; // 0xb44
pub const GL_CULL_FACE_MODE: u32 = 2885; // 0xb45
pub const GL_CURRENT_BIT: u32 = 1; // 0x1
pub const GL_CURRENT_COLOR: u32 = 2816; // 0xb00
pub const GL_CURRENT_INDEX: u32 = 2817; // 0xb01
pub const GL_CURRENT_NORMAL: u32 = 2818; // 0xb02
pub const GL_CURRENT_PROGRAM: u32 = 35725; // 0x8b8d
pub const GL_CURRENT_QUERY: u32 = 34917; // 0x8865
pub const GL_CURRENT_RASTER_COLOR: u32 = 2820; // 0xb04
pub const GL_CURRENT_RASTER_DISTANCE: u32 = 2825; // 0xb09
pub const GL_CURRENT_RASTER_INDEX: u32 = 2821; // 0xb05
pub const GL_CURRENT_RASTER_POSITION: u32 = 2823; // 0xb07
pub const GL_CURRENT_RASTER_POSITION_VALID: u32 = 2824; // 0xb08
pub const GL_CURRENT_RASTER_TEXTURE_COORDS: u32 = 2822; // 0xb06
pub const GL_CURRENT_TEXTURE_COORDS: u32 = 2819; // 0xb03
pub const GL_CURRENT_VERTEX_ATTRIB: u32 = 34342; // 0x8626
pub const GL_CW: u32 = 2304; // 0x900
pub const GL_DEBUG_CALLBACK_FUNCTION: u32 = 33348; // 0x8244
pub const GL_DEBUG_CALLBACK_FUNCTION_ARB: u32 = 33348; // 0x8244
pub const GL_DEBUG_CALLBACK_USER_PARAM: u32 = 33349; // 0x8245
pub const GL_DEBUG_CALLBACK_USER_PARAM_ARB: u32 = 33349; // 0x8245
pub const GL_DEBUG_GROUP_STACK_DEPTH: u32 = 33389; // 0x826d
pub const GL_DEBUG_LOGGED_MESSAGES: u32 = 37189; // 0x9145
pub const GL_DEBUG_LOGGED_MESSAGES_ARB: u32 = 37189; // 0x9145
pub const GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: u32 = 33347; // 0x8243
pub const GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: u32 = 33347; // 0x8243
pub const GL_DEBUG_OUTPUT: u32 = 37600; // 0x92e0
pub const GL_DEBUG_OUTPUT_SYNCHRONOUS: u32 = 33346; // 0x8242
pub const GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: u32 = 33346; // 0x8242
pub const GL_DEBUG_SEVERITY_HIGH: u32 = 37190; // 0x9146
pub const GL_DEBUG_SEVERITY_HIGH_ARB: u32 = 37190; // 0x9146
pub const GL_DEBUG_SEVERITY_LOW: u32 = 37192; // 0x9148
pub const GL_DEBUG_SEVERITY_LOW_ARB: u32 = 37192; // 0x9148
pub const GL_DEBUG_SEVERITY_MEDIUM: u32 = 37191; // 0x9147
pub const GL_DEBUG_SEVERITY_MEDIUM_ARB: u32 = 37191; // 0x9147
pub const GL_DEBUG_SEVERITY_NOTIFICATION: u32 = 33387; // 0x826b
pub const GL_DEBUG_SOURCE_API: u32 = 33350; // 0x8246
pub const GL_DEBUG_SOURCE_API_ARB: u32 = 33350; // 0x8246
pub const GL_DEBUG_SOURCE_APPLICATION: u32 = 33354; // 0x824a
pub const GL_DEBUG_SOURCE_APPLICATION_ARB: u32 = 33354; // 0x824a
pub const GL_DEBUG_SOURCE_OTHER: u32 = 33355; // 0x824b
pub const GL_DEBUG_SOURCE_OTHER_ARB: u32 = 33355; // 0x824b
pub const GL_DEBUG_SOURCE_SHADER_COMPILER: u32 = 33352; // 0x8248
pub const GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: u32 = 33352; // 0x8248
pub const GL_DEBUG_SOURCE_THIRD_PARTY: u32 = 33353; // 0x8249
pub const GL_DEBUG_SOURCE_THIRD_PARTY_ARB: u32 = 33353; // 0x8249
pub const GL_DEBUG_SOURCE_WINDOW_SYSTEM: u32 = 33351; // 0x8247
pub const GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: u32 = 33351; // 0x8247
pub const GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: u32 = 33357; // 0x824d
pub const GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: u32 = 33357; // 0x824d
pub const GL_DEBUG_TYPE_ERROR: u32 = 33356; // 0x824c
pub const GL_DEBUG_TYPE_ERROR_ARB: u32 = 33356; // 0x824c
pub const GL_DEBUG_TYPE_MARKER: u32 = 33384; // 0x8268
pub const GL_DEBUG_TYPE_OTHER: u32 = 33361; // 0x8251
pub const GL_DEBUG_TYPE_OTHER_ARB: u32 = 33361; // 0x8251
pub const GL_DEBUG_TYPE_PERFORMANCE: u32 = 33360; // 0x8250
pub const GL_DEBUG_TYPE_PERFORMANCE_ARB: u32 = 33360; // 0x8250
pub const GL_DEBUG_TYPE_POP_GROUP: u32 = 33386; // 0x826a
pub const GL_DEBUG_TYPE_PORTABILITY: u32 = 33359; // 0x824f
pub const GL_DEBUG_TYPE_PORTABILITY_ARB: u32 = 33359; // 0x824f
pub const GL_DEBUG_TYPE_PUSH_GROUP: u32 = 33385; // 0x8269
pub const GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: u32 = 33358; // 0x824e
pub const GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: u32 = 33358; // 0x824e
pub const GL_DECAL: u32 = 8449; // 0x2101
pub const GL_DECR: u32 = 7683; // 0x1e03
pub const GL_DECR_WRAP: u32 = 34056; // 0x8508
pub const GL_DELETE_STATUS: u32 = 35712; // 0x8b80
pub const GL_DEPTH: u32 = 6145; // 0x1801
pub const GL_DEPTH24_STENCIL8: u32 = 35056; // 0x88f0
pub const GL_DEPTH32F_STENCIL8: u32 = 36013; // 0x8cad
pub const GL_DEPTH_ATTACHMENT: u32 = 36096; // 0x8d00
pub const GL_DEPTH_BIAS: u32 = 3359; // 0xd1f
pub const GL_DEPTH_BITS: u32 = 3414; // 0xd56
pub const GL_DEPTH_BUFFER_BIT: u32 = 256; // 0x100
pub const GL_DEPTH_CLAMP: u32 = 34383; // 0x864f
pub const GL_DEPTH_CLEAR_VALUE: u32 = 2931; // 0xb73
pub const GL_DEPTH_COMPONENT: u32 = 6402; // 0x1902
pub const GL_DEPTH_COMPONENT16: u32 = 33189; // 0x81a5
pub const GL_DEPTH_COMPONENT24: u32 = 33190; // 0x81a6
pub const GL_DEPTH_COMPONENT32: u32 = 33191; // 0x81a7
pub const GL_DEPTH_COMPONENT32F: u32 = 36012; // 0x8cac
pub const GL_DEPTH_COMPONENTS: u32 = 33412; // 0x8284
pub const GL_DEPTH_FUNC: u32 = 2932; // 0xb74
pub const GL_DEPTH_RANGE: u32 = 2928; // 0xb70
pub const GL_DEPTH_RENDERABLE: u32 = 33415; // 0x8287
pub const GL_DEPTH_SCALE: u32 = 3358; // 0xd1e
pub const GL_DEPTH_STENCIL: u32 = 34041; // 0x84f9
pub const GL_DEPTH_STENCIL_ATTACHMENT: u32 = 33306; // 0x821a
pub const GL_DEPTH_STENCIL_TEXTURE_MODE: u32 = 37098; // 0x90ea
pub const GL_DEPTH_TEST: u32 = 2929; // 0xb71
pub const GL_DEPTH_WRITEMASK: u32 = 2930; // 0xb72
pub const GL_DIFFUSE: u32 = 4609; // 0x1201
pub const GL_DISPATCH_INDIRECT_BUFFER: u32 = 37102; // 0x90ee
pub const GL_DISPATCH_INDIRECT_BUFFER_BINDING: u32 = 37103; // 0x90ef
pub const GL_DITHER: u32 = 3024; // 0xbd0
pub const GL_DOMAIN: u32 = 2562; // 0xa02
pub const GL_DONT_CARE: u32 = 4352; // 0x1100
pub const GL_DOUBLE: u32 = 5130; // 0x140a
pub const GL_DOUBLEBUFFER: u32 = 3122; // 0xc32
pub const GL_DOUBLE_MAT2: u32 = 36678; // 0x8f46
pub const GL_DOUBLE_MAT3: u32 = 36679; // 0x8f47
pub const GL_DOUBLE_MAT4: u32 = 36680; // 0x8f48
pub const GL_DOUBLE_VEC2: u32 = 36860; // 0x8ffc
pub const GL_DOUBLE_VEC3: u32 = 36861; // 0x8ffd
pub const GL_DOUBLE_VEC4: u32 = 36862; // 0x8ffe
pub const GL_DRAW_BUFFER: u32 = 3073; // 0xc01
pub const GL_DRAW_BUFFER0: u32 = 34853; // 0x8825
pub const GL_DRAW_BUFFER1: u32 = 34854; // 0x8826
pub const GL_DRAW_BUFFER10: u32 = 34863; // 0x882f
pub const GL_DRAW_BUFFER11: u32 = 34864; // 0x8830
pub const GL_DRAW_BUFFER12: u32 = 34865; // 0x8831
pub const GL_DRAW_BUFFER13: u32 = 34866; // 0x8832
pub const GL_DRAW_BUFFER14: u32 = 34867; // 0x8833
pub const GL_DRAW_BUFFER15: u32 = 34868; // 0x8834
pub const GL_DRAW_BUFFER2: u32 = 34855; // 0x8827
pub const GL_DRAW_BUFFER3: u32 = 34856; // 0x8828
pub const GL_DRAW_BUFFER4: u32 = 34857; // 0x8829
pub const GL_DRAW_BUFFER5: u32 = 34858; // 0x882a
pub const GL_DRAW_BUFFER6: u32 = 34859; // 0x882b
pub const GL_DRAW_BUFFER7: u32 = 34860; // 0x882c
pub const GL_DRAW_BUFFER8: u32 = 34861; // 0x882d
pub const GL_DRAW_BUFFER9: u32 = 34862; // 0x882e
pub const GL_DRAW_FRAMEBUFFER: u32 = 36009; // 0x8ca9
pub const GL_DRAW_FRAMEBUFFER_BINDING: u32 = 36006; // 0x8ca6
pub const GL_DRAW_INDIRECT_BUFFER: u32 = 36671; // 0x8f3f
pub const GL_DRAW_INDIRECT_BUFFER_BINDING: u32 = 36675; // 0x8f43
pub const GL_DRAW_PIXEL_TOKEN: u32 = 1797; // 0x705
pub const GL_DST_ALPHA: u32 = 772; // 0x304
pub const GL_DST_COLOR: u32 = 774; // 0x306
pub const GL_DYNAMIC_COPY: u32 = 35050; // 0x88ea
pub const GL_DYNAMIC_DRAW: u32 = 35048; // 0x88e8
pub const GL_DYNAMIC_READ: u32 = 35049; // 0x88e9
pub const GL_DYNAMIC_STORAGE_BIT: u32 = 256; // 0x100
pub const GL_EDGE_FLAG: u32 = 2883; // 0xb43
pub const GL_EDGE_FLAG_ARRAY: u32 = 32889; // 0x8079
pub const GL_EDGE_FLAG_ARRAY_COUNT_EXT: u32 = 32909; // 0x808d
pub const GL_EDGE_FLAG_ARRAY_EXT: u32 = 32889; // 0x8079
pub const GL_EDGE_FLAG_ARRAY_POINTER: u32 = 32915; // 0x8093
pub const GL_EDGE_FLAG_ARRAY_POINTER_EXT: u32 = 32915; // 0x8093
pub const GL_EDGE_FLAG_ARRAY_STRIDE: u32 = 32908; // 0x808c
pub const GL_EDGE_FLAG_ARRAY_STRIDE_EXT: u32 = 32908; // 0x808c
pub const GL_ELEMENT_ARRAY_BARRIER_BIT: u32 = 2; // 0x2
pub const GL_ELEMENT_ARRAY_BUFFER: u32 = 34963; // 0x8893
pub const GL_ELEMENT_ARRAY_BUFFER_BINDING: u32 = 34965; // 0x8895
pub const GL_EMISSION: u32 = 5632; // 0x1600
pub const GL_ENABLE_BIT: u32 = 8192; // 0x2000
pub const GL_EQUAL: u32 = 514; // 0x202
pub const GL_EQUIV: u32 = 5385; // 0x1509
pub const GL_EVAL_BIT: u32 = 65536; // 0x10000
pub const GL_EXP: u32 = 2048; // 0x800
pub const GL_EXP2: u32 = 2049; // 0x801
pub const GL_EXTENSIONS: u32 = 7939; // 0x1f03
pub const GL_EYE_LINEAR: u32 = 9216; // 0x2400
pub const GL_EYE_PLANE: u32 = 9474; // 0x2502
pub const GL_FALSE: u32 = 0; // 0x0
pub const GL_FASTEST: u32 = 4353; // 0x1101
pub const GL_FEEDBACK: u32 = 7169; // 0x1c01
pub const GL_FEEDBACK_BUFFER_POINTER: u32 = 3568; // 0xdf0
pub const GL_FEEDBACK_BUFFER_SIZE: u32 = 3569; // 0xdf1
pub const GL_FEEDBACK_BUFFER_TYPE: u32 = 3570; // 0xdf2
pub const GL_FILL: u32 = 6914; // 0x1b02
pub const GL_FILTER: u32 = 33434; // 0x829a
pub const GL_FIRST_VERTEX_CONVENTION: u32 = 36429; // 0x8e4d
pub const GL_FIXED: u32 = 5132; // 0x140c
pub const GL_FIXED_ONLY: u32 = 35101; // 0x891d
pub const GL_FLAT: u32 = 7424; // 0x1d00
pub const GL_FLOAT: u32 = 5126; // 0x1406
pub const GL_FLOAT_32_UNSIGNED_INT_24_8_REV: u32 = 36269; // 0x8dad
pub const GL_FLOAT_MAT2: u32 = 35674; // 0x8b5a
pub const GL_FLOAT_MAT3: u32 = 35675; // 0x8b5b
pub const GL_FLOAT_MAT4: u32 = 35676; // 0x8b5c
pub const GL_FLOAT_VEC2: u32 = 35664; // 0x8b50
pub const GL_FLOAT_VEC3: u32 = 35665; // 0x8b51
pub const GL_FLOAT_VEC4: u32 = 35666; // 0x8b52
pub const GL_FOG: u32 = 2912; // 0xb60
pub const GL_FOG_BIT: u32 = 128; // 0x80
pub const GL_FOG_COLOR: u32 = 2918; // 0xb66
pub const GL_FOG_DENSITY: u32 = 2914; // 0xb62
pub const GL_FOG_END: u32 = 2916; // 0xb64
pub const GL_FOG_HINT: u32 = 3156; // 0xc54
pub const GL_FOG_INDEX: u32 = 2913; // 0xb61
pub const GL_FOG_MODE: u32 = 2917; // 0xb65
pub const GL_FOG_SPECULAR_TEXTURE_WIN: u32 = 33004; // 0x80ec
pub const GL_FOG_START: u32 = 2915; // 0xb63
pub const GL_FRACTIONAL_EVEN: u32 = 36476; // 0x8e7c
pub const GL_FRACTIONAL_ODD: u32 = 36475; // 0x8e7b
pub const GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: u32 = 36445; // 0x8e5d
pub const GL_FRAGMENT_SHADER: u32 = 35632; // 0x8b30
pub const GL_FRAGMENT_SHADER_BIT: u32 = 2; // 0x2
pub const GL_FRAGMENT_SHADER_DERIVATIVE_HINT: u32 = 35723; // 0x8b8b
pub const GL_FRAGMENT_SHADER_INVOCATIONS_ARB: u32 = 33524; // 0x82f4
pub const GL_FRAGMENT_SUBROUTINE: u32 = 37612; // 0x92ec
pub const GL_FRAGMENT_SUBROUTINE_UNIFORM: u32 = 37618; // 0x92f2
pub const GL_FRAGMENT_TEXTURE: u32 = 33439; // 0x829f
pub const GL_FRAMEBUFFER: u32 = 36160; // 0x8d40
pub const GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: u32 = 33301; // 0x8215
pub const GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: u32 = 33300; // 0x8214
pub const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: u32 = 33296; // 0x8210
pub const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: u32 = 33297; // 0x8211
pub const GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: u32 = 33302; // 0x8216
pub const GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: u32 = 33299; // 0x8213
pub const GL_FRAMEBUFFER_ATTACHMENT_LAYERED: u32 = 36263; // 0x8da7
pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: u32 = 36049; // 0x8cd1
pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: u32 = 36048; // 0x8cd0
pub const GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: u32 = 33298; // 0x8212
pub const GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: u32 = 33303; // 0x8217
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: u32 = 36051; // 0x8cd3
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: u32 = 36052; // 0x8cd4
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: u32 = 36050; // 0x8cd2
pub const GL_FRAMEBUFFER_BARRIER_BIT: u32 = 1024; // 0x400
pub const GL_FRAMEBUFFER_BINDING: u32 = 36006; // 0x8ca6
pub const GL_FRAMEBUFFER_BLEND: u32 = 33419; // 0x828b
pub const GL_FRAMEBUFFER_COMPLETE: u32 = 36053; // 0x8cd5
pub const GL_FRAMEBUFFER_DEFAULT: u32 = 33304; // 0x8218
pub const GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: u32 = 37652; // 0x9314
pub const GL_FRAMEBUFFER_DEFAULT_HEIGHT: u32 = 37649; // 0x9311
pub const GL_FRAMEBUFFER_DEFAULT_LAYERS: u32 = 37650; // 0x9312
pub const GL_FRAMEBUFFER_DEFAULT_SAMPLES: u32 = 37651; // 0x9313
pub const GL_FRAMEBUFFER_DEFAULT_WIDTH: u32 = 37648; // 0x9310
pub const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: u32 = 36054; // 0x8cd6
pub const GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: u32 = 36059; // 0x8cdb
pub const GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: u32 = 36264; // 0x8da8
pub const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: u32 = 36055; // 0x8cd7
pub const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: u32 = 36182; // 0x8d56
pub const GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: u32 = 36060; // 0x8cdc
pub const GL_FRAMEBUFFER_RENDERABLE: u32 = 33417; // 0x8289
pub const GL_FRAMEBUFFER_RENDERABLE_LAYERED: u32 = 33418; // 0x828a
pub const GL_FRAMEBUFFER_SRGB: u32 = 36281; // 0x8db9
pub const GL_FRAMEBUFFER_UNDEFINED: u32 = 33305; // 0x8219
pub const GL_FRAMEBUFFER_UNSUPPORTED: u32 = 36061; // 0x8cdd
pub const GL_FRONT: u32 = 1028; // 0x404
pub const GL_FRONT_AND_BACK: u32 = 1032; // 0x408
pub const GL_FRONT_FACE: u32 = 2886; // 0xb46
pub const GL_FRONT_LEFT: u32 = 1024; // 0x400
pub const GL_FRONT_RIGHT: u32 = 1025; // 0x401
pub const GL_FULL_SUPPORT: u32 = 33463; // 0x82b7
pub const GL_FUNC_ADD: u32 = 32774; // 0x8006
pub const GL_FUNC_REVERSE_SUBTRACT: u32 = 32779; // 0x800b
pub const GL_FUNC_SUBTRACT: u32 = 32778; // 0x800a
pub const GL_GEOMETRY_INPUT_TYPE: u32 = 35095; // 0x8917
pub const GL_GEOMETRY_OUTPUT_TYPE: u32 = 35096; // 0x8918
pub const GL_GEOMETRY_SHADER: u32 = 36313; // 0x8dd9
pub const GL_GEOMETRY_SHADER_BIT: u32 = 4; // 0x4
pub const GL_GEOMETRY_SHADER_INVOCATIONS: u32 = 34943; // 0x887f
pub const GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: u32 = 33523; // 0x82f3
pub const GL_GEOMETRY_SUBROUTINE: u32 = 37611; // 0x92eb
pub const GL_GEOMETRY_SUBROUTINE_UNIFORM: u32 = 37617; // 0x92f1
pub const GL_GEOMETRY_TEXTURE: u32 = 33438; // 0x829e
pub const GL_GEOMETRY_VERTICES_OUT: u32 = 35094; // 0x8916
pub const GL_GEQUAL: u32 = 518; // 0x206
pub const GL_GET_TEXTURE_IMAGE_FORMAT: u32 = 33425; // 0x8291
pub const GL_GET_TEXTURE_IMAGE_TYPE: u32 = 33426; // 0x8292
pub const GL_GREATER: u32 = 516; // 0x204
pub const GL_GREEN: u32 = 6404; // 0x1904
pub const GL_GREEN_BIAS: u32 = 3353; // 0xd19
pub const GL_GREEN_BITS: u32 = 3411; // 0xd53
pub const GL_GREEN_INTEGER: u32 = 36245; // 0x8d95
pub const GL_GREEN_SCALE: u32 = 3352; // 0xd18
pub const GL_GUILTY_CONTEXT_RESET: u32 = 33363; // 0x8253
pub const GL_GUILTY_CONTEXT_RESET_ARB: u32 = 33363; // 0x8253
pub const GL_HALF_FLOAT: u32 = 5131; // 0x140b
pub const GL_HIGH_FLOAT: u32 = 36338; // 0x8df2
pub const GL_HIGH_INT: u32 = 36341; // 0x8df5
pub const GL_HINT_BIT: u32 = 32768; // 0x8000
pub const GL_IMAGE_1D: u32 = 36940; // 0x904c
pub const GL_IMAGE_1D_ARRAY: u32 = 36946; // 0x9052
pub const GL_IMAGE_2D: u32 = 36941; // 0x904d
pub const GL_IMAGE_2D_ARRAY: u32 = 36947; // 0x9053
pub const GL_IMAGE_2D_MULTISAMPLE: u32 = 36949; // 0x9055
pub const GL_IMAGE_2D_MULTISAMPLE_ARRAY: u32 = 36950; // 0x9056
pub const GL_IMAGE_2D_RECT: u32 = 36943; // 0x904f
pub const GL_IMAGE_3D: u32 = 36942; // 0x904e
pub const GL_IMAGE_BINDING_ACCESS: u32 = 36670; // 0x8f3e
pub const GL_IMAGE_BINDING_FORMAT: u32 = 36974; // 0x906e
pub const GL_IMAGE_BINDING_LAYER: u32 = 36669; // 0x8f3d
pub const GL_IMAGE_BINDING_LAYERED: u32 = 36668; // 0x8f3c
pub const GL_IMAGE_BINDING_LEVEL: u32 = 36667; // 0x8f3b
pub const GL_IMAGE_BINDING_NAME: u32 = 36666; // 0x8f3a
pub const GL_IMAGE_BUFFER: u32 = 36945; // 0x9051
pub const GL_IMAGE_CLASS_10_10_10_2: u32 = 33475; // 0x82c3
pub const GL_IMAGE_CLASS_11_11_10: u32 = 33474; // 0x82c2
pub const GL_IMAGE_CLASS_1_X_16: u32 = 33470; // 0x82be
pub const GL_IMAGE_CLASS_1_X_32: u32 = 33467; // 0x82bb
pub const GL_IMAGE_CLASS_1_X_8: u32 = 33473; // 0x82c1
pub const GL_IMAGE_CLASS_2_X_16: u32 = 33469; // 0x82bd
pub const GL_IMAGE_CLASS_2_X_32: u32 = 33466; // 0x82ba
pub const GL_IMAGE_CLASS_2_X_8: u32 = 33472; // 0x82c0
pub const GL_IMAGE_CLASS_4_X_16: u32 = 33468; // 0x82bc
pub const GL_IMAGE_CLASS_4_X_32: u32 = 33465; // 0x82b9
pub const GL_IMAGE_CLASS_4_X_8: u32 = 33471; // 0x82bf
pub const GL_IMAGE_COMPATIBILITY_CLASS: u32 = 33448; // 0x82a8
pub const GL_IMAGE_CUBE: u32 = 36944; // 0x9050
pub const GL_IMAGE_CUBE_MAP_ARRAY: u32 = 36948; // 0x9054
pub const GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: u32 = 37065; // 0x90c9
pub const GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: u32 = 37064; // 0x90c8
pub const GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: u32 = 37063; // 0x90c7
pub const GL_IMAGE_PIXEL_FORMAT: u32 = 33449; // 0x82a9
pub const GL_IMAGE_PIXEL_TYPE: u32 = 33450; // 0x82aa
pub const GL_IMAGE_TEXEL_SIZE: u32 = 33447; // 0x82a7
pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT: u32 = 35739; // 0x8b9b
pub const GL_IMPLEMENTATION_COLOR_READ_TYPE: u32 = 35738; // 0x8b9a
pub const GL_INCR: u32 = 7682; // 0x1e02
pub const GL_INCR_WRAP: u32 = 34055; // 0x8507
pub const GL_INDEX_ARRAY: u32 = 32887; // 0x8077
pub const GL_INDEX_ARRAY_COUNT_EXT: u32 = 32903; // 0x8087
pub const GL_INDEX_ARRAY_EXT: u32 = 32887; // 0x8077
pub const GL_INDEX_ARRAY_POINTER: u32 = 32913; // 0x8091
pub const GL_INDEX_ARRAY_POINTER_EXT: u32 = 32913; // 0x8091
pub const GL_INDEX_ARRAY_STRIDE: u32 = 32902; // 0x8086
pub const GL_INDEX_ARRAY_STRIDE_EXT: u32 = 32902; // 0x8086
pub const GL_INDEX_ARRAY_TYPE: u32 = 32901; // 0x8085
pub const GL_INDEX_ARRAY_TYPE_EXT: u32 = 32901; // 0x8085
pub const GL_INDEX_BITS: u32 = 3409; // 0xd51
pub const GL_INDEX_CLEAR_VALUE: u32 = 3104; // 0xc20
pub const GL_INDEX_LOGIC_OP: u32 = 3057; // 0xbf1
pub const GL_INDEX_MODE: u32 = 3120; // 0xc30
pub const GL_INDEX_OFFSET: u32 = 3347; // 0xd13
pub const GL_INDEX_SHIFT: u32 = 3346; // 0xd12
pub const GL_INDEX_WRITEMASK: u32 = 3105; // 0xc21
pub const GL_INFO_LOG_LENGTH: u32 = 35716; // 0x8b84
pub const GL_INNOCENT_CONTEXT_RESET: u32 = 33364; // 0x8254
pub const GL_INNOCENT_CONTEXT_RESET_ARB: u32 = 33364; // 0x8254
pub const GL_INT: u32 = 5124; // 0x1404
pub const GL_INTENSITY: u32 = 32841; // 0x8049
pub const GL_INTENSITY12: u32 = 32844; // 0x804c
pub const GL_INTENSITY16: u32 = 32845; // 0x804d
pub const GL_INTENSITY4: u32 = 32842; // 0x804a
pub const GL_INTENSITY8: u32 = 32843; // 0x804b
pub const GL_INTERLEAVED_ATTRIBS: u32 = 35980; // 0x8c8c
pub const GL_INTERNALFORMAT_ALPHA_SIZE: u32 = 33396; // 0x8274
pub const GL_INTERNALFORMAT_ALPHA_TYPE: u32 = 33403; // 0x827b
pub const GL_INTERNALFORMAT_BLUE_SIZE: u32 = 33395; // 0x8273
pub const GL_INTERNALFORMAT_BLUE_TYPE: u32 = 33402; // 0x827a
pub const GL_INTERNALFORMAT_DEPTH_SIZE: u32 = 33397; // 0x8275
pub const GL_INTERNALFORMAT_DEPTH_TYPE: u32 = 33404; // 0x827c
pub const GL_INTERNALFORMAT_GREEN_SIZE: u32 = 33394; // 0x8272
pub const GL_INTERNALFORMAT_GREEN_TYPE: u32 = 33401; // 0x8279
pub const GL_INTERNALFORMAT_PREFERRED: u32 = 33392; // 0x8270
pub const GL_INTERNALFORMAT_RED_SIZE: u32 = 33393; // 0x8271
pub const GL_INTERNALFORMAT_RED_TYPE: u32 = 33400; // 0x8278
pub const GL_INTERNALFORMAT_SHARED_SIZE: u32 = 33399; // 0x8277
pub const GL_INTERNALFORMAT_STENCIL_SIZE: u32 = 33398; // 0x8276
pub const GL_INTERNALFORMAT_STENCIL_TYPE: u32 = 33405; // 0x827d
pub const GL_INTERNALFORMAT_SUPPORTED: u32 = 33391; // 0x826f
pub const GL_INT_2_10_10_10_REV: u32 = 36255; // 0x8d9f
pub const GL_INT_IMAGE_1D: u32 = 36951; // 0x9057
pub const GL_INT_IMAGE_1D_ARRAY: u32 = 36957; // 0x905d
pub const GL_INT_IMAGE_2D: u32 = 36952; // 0x9058
pub const GL_INT_IMAGE_2D_ARRAY: u32 = 36958; // 0x905e
pub const GL_INT_IMAGE_2D_MULTISAMPLE: u32 = 36960; // 0x9060
pub const GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: u32 = 36961; // 0x9061
pub const GL_INT_IMAGE_2D_RECT: u32 = 36954; // 0x905a
pub const GL_INT_IMAGE_3D: u32 = 36953; // 0x9059
pub const GL_INT_IMAGE_BUFFER: u32 = 36956; // 0x905c
pub const GL_INT_IMAGE_CUBE: u32 = 36955; // 0x905b
pub const GL_INT_IMAGE_CUBE_MAP_ARRAY: u32 = 36959; // 0x905f
pub const GL_INT_SAMPLER_1D: u32 = 36297; // 0x8dc9
pub const GL_INT_SAMPLER_1D_ARRAY: u32 = 36302; // 0x8dce
pub const GL_INT_SAMPLER_2D: u32 = 36298; // 0x8dca
pub const GL_INT_SAMPLER_2D_ARRAY: u32 = 36303; // 0x8dcf
pub const GL_INT_SAMPLER_2D_MULTISAMPLE: u32 = 37129; // 0x9109
pub const GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: u32 = 37132; // 0x910c
pub const GL_INT_SAMPLER_2D_RECT: u32 = 36301; // 0x8dcd
pub const GL_INT_SAMPLER_3D: u32 = 36299; // 0x8dcb
pub const GL_INT_SAMPLER_BUFFER: u32 = 36304; // 0x8dd0
pub const GL_INT_SAMPLER_CUBE: u32 = 36300; // 0x8dcc
pub const GL_INT_SAMPLER_CUBE_MAP_ARRAY: u32 = 36878; // 0x900e
pub const GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB: u32 = 36878; // 0x900e
pub const GL_INT_VEC2: u32 = 35667; // 0x8b53
pub const GL_INT_VEC3: u32 = 35668; // 0x8b54
pub const GL_INT_VEC4: u32 = 35669; // 0x8b55
pub const GL_INVALID_ENUM: u32 = 1280; // 0x500
pub const GL_INVALID_FRAMEBUFFER_OPERATION: u32 = 1286; // 0x506
pub const GL_INVALID_OPERATION: u32 = 1282; // 0x502
pub const GL_INVALID_VALUE: u32 = 1281; // 0x501
pub const GL_INVERT: u32 = 5386; // 0x150a
pub const GL_ISOLINES: u32 = 36474; // 0x8e7a
pub const GL_IS_PER_PATCH: u32 = 37607; // 0x92e7
pub const GL_IS_ROW_MAJOR: u32 = 37632; // 0x9300
pub const GL_KEEP: u32 = 7680; // 0x1e00
pub const GL_LAST_VERTEX_CONVENTION: u32 = 36430; // 0x8e4e
pub const GL_LAYER_PROVOKING_VERTEX: u32 = 33374; // 0x825e
pub const GL_LEFT: u32 = 1030; // 0x406
pub const GL_LEQUAL: u32 = 515; // 0x203
pub const GL_LESS: u32 = 513; // 0x201
pub const GL_LIGHT0: u32 = 16384; // 0x4000
pub const GL_LIGHT1: u32 = 16385; // 0x4001
pub const GL_LIGHT2: u32 = 16386; // 0x4002
pub const GL_LIGHT3: u32 = 16387; // 0x4003
pub const GL_LIGHT4: u32 = 16388; // 0x4004
pub const GL_LIGHT5: u32 = 16389; // 0x4005
pub const GL_LIGHT6: u32 = 16390; // 0x4006
pub const GL_LIGHT7: u32 = 16391; // 0x4007
pub const GL_LIGHTING: u32 = 2896; // 0xb50
pub const GL_LIGHTING_BIT: u32 = 64; // 0x40
pub const GL_LIGHT_MODEL_AMBIENT: u32 = 2899; // 0xb53
pub const GL_LIGHT_MODEL_LOCAL_VIEWER: u32 = 2897; // 0xb51
pub const GL_LIGHT_MODEL_TWO_SIDE: u32 = 2898; // 0xb52
pub const GL_LINE: u32 = 6913; // 0x1b01
pub const GL_LINEAR: u32 = 9729; // 0x2601
pub const GL_LINEAR_ATTENUATION: u32 = 4616; // 0x1208
pub const GL_LINEAR_MIPMAP_LINEAR: u32 = 9987; // 0x2703
pub const GL_LINEAR_MIPMAP_NEAREST: u32 = 9985; // 0x2701
pub const GL_LINES: u32 = 1; // 0x1
pub const GL_LINES_ADJACENCY: u32 = 10; // 0xa
pub const GL_LINE_BIT: u32 = 4; // 0x4
pub const GL_LINE_LOOP: u32 = 2; // 0x2
pub const GL_LINE_RESET_TOKEN: u32 = 1799; // 0x707
pub const GL_LINE_SMOOTH: u32 = 2848; // 0xb20
pub const GL_LINE_SMOOTH_HINT: u32 = 3154; // 0xc52
pub const GL_LINE_STIPPLE: u32 = 2852; // 0xb24
pub const GL_LINE_STIPPLE_PATTERN: u32 = 2853; // 0xb25
pub const GL_LINE_STIPPLE_REPEAT: u32 = 2854; // 0xb26
pub const GL_LINE_STRIP: u32 = 3; // 0x3
pub const GL_LINE_STRIP_ADJACENCY: u32 = 11; // 0xb
pub const GL_LINE_TOKEN: u32 = 1794; // 0x702
pub const GL_LINE_WIDTH: u32 = 2849; // 0xb21
pub const GL_LINE_WIDTH_GRANULARITY: u32 = 2851; // 0xb23
pub const GL_LINE_WIDTH_RANGE: u32 = 2850; // 0xb22
pub const GL_LINK_STATUS: u32 = 35714; // 0x8b82
pub const GL_LIST_BASE: u32 = 2866; // 0xb32
pub const GL_LIST_BIT: u32 = 131072; // 0x20000
pub const GL_LIST_INDEX: u32 = 2867; // 0xb33
pub const GL_LIST_MODE: u32 = 2864; // 0xb30
pub const GL_LOAD: u32 = 257; // 0x101
pub const GL_LOCATION: u32 = 37646; // 0x930e
pub const GL_LOCATION_COMPONENT: u32 = 37706; // 0x934a
pub const GL_LOCATION_INDEX: u32 = 37647; // 0x930f
pub const GL_LOGIC_OP_MODE: u32 = 3056; // 0xbf0
pub const GL_LOSE_CONTEXT_ON_RESET: u32 = 33362; // 0x8252
pub const GL_LOSE_CONTEXT_ON_RESET_ARB: u32 = 33362; // 0x8252
pub const GL_LOWER_LEFT: u32 = 36001; // 0x8ca1
pub const GL_LOW_FLOAT: u32 = 36336; // 0x8df0
pub const GL_LOW_INT: u32 = 36339; // 0x8df3
pub const GL_LUMINANCE: u32 = 6409; // 0x1909
pub const GL_LUMINANCE12: u32 = 32833; // 0x8041
pub const GL_LUMINANCE12_ALPHA12: u32 = 32839; // 0x8047
pub const GL_LUMINANCE12_ALPHA4: u32 = 32838; // 0x8046
pub const GL_LUMINANCE16: u32 = 32834; // 0x8042
pub const GL_LUMINANCE16_ALPHA16: u32 = 32840; // 0x8048
pub const GL_LUMINANCE4: u32 = 32831; // 0x803f
pub const GL_LUMINANCE4_ALPHA4: u32 = 32835; // 0x8043
pub const GL_LUMINANCE6_ALPHA2: u32 = 32836; // 0x8044
pub const GL_LUMINANCE8: u32 = 32832; // 0x8040
pub const GL_LUMINANCE8_ALPHA8: u32 = 32837; // 0x8045
pub const GL_LUMINANCE_ALPHA: u32 = 6410; // 0x190a
pub const GL_MAJOR_VERSION: u32 = 33307; // 0x821b
pub const GL_MANUAL_GENERATE_MIPMAP: u32 = 33428; // 0x8294
pub const GL_MAP1_COLOR_4: u32 = 3472; // 0xd90
pub const GL_MAP1_GRID_DOMAIN: u32 = 3536; // 0xdd0
pub const GL_MAP1_GRID_SEGMENTS: u32 = 3537; // 0xdd1
pub const GL_MAP1_INDEX: u32 = 3473; // 0xd91
pub const GL_MAP1_NORMAL: u32 = 3474; // 0xd92
pub const GL_MAP1_TEXTURE_COORD_1: u32 = 3475; // 0xd93
pub const GL_MAP1_TEXTURE_COORD_2: u32 = 3476; // 0xd94
pub const GL_MAP1_TEXTURE_COORD_3: u32 = 3477; // 0xd95
pub const GL_MAP1_TEXTURE_COORD_4: u32 = 3478; // 0xd96
pub const GL_MAP1_VERTEX_3: u32 = 3479; // 0xd97
pub const GL_MAP1_VERTEX_4: u32 = 3480; // 0xd98
pub const GL_MAP2_COLOR_4: u32 = 3504; // 0xdb0
pub const GL_MAP2_GRID_DOMAIN: u32 = 3538; // 0xdd2
pub const GL_MAP2_GRID_SEGMENTS: u32 = 3539; // 0xdd3
pub const GL_MAP2_INDEX: u32 = 3505; // 0xdb1
pub const GL_MAP2_NORMAL: u32 = 3506; // 0xdb2
pub const GL_MAP2_TEXTURE_COORD_1: u32 = 3507; // 0xdb3
pub const GL_MAP2_TEXTURE_COORD_2: u32 = 3508; // 0xdb4
pub const GL_MAP2_TEXTURE_COORD_3: u32 = 3509; // 0xdb5
pub const GL_MAP2_TEXTURE_COORD_4: u32 = 3510; // 0xdb6
pub const GL_MAP2_VERTEX_3: u32 = 3511; // 0xdb7
pub const GL_MAP2_VERTEX_4: u32 = 3512; // 0xdb8
pub const GL_MAP_COHERENT_BIT: u32 = 128; // 0x80
pub const GL_MAP_COLOR: u32 = 3344; // 0xd10
pub const GL_MAP_FLUSH_EXPLICIT_BIT: u32 = 16; // 0x10
pub const GL_MAP_INVALIDATE_BUFFER_BIT: u32 = 8; // 0x8
pub const GL_MAP_INVALIDATE_RANGE_BIT: u32 = 4; // 0x4
pub const GL_MAP_PERSISTENT_BIT: u32 = 64; // 0x40
pub const GL_MAP_READ_BIT: u32 = 1; // 0x1
pub const GL_MAP_STENCIL: u32 = 3345; // 0xd11
pub const GL_MAP_UNSYNCHRONIZED_BIT: u32 = 32; // 0x20
pub const GL_MAP_WRITE_BIT: u32 = 2; // 0x2
pub const GL_MATRIX_MODE: u32 = 2976; // 0xba0
pub const GL_MATRIX_STRIDE: u32 = 37631; // 0x92ff
pub const GL_MAX: u32 = 32776; // 0x8008
pub const GL_MAX_3D_TEXTURE_SIZE: u32 = 32883; // 0x8073
pub const GL_MAX_ARRAY_TEXTURE_LAYERS: u32 = 35071; // 0x88ff
pub const GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: u32 = 37596; // 0x92dc
pub const GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: u32 = 37592; // 0x92d8
pub const GL_MAX_ATTRIB_STACK_DEPTH: u32 = 3381; // 0xd35
pub const GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: u32 = 3387; // 0xd3b
pub const GL_MAX_CLIP_DISTANCES: u32 = 3378; // 0xd32
pub const GL_MAX_CLIP_PLANES: u32 = 3378; // 0xd32
pub const GL_MAX_COLOR_ATTACHMENTS: u32 = 36063; // 0x8cdf
pub const GL_MAX_COLOR_TEXTURE_SAMPLES: u32 = 37134; // 0x910e
pub const GL_MAX_COMBINED_ATOMIC_COUNTERS: u32 = 37591; // 0x92d7
pub const GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: u32 = 37585; // 0x92d1
pub const GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: u32 = 33530; // 0x82fa
pub const GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: u32 = 33382; // 0x8266
pub const GL_MAX_COMBINED_DIMENSIONS: u32 = 33410; // 0x8282
pub const GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: u32 = 35379; // 0x8a33
pub const GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: u32 = 35378; // 0x8a32
pub const GL_MAX_COMBINED_IMAGE_UNIFORMS: u32 = 37071; // 0x90cf
pub const GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: u32 = 36665; // 0x8f39
pub const GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: u32 = 36665; // 0x8f39
pub const GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: u32 = 37084; // 0x90dc
pub const GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: u32 = 36382; // 0x8e1e
pub const GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: u32 = 36383; // 0x8e1f
pub const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: u32 = 35661; // 0x8b4d
pub const GL_MAX_COMBINED_UNIFORM_BLOCKS: u32 = 35374; // 0x8a2e
pub const GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: u32 = 35377; // 0x8a31
pub const GL_MAX_COMPUTE_ATOMIC_COUNTERS: u32 = 33381; // 0x8265
pub const GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: u32 = 33380; // 0x8264
pub const GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: u32 = 37099; // 0x90eb
pub const GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: u32 = 37311; // 0x91bf
pub const GL_MAX_COMPUTE_IMAGE_UNIFORMS: u32 = 37309; // 0x91bd
pub const GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: u32 = 37083; // 0x90db
pub const GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: u32 = 33378; // 0x8262
pub const GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: u32 = 37308; // 0x91bc
pub const GL_MAX_COMPUTE_UNIFORM_BLOCKS: u32 = 37307; // 0x91bb
pub const GL_MAX_COMPUTE_UNIFORM_COMPONENTS: u32 = 33379; // 0x8263
pub const GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: u32 = 37700; // 0x9344
pub const GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: u32 = 37701; // 0x9345
pub const GL_MAX_COMPUTE_WORK_GROUP_COUNT: u32 = 37310; // 0x91be
pub const GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: u32 = 37099; // 0x90eb
pub const GL_MAX_COMPUTE_WORK_GROUP_SIZE: u32 = 37311; // 0x91bf
pub const GL_MAX_CUBE_MAP_TEXTURE_SIZE: u32 = 34076; // 0x851c
pub const GL_MAX_CULL_DISTANCES: u32 = 33529; // 0x82f9
pub const GL_MAX_DEBUG_GROUP_STACK_DEPTH: u32 = 33388; // 0x826c
pub const GL_MAX_DEBUG_LOGGED_MESSAGES: u32 = 37188; // 0x9144
pub const GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: u32 = 37188; // 0x9144
pub const GL_MAX_DEBUG_MESSAGE_LENGTH: u32 = 37187; // 0x9143
pub const GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: u32 = 37187; // 0x9143
pub const GL_MAX_DEPTH: u32 = 33408; // 0x8280
pub const GL_MAX_DEPTH_TEXTURE_SAMPLES: u32 = 37135; // 0x910f
pub const GL_MAX_DRAW_BUFFERS: u32 = 34852; // 0x8824
pub const GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: u32 = 35068; // 0x88fc
pub const GL_MAX_ELEMENTS_INDICES: u32 = 33001; // 0x80e9
pub const GL_MAX_ELEMENTS_INDICES_WIN: u32 = 33001; // 0x80e9
pub const GL_MAX_ELEMENTS_VERTICES: u32 = 33000; // 0x80e8
pub const GL_MAX_ELEMENTS_VERTICES_WIN: u32 = 33000; // 0x80e8
pub const GL_MAX_ELEMENT_INDEX: u32 = 36203; // 0x8d6b
pub const GL_MAX_EVAL_ORDER: u32 = 3376; // 0xd30
pub const GL_MAX_FRAGMENT_ATOMIC_COUNTERS: u32 = 37590; // 0x92d6
pub const GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: u32 = 37584; // 0x92d0
pub const GL_MAX_FRAGMENT_IMAGE_UNIFORMS: u32 = 37070; // 0x90ce
pub const GL_MAX_FRAGMENT_INPUT_COMPONENTS: u32 = 37157; // 0x9125
pub const GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: u32 = 36444; // 0x8e5c
pub const GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: u32 = 37082; // 0x90da
pub const GL_MAX_FRAGMENT_UNIFORM_BLOCKS: u32 = 35373; // 0x8a2d
pub const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: u32 = 35657; // 0x8b49
pub const GL_MAX_FRAGMENT_UNIFORM_VECTORS: u32 = 36349; // 0x8dfd
pub const GL_MAX_FRAMEBUFFER_HEIGHT: u32 = 37654; // 0x9316
pub const GL_MAX_FRAMEBUFFER_LAYERS: u32 = 37655; // 0x9317
pub const GL_MAX_FRAMEBUFFER_SAMPLES: u32 = 37656; // 0x9318
pub const GL_MAX_FRAMEBUFFER_WIDTH: u32 = 37653; // 0x9315
pub const GL_MAX_GEOMETRY_ATOMIC_COUNTERS: u32 = 37589; // 0x92d5
pub const GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: u32 = 37583; // 0x92cf
pub const GL_MAX_GEOMETRY_IMAGE_UNIFORMS: u32 = 37069; // 0x90cd
pub const GL_MAX_GEOMETRY_INPUT_COMPONENTS: u32 = 37155; // 0x9123
pub const GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: u32 = 37156; // 0x9124
pub const GL_MAX_GEOMETRY_OUTPUT_VERTICES: u32 = 36320; // 0x8de0
pub const GL_MAX_GEOMETRY_SHADER_INVOCATIONS: u32 = 36442; // 0x8e5a
pub const GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: u32 = 37079; // 0x90d7
pub const GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: u32 = 35881; // 0x8c29
pub const GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: u32 = 36321; // 0x8de1
pub const GL_MAX_GEOMETRY_UNIFORM_BLOCKS: u32 = 35372; // 0x8a2c
pub const GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: u32 = 36319; // 0x8ddf
pub const GL_MAX_HEIGHT: u32 = 33407; // 0x827f
pub const GL_MAX_IMAGE_SAMPLES: u32 = 36973; // 0x906d
pub const GL_MAX_IMAGE_UNITS: u32 = 36664; // 0x8f38
pub const GL_MAX_INTEGER_SAMPLES: u32 = 37136; // 0x9110
pub const GL_MAX_LABEL_LENGTH: u32 = 33512; // 0x82e8
pub const GL_MAX_LAYERS: u32 = 33409; // 0x8281
pub const GL_MAX_LIGHTS: u32 = 3377; // 0xd31
pub const GL_MAX_LIST_NESTING: u32 = 2865; // 0xb31
pub const GL_MAX_MODELVIEW_STACK_DEPTH: u32 = 3382; // 0xd36
pub const GL_MAX_NAME_LENGTH: u32 = 37622; // 0x92f6
pub const GL_MAX_NAME_STACK_DEPTH: u32 = 3383; // 0xd37
pub const GL_MAX_NUM_ACTIVE_VARIABLES: u32 = 37623; // 0x92f7
pub const GL_MAX_NUM_COMPATIBLE_SUBROUTINES: u32 = 37624; // 0x92f8
pub const GL_MAX_PATCH_VERTICES: u32 = 36477; // 0x8e7d
pub const GL_MAX_PIXEL_MAP_TABLE: u32 = 3380; // 0xd34
pub const GL_MAX_PROGRAM_TEXEL_OFFSET: u32 = 35077; // 0x8905
pub const GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB: u32 = 36767; // 0x8f9f
pub const GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: u32 = 36447; // 0x8e5f
pub const GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB: u32 = 36447; // 0x8e5f
pub const GL_MAX_PROJECTION_STACK_DEPTH: u32 = 3384; // 0xd38
pub const GL_MAX_RECTANGLE_TEXTURE_SIZE: u32 = 34040; // 0x84f8
pub const GL_MAX_RENDERBUFFER_SIZE: u32 = 34024; // 0x84e8
pub const GL_MAX_SAMPLES: u32 = 36183; // 0x8d57
pub const GL_MAX_SAMPLE_MASK_WORDS: u32 = 36441; // 0x8e59
pub const GL_MAX_SERVER_WAIT_TIMEOUT: u32 = 37137; // 0x9111
pub const GL_MAX_SHADER_STORAGE_BLOCK_SIZE: u32 = 37086; // 0x90de
pub const GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: u32 = 37085; // 0x90dd
pub const GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: u32 = 37273; // 0x9199
pub const GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: u32 = 37274; // 0x919a
pub const GL_MAX_SPARSE_TEXTURE_SIZE_ARB: u32 = 37272; // 0x9198
pub const GL_MAX_SUBROUTINES: u32 = 36327; // 0x8de7
pub const GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: u32 = 36328; // 0x8de8
pub const GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: u32 = 37587; // 0x92d3
pub const GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: u32 = 37581; // 0x92cd
pub const GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: u32 = 37067; // 0x90cb
pub const GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: u32 = 34924; // 0x886c
pub const GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: u32 = 36483; // 0x8e83
pub const GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: u32 = 37080; // 0x90d8
pub const GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: u32 = 36481; // 0x8e81
pub const GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: u32 = 36485; // 0x8e85
pub const GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: u32 = 36489; // 0x8e89
pub const GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: u32 = 36479; // 0x8e7f
pub const GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: u32 = 37588; // 0x92d4
pub const GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: u32 = 37582; // 0x92ce
pub const GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: u32 = 37068; // 0x90cc
pub const GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: u32 = 34925; // 0x886d
pub const GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: u32 = 36486; // 0x8e86
pub const GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: u32 = 37081; // 0x90d9
pub const GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: u32 = 36482; // 0x8e82
pub const GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: u32 = 36490; // 0x8e8a
pub const GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: u32 = 36480; // 0x8e80
pub const GL_MAX_TESS_GEN_LEVEL: u32 = 36478; // 0x8e7e
pub const GL_MAX_TESS_PATCH_COMPONENTS: u32 = 36484; // 0x8e84
pub const GL_MAX_TEXTURE_BUFFER_SIZE: u32 = 35883; // 0x8c2b
pub const GL_MAX_TEXTURE_IMAGE_UNITS: u32 = 34930; // 0x8872
pub const GL_MAX_TEXTURE_LOD_BIAS: u32 = 34045; // 0x84fd
pub const GL_MAX_TEXTURE_SIZE: u32 = 3379; // 0xd33
pub const GL_MAX_TEXTURE_STACK_DEPTH: u32 = 3385; // 0xd39
pub const GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: u32 = 36464; // 0x8e70
pub const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: u32 = 35978; // 0x8c8a
pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: u32 = 35979; // 0x8c8b
pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: u32 = 35968; // 0x8c80
pub const GL_MAX_UNIFORM_BLOCK_SIZE: u32 = 35376; // 0x8a30
pub const GL_MAX_UNIFORM_BUFFER_BINDINGS: u32 = 35375; // 0x8a2f
pub const GL_MAX_UNIFORM_LOCATIONS: u32 = 33390; // 0x826e
pub const GL_MAX_VARYING_COMPONENTS: u32 = 35659; // 0x8b4b
pub const GL_MAX_VARYING_FLOATS: u32 = 35659; // 0x8b4b
pub const GL_MAX_VARYING_VECTORS: u32 = 36348; // 0x8dfc
pub const GL_MAX_VERTEX_ATOMIC_COUNTERS: u32 = 37586; // 0x92d2
pub const GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: u32 = 37580; // 0x92cc
pub const GL_MAX_VERTEX_ATTRIBS: u32 = 34921; // 0x8869
pub const GL_MAX_VERTEX_ATTRIB_BINDINGS: u32 = 33498; // 0x82da
pub const GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: u32 = 33497; // 0x82d9
pub const GL_MAX_VERTEX_ATTRIB_STRIDE: u32 = 33509; // 0x82e5
pub const GL_MAX_VERTEX_IMAGE_UNIFORMS: u32 = 37066; // 0x90ca
pub const GL_MAX_VERTEX_OUTPUT_COMPONENTS: u32 = 37154; // 0x9122
pub const GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: u32 = 37078; // 0x90d6
pub const GL_MAX_VERTEX_STREAMS: u32 = 36465; // 0x8e71
pub const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: u32 = 35660; // 0x8b4c
pub const GL_MAX_VERTEX_UNIFORM_BLOCKS: u32 = 35371; // 0x8a2b
pub const GL_MAX_VERTEX_UNIFORM_COMPONENTS: u32 = 35658; // 0x8b4a
pub const GL_MAX_VERTEX_UNIFORM_VECTORS: u32 = 36347; // 0x8dfb
pub const GL_MAX_VIEWPORTS: u32 = 33371; // 0x825b
pub const GL_MAX_VIEWPORT_DIMS: u32 = 3386; // 0xd3a
pub const GL_MAX_WIDTH: u32 = 33406; // 0x827e
pub const GL_MEDIUM_FLOAT: u32 = 36337; // 0x8df1
pub const GL_MEDIUM_INT: u32 = 36340; // 0x8df4
pub const GL_MIN: u32 = 32775; // 0x8007
pub const GL_MINOR_VERSION: u32 = 33308; // 0x821c
pub const GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: u32 = 36443; // 0x8e5b
pub const GL_MIN_MAP_BUFFER_ALIGNMENT: u32 = 37052; // 0x90bc
pub const GL_MIN_PROGRAM_TEXEL_OFFSET: u32 = 35076; // 0x8904
pub const GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: u32 = 36446; // 0x8e5e
pub const GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB: u32 = 36446; // 0x8e5e
pub const GL_MIN_SAMPLE_SHADING_VALUE: u32 = 35895; // 0x8c37
pub const GL_MIN_SAMPLE_SHADING_VALUE_ARB: u32 = 35895; // 0x8c37
pub const GL_MIPMAP: u32 = 33427; // 0x8293
pub const GL_MIRRORED_REPEAT: u32 = 33648; // 0x8370
pub const GL_MIRROR_CLAMP_TO_EDGE: u32 = 34627; // 0x8743
pub const GL_MODELVIEW: u32 = 5888; // 0x1700
pub const GL_MODELVIEW_MATRIX: u32 = 2982; // 0xba6
pub const GL_MODELVIEW_STACK_DEPTH: u32 = 2979; // 0xba3
pub const GL_MODULATE: u32 = 8448; // 0x2100
pub const GL_MULT: u32 = 259; // 0x103
pub const GL_MULTISAMPLE: u32 = 32925; // 0x809d
pub const GL_N3F_V3F: u32 = 10789; // 0x2a25
pub const GL_NAMED_STRING_LENGTH_ARB: u32 = 36329; // 0x8de9
pub const GL_NAMED_STRING_TYPE_ARB: u32 = 36330; // 0x8dea
pub const GL_NAME_LENGTH: u32 = 37625; // 0x92f9
pub const GL_NAME_STACK_DEPTH: u32 = 3440; // 0xd70
pub const GL_NAND: u32 = 5390; // 0x150e
pub const GL_NEAREST: u32 = 9728; // 0x2600
pub const GL_NEAREST_MIPMAP_LINEAR: u32 = 9986; // 0x2702
pub const GL_NEAREST_MIPMAP_NEAREST: u32 = 9984; // 0x2700
pub const GL_NEGATIVE_ONE_TO_ONE: u32 = 37726; // 0x935e
pub const GL_NEVER: u32 = 512; // 0x200
pub const GL_NICEST: u32 = 4354; // 0x1102
pub const GL_NONE: u32 = 0; // 0x0
pub const GL_NOOP: u32 = 5381; // 0x1505
pub const GL_NOR: u32 = 5384; // 0x1508
pub const GL_NORMALIZE: u32 = 2977; // 0xba1
pub const GL_NORMAL_ARRAY: u32 = 32885; // 0x8075
pub const GL_NORMAL_ARRAY_COUNT_EXT: u32 = 32896; // 0x8080
pub const GL_NORMAL_ARRAY_EXT: u32 = 32885; // 0x8075
pub const GL_NORMAL_ARRAY_POINTER: u32 = 32911; // 0x808f
pub const GL_NORMAL_ARRAY_POINTER_EXT: u32 = 32911; // 0x808f
pub const GL_NORMAL_ARRAY_STRIDE: u32 = 32895; // 0x807f
pub const GL_NORMAL_ARRAY_STRIDE_EXT: u32 = 32895; // 0x807f
pub const GL_NORMAL_ARRAY_TYPE: u32 = 32894; // 0x807e
pub const GL_NORMAL_ARRAY_TYPE_EXT: u32 = 32894; // 0x807e
pub const GL_NOTEQUAL: u32 = 517; // 0x205
pub const GL_NO_ERROR: u32 = 0; // 0x0
pub const GL_NO_RESET_NOTIFICATION: u32 = 33377; // 0x8261
pub const GL_NO_RESET_NOTIFICATION_ARB: u32 = 33377; // 0x8261
pub const GL_NUM_ACTIVE_VARIABLES: u32 = 37636; // 0x9304
pub const GL_NUM_COMPATIBLE_SUBROUTINES: u32 = 36426; // 0x8e4a
pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: u32 = 34466; // 0x86a2
pub const GL_NUM_EXTENSIONS: u32 = 33309; // 0x821d
pub const GL_NUM_PROGRAM_BINARY_FORMATS: u32 = 34814; // 0x87fe
pub const GL_NUM_SAMPLE_COUNTS: u32 = 37760; // 0x9380
pub const GL_NUM_SHADER_BINARY_FORMATS: u32 = 36345; // 0x8df9
pub const GL_NUM_SHADING_LANGUAGE_VERSIONS: u32 = 33513; // 0x82e9
pub const GL_NUM_SPARSE_LEVELS_ARB: u32 = 37290; // 0x91aa
pub const GL_NUM_VIRTUAL_PAGE_SIZES_ARB: u32 = 37288; // 0x91a8
pub const GL_OBJECT_LINEAR: u32 = 9217; // 0x2401
pub const GL_OBJECT_PLANE: u32 = 9473; // 0x2501
pub const GL_OBJECT_TYPE: u32 = 37138; // 0x9112
pub const GL_OFFSET: u32 = 37628; // 0x92fc
pub const GL_ONE: u32 = 1; // 0x1
pub const GL_ONE_MINUS_CONSTANT_ALPHA: u32 = 32772; // 0x8004
pub const GL_ONE_MINUS_CONSTANT_COLOR: u32 = 32770; // 0x8002
pub const GL_ONE_MINUS_DST_ALPHA: u32 = 773; // 0x305
pub const GL_ONE_MINUS_DST_COLOR: u32 = 775; // 0x307
pub const GL_ONE_MINUS_SRC1_ALPHA: u32 = 35067; // 0x88fb
pub const GL_ONE_MINUS_SRC1_COLOR: u32 = 35066; // 0x88fa
pub const GL_ONE_MINUS_SRC_ALPHA: u32 = 771; // 0x303
pub const GL_ONE_MINUS_SRC_COLOR: u32 = 769; // 0x301
pub const GL_OR: u32 = 5383; // 0x1507
pub const GL_ORDER: u32 = 2561; // 0xa01
pub const GL_OR_INVERTED: u32 = 5389; // 0x150d
pub const GL_OR_REVERSE: u32 = 5387; // 0x150b
pub const GL_OUT_OF_MEMORY: u32 = 1285; // 0x505
pub const GL_PACK_ALIGNMENT: u32 = 3333; // 0xd05
pub const GL_PACK_COMPRESSED_BLOCK_DEPTH: u32 = 37165; // 0x912d
pub const GL_PACK_COMPRESSED_BLOCK_HEIGHT: u32 = 37164; // 0x912c
pub const GL_PACK_COMPRESSED_BLOCK_SIZE: u32 = 37166; // 0x912e
pub const GL_PACK_COMPRESSED_BLOCK_WIDTH: u32 = 37163; // 0x912b
pub const GL_PACK_IMAGE_HEIGHT: u32 = 32876; // 0x806c
pub const GL_PACK_LSB_FIRST: u32 = 3329; // 0xd01
pub const GL_PACK_ROW_LENGTH: u32 = 3330; // 0xd02
pub const GL_PACK_SKIP_IMAGES: u32 = 32875; // 0x806b
pub const GL_PACK_SKIP_PIXELS: u32 = 3332; // 0xd04
pub const GL_PACK_SKIP_ROWS: u32 = 3331; // 0xd03
pub const GL_PACK_SWAP_BYTES: u32 = 3328; // 0xd00
pub const GL_PARAMETER_BUFFER_ARB: u32 = 33006; // 0x80ee
pub const GL_PARAMETER_BUFFER_BINDING_ARB: u32 = 33007; // 0x80ef
pub const GL_PASS_THROUGH_TOKEN: u32 = 1792; // 0x700
pub const GL_PATCHES: u32 = 14; // 0xe
pub const GL_PATCH_DEFAULT_INNER_LEVEL: u32 = 36467; // 0x8e73
pub const GL_PATCH_DEFAULT_OUTER_LEVEL: u32 = 36468; // 0x8e74
pub const GL_PATCH_VERTICES: u32 = 36466; // 0x8e72
pub const GL_PERSPECTIVE_CORRECTION_HINT: u32 = 3152; // 0xc50
pub const GL_PHONG_HINT_WIN: u32 = 33003; // 0x80eb
pub const GL_PHONG_WIN: u32 = 33002; // 0x80ea
pub const GL_PIXEL_BUFFER_BARRIER_BIT: u32 = 128; // 0x80
pub const GL_PIXEL_MAP_A_TO_A: u32 = 3193; // 0xc79
pub const GL_PIXEL_MAP_A_TO_A_SIZE: u32 = 3257; // 0xcb9
pub const GL_PIXEL_MAP_B_TO_B: u32 = 3192; // 0xc78
pub const GL_PIXEL_MAP_B_TO_B_SIZE: u32 = 3256; // 0xcb8
pub const GL_PIXEL_MAP_G_TO_G: u32 = 3191; // 0xc77
pub const GL_PIXEL_MAP_G_TO_G_SIZE: u32 = 3255; // 0xcb7
pub const GL_PIXEL_MAP_I_TO_A: u32 = 3189; // 0xc75
pub const GL_PIXEL_MAP_I_TO_A_SIZE: u32 = 3253; // 0xcb5
pub const GL_PIXEL_MAP_I_TO_B: u32 = 3188; // 0xc74
pub const GL_PIXEL_MAP_I_TO_B_SIZE: u32 = 3252; // 0xcb4
pub const GL_PIXEL_MAP_I_TO_G: u32 = 3187; // 0xc73
pub const GL_PIXEL_MAP_I_TO_G_SIZE: u32 = 3251; // 0xcb3
pub const GL_PIXEL_MAP_I_TO_I: u32 = 3184; // 0xc70
pub const GL_PIXEL_MAP_I_TO_I_SIZE: u32 = 3248; // 0xcb0
pub const GL_PIXEL_MAP_I_TO_R: u32 = 3186; // 0xc72
pub const GL_PIXEL_MAP_I_TO_R_SIZE: u32 = 3250; // 0xcb2
pub const GL_PIXEL_MAP_R_TO_R: u32 = 3190; // 0xc76
pub const GL_PIXEL_MAP_R_TO_R_SIZE: u32 = 3254; // 0xcb6
pub const GL_PIXEL_MAP_S_TO_S: u32 = 3185; // 0xc71
pub const GL_PIXEL_MAP_S_TO_S_SIZE: u32 = 3249; // 0xcb1
pub const GL_PIXEL_MODE_BIT: u32 = 32; // 0x20
pub const GL_PIXEL_PACK_BUFFER: u32 = 35051; // 0x88eb
pub const GL_PIXEL_PACK_BUFFER_BINDING: u32 = 35053; // 0x88ed
pub const GL_PIXEL_UNPACK_BUFFER: u32 = 35052; // 0x88ec
pub const GL_PIXEL_UNPACK_BUFFER_BINDING: u32 = 35055; // 0x88ef
pub const GL_POINT: u32 = 6912; // 0x1b00
pub const GL_POINTS: u32 = 0; // 0x0
pub const GL_POINT_BIT: u32 = 2; // 0x2
pub const GL_POINT_FADE_THRESHOLD_SIZE: u32 = 33064; // 0x8128
pub const GL_POINT_SIZE: u32 = 2833; // 0xb11
pub const GL_POINT_SIZE_GRANULARITY: u32 = 2835; // 0xb13
pub const GL_POINT_SIZE_RANGE: u32 = 2834; // 0xb12
pub const GL_POINT_SMOOTH: u32 = 2832; // 0xb10
pub const GL_POINT_SMOOTH_HINT: u32 = 3153; // 0xc51
pub const GL_POINT_SPRITE_COORD_ORIGIN: u32 = 36000; // 0x8ca0
pub const GL_POINT_TOKEN: u32 = 1793; // 0x701
pub const GL_POLYGON: u32 = 9; // 0x9
pub const GL_POLYGON_BIT: u32 = 8; // 0x8
pub const GL_POLYGON_MODE: u32 = 2880; // 0xb40
pub const GL_POLYGON_OFFSET_FACTOR: u32 = 32824; // 0x8038
pub const GL_POLYGON_OFFSET_FILL: u32 = 32823; // 0x8037
pub const GL_POLYGON_OFFSET_LINE: u32 = 10754; // 0x2a02
pub const GL_POLYGON_OFFSET_POINT: u32 = 10753; // 0x2a01
pub const GL_POLYGON_OFFSET_UNITS: u32 = 10752; // 0x2a00
pub const GL_POLYGON_SMOOTH: u32 = 2881; // 0xb41
pub const GL_POLYGON_SMOOTH_HINT: u32 = 3155; // 0xc53
pub const GL_POLYGON_STIPPLE: u32 = 2882; // 0xb42
pub const GL_POLYGON_STIPPLE_BIT: u32 = 16; // 0x10
pub const GL_POLYGON_TOKEN: u32 = 1795; // 0x703
pub const GL_POSITION: u32 = 4611; // 0x1203
pub const GL_PRIMITIVES_GENERATED: u32 = 35975; // 0x8c87
pub const GL_PRIMITIVES_SUBMITTED_ARB: u32 = 33519; // 0x82ef
pub const GL_PRIMITIVE_RESTART: u32 = 36765; // 0x8f9d
pub const GL_PRIMITIVE_RESTART_FIXED_INDEX: u32 = 36201; // 0x8d69
pub const GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: u32 = 33313; // 0x8221
pub const GL_PRIMITIVE_RESTART_INDEX: u32 = 36766; // 0x8f9e
pub const GL_PROGRAM: u32 = 33506; // 0x82e2
pub const GL_PROGRAM_BINARY_FORMATS: u32 = 34815; // 0x87ff
pub const GL_PROGRAM_BINARY_LENGTH: u32 = 34625; // 0x8741
pub const GL_PROGRAM_BINARY_RETRIEVABLE_HINT: u32 = 33367; // 0x8257
pub const GL_PROGRAM_INPUT: u32 = 37603; // 0x92e3
pub const GL_PROGRAM_OUTPUT: u32 = 37604; // 0x92e4
pub const GL_PROGRAM_PIPELINE: u32 = 33508; // 0x82e4
pub const GL_PROGRAM_PIPELINE_BINDING: u32 = 33370; // 0x825a
pub const GL_PROGRAM_POINT_SIZE: u32 = 34370; // 0x8642
pub const GL_PROGRAM_SEPARABLE: u32 = 33368; // 0x8258
pub const GL_PROJECTION: u32 = 5889; // 0x1701
pub const GL_PROJECTION_MATRIX: u32 = 2983; // 0xba7
pub const GL_PROJECTION_STACK_DEPTH: u32 = 2980; // 0xba4
pub const GL_PROVOKING_VERTEX: u32 = 36431; // 0x8e4f
pub const GL_PROXY_TEXTURE_1D: u32 = 32867; // 0x8063
pub const GL_PROXY_TEXTURE_1D_ARRAY: u32 = 35865; // 0x8c19
pub const GL_PROXY_TEXTURE_2D: u32 = 32868; // 0x8064
pub const GL_PROXY_TEXTURE_2D_ARRAY: u32 = 35867; // 0x8c1b
pub const GL_PROXY_TEXTURE_2D_MULTISAMPLE: u32 = 37121; // 0x9101
pub const GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: u32 = 37123; // 0x9103
pub const GL_PROXY_TEXTURE_3D: u32 = 32880; // 0x8070
pub const GL_PROXY_TEXTURE_CUBE_MAP: u32 = 34075; // 0x851b
pub const GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: u32 = 36875; // 0x900b
pub const GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB: u32 = 36875; // 0x900b
pub const GL_PROXY_TEXTURE_RECTANGLE: u32 = 34039; // 0x84f7
pub const GL_Q: u32 = 8195; // 0x2003
pub const GL_QUADRATIC_ATTENUATION: u32 = 4617; // 0x1209
pub const GL_QUADS: u32 = 7; // 0x7
pub const GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: u32 = 36428; // 0x8e4c
pub const GL_QUAD_STRIP: u32 = 8; // 0x8
pub const GL_QUERY: u32 = 33507; // 0x82e3
pub const GL_QUERY_BUFFER: u32 = 37266; // 0x9192
pub const GL_QUERY_BUFFER_BARRIER_BIT: u32 = 32768; // 0x8000
pub const GL_QUERY_BUFFER_BINDING: u32 = 37267; // 0x9193
pub const GL_QUERY_BY_REGION_NO_WAIT: u32 = 36374; // 0x8e16
pub const GL_QUERY_BY_REGION_NO_WAIT_INVERTED: u32 = 36378; // 0x8e1a
pub const GL_QUERY_BY_REGION_WAIT: u32 = 36373; // 0x8e15
pub const GL_QUERY_BY_REGION_WAIT_INVERTED: u32 = 36377; // 0x8e19
pub const GL_QUERY_COUNTER_BITS: u32 = 34916; // 0x8864
pub const GL_QUERY_NO_WAIT: u32 = 36372; // 0x8e14
pub const GL_QUERY_NO_WAIT_INVERTED: u32 = 36376; // 0x8e18
pub const GL_QUERY_RESULT: u32 = 34918; // 0x8866
pub const GL_QUERY_RESULT_AVAILABLE: u32 = 34919; // 0x8867
pub const GL_QUERY_RESULT_NO_WAIT: u32 = 37268; // 0x9194
pub const GL_QUERY_TARGET: u32 = 33514; // 0x82ea
pub const GL_QUERY_WAIT: u32 = 36371; // 0x8e13
pub const GL_QUERY_WAIT_INVERTED: u32 = 36375; // 0x8e17
pub const GL_R: u32 = 8194; // 0x2002
pub const GL_R11F_G11F_B10F: u32 = 35898; // 0x8c3a
pub const GL_R16: u32 = 33322; // 0x822a
pub const GL_R16F: u32 = 33325; // 0x822d
pub const GL_R16I: u32 = 33331; // 0x8233
pub const GL_R16UI: u32 = 33332; // 0x8234
pub const GL_R16_SNORM: u32 = 36760; // 0x8f98
pub const GL_R32F: u32 = 33326; // 0x822e
pub const GL_R32I: u32 = 33333; // 0x8235
pub const GL_R32UI: u32 = 33334; // 0x8236
pub const GL_R3_G3_B2: u32 = 10768; // 0x2a10
pub const GL_R8: u32 = 33321; // 0x8229
pub const GL_R8I: u32 = 33329; // 0x8231
pub const GL_R8UI: u32 = 33330; // 0x8232
pub const GL_R8_SNORM: u32 = 36756; // 0x8f94
pub const GL_RASTERIZER_DISCARD: u32 = 35977; // 0x8c89
pub const GL_READ_BUFFER: u32 = 3074; // 0xc02
pub const GL_READ_FRAMEBUFFER: u32 = 36008; // 0x8ca8
pub const GL_READ_FRAMEBUFFER_BINDING: u32 = 36010; // 0x8caa
pub const GL_READ_ONLY: u32 = 35000; // 0x88b8
pub const GL_READ_PIXELS: u32 = 33420; // 0x828c
pub const GL_READ_PIXELS_FORMAT: u32 = 33421; // 0x828d
pub const GL_READ_PIXELS_TYPE: u32 = 33422; // 0x828e
pub const GL_READ_WRITE: u32 = 35002; // 0x88ba
pub const GL_RED: u32 = 6403; // 0x1903
pub const GL_RED_BIAS: u32 = 3349; // 0xd15
pub const GL_RED_BITS: u32 = 3410; // 0xd52
pub const GL_RED_INTEGER: u32 = 36244; // 0x8d94
pub const GL_RED_SCALE: u32 = 3348; // 0xd14
pub const GL_REFERENCED_BY_COMPUTE_SHADER: u32 = 37643; // 0x930b
pub const GL_REFERENCED_BY_FRAGMENT_SHADER: u32 = 37642; // 0x930a
pub const GL_REFERENCED_BY_GEOMETRY_SHADER: u32 = 37641; // 0x9309
pub const GL_REFERENCED_BY_TESS_CONTROL_SHADER: u32 = 37639; // 0x9307
pub const GL_REFERENCED_BY_TESS_EVALUATION_SHADER: u32 = 37640; // 0x9308
pub const GL_REFERENCED_BY_VERTEX_SHADER: u32 = 37638; // 0x9306
pub const GL_RENDER: u32 = 7168; // 0x1c00
pub const GL_RENDERBUFFER: u32 = 36161; // 0x8d41
pub const GL_RENDERBUFFER_ALPHA_SIZE: u32 = 36179; // 0x8d53
pub const GL_RENDERBUFFER_BINDING: u32 = 36007; // 0x8ca7
pub const GL_RENDERBUFFER_BLUE_SIZE: u32 = 36178; // 0x8d52
pub const GL_RENDERBUFFER_DEPTH_SIZE: u32 = 36180; // 0x8d54
pub const GL_RENDERBUFFER_GREEN_SIZE: u32 = 36177; // 0x8d51
pub const GL_RENDERBUFFER_HEIGHT: u32 = 36163; // 0x8d43
pub const GL_RENDERBUFFER_INTERNAL_FORMAT: u32 = 36164; // 0x8d44
pub const GL_RENDERBUFFER_RED_SIZE: u32 = 36176; // 0x8d50
pub const GL_RENDERBUFFER_SAMPLES: u32 = 36011; // 0x8cab
pub const GL_RENDERBUFFER_STENCIL_SIZE: u32 = 36181; // 0x8d55
pub const GL_RENDERBUFFER_WIDTH: u32 = 36162; // 0x8d42
pub const GL_RENDERER: u32 = 7937; // 0x1f01
pub const GL_RENDER_MODE: u32 = 3136; // 0xc40
pub const GL_REPEAT: u32 = 10497; // 0x2901
pub const GL_REPLACE: u32 = 7681; // 0x1e01
pub const GL_RESET_NOTIFICATION_STRATEGY: u32 = 33366; // 0x8256
pub const GL_RESET_NOTIFICATION_STRATEGY_ARB: u32 = 33366; // 0x8256
pub const GL_RETURN: u32 = 258; // 0x102
pub const GL_RG: u32 = 33319; // 0x8227
pub const GL_RG16: u32 = 33324; // 0x822c
pub const GL_RG16F: u32 = 33327; // 0x822f
pub const GL_RG16I: u32 = 33337; // 0x8239
pub const GL_RG16UI: u32 = 33338; // 0x823a
pub const GL_RG16_SNORM: u32 = 36761; // 0x8f99
pub const GL_RG32F: u32 = 33328; // 0x8230
pub const GL_RG32I: u32 = 33339; // 0x823b
pub const GL_RG32UI: u32 = 33340; // 0x823c
pub const GL_RG8: u32 = 33323; // 0x822b
pub const GL_RG8I: u32 = 33335; // 0x8237
pub const GL_RG8UI: u32 = 33336; // 0x8238
pub const GL_RG8_SNORM: u32 = 36757; // 0x8f95
pub const GL_RGB: u32 = 6407; // 0x1907
pub const GL_RGB10: u32 = 32850; // 0x8052
pub const GL_RGB10_A2: u32 = 32857; // 0x8059
pub const GL_RGB10_A2UI: u32 = 36975; // 0x906f
pub const GL_RGB12: u32 = 32851; // 0x8053
pub const GL_RGB16: u32 = 32852; // 0x8054
pub const GL_RGB16F: u32 = 34843; // 0x881b
pub const GL_RGB16I: u32 = 36233; // 0x8d89
pub const GL_RGB16UI: u32 = 36215; // 0x8d77
pub const GL_RGB16_SNORM: u32 = 36762; // 0x8f9a
pub const GL_RGB32F: u32 = 34837; // 0x8815
pub const GL_RGB32I: u32 = 36227; // 0x8d83
pub const GL_RGB32UI: u32 = 36209; // 0x8d71
pub const GL_RGB4: u32 = 32847; // 0x804f
pub const GL_RGB5: u32 = 32848; // 0x8050
pub const GL_RGB565: u32 = 36194; // 0x8d62
pub const GL_RGB5_A1: u32 = 32855; // 0x8057
pub const GL_RGB8: u32 = 32849; // 0x8051
pub const GL_RGB8I: u32 = 36239; // 0x8d8f
pub const GL_RGB8UI: u32 = 36221; // 0x8d7d
pub const GL_RGB8_SNORM: u32 = 36758; // 0x8f96
pub const GL_RGB9_E5: u32 = 35901; // 0x8c3d
pub const GL_RGBA: u32 = 6408; // 0x1908
pub const GL_RGBA12: u32 = 32858; // 0x805a
pub const GL_RGBA16: u32 = 32859; // 0x805b
pub const GL_RGBA16F: u32 = 34842; // 0x881a
pub const GL_RGBA16I: u32 = 36232; // 0x8d88
pub const GL_RGBA16UI: u32 = 36214; // 0x8d76
pub const GL_RGBA16_SNORM: u32 = 36763; // 0x8f9b
pub const GL_RGBA2: u32 = 32853; // 0x8055
pub const GL_RGBA32F: u32 = 34836; // 0x8814
pub const GL_RGBA32I: u32 = 36226; // 0x8d82
pub const GL_RGBA32UI: u32 = 36208; // 0x8d70
pub const GL_RGBA4: u32 = 32854; // 0x8056
pub const GL_RGBA8: u32 = 32856; // 0x8058
pub const GL_RGBA8I: u32 = 36238; // 0x8d8e
pub const GL_RGBA8UI: u32 = 36220; // 0x8d7c
pub const GL_RGBA8_SNORM: u32 = 36759; // 0x8f97
pub const GL_RGBA_INTEGER: u32 = 36249; // 0x8d99
pub const GL_RGBA_MODE: u32 = 3121; // 0xc31
pub const GL_RGB_INTEGER: u32 = 36248; // 0x8d98
pub const GL_RG_INTEGER: u32 = 33320; // 0x8228
pub const GL_RIGHT: u32 = 1031; // 0x407
pub const GL_S: u32 = 8192; // 0x2000
pub const GL_SAMPLER: u32 = 33510; // 0x82e6
pub const GL_SAMPLER_1D: u32 = 35677; // 0x8b5d
pub const GL_SAMPLER_1D_ARRAY: u32 = 36288; // 0x8dc0
pub const GL_SAMPLER_1D_ARRAY_SHADOW: u32 = 36291; // 0x8dc3
pub const GL_SAMPLER_1D_SHADOW: u32 = 35681; // 0x8b61
pub const GL_SAMPLER_2D: u32 = 35678; // 0x8b5e
pub const GL_SAMPLER_2D_ARRAY: u32 = 36289; // 0x8dc1
pub const GL_SAMPLER_2D_ARRAY_SHADOW: u32 = 36292; // 0x8dc4
pub const GL_SAMPLER_2D_MULTISAMPLE: u32 = 37128; // 0x9108
pub const GL_SAMPLER_2D_MULTISAMPLE_ARRAY: u32 = 37131; // 0x910b
pub const GL_SAMPLER_2D_RECT: u32 = 35683; // 0x8b63
pub const GL_SAMPLER_2D_RECT_SHADOW: u32 = 35684; // 0x8b64
pub const GL_SAMPLER_2D_SHADOW: u32 = 35682; // 0x8b62
pub const GL_SAMPLER_3D: u32 = 35679; // 0x8b5f
pub const GL_SAMPLER_BINDING: u32 = 35097; // 0x8919
pub const GL_SAMPLER_BUFFER: u32 = 36290; // 0x8dc2
pub const GL_SAMPLER_CUBE: u32 = 35680; // 0x8b60
pub const GL_SAMPLER_CUBE_MAP_ARRAY: u32 = 36876; // 0x900c
pub const GL_SAMPLER_CUBE_MAP_ARRAY_ARB: u32 = 36876; // 0x900c
pub const GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: u32 = 36877; // 0x900d
pub const GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB: u32 = 36877; // 0x900d
pub const GL_SAMPLER_CUBE_SHADOW: u32 = 36293; // 0x8dc5
pub const GL_SAMPLES: u32 = 32937; // 0x80a9
pub const GL_SAMPLES_PASSED: u32 = 35092; // 0x8914
pub const GL_SAMPLE_ALPHA_TO_COVERAGE: u32 = 32926; // 0x809e
pub const GL_SAMPLE_ALPHA_TO_ONE: u32 = 32927; // 0x809f
pub const GL_SAMPLE_BUFFERS: u32 = 32936; // 0x80a8
pub const GL_SAMPLE_COVERAGE: u32 = 32928; // 0x80a0
pub const GL_SAMPLE_COVERAGE_INVERT: u32 = 32939; // 0x80ab
pub const GL_SAMPLE_COVERAGE_VALUE: u32 = 32938; // 0x80aa
pub const GL_SAMPLE_MASK: u32 = 36433; // 0x8e51
pub const GL_SAMPLE_MASK_VALUE: u32 = 36434; // 0x8e52
pub const GL_SAMPLE_POSITION: u32 = 36432; // 0x8e50
pub const GL_SAMPLE_SHADING: u32 = 35894; // 0x8c36
pub const GL_SAMPLE_SHADING_ARB: u32 = 35894; // 0x8c36
pub const GL_SCISSOR_BIT: u32 = 524288; // 0x80000
pub const GL_SCISSOR_BOX: u32 = 3088; // 0xc10
pub const GL_SCISSOR_TEST: u32 = 3089; // 0xc11
pub const GL_SELECT: u32 = 7170; // 0x1c02
pub const GL_SELECTION_BUFFER_POINTER: u32 = 3571; // 0xdf3
pub const GL_SELECTION_BUFFER_SIZE: u32 = 3572; // 0xdf4
pub const GL_SEPARATE_ATTRIBS: u32 = 35981; // 0x8c8d
pub const GL_SET: u32 = 5391; // 0x150f
pub const GL_SHADER: u32 = 33505; // 0x82e1
pub const GL_SHADER_BINARY_FORMATS: u32 = 36344; // 0x8df8
pub const GL_SHADER_COMPILER: u32 = 36346; // 0x8dfa
pub const GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: u32 = 32; // 0x20
pub const GL_SHADER_IMAGE_ATOMIC: u32 = 33446; // 0x82a6
pub const GL_SHADER_IMAGE_LOAD: u32 = 33444; // 0x82a4
pub const GL_SHADER_IMAGE_STORE: u32 = 33445; // 0x82a5
pub const GL_SHADER_INCLUDE_ARB: u32 = 36270; // 0x8dae
pub const GL_SHADER_SOURCE_LENGTH: u32 = 35720; // 0x8b88
pub const GL_SHADER_STORAGE_BARRIER_BIT: u32 = 8192; // 0x2000
pub const GL_SHADER_STORAGE_BLOCK: u32 = 37606; // 0x92e6
pub const GL_SHADER_STORAGE_BUFFER: u32 = 37074; // 0x90d2
pub const GL_SHADER_STORAGE_BUFFER_BINDING: u32 = 37075; // 0x90d3
pub const GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: u32 = 37087; // 0x90df
pub const GL_SHADER_STORAGE_BUFFER_SIZE: u32 = 37077; // 0x90d5
pub const GL_SHADER_STORAGE_BUFFER_START: u32 = 37076; // 0x90d4
pub const GL_SHADER_TYPE: u32 = 35663; // 0x8b4f
pub const GL_SHADE_MODEL: u32 = 2900; // 0xb54
pub const GL_SHADING_LANGUAGE_VERSION: u32 = 35724; // 0x8b8c
pub const GL_SHININESS: u32 = 5633; // 0x1601
pub const GL_SHORT: u32 = 5122; // 0x1402
pub const GL_SIGNALED: u32 = 37145; // 0x9119
pub const GL_SIGNED_NORMALIZED: u32 = 36764; // 0x8f9c
pub const GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: u32 = 33452; // 0x82ac
pub const GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: u32 = 33454; // 0x82ae
pub const GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: u32 = 33453; // 0x82ad
pub const GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: u32 = 33455; // 0x82af
pub const GL_SMOOTH: u32 = 7425; // 0x1d01
pub const GL_SMOOTH_LINE_WIDTH_GRANULARITY: u32 = 2851; // 0xb23
pub const GL_SMOOTH_LINE_WIDTH_RANGE: u32 = 2850; // 0xb22
pub const GL_SMOOTH_POINT_SIZE_GRANULARITY: u32 = 2835; // 0xb13
pub const GL_SMOOTH_POINT_SIZE_RANGE: u32 = 2834; // 0xb12
pub const GL_SPARSE_BUFFER_PAGE_SIZE_ARB: u32 = 33528; // 0x82f8
pub const GL_SPARSE_STORAGE_BIT_ARB: u32 = 1024; // 0x400
pub const GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: u32 = 37289; // 0x91a9
pub const GL_SPECULAR: u32 = 4610; // 0x1202
pub const GL_SPHERE_MAP: u32 = 9218; // 0x2402
pub const GL_SPOT_CUTOFF: u32 = 4614; // 0x1206
pub const GL_SPOT_DIRECTION: u32 = 4612; // 0x1204
pub const GL_SPOT_EXPONENT: u32 = 4613; // 0x1205
pub const GL_SRC1_ALPHA: u32 = 34185; // 0x8589
pub const GL_SRC1_COLOR: u32 = 35065; // 0x88f9
pub const GL_SRC_ALPHA: u32 = 770; // 0x302
pub const GL_SRC_ALPHA_SATURATE: u32 = 776; // 0x308
pub const GL_SRC_COLOR: u32 = 768; // 0x300
pub const GL_SRGB: u32 = 35904; // 0x8c40
pub const GL_SRGB8: u32 = 35905; // 0x8c41
pub const GL_SRGB8_ALPHA8: u32 = 35907; // 0x8c43
pub const GL_SRGB_ALPHA: u32 = 35906; // 0x8c42
pub const GL_SRGB_DECODE_ARB: u32 = 33433; // 0x8299
pub const GL_SRGB_READ: u32 = 33431; // 0x8297
pub const GL_SRGB_WRITE: u32 = 33432; // 0x8298
pub const GL_STACK_OVERFLOW: u32 = 1283; // 0x503
pub const GL_STACK_UNDERFLOW: u32 = 1284; // 0x504
pub const GL_STATIC_COPY: u32 = 35046; // 0x88e6
pub const GL_STATIC_DRAW: u32 = 35044; // 0x88e4
pub const GL_STATIC_READ: u32 = 35045; // 0x88e5
pub const GL_STENCIL: u32 = 6146; // 0x1802
pub const GL_STENCIL_ATTACHMENT: u32 = 36128; // 0x8d20
pub const GL_STENCIL_BACK_FAIL: u32 = 34817; // 0x8801
pub const GL_STENCIL_BACK_FUNC: u32 = 34816; // 0x8800
pub const GL_STENCIL_BACK_PASS_DEPTH_FAIL: u32 = 34818; // 0x8802
pub const GL_STENCIL_BACK_PASS_DEPTH_PASS: u32 = 34819; // 0x8803
pub const GL_STENCIL_BACK_REF: u32 = 36003; // 0x8ca3
pub const GL_STENCIL_BACK_VALUE_MASK: u32 = 36004; // 0x8ca4
pub const GL_STENCIL_BACK_WRITEMASK: u32 = 36005; // 0x8ca5
pub const GL_STENCIL_BITS: u32 = 3415; // 0xd57
pub const GL_STENCIL_BUFFER_BIT: u32 = 1024; // 0x400
pub const GL_STENCIL_CLEAR_VALUE: u32 = 2961; // 0xb91
pub const GL_STENCIL_COMPONENTS: u32 = 33413; // 0x8285
pub const GL_STENCIL_FAIL: u32 = 2964; // 0xb94
pub const GL_STENCIL_FUNC: u32 = 2962; // 0xb92
pub const GL_STENCIL_INDEX: u32 = 6401; // 0x1901
pub const GL_STENCIL_INDEX1: u32 = 36166; // 0x8d46
pub const GL_STENCIL_INDEX16: u32 = 36169; // 0x8d49
pub const GL_STENCIL_INDEX4: u32 = 36167; // 0x8d47
pub const GL_STENCIL_INDEX8: u32 = 36168; // 0x8d48
pub const GL_STENCIL_PASS_DEPTH_FAIL: u32 = 2965; // 0xb95
pub const GL_STENCIL_PASS_DEPTH_PASS: u32 = 2966; // 0xb96
pub const GL_STENCIL_REF: u32 = 2967; // 0xb97
pub const GL_STENCIL_RENDERABLE: u32 = 33416; // 0x8288
pub const GL_STENCIL_TEST: u32 = 2960; // 0xb90
pub const GL_STENCIL_VALUE_MASK: u32 = 2963; // 0xb93
pub const GL_STENCIL_WRITEMASK: u32 = 2968; // 0xb98
pub const GL_STEREO: u32 = 3123; // 0xc33
pub const GL_STREAM_COPY: u32 = 35042; // 0x88e2
pub const GL_STREAM_DRAW: u32 = 35040; // 0x88e0
pub const GL_STREAM_READ: u32 = 35041; // 0x88e1
pub const GL_SUBPIXEL_BITS: u32 = 3408; // 0xd50
pub const GL_SYNC_CL_EVENT_ARB: u32 = 33344; // 0x8240
pub const GL_SYNC_CL_EVENT_COMPLETE_ARB: u32 = 33345; // 0x8241
pub const GL_SYNC_CONDITION: u32 = 37139; // 0x9113
pub const GL_SYNC_FENCE: u32 = 37142; // 0x9116
pub const GL_SYNC_FLAGS: u32 = 37141; // 0x9115
pub const GL_SYNC_FLUSH_COMMANDS_BIT: u32 = 1; // 0x1
pub const GL_SYNC_GPU_COMMANDS_COMPLETE: u32 = 37143; // 0x9117
pub const GL_SYNC_STATUS: u32 = 37140; // 0x9114
pub const GL_T: u32 = 8193; // 0x2001
pub const GL_T2F_C3F_V3F: u32 = 10794; // 0x2a2a
pub const GL_T2F_C4F_N3F_V3F: u32 = 10796; // 0x2a2c
pub const GL_T2F_C4UB_V3F: u32 = 10793; // 0x2a29
pub const GL_T2F_N3F_V3F: u32 = 10795; // 0x2a2b
pub const GL_T2F_V3F: u32 = 10791; // 0x2a27
pub const GL_T4F_C4F_N3F_V4F: u32 = 10797; // 0x2a2d
pub const GL_T4F_V4F: u32 = 10792; // 0x2a28
pub const GL_TESS_CONTROL_OUTPUT_VERTICES: u32 = 36469; // 0x8e75
pub const GL_TESS_CONTROL_SHADER: u32 = 36488; // 0x8e88
pub const GL_TESS_CONTROL_SHADER_BIT: u32 = 8; // 0x8
pub const GL_TESS_CONTROL_SHADER_PATCHES_ARB: u32 = 33521; // 0x82f1
pub const GL_TESS_CONTROL_SUBROUTINE: u32 = 37609; // 0x92e9
pub const GL_TESS_CONTROL_SUBROUTINE_UNIFORM: u32 = 37615; // 0x92ef
pub const GL_TESS_CONTROL_TEXTURE: u32 = 33436; // 0x829c
pub const GL_TESS_EVALUATION_SHADER: u32 = 36487; // 0x8e87
pub const GL_TESS_EVALUATION_SHADER_BIT: u32 = 16; // 0x10
pub const GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: u32 = 33522; // 0x82f2
pub const GL_TESS_EVALUATION_SUBROUTINE: u32 = 37610; // 0x92ea
pub const GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: u32 = 37616; // 0x92f0
pub const GL_TESS_EVALUATION_TEXTURE: u32 = 33437; // 0x829d
pub const GL_TESS_GEN_MODE: u32 = 36470; // 0x8e76
pub const GL_TESS_GEN_POINT_MODE: u32 = 36473; // 0x8e79
pub const GL_TESS_GEN_SPACING: u32 = 36471; // 0x8e77
pub const GL_TESS_GEN_VERTEX_ORDER: u32 = 36472; // 0x8e78
pub const GL_TEXTURE: u32 = 5890; // 0x1702
pub const GL_TEXTURE0: u32 = 33984; // 0x84c0
pub const GL_TEXTURE1: u32 = 33985; // 0x84c1
pub const GL_TEXTURE10: u32 = 33994; // 0x84ca
pub const GL_TEXTURE11: u32 = 33995; // 0x84cb
pub const GL_TEXTURE12: u32 = 33996; // 0x84cc
pub const GL_TEXTURE13: u32 = 33997; // 0x84cd
pub const GL_TEXTURE14: u32 = 33998; // 0x84ce
pub const GL_TEXTURE15: u32 = 33999; // 0x84cf
pub const GL_TEXTURE16: u32 = 34000; // 0x84d0
pub const GL_TEXTURE17: u32 = 34001; // 0x84d1
pub const GL_TEXTURE18: u32 = 34002; // 0x84d2
pub const GL_TEXTURE19: u32 = 34003; // 0x84d3
pub const GL_TEXTURE2: u32 = 33986; // 0x84c2
pub const GL_TEXTURE20: u32 = 34004; // 0x84d4
pub const GL_TEXTURE21: u32 = 34005; // 0x84d5
pub const GL_TEXTURE22: u32 = 34006; // 0x84d6
pub const GL_TEXTURE23: u32 = 34007; // 0x84d7
pub const GL_TEXTURE24: u32 = 34008; // 0x84d8
pub const GL_TEXTURE25: u32 = 34009; // 0x84d9
pub const GL_TEXTURE26: u32 = 34010; // 0x84da
pub const GL_TEXTURE27: u32 = 34011; // 0x84db
pub const GL_TEXTURE28: u32 = 34012; // 0x84dc
pub const GL_TEXTURE29: u32 = 34013; // 0x84dd
pub const GL_TEXTURE3: u32 = 33987; // 0x84c3
pub const GL_TEXTURE30: u32 = 34014; // 0x84de
pub const GL_TEXTURE31: u32 = 34015; // 0x84df
pub const GL_TEXTURE4: u32 = 33988; // 0x84c4
pub const GL_TEXTURE5: u32 = 33989; // 0x84c5
pub const GL_TEXTURE6: u32 = 33990; // 0x84c6
pub const GL_TEXTURE7: u32 = 33991; // 0x84c7
pub const GL_TEXTURE8: u32 = 33992; // 0x84c8
pub const GL_TEXTURE9: u32 = 33993; // 0x84c9
pub const GL_TEXTURE_1D: u32 = 3552; // 0xde0
pub const GL_TEXTURE_1D_ARRAY: u32 = 35864; // 0x8c18
pub const GL_TEXTURE_2D: u32 = 3553; // 0xde1
pub const GL_TEXTURE_2D_ARRAY: u32 = 35866; // 0x8c1a
pub const GL_TEXTURE_2D_MULTISAMPLE: u32 = 37120; // 0x9100
pub const GL_TEXTURE_2D_MULTISAMPLE_ARRAY: u32 = 37122; // 0x9102
pub const GL_TEXTURE_3D: u32 = 32879; // 0x806f
pub const GL_TEXTURE_ALPHA_SIZE: u32 = 32863; // 0x805f
pub const GL_TEXTURE_ALPHA_TYPE: u32 = 35859; // 0x8c13
pub const GL_TEXTURE_BASE_LEVEL: u32 = 33084; // 0x813c
pub const GL_TEXTURE_BINDING_1D: u32 = 32872; // 0x8068
pub const GL_TEXTURE_BINDING_1D_ARRAY: u32 = 35868; // 0x8c1c
pub const GL_TEXTURE_BINDING_2D: u32 = 32873; // 0x8069
pub const GL_TEXTURE_BINDING_2D_ARRAY: u32 = 35869; // 0x8c1d
pub const GL_TEXTURE_BINDING_2D_MULTISAMPLE: u32 = 37124; // 0x9104
pub const GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: u32 = 37125; // 0x9105
pub const GL_TEXTURE_BINDING_3D: u32 = 32874; // 0x806a
pub const GL_TEXTURE_BINDING_BUFFER: u32 = 35884; // 0x8c2c
pub const GL_TEXTURE_BINDING_CUBE_MAP: u32 = 34068; // 0x8514
pub const GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: u32 = 36874; // 0x900a
pub const GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB: u32 = 36874; // 0x900a
pub const GL_TEXTURE_BINDING_RECTANGLE: u32 = 34038; // 0x84f6
pub const GL_TEXTURE_BIT: u32 = 262144; // 0x40000
pub const GL_TEXTURE_BLUE_SIZE: u32 = 32862; // 0x805e
pub const GL_TEXTURE_BLUE_TYPE: u32 = 35858; // 0x8c12
pub const GL_TEXTURE_BORDER: u32 = 4101; // 0x1005
pub const GL_TEXTURE_BORDER_COLOR: u32 = 4100; // 0x1004
pub const GL_TEXTURE_BUFFER: u32 = 35882; // 0x8c2a
pub const GL_TEXTURE_BUFFER_BINDING: u32 = 35882; // 0x8c2a
pub const GL_TEXTURE_BUFFER_DATA_STORE_BINDING: u32 = 35885; // 0x8c2d
pub const GL_TEXTURE_BUFFER_OFFSET: u32 = 37277; // 0x919d
pub const GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: u32 = 37279; // 0x919f
pub const GL_TEXTURE_BUFFER_SIZE: u32 = 37278; // 0x919e
pub const GL_TEXTURE_COMPARE_FUNC: u32 = 34893; // 0x884d
pub const GL_TEXTURE_COMPARE_MODE: u32 = 34892; // 0x884c
pub const GL_TEXTURE_COMPRESSED: u32 = 34465; // 0x86a1
pub const GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: u32 = 33458; // 0x82b2
pub const GL_TEXTURE_COMPRESSED_BLOCK_SIZE: u32 = 33459; // 0x82b3
pub const GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: u32 = 33457; // 0x82b1
pub const GL_TEXTURE_COMPRESSED_IMAGE_SIZE: u32 = 34464; // 0x86a0
pub const GL_TEXTURE_COMPRESSION_HINT: u32 = 34031; // 0x84ef
pub const GL_TEXTURE_COORD_ARRAY: u32 = 32888; // 0x8078
pub const GL_TEXTURE_COORD_ARRAY_COUNT_EXT: u32 = 32907; // 0x808b
pub const GL_TEXTURE_COORD_ARRAY_EXT: u32 = 32888; // 0x8078
pub const GL_TEXTURE_COORD_ARRAY_POINTER: u32 = 32914; // 0x8092
pub const GL_TEXTURE_COORD_ARRAY_POINTER_EXT: u32 = 32914; // 0x8092
pub const GL_TEXTURE_COORD_ARRAY_SIZE: u32 = 32904; // 0x8088
pub const GL_TEXTURE_COORD_ARRAY_SIZE_EXT: u32 = 32904; // 0x8088
pub const GL_TEXTURE_COORD_ARRAY_STRIDE: u32 = 32906; // 0x808a
pub const GL_TEXTURE_COORD_ARRAY_STRIDE_EXT: u32 = 32906; // 0x808a
pub const GL_TEXTURE_COORD_ARRAY_TYPE: u32 = 32905; // 0x8089
pub const GL_TEXTURE_COORD_ARRAY_TYPE_EXT: u32 = 32905; // 0x8089
pub const GL_TEXTURE_CUBE_MAP: u32 = 34067; // 0x8513
pub const GL_TEXTURE_CUBE_MAP_ARRAY: u32 = 36873; // 0x9009
pub const GL_TEXTURE_CUBE_MAP_ARRAY_ARB: u32 = 36873; // 0x9009
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_X: u32 = 34070; // 0x8516
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: u32 = 34072; // 0x8518
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: u32 = 34074; // 0x851a
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_X: u32 = 34069; // 0x8515
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Y: u32 = 34071; // 0x8517
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Z: u32 = 34073; // 0x8519
pub const GL_TEXTURE_CUBE_MAP_SEAMLESS: u32 = 34895; // 0x884f
pub const GL_TEXTURE_DEPTH: u32 = 32881; // 0x8071
pub const GL_TEXTURE_DEPTH_SIZE: u32 = 34890; // 0x884a
pub const GL_TEXTURE_DEPTH_TYPE: u32 = 35862; // 0x8c16
pub const GL_TEXTURE_ENV: u32 = 8960; // 0x2300
pub const GL_TEXTURE_ENV_COLOR: u32 = 8705; // 0x2201
pub const GL_TEXTURE_ENV_MODE: u32 = 8704; // 0x2200
pub const GL_TEXTURE_FETCH_BARRIER_BIT: u32 = 8; // 0x8
pub const GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: u32 = 37127; // 0x9107
pub const GL_TEXTURE_GATHER: u32 = 33442; // 0x82a2
pub const GL_TEXTURE_GATHER_SHADOW: u32 = 33443; // 0x82a3
pub const GL_TEXTURE_GEN_MODE: u32 = 9472; // 0x2500
pub const GL_TEXTURE_GEN_Q: u32 = 3171; // 0xc63
pub const GL_TEXTURE_GEN_R: u32 = 3170; // 0xc62
pub const GL_TEXTURE_GEN_S: u32 = 3168; // 0xc60
pub const GL_TEXTURE_GEN_T: u32 = 3169; // 0xc61
pub const GL_TEXTURE_GREEN_SIZE: u32 = 32861; // 0x805d
pub const GL_TEXTURE_GREEN_TYPE: u32 = 35857; // 0x8c11
pub const GL_TEXTURE_HEIGHT: u32 = 4097; // 0x1001
pub const GL_TEXTURE_IMAGE_FORMAT: u32 = 33423; // 0x828f
pub const GL_TEXTURE_IMAGE_TYPE: u32 = 33424; // 0x8290
pub const GL_TEXTURE_IMMUTABLE_FORMAT: u32 = 37167; // 0x912f
pub const GL_TEXTURE_IMMUTABLE_LEVELS: u32 = 33503; // 0x82df
pub const GL_TEXTURE_INTENSITY_SIZE: u32 = 32865; // 0x8061
pub const GL_TEXTURE_INTERNAL_FORMAT: u32 = 4099; // 0x1003
pub const GL_TEXTURE_LOD_BIAS: u32 = 34049; // 0x8501
pub const GL_TEXTURE_LUMINANCE_SIZE: u32 = 32864; // 0x8060
pub const GL_TEXTURE_MAG_FILTER: u32 = 10240; // 0x2800
pub const GL_TEXTURE_MATRIX: u32 = 2984; // 0xba8
pub const GL_TEXTURE_MAX_LEVEL: u32 = 33085; // 0x813d
pub const GL_TEXTURE_MAX_LOD: u32 = 33083; // 0x813b
pub const GL_TEXTURE_MIN_FILTER: u32 = 10241; // 0x2801
pub const GL_TEXTURE_MIN_LOD: u32 = 33082; // 0x813a
pub const GL_TEXTURE_PRIORITY: u32 = 32870; // 0x8066
pub const GL_TEXTURE_RECTANGLE: u32 = 34037; // 0x84f5
pub const GL_TEXTURE_RED_SIZE: u32 = 32860; // 0x805c
pub const GL_TEXTURE_RED_TYPE: u32 = 35856; // 0x8c10
pub const GL_TEXTURE_RESIDENT: u32 = 32871; // 0x8067
pub const GL_TEXTURE_SAMPLES: u32 = 37126; // 0x9106
pub const GL_TEXTURE_SHADOW: u32 = 33441; // 0x82a1
pub const GL_TEXTURE_SHARED_SIZE: u32 = 35903; // 0x8c3f
pub const GL_TEXTURE_SPARSE_ARB: u32 = 37286; // 0x91a6
pub const GL_TEXTURE_STACK_DEPTH: u32 = 2981; // 0xba5
pub const GL_TEXTURE_STENCIL_SIZE: u32 = 35057; // 0x88f1
pub const GL_TEXTURE_SWIZZLE_A: u32 = 36421; // 0x8e45
pub const GL_TEXTURE_SWIZZLE_B: u32 = 36420; // 0x8e44
pub const GL_TEXTURE_SWIZZLE_G: u32 = 36419; // 0x8e43
pub const GL_TEXTURE_SWIZZLE_R: u32 = 36418; // 0x8e42
pub const GL_TEXTURE_SWIZZLE_RGBA: u32 = 36422; // 0x8e46
pub const GL_TEXTURE_TARGET: u32 = 4102; // 0x1006
pub const GL_TEXTURE_UPDATE_BARRIER_BIT: u32 = 256; // 0x100
pub const GL_TEXTURE_VIEW: u32 = 33461; // 0x82b5
pub const GL_TEXTURE_VIEW_MIN_LAYER: u32 = 33501; // 0x82dd
pub const GL_TEXTURE_VIEW_MIN_LEVEL: u32 = 33499; // 0x82db
pub const GL_TEXTURE_VIEW_NUM_LAYERS: u32 = 33502; // 0x82de
pub const GL_TEXTURE_VIEW_NUM_LEVELS: u32 = 33500; // 0x82dc
pub const GL_TEXTURE_WIDTH: u32 = 4096; // 0x1000
pub const GL_TEXTURE_WRAP_R: u32 = 32882; // 0x8072
pub const GL_TEXTURE_WRAP_S: u32 = 10242; // 0x2802
pub const GL_TEXTURE_WRAP_T: u32 = 10243; // 0x2803
pub const GL_TIMEOUT_EXPIRED: u32 = 37147; // 0x911b
pub const GL_TIMESTAMP: u32 = 36392; // 0x8e28
pub const GL_TIME_ELAPSED: u32 = 35007; // 0x88bf
pub const GL_TOP_LEVEL_ARRAY_SIZE: u32 = 37644; // 0x930c
pub const GL_TOP_LEVEL_ARRAY_STRIDE: u32 = 37645; // 0x930d
pub const GL_TRANSFORM_BIT: u32 = 4096; // 0x1000
pub const GL_TRANSFORM_FEEDBACK: u32 = 36386; // 0x8e22
pub const GL_TRANSFORM_FEEDBACK_ACTIVE: u32 = 36388; // 0x8e24
pub const GL_TRANSFORM_FEEDBACK_BARRIER_BIT: u32 = 2048; // 0x800
pub const GL_TRANSFORM_FEEDBACK_BINDING: u32 = 36389; // 0x8e25
pub const GL_TRANSFORM_FEEDBACK_BUFFER: u32 = 35982; // 0x8c8e
pub const GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: u32 = 36388; // 0x8e24
pub const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: u32 = 35983; // 0x8c8f
pub const GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: u32 = 37707; // 0x934b
pub const GL_TRANSFORM_FEEDBACK_BUFFER_MODE: u32 = 35967; // 0x8c7f
pub const GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: u32 = 36387; // 0x8e23
pub const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: u32 = 35973; // 0x8c85
pub const GL_TRANSFORM_FEEDBACK_BUFFER_START: u32 = 35972; // 0x8c84
pub const GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: u32 = 37708; // 0x934c
pub const GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB: u32 = 33516; // 0x82ec
pub const GL_TRANSFORM_FEEDBACK_PAUSED: u32 = 36387; // 0x8e23
pub const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: u32 = 35976; // 0x8c88
pub const GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB: u32 = 33517; // 0x82ed
pub const GL_TRANSFORM_FEEDBACK_VARYING: u32 = 37620; // 0x92f4
pub const GL_TRANSFORM_FEEDBACK_VARYINGS: u32 = 35971; // 0x8c83
pub const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: u32 = 35958; // 0x8c76
pub const GL_TRIANGLES: u32 = 4; // 0x4
pub const GL_TRIANGLES_ADJACENCY: u32 = 12; // 0xc
pub const GL_TRIANGLE_FAN: u32 = 6; // 0x6
pub const GL_TRIANGLE_STRIP: u32 = 5; // 0x5
pub const GL_TRIANGLE_STRIP_ADJACENCY: u32 = 13; // 0xd
pub const GL_TRUE: u32 = 1; // 0x1
pub const GL_TYPE: u32 = 37626; // 0x92fa
pub const GL_UNDEFINED_VERTEX: u32 = 33376; // 0x8260
pub const GL_UNIFORM: u32 = 37601; // 0x92e1
pub const GL_UNIFORM_ARRAY_STRIDE: u32 = 35388; // 0x8a3c
pub const GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: u32 = 37594; // 0x92da
pub const GL_UNIFORM_BARRIER_BIT: u32 = 4; // 0x4
pub const GL_UNIFORM_BLOCK: u32 = 37602; // 0x92e2
pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: u32 = 35394; // 0x8a42
pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: u32 = 35395; // 0x8a43
pub const GL_UNIFORM_BLOCK_BINDING: u32 = 35391; // 0x8a3f
pub const GL_UNIFORM_BLOCK_DATA_SIZE: u32 = 35392; // 0x8a40
pub const GL_UNIFORM_BLOCK_INDEX: u32 = 35386; // 0x8a3a
pub const GL_UNIFORM_BLOCK_NAME_LENGTH: u32 = 35393; // 0x8a41
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: u32 = 37100; // 0x90ec
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: u32 = 35398; // 0x8a46
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: u32 = 35397; // 0x8a45
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: u32 = 34032; // 0x84f0
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: u32 = 34033; // 0x84f1
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: u32 = 35396; // 0x8a44
pub const GL_UNIFORM_BUFFER: u32 = 35345; // 0x8a11
pub const GL_UNIFORM_BUFFER_BINDING: u32 = 35368; // 0x8a28
pub const GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: u32 = 35380; // 0x8a34
pub const GL_UNIFORM_BUFFER_SIZE: u32 = 35370; // 0x8a2a
pub const GL_UNIFORM_BUFFER_START: u32 = 35369; // 0x8a29
pub const GL_UNIFORM_IS_ROW_MAJOR: u32 = 35390; // 0x8a3e
pub const GL_UNIFORM_MATRIX_STRIDE: u32 = 35389; // 0x8a3d
pub const GL_UNIFORM_NAME_LENGTH: u32 = 35385; // 0x8a39
pub const GL_UNIFORM_OFFSET: u32 = 35387; // 0x8a3b
pub const GL_UNIFORM_SIZE: u32 = 35384; // 0x8a38
pub const GL_UNIFORM_TYPE: u32 = 35383; // 0x8a37
pub const GL_UNKNOWN_CONTEXT_RESET: u32 = 33365; // 0x8255
pub const GL_UNKNOWN_CONTEXT_RESET_ARB: u32 = 33365; // 0x8255
pub const GL_UNPACK_ALIGNMENT: u32 = 3317; // 0xcf5
pub const GL_UNPACK_COMPRESSED_BLOCK_DEPTH: u32 = 37161; // 0x9129
pub const GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: u32 = 37160; // 0x9128
pub const GL_UNPACK_COMPRESSED_BLOCK_SIZE: u32 = 37162; // 0x912a
pub const GL_UNPACK_COMPRESSED_BLOCK_WIDTH: u32 = 37159; // 0x9127
pub const GL_UNPACK_IMAGE_HEIGHT: u32 = 32878; // 0x806e
pub const GL_UNPACK_LSB_FIRST: u32 = 3313; // 0xcf1
pub const GL_UNPACK_ROW_LENGTH: u32 = 3314; // 0xcf2
pub const GL_UNPACK_SKIP_IMAGES: u32 = 32877; // 0x806d
pub const GL_UNPACK_SKIP_PIXELS: u32 = 3316; // 0xcf4
pub const GL_UNPACK_SKIP_ROWS: u32 = 3315; // 0xcf3
pub const GL_UNPACK_SWAP_BYTES: u32 = 3312; // 0xcf0
pub const GL_UNSIGNALED: u32 = 37144; // 0x9118
pub const GL_UNSIGNED_BYTE: u32 = 5121; // 0x1401
pub const GL_UNSIGNED_BYTE_2_3_3_REV: u32 = 33634; // 0x8362
pub const GL_UNSIGNED_BYTE_3_3_2: u32 = 32818; // 0x8032
pub const GL_UNSIGNED_INT: u32 = 5125; // 0x1405
pub const GL_UNSIGNED_INT64_ARB: u32 = 5135; // 0x140f
pub const GL_UNSIGNED_INT_10F_11F_11F_REV: u32 = 35899; // 0x8c3b
pub const GL_UNSIGNED_INT_10_10_10_2: u32 = 32822; // 0x8036
pub const GL_UNSIGNED_INT_24_8: u32 = 34042; // 0x84fa
pub const GL_UNSIGNED_INT_2_10_10_10_REV: u32 = 33640; // 0x8368
pub const GL_UNSIGNED_INT_5_9_9_9_REV: u32 = 35902; // 0x8c3e
pub const GL_UNSIGNED_INT_8_8_8_8: u32 = 32821; // 0x8035
pub const GL_UNSIGNED_INT_8_8_8_8_REV: u32 = 33639; // 0x8367
pub const GL_UNSIGNED_INT_ATOMIC_COUNTER: u32 = 37595; // 0x92db
pub const GL_UNSIGNED_INT_IMAGE_1D: u32 = 36962; // 0x9062
pub const GL_UNSIGNED_INT_IMAGE_1D_ARRAY: u32 = 36968; // 0x9068
pub const GL_UNSIGNED_INT_IMAGE_2D: u32 = 36963; // 0x9063
pub const GL_UNSIGNED_INT_IMAGE_2D_ARRAY: u32 = 36969; // 0x9069
pub const GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: u32 = 36971; // 0x906b
pub const GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: u32 = 36972; // 0x906c
pub const GL_UNSIGNED_INT_IMAGE_2D_RECT: u32 = 36965; // 0x9065
pub const GL_UNSIGNED_INT_IMAGE_3D: u32 = 36964; // 0x9064
pub const GL_UNSIGNED_INT_IMAGE_BUFFER: u32 = 36967; // 0x9067
pub const GL_UNSIGNED_INT_IMAGE_CUBE: u32 = 36966; // 0x9066
pub const GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: u32 = 36970; // 0x906a
pub const GL_UNSIGNED_INT_SAMPLER_1D: u32 = 36305; // 0x8dd1
pub const GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: u32 = 36310; // 0x8dd6
pub const GL_UNSIGNED_INT_SAMPLER_2D: u32 = 36306; // 0x8dd2
pub const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: u32 = 36311; // 0x8dd7
pub const GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: u32 = 37130; // 0x910a
pub const GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: u32 = 37133; // 0x910d
pub const GL_UNSIGNED_INT_SAMPLER_2D_RECT: u32 = 36309; // 0x8dd5
pub const GL_UNSIGNED_INT_SAMPLER_3D: u32 = 36307; // 0x8dd3
pub const GL_UNSIGNED_INT_SAMPLER_BUFFER: u32 = 36312; // 0x8dd8
pub const GL_UNSIGNED_INT_SAMPLER_CUBE: u32 = 36308; // 0x8dd4
pub const GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: u32 = 36879; // 0x900f
pub const GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB: u32 = 36879; // 0x900f
pub const GL_UNSIGNED_INT_VEC2: u32 = 36294; // 0x8dc6
pub const GL_UNSIGNED_INT_VEC3: u32 = 36295; // 0x8dc7
pub const GL_UNSIGNED_INT_VEC4: u32 = 36296; // 0x8dc8
pub const GL_UNSIGNED_NORMALIZED: u32 = 35863; // 0x8c17
pub const GL_UNSIGNED_SHORT: u32 = 5123; // 0x1403
pub const GL_UNSIGNED_SHORT_1_5_5_5_REV: u32 = 33638; // 0x8366
pub const GL_UNSIGNED_SHORT_4_4_4_4: u32 = 32819; // 0x8033
pub const GL_UNSIGNED_SHORT_4_4_4_4_REV: u32 = 33637; // 0x8365
pub const GL_UNSIGNED_SHORT_5_5_5_1: u32 = 32820; // 0x8034
pub const GL_UNSIGNED_SHORT_5_6_5: u32 = 33635; // 0x8363
pub const GL_UNSIGNED_SHORT_5_6_5_REV: u32 = 33636; // 0x8364
pub const GL_UPPER_LEFT: u32 = 36002; // 0x8ca2
pub const GL_V2F: u32 = 10784; // 0x2a20
pub const GL_V3F: u32 = 10785; // 0x2a21
pub const GL_VALIDATE_STATUS: u32 = 35715; // 0x8b83
pub const GL_VENDOR: u32 = 7936; // 0x1f00
pub const GL_VERSION: u32 = 7938; // 0x1f02
pub const GL_VERSION_1_0: u32 = 1; // 0x1
pub const GL_VERSION_1_1: u32 = 1; // 0x1
pub const GL_VERSION_1_2: u32 = 1; // 0x1
pub const GL_VERSION_1_3: u32 = 1; // 0x1
pub const GL_VERSION_1_4: u32 = 1; // 0x1
pub const GL_VERSION_1_5: u32 = 1; // 0x1
pub const GL_VERSION_2_0: u32 = 1; // 0x1
pub const GL_VERSION_2_1: u32 = 1; // 0x1
pub const GL_VERSION_3_0: u32 = 1; // 0x1
pub const GL_VERSION_3_1: u32 = 1; // 0x1
pub const GL_VERSION_3_2: u32 = 1; // 0x1
pub const GL_VERSION_3_3: u32 = 1; // 0x1
pub const GL_VERSION_4_0: u32 = 1; // 0x1
pub const GL_VERSION_4_1: u32 = 1; // 0x1
pub const GL_VERSION_4_2: u32 = 1; // 0x1
pub const GL_VERSION_4_3: u32 = 1; // 0x1
pub const GL_VERSION_4_4: u32 = 1; // 0x1
pub const GL_VERSION_4_5: u32 = 1; // 0x1
pub const GL_VERTEX_ARRAY: u32 = 32884; // 0x8074
pub const GL_VERTEX_ARRAY_BINDING: u32 = 34229; // 0x85b5
pub const GL_VERTEX_ARRAY_COUNT_EXT: u32 = 32893; // 0x807d
pub const GL_VERTEX_ARRAY_EXT: u32 = 32884; // 0x8074
pub const GL_VERTEX_ARRAY_POINTER: u32 = 32910; // 0x808e
pub const GL_VERTEX_ARRAY_POINTER_EXT: u32 = 32910; // 0x808e
pub const GL_VERTEX_ARRAY_SIZE: u32 = 32890; // 0x807a
pub const GL_VERTEX_ARRAY_SIZE_EXT: u32 = 32890; // 0x807a
pub const GL_VERTEX_ARRAY_STRIDE: u32 = 32892; // 0x807c
pub const GL_VERTEX_ARRAY_STRIDE_EXT: u32 = 32892; // 0x807c
pub const GL_VERTEX_ARRAY_TYPE: u32 = 32891; // 0x807b
pub const GL_VERTEX_ARRAY_TYPE_EXT: u32 = 32891; // 0x807b
pub const GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: u32 = 1; // 0x1
pub const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: u32 = 34975; // 0x889f
pub const GL_VERTEX_ATTRIB_ARRAY_DIVISOR: u32 = 35070; // 0x88fe
pub const GL_VERTEX_ATTRIB_ARRAY_ENABLED: u32 = 34338; // 0x8622
pub const GL_VERTEX_ATTRIB_ARRAY_INTEGER: u32 = 35069; // 0x88fd
pub const GL_VERTEX_ATTRIB_ARRAY_LONG: u32 = 34638; // 0x874e
pub const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: u32 = 34922; // 0x886a
pub const GL_VERTEX_ATTRIB_ARRAY_POINTER: u32 = 34373; // 0x8645
pub const GL_VERTEX_ATTRIB_ARRAY_SIZE: u32 = 34339; // 0x8623
pub const GL_VERTEX_ATTRIB_ARRAY_STRIDE: u32 = 34340; // 0x8624
pub const GL_VERTEX_ATTRIB_ARRAY_TYPE: u32 = 34341; // 0x8625
pub const GL_VERTEX_ATTRIB_BINDING: u32 = 33492; // 0x82d4
pub const GL_VERTEX_ATTRIB_RELATIVE_OFFSET: u32 = 33493; // 0x82d5
pub const GL_VERTEX_BINDING_BUFFER: u32 = 36687; // 0x8f4f
pub const GL_VERTEX_BINDING_DIVISOR: u32 = 33494; // 0x82d6
pub const GL_VERTEX_BINDING_OFFSET: u32 = 33495; // 0x82d7
pub const GL_VERTEX_BINDING_STRIDE: u32 = 33496; // 0x82d8
pub const GL_VERTEX_PROGRAM_POINT_SIZE: u32 = 34370; // 0x8642
pub const GL_VERTEX_SHADER: u32 = 35633; // 0x8b31
pub const GL_VERTEX_SHADER_BIT: u32 = 1; // 0x1
pub const GL_VERTEX_SHADER_INVOCATIONS_ARB: u32 = 33520; // 0x82f0
pub const GL_VERTEX_SUBROUTINE: u32 = 37608; // 0x92e8
pub const GL_VERTEX_SUBROUTINE_UNIFORM: u32 = 37614; // 0x92ee
pub const GL_VERTEX_TEXTURE: u32 = 33435; // 0x829b
pub const GL_VERTICES_SUBMITTED_ARB: u32 = 33518; // 0x82ee
pub const GL_VIEWPORT: u32 = 2978; // 0xba2
pub const GL_VIEWPORT_BIT: u32 = 2048; // 0x800
pub const GL_VIEWPORT_BOUNDS_RANGE: u32 = 33373; // 0x825d
pub const GL_VIEWPORT_INDEX_PROVOKING_VERTEX: u32 = 33375; // 0x825f
pub const GL_VIEWPORT_SUBPIXEL_BITS: u32 = 33372; // 0x825c
pub const GL_VIEW_CLASS_128_BITS: u32 = 33476; // 0x82c4
pub const GL_VIEW_CLASS_16_BITS: u32 = 33482; // 0x82ca
pub const GL_VIEW_CLASS_24_BITS: u32 = 33481; // 0x82c9
pub const GL_VIEW_CLASS_32_BITS: u32 = 33480; // 0x82c8
pub const GL_VIEW_CLASS_48_BITS: u32 = 33479; // 0x82c7
pub const GL_VIEW_CLASS_64_BITS: u32 = 33478; // 0x82c6
pub const GL_VIEW_CLASS_8_BITS: u32 = 33483; // 0x82cb
pub const GL_VIEW_CLASS_96_BITS: u32 = 33477; // 0x82c5
pub const GL_VIEW_CLASS_BPTC_FLOAT: u32 = 33491; // 0x82d3
pub const GL_VIEW_CLASS_BPTC_UNORM: u32 = 33490; // 0x82d2
pub const GL_VIEW_CLASS_RGTC1_RED: u32 = 33488; // 0x82d0
pub const GL_VIEW_CLASS_RGTC2_RG: u32 = 33489; // 0x82d1
pub const GL_VIEW_CLASS_S3TC_DXT1_RGB: u32 = 33484; // 0x82cc
pub const GL_VIEW_CLASS_S3TC_DXT1_RGBA: u32 = 33485; // 0x82cd
pub const GL_VIEW_CLASS_S3TC_DXT3_RGBA: u32 = 33486; // 0x82ce
pub const GL_VIEW_CLASS_S3TC_DXT5_RGBA: u32 = 33487; // 0x82cf
pub const GL_VIEW_COMPATIBILITY_CLASS: u32 = 33462; // 0x82b6
pub const GL_VIRTUAL_PAGE_SIZE_INDEX_ARB: u32 = 37287; // 0x91a7
pub const GL_VIRTUAL_PAGE_SIZE_X_ARB: u32 = 37269; // 0x9195
pub const GL_VIRTUAL_PAGE_SIZE_Y_ARB: u32 = 37270; // 0x9196
pub const GL_VIRTUAL_PAGE_SIZE_Z_ARB: u32 = 37271; // 0x9197
pub const GL_WAIT_FAILED: u32 = 37149; // 0x911d
pub const GL_WRITE_ONLY: u32 = 35001; // 0x88b9
pub const GL_XOR: u32 = 5382; // 0x1506
pub const GL_ZERO: u32 = 0; // 0x0
pub const GL_ZERO_TO_ONE: u32 = 37727; // 0x935f
pub const GL_ZOOM_X: u32 = 3350; // 0xd16
pub const GL_ZOOM_Y: u32 = 3351; // 0xd17