Expand description
Constants associated with OpenGL.
Constantsยง
- GL_2D
- GL_
2_ BYTES - GL_3D
- GL_
3D_ COLOR - GL_
3D_ COLOR_ TEXTURE - GL_
3_ BYTES - GL_
4D_ COLOR_ TEXTURE - GL_
4_ BYTES - GL_
ACCUM - GL_
ACCUM_ ALPHA_ BITS - GL_
ACCUM_ BLUE_ BITS - GL_
ACCUM_ BUFFER_ BIT - GL_
ACCUM_ CLEAR_ VALUE - GL_
ACCUM_ GREEN_ BITS - GL_
ACCUM_ RED_ BITS - GL_
ACTIVE_ ATOMIC_ COUNTER_ BUFFERS - GL_
ACTIVE_ ATTRIBUTES - GL_
ACTIVE_ ATTRIBUTE_ MAX_ LENGTH - GL_
ACTIVE_ PROGRAM - GL_
ACTIVE_ RESOURCES - GL_
ACTIVE_ SUBROUTINES - GL_
ACTIVE_ SUBROUTINE_ MAX_ LENGTH - GL_
ACTIVE_ SUBROUTINE_ UNIFORMS - GL_
ACTIVE_ SUBROUTINE_ UNIFORM_ LOCATIONS - GL_
ACTIVE_ SUBROUTINE_ UNIFORM_ MAX_ LENGTH - GL_
ACTIVE_ TEXTURE - GL_
ACTIVE_ UNIFORMS - GL_
ACTIVE_ UNIFORM_ BLOCKS - GL_
ACTIVE_ UNIFORM_ BLOCK_ MAX_ NAME_ LENGTH - GL_
ACTIVE_ UNIFORM_ MAX_ LENGTH - GL_
ACTIVE_ VARIABLES - GL_ADD
- GL_
ALIASED_ LINE_ WIDTH_ RANGE - GL_
ALL_ ATTRIB_ BITS - GL_
ALPHA - GL_
ALPH A4 - GL_
ALPH A8 - GL_
ALPH A12 - GL_
ALPH A16 - GL_
ALPHA_ BIAS - GL_
ALPHA_ BITS - GL_
ALPHA_ SCALE - GL_
ALPHA_ TEST - GL_
ALPHA_ TEST_ FUNC - GL_
ALPHA_ TEST_ REF - GL_
ALREADY_ SIGNALED - GL_
ALWAYS - GL_
AMBIENT - GL_
AMBIENT_ AND_ DIFFUSE - GL_AND
- GL_
AND_ INVERTED - GL_
AND_ REVERSE - GL_
ANY_ SAMPLES_ PASSED - GL_
ANY_ SAMPLES_ PASSED_ CONSERVATIVE - GL_
ARRAY_ BUFFER - GL_
ARRAY_ BUFFER_ BINDING - GL_
ARRAY_ SIZE - GL_
ARRAY_ STRIDE - GL_
ATOMIC_ COUNTER_ BARRIER_ BIT - GL_
ATOMIC_ COUNTER_ BUFFER - GL_
ATOMIC_ COUNTER_ BUFFER_ ACTIVE_ ATOMIC_ COUNTERS - GL_
ATOMIC_ COUNTER_ BUFFER_ ACTIVE_ ATOMIC_ COUNTER_ INDICES - GL_
ATOMIC_ COUNTER_ BUFFER_ BINDING - GL_
ATOMIC_ COUNTER_ BUFFER_ DATA_ SIZE - GL_
ATOMIC_ COUNTER_ BUFFER_ INDEX - GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ COMPUTE_ SHADER - GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ FRAGMENT_ SHADER - GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ GEOMETRY_ SHADER - GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ TESS_ CONTROL_ SHADER - GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ TESS_ EVALUATION_ SHADER - GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ VERTEX_ SHADER - GL_
ATOMIC_ COUNTER_ BUFFER_ SIZE - GL_
ATOMIC_ COUNTER_ BUFFER_ START - GL_
ATTACHED_ SHADERS - GL_
ATTRIB_ STACK_ DEPTH - GL_
AUTO_ GENERATE_ MIPMAP - GL_
AUTO_ NORMAL - GL_AUX0
- GL_AUX1
- GL_AUX2
- GL_AUX3
- GL_
AUX_ BUFFERS - GL_BACK
- GL_
BACK_ LEFT - GL_
BACK_ RIGHT - GL_BGR
- GL_BGRA
- GL_
BGRA_ EXT - GL_
BGRA_ INTEGER - GL_
BGR_ EXT - GL_
BGR_ INTEGER - GL_
BITMAP - GL_
BITMAP_ TOKEN - GL_
BLEND - GL_
BLEND_ COLOR - GL_
BLEND_ DST - GL_
BLEND_ DST_ ALPHA - GL_
BLEND_ DST_ RGB - GL_
BLEND_ EQUATION - GL_
BLEND_ EQUATION_ ALPHA - GL_
BLEND_ EQUATION_ RGB - GL_
BLEND_ SRC - GL_
BLEND_ SRC_ ALPHA - GL_
BLEND_ SRC_ RGB - GL_
BLOCK_ INDEX - GL_BLUE
- GL_
BLUE_ BIAS - GL_
BLUE_ BITS - GL_
BLUE_ INTEGER - GL_
BLUE_ SCALE - GL_BOOL
- GL_
BOOL_ VEC2 - GL_
BOOL_ VEC3 - GL_
BOOL_ VEC4 - GL_
BUFFER - GL_
BUFFER_ ACCESS - GL_
BUFFER_ ACCESS_ FLAGS - GL_
BUFFER_ BINDING - GL_
BUFFER_ DATA_ SIZE - GL_
BUFFER_ IMMUTABLE_ STORAGE - GL_
BUFFER_ MAPPED - GL_
BUFFER_ MAP_ LENGTH - GL_
BUFFER_ MAP_ OFFSET - GL_
BUFFER_ MAP_ POINTER - GL_
BUFFER_ SIZE - GL_
BUFFER_ STORAGE_ FLAGS - GL_
BUFFER_ UPDATE_ BARRIER_ BIT - GL_
BUFFER_ USAGE - GL_
BUFFER_ VARIABLE - GL_BYTE
- GL_
C3F_ V3F - GL_
C4F_ N3F_ V3F - GL_
C4UB_ V2F - GL_
C4UB_ V3F - GL_
CAVEAT_ SUPPORT - GL_CCW
- GL_
CLAMP - GL_
CLAMP_ READ_ COLOR - GL_
CLAMP_ TO_ BORDER - GL_
CLAMP_ TO_ EDGE - GL_
CLEAR - GL_
CLEAR_ BUFFER - GL_
CLEAR_ TEXTURE - GL_
CLIENT_ ATTRIB_ STACK_ DEPTH - GL_
CLIENT_ MAPPED_ BUFFER_ BARRIER_ BIT - GL_
CLIENT_ PIXEL_ STORE_ BIT - GL_
CLIENT_ STORAGE_ BIT - GL_
CLIENT_ VERTEX_ ARRAY_ BIT - GL_
CLIPPING_ INPUT_ PRIMITIVES_ ARB - GL_
CLIPPING_ OUTPUT_ PRIMITIVES_ ARB - GL_
CLIP_ DEPTH_ MODE - GL_
CLIP_ DISTANC E0 - GL_
CLIP_ DISTANC E1 - GL_
CLIP_ DISTANC E2 - GL_
CLIP_ DISTANC E3 - GL_
CLIP_ DISTANC E4 - GL_
CLIP_ DISTANC E5 - GL_
CLIP_ DISTANC E6 - GL_
CLIP_ DISTANC E7 - GL_
CLIP_ ORIGIN - GL_
CLIP_ PLAN E0 - GL_
CLIP_ PLAN E1 - GL_
CLIP_ PLAN E2 - GL_
CLIP_ PLAN E3 - GL_
CLIP_ PLAN E4 - GL_
CLIP_ PLAN E5 - GL_
COEFF - GL_
COLOR - GL_
COLOR_ ARRAY - GL_
COLOR_ ARRAY_ COUNT_ EXT - GL_
COLOR_ ARRAY_ EXT - GL_
COLOR_ ARRAY_ POINTER - GL_
COLOR_ ARRAY_ POINTER_ EXT - GL_
COLOR_ ARRAY_ SIZE - GL_
COLOR_ ARRAY_ SIZE_ EXT - GL_
COLOR_ ARRAY_ STRIDE - GL_
COLOR_ ARRAY_ STRIDE_ EXT - GL_
COLOR_ ARRAY_ TYPE - GL_
COLOR_ ARRAY_ TYPE_ EXT - GL_
COLOR_ ATTACHMEN T0 - GL_
COLOR_ ATTACHMEN T1 - GL_
COLOR_ ATTACHMEN T2 - GL_
COLOR_ ATTACHMEN T3 - GL_
COLOR_ ATTACHMEN T4 - GL_
COLOR_ ATTACHMEN T5 - GL_
COLOR_ ATTACHMEN T6 - GL_
COLOR_ ATTACHMEN T7 - GL_
COLOR_ ATTACHMEN T8 - GL_
COLOR_ ATTACHMEN T9 - GL_
COLOR_ ATTACHMEN T10 - GL_
COLOR_ ATTACHMEN T11 - GL_
COLOR_ ATTACHMEN T12 - GL_
COLOR_ ATTACHMEN T13 - GL_
COLOR_ ATTACHMEN T14 - GL_
COLOR_ ATTACHMEN T15 - GL_
COLOR_ ATTACHMEN T16 - GL_
COLOR_ ATTACHMEN T17 - GL_
COLOR_ ATTACHMEN T18 - GL_
COLOR_ ATTACHMEN T19 - GL_
COLOR_ ATTACHMEN T20 - GL_
COLOR_ ATTACHMEN T21 - GL_
COLOR_ ATTACHMEN T22 - GL_
COLOR_ ATTACHMEN T23 - GL_
COLOR_ ATTACHMEN T24 - GL_
COLOR_ ATTACHMEN T25 - GL_
COLOR_ ATTACHMEN T26 - GL_
COLOR_ ATTACHMEN T27 - GL_
COLOR_ ATTACHMEN T28 - GL_
COLOR_ ATTACHMEN T29 - GL_
COLOR_ ATTACHMEN T30 - GL_
COLOR_ ATTACHMEN T31 - GL_
COLOR_ BUFFER_ BIT - GL_
COLOR_ CLEAR_ VALUE - GL_
COLOR_ COMPONENTS - GL_
COLOR_ ENCODING - GL_
COLOR_ INDEX - GL_
COLOR_ INDE X1_ EXT - GL_
COLOR_ INDE X2_ EXT - GL_
COLOR_ INDE X4_ EXT - GL_
COLOR_ INDE X8_ EXT - GL_
COLOR_ INDE X12_ EXT - GL_
COLOR_ INDE X16_ EXT - GL_
COLOR_ INDEXES - GL_
COLOR_ LOGIC_ OP - GL_
COLOR_ MATERIAL - GL_
COLOR_ MATERIAL_ FACE - GL_
COLOR_ MATERIAL_ PARAMETER - GL_
COLOR_ RENDERABLE - GL_
COLOR_ TABLE_ ALPHA_ SIZE_ EXT - GL_
COLOR_ TABLE_ BLUE_ SIZE_ EXT - GL_
COLOR_ TABLE_ FORMAT_ EXT - GL_
COLOR_ TABLE_ GREEN_ SIZE_ EXT - GL_
COLOR_ TABLE_ INTENSITY_ SIZE_ EXT - GL_
COLOR_ TABLE_ LUMINANCE_ SIZE_ EXT - GL_
COLOR_ TABLE_ RED_ SIZE_ EXT - GL_
COLOR_ TABLE_ WIDTH_ EXT - GL_
COLOR_ WRITEMASK - GL_
COMMAND_ BARRIER_ BIT - GL_
COMPARE_ REF_ TO_ TEXTURE - GL_
COMPATIBLE_ SUBROUTINES - GL_
COMPILE - GL_
COMPILE_ AND_ EXECUTE - GL_
COMPILE_ STATUS - GL_
COMPRESSED_ R11_ EAC - GL_
COMPRESSED_ RED - GL_
COMPRESSED_ RED_ RGTC1 - GL_
COMPRESSED_ RG - GL_
COMPRESSED_ RG11_ EAC - GL_
COMPRESSED_ RGB - GL_
COMPRESSED_ RGB8_ ETC2 - GL_
COMPRESSED_ RGB8_ PUNCHTHROUGH_ ALPH A1_ ETC2 - GL_
COMPRESSED_ RGBA - GL_
COMPRESSED_ RGBA8_ ETC2_ EAC - GL_
COMPRESSED_ RGBA_ BPTC_ UNORM - GL_
COMPRESSED_ RGBA_ BPTC_ UNORM_ ARB - GL_
COMPRESSED_ RGB_ BPTC_ SIGNED_ FLOAT - GL_
COMPRESSED_ RGB_ BPTC_ SIGNED_ FLOAT_ ARB - GL_
COMPRESSED_ RGB_ BPTC_ UNSIGNED_ FLOAT - GL_
COMPRESSED_ RGB_ BPTC_ UNSIGNED_ FLOAT_ ARB - GL_
COMPRESSED_ RG_ RGTC2 - GL_
COMPRESSED_ SIGNED_ R11_ EAC - GL_
COMPRESSED_ SIGNED_ RED_ RGTC1 - GL_
COMPRESSED_ SIGNED_ RG11_ EAC - GL_
COMPRESSED_ SIGNED_ RG_ RGTC2 - GL_
COMPRESSED_ SRGB - GL_
COMPRESSED_ SRGB8_ ALPH A8_ ETC2_ EAC - GL_
COMPRESSED_ SRGB8_ ETC2 - GL_
COMPRESSED_ SRGB8_ PUNCHTHROUGH_ ALPH A1_ ETC2 - GL_
COMPRESSED_ SRGB_ ALPHA - GL_
COMPRESSED_ SRGB_ ALPHA_ BPTC_ UNORM - GL_
COMPRESSED_ SRGB_ ALPHA_ BPTC_ UNORM_ ARB - GL_
COMPRESSED_ TEXTURE_ FORMATS - GL_
COMPUTE_ SHADER - GL_
COMPUTE_ SHADER_ BIT - GL_
COMPUTE_ SHADER_ INVOCATIONS_ ARB - GL_
COMPUTE_ SUBROUTINE - GL_
COMPUTE_ SUBROUTINE_ UNIFORM - GL_
COMPUTE_ TEXTURE - GL_
COMPUTE_ WORK_ GROUP_ SIZE - GL_
CONDITION_ SATISFIED - GL_
CONSTANT_ ALPHA - GL_
CONSTANT_ ATTENUATION - GL_
CONSTANT_ COLOR - GL_
CONTEXT_ COMPATIBILITY_ PROFILE_ BIT - GL_
CONTEXT_ CORE_ PROFILE_ BIT - GL_
CONTEXT_ FLAGS - GL_
CONTEXT_ FLAG_ DEBUG_ BIT - GL_
CONTEXT_ FLAG_ FORWARD_ COMPATIBLE_ BIT - GL_
CONTEXT_ FLAG_ NO_ ERROR_ BIT_ KHR - GL_
CONTEXT_ FLAG_ ROBUST_ ACCESS_ BIT - GL_
CONTEXT_ FLAG_ ROBUST_ ACCESS_ BIT_ ARB - GL_
CONTEXT_ LOST - GL_
CONTEXT_ PROFILE_ MASK - GL_
CONTEXT_ RELEASE_ BEHAVIOR - GL_
CONTEXT_ RELEASE_ BEHAVIOR_ FLUSH - GL_
CONTEXT_ ROBUST_ ACCESS - GL_COPY
- GL_
COPY_ INVERTED - GL_
COPY_ PIXEL_ TOKEN - GL_
COPY_ READ_ BUFFER - GL_
COPY_ READ_ BUFFER_ BINDING - GL_
COPY_ WRITE_ BUFFER - GL_
COPY_ WRITE_ BUFFER_ BINDING - GL_
CULL_ FACE - GL_
CULL_ FACE_ MODE - GL_
CURRENT_ BIT - GL_
CURRENT_ COLOR - GL_
CURRENT_ INDEX - GL_
CURRENT_ NORMAL - GL_
CURRENT_ PROGRAM - GL_
CURRENT_ QUERY - GL_
CURRENT_ RASTER_ COLOR - GL_
CURRENT_ RASTER_ DISTANCE - GL_
CURRENT_ RASTER_ INDEX - GL_
CURRENT_ RASTER_ POSITION - GL_
CURRENT_ RASTER_ POSITION_ VALID - GL_
CURRENT_ RASTER_ TEXTURE_ COORDS - GL_
CURRENT_ TEXTURE_ COORDS - GL_
CURRENT_ VERTEX_ ATTRIB - GL_CW
- GL_
DEBUG_ CALLBACK_ FUNCTION - GL_
DEBUG_ CALLBACK_ FUNCTION_ ARB - GL_
DEBUG_ CALLBACK_ USER_ PARAM - GL_
DEBUG_ CALLBACK_ USER_ PARAM_ ARB - GL_
DEBUG_ GROUP_ STACK_ DEPTH - GL_
DEBUG_ LOGGED_ MESSAGES - GL_
DEBUG_ LOGGED_ MESSAGES_ ARB - GL_
DEBUG_ NEXT_ LOGGED_ MESSAGE_ LENGTH - GL_
DEBUG_ NEXT_ LOGGED_ MESSAGE_ LENGTH_ ARB - GL_
DEBUG_ OUTPUT - GL_
DEBUG_ OUTPUT_ SYNCHRONOUS - GL_
DEBUG_ OUTPUT_ SYNCHRONOUS_ ARB - GL_
DEBUG_ SEVERITY_ HIGH - GL_
DEBUG_ SEVERITY_ HIGH_ ARB - GL_
DEBUG_ SEVERITY_ LOW - GL_
DEBUG_ SEVERITY_ LOW_ ARB - GL_
DEBUG_ SEVERITY_ MEDIUM - GL_
DEBUG_ SEVERITY_ MEDIUM_ ARB - GL_
DEBUG_ SEVERITY_ NOTIFICATION - GL_
DEBUG_ SOURCE_ API - GL_
DEBUG_ SOURCE_ API_ ARB - GL_
DEBUG_ SOURCE_ APPLICATION - GL_
DEBUG_ SOURCE_ APPLICATION_ ARB - GL_
DEBUG_ SOURCE_ OTHER - GL_
DEBUG_ SOURCE_ OTHER_ ARB - GL_
DEBUG_ SOURCE_ SHADER_ COMPILER - GL_
DEBUG_ SOURCE_ SHADER_ COMPILER_ ARB - GL_
DEBUG_ SOURCE_ THIRD_ PARTY - GL_
DEBUG_ SOURCE_ THIRD_ PARTY_ ARB - GL_
DEBUG_ SOURCE_ WINDOW_ SYSTEM - GL_
DEBUG_ SOURCE_ WINDOW_ SYSTEM_ ARB - GL_
DEBUG_ TYPE_ DEPRECATED_ BEHAVIOR - GL_
DEBUG_ TYPE_ DEPRECATED_ BEHAVIOR_ ARB - GL_
DEBUG_ TYPE_ ERROR - GL_
DEBUG_ TYPE_ ERROR_ ARB - GL_
DEBUG_ TYPE_ MARKER - GL_
DEBUG_ TYPE_ OTHER - GL_
DEBUG_ TYPE_ OTHER_ ARB - GL_
DEBUG_ TYPE_ PERFORMANCE - GL_
DEBUG_ TYPE_ PERFORMANCE_ ARB - GL_
DEBUG_ TYPE_ POP_ GROUP - GL_
DEBUG_ TYPE_ PORTABILITY - GL_
DEBUG_ TYPE_ PORTABILITY_ ARB - GL_
DEBUG_ TYPE_ PUSH_ GROUP - GL_
DEBUG_ TYPE_ UNDEFINED_ BEHAVIOR - GL_
DEBUG_ TYPE_ UNDEFINED_ BEHAVIOR_ ARB - GL_
DECAL - GL_DECR
- GL_
DECR_ WRAP - GL_
DELETE_ STATUS - GL_
DEPTH - GL_
DEPT H24_ STENCI L8 - GL_
DEPT H32F_ STENCI L8 - GL_
DEPTH_ ATTACHMENT - GL_
DEPTH_ BIAS - GL_
DEPTH_ BITS - GL_
DEPTH_ BUFFER_ BIT - GL_
DEPTH_ CLAMP - GL_
DEPTH_ CLEAR_ VALUE - GL_
DEPTH_ COMPONENT - GL_
DEPTH_ COMPONEN T16 - GL_
DEPTH_ COMPONEN T24 - GL_
DEPTH_ COMPONEN T32 - GL_
DEPTH_ COMPONEN T32F - GL_
DEPTH_ COMPONENTS - GL_
DEPTH_ FUNC - GL_
DEPTH_ RANGE - GL_
DEPTH_ RENDERABLE - GL_
DEPTH_ SCALE - GL_
DEPTH_ STENCIL - GL_
DEPTH_ STENCIL_ ATTACHMENT - GL_
DEPTH_ STENCIL_ TEXTURE_ MODE - GL_
DEPTH_ TEST - GL_
DEPTH_ WRITEMASK - GL_
DIFFUSE - GL_
DISPATCH_ INDIRECT_ BUFFER - GL_
DISPATCH_ INDIRECT_ BUFFER_ BINDING - GL_
DITHER - GL_
DOMAIN - GL_
DONT_ CARE - GL_
DOUBLE - GL_
DOUBLEBUFFER - GL_
DOUBLE_ MAT2 - GL_
DOUBLE_ MAT3 - GL_
DOUBLE_ MAT4 - GL_
DOUBLE_ VEC2 - GL_
DOUBLE_ VEC3 - GL_
DOUBLE_ VEC4 - GL_
DRAW_ BUFFER - GL_
DRAW_ BUFFE R0 - GL_
DRAW_ BUFFE R1 - GL_
DRAW_ BUFFE R2 - GL_
DRAW_ BUFFE R3 - GL_
DRAW_ BUFFE R4 - GL_
DRAW_ BUFFE R5 - GL_
DRAW_ BUFFE R6 - GL_
DRAW_ BUFFE R7 - GL_
DRAW_ BUFFE R8 - GL_
DRAW_ BUFFE R9 - GL_
DRAW_ BUFFE R10 - GL_
DRAW_ BUFFE R11 - GL_
DRAW_ BUFFE R12 - GL_
DRAW_ BUFFE R13 - GL_
DRAW_ BUFFE R14 - GL_
DRAW_ BUFFE R15 - GL_
DRAW_ FRAMEBUFFER - GL_
DRAW_ FRAMEBUFFER_ BINDING - GL_
DRAW_ INDIRECT_ BUFFER - GL_
DRAW_ INDIRECT_ BUFFER_ BINDING - GL_
DRAW_ PIXEL_ TOKEN - GL_
DST_ ALPHA - GL_
DST_ COLOR - GL_
DYNAMIC_ COPY - GL_
DYNAMIC_ DRAW - GL_
DYNAMIC_ READ - GL_
DYNAMIC_ STORAGE_ BIT - GL_
EDGE_ FLAG - GL_
EDGE_ FLAG_ ARRAY - GL_
EDGE_ FLAG_ ARRAY_ COUNT_ EXT - GL_
EDGE_ FLAG_ ARRAY_ EXT - GL_
EDGE_ FLAG_ ARRAY_ POINTER - GL_
EDGE_ FLAG_ ARRAY_ POINTER_ EXT - GL_
EDGE_ FLAG_ ARRAY_ STRIDE - GL_
EDGE_ FLAG_ ARRAY_ STRIDE_ EXT - GL_
ELEMENT_ ARRAY_ BARRIER_ BIT - GL_
ELEMENT_ ARRAY_ BUFFER - GL_
ELEMENT_ ARRAY_ BUFFER_ BINDING - GL_
EMISSION - GL_
ENABLE_ BIT - GL_
EQUAL - GL_
EQUIV - GL_
EVAL_ BIT - GL_EXP
- GL_EXP2
- GL_
EXTENSIONS - GL_
EYE_ LINEAR - GL_
EYE_ PLANE - GL_
FALSE - GL_
FASTEST - GL_
FEEDBACK - GL_
FEEDBACK_ BUFFER_ POINTER - GL_
FEEDBACK_ BUFFER_ SIZE - GL_
FEEDBACK_ BUFFER_ TYPE - GL_FILL
- GL_
FILTER - GL_
FIRST_ VERTEX_ CONVENTION - GL_
FIXED - GL_
FIXED_ ONLY - GL_FLAT
- GL_
FLOAT - GL_
FLOAT_ 32_ UNSIGNED_ INT_ 24_ 8_ REV - GL_
FLOAT_ MAT2 - GL_
FLOAT_ MAT3 - GL_
FLOAT_ MAT4 - GL_
FLOAT_ VEC2 - GL_
FLOAT_ VEC3 - GL_
FLOAT_ VEC4 - GL_FOG
- GL_
FOG_ BIT - GL_
FOG_ COLOR - GL_
FOG_ DENSITY - GL_
FOG_ END - GL_
FOG_ HINT - GL_
FOG_ INDEX - GL_
FOG_ MODE - GL_
FOG_ SPECULAR_ TEXTURE_ WIN - GL_
FOG_ START - GL_
FRACTIONAL_ EVEN - GL_
FRACTIONAL_ ODD - GL_
FRAGMENT_ INTERPOLATION_ OFFSET_ BITS - GL_
FRAGMENT_ SHADER - GL_
FRAGMENT_ SHADER_ BIT - GL_
FRAGMENT_ SHADER_ DERIVATIVE_ HINT - GL_
FRAGMENT_ SHADER_ INVOCATIONS_ ARB - GL_
FRAGMENT_ SUBROUTINE - GL_
FRAGMENT_ SUBROUTINE_ UNIFORM - GL_
FRAGMENT_ TEXTURE - GL_
FRAMEBUFFER - GL_
FRAMEBUFFER_ ATTACHMENT_ ALPHA_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ BLUE_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ COLOR_ ENCODING - GL_
FRAMEBUFFER_ ATTACHMENT_ COMPONENT_ TYPE - GL_
FRAMEBUFFER_ ATTACHMENT_ DEPTH_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ GREEN_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ LAYERED - GL_
FRAMEBUFFER_ ATTACHMENT_ OBJECT_ NAME - GL_
FRAMEBUFFER_ ATTACHMENT_ OBJECT_ TYPE - GL_
FRAMEBUFFER_ ATTACHMENT_ RED_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ STENCIL_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ CUBE_ MAP_ FACE - GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ LAYER - GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ LEVEL - GL_
FRAMEBUFFER_ BARRIER_ BIT - GL_
FRAMEBUFFER_ BINDING - GL_
FRAMEBUFFER_ BLEND - GL_
FRAMEBUFFER_ COMPLETE - GL_
FRAMEBUFFER_ DEFAULT - GL_
FRAMEBUFFER_ DEFAULT_ FIXED_ SAMPLE_ LOCATIONS - GL_
FRAMEBUFFER_ DEFAULT_ HEIGHT - GL_
FRAMEBUFFER_ DEFAULT_ LAYERS - GL_
FRAMEBUFFER_ DEFAULT_ SAMPLES - GL_
FRAMEBUFFER_ DEFAULT_ WIDTH - GL_
FRAMEBUFFER_ INCOMPLETE_ ATTACHMENT - GL_
FRAMEBUFFER_ INCOMPLETE_ DRAW_ BUFFER - GL_
FRAMEBUFFER_ INCOMPLETE_ LAYER_ TARGETS - GL_
FRAMEBUFFER_ INCOMPLETE_ MISSING_ ATTACHMENT - GL_
FRAMEBUFFER_ INCOMPLETE_ MULTISAMPLE - GL_
FRAMEBUFFER_ INCOMPLETE_ READ_ BUFFER - GL_
FRAMEBUFFER_ RENDERABLE - GL_
FRAMEBUFFER_ RENDERABLE_ LAYERED - GL_
FRAMEBUFFER_ SRGB - GL_
FRAMEBUFFER_ UNDEFINED - GL_
FRAMEBUFFER_ UNSUPPORTED - GL_
FRONT - GL_
FRONT_ AND_ BACK - GL_
FRONT_ FACE - GL_
FRONT_ LEFT - GL_
FRONT_ RIGHT - GL_
FULL_ SUPPORT - GL_
FUNC_ ADD - GL_
FUNC_ REVERSE_ SUBTRACT - GL_
FUNC_ SUBTRACT - GL_
GEOMETRY_ INPUT_ TYPE - GL_
GEOMETRY_ OUTPUT_ TYPE - GL_
GEOMETRY_ SHADER - GL_
GEOMETRY_ SHADER_ BIT - GL_
GEOMETRY_ SHADER_ INVOCATIONS - GL_
GEOMETRY_ SHADER_ PRIMITIVES_ EMITTED_ ARB - GL_
GEOMETRY_ SUBROUTINE - GL_
GEOMETRY_ SUBROUTINE_ UNIFORM - GL_
GEOMETRY_ TEXTURE - GL_
GEOMETRY_ VERTICES_ OUT - GL_
GEQUAL - GL_
GET_ TEXTURE_ IMAGE_ FORMAT - GL_
GET_ TEXTURE_ IMAGE_ TYPE - GL_
GREATER - GL_
GREEN - GL_
GREEN_ BIAS - GL_
GREEN_ BITS - GL_
GREEN_ INTEGER - GL_
GREEN_ SCALE - GL_
GUILTY_ CONTEXT_ RESET - GL_
GUILTY_ CONTEXT_ RESET_ ARB - GL_
HALF_ FLOAT - GL_
HIGH_ FLOAT - GL_
HIGH_ INT - GL_
HINT_ BIT - GL_
IMAGE_ 1D - GL_
IMAGE_ 1D_ ARRAY - GL_
IMAGE_ 2D - GL_
IMAGE_ 2D_ ARRAY - GL_
IMAGE_ 2D_ MULTISAMPLE - GL_
IMAGE_ 2D_ MULTISAMPLE_ ARRAY - GL_
IMAGE_ 2D_ RECT - GL_
IMAGE_ 3D - GL_
IMAGE_ BINDING_ ACCESS - GL_
IMAGE_ BINDING_ FORMAT - GL_
IMAGE_ BINDING_ LAYER - GL_
IMAGE_ BINDING_ LAYERED - GL_
IMAGE_ BINDING_ LEVEL - GL_
IMAGE_ BINDING_ NAME - GL_
IMAGE_ BUFFER - GL_
IMAGE_ CLASS_ 1_ X_ 8 - GL_
IMAGE_ CLASS_ 1_ X_ 16 - GL_
IMAGE_ CLASS_ 1_ X_ 32 - GL_
IMAGE_ CLASS_ 2_ X_ 8 - GL_
IMAGE_ CLASS_ 2_ X_ 16 - GL_
IMAGE_ CLASS_ 2_ X_ 32 - GL_
IMAGE_ CLASS_ 4_ X_ 8 - GL_
IMAGE_ CLASS_ 4_ X_ 16 - GL_
IMAGE_ CLASS_ 4_ X_ 32 - GL_
IMAGE_ CLASS_ 10_ 10_ 10_ 2 - GL_
IMAGE_ CLASS_ 11_ 11_ 10 - GL_
IMAGE_ COMPATIBILITY_ CLASS - GL_
IMAGE_ CUBE - GL_
IMAGE_ CUBE_ MAP_ ARRAY - GL_
IMAGE_ FORMAT_ COMPATIBILITY_ BY_ CLASS - GL_
IMAGE_ FORMAT_ COMPATIBILITY_ BY_ SIZE - GL_
IMAGE_ FORMAT_ COMPATIBILITY_ TYPE - GL_
IMAGE_ PIXEL_ FORMAT - GL_
IMAGE_ PIXEL_ TYPE - GL_
IMAGE_ TEXEL_ SIZE - GL_
IMPLEMENTATION_ COLOR_ READ_ FORMAT - GL_
IMPLEMENTATION_ COLOR_ READ_ TYPE - GL_INCR
- GL_
INCR_ WRAP - GL_
INDEX_ ARRAY - GL_
INDEX_ ARRAY_ COUNT_ EXT - GL_
INDEX_ ARRAY_ EXT - GL_
INDEX_ ARRAY_ POINTER - GL_
INDEX_ ARRAY_ POINTER_ EXT - GL_
INDEX_ ARRAY_ STRIDE - GL_
INDEX_ ARRAY_ STRIDE_ EXT - GL_
INDEX_ ARRAY_ TYPE - GL_
INDEX_ ARRAY_ TYPE_ EXT - GL_
INDEX_ BITS - GL_
INDEX_ CLEAR_ VALUE - GL_
INDEX_ LOGIC_ OP - GL_
INDEX_ MODE - GL_
INDEX_ OFFSET - GL_
INDEX_ SHIFT - GL_
INDEX_ WRITEMASK - GL_
INFO_ LOG_ LENGTH - GL_
INNOCENT_ CONTEXT_ RESET - GL_
INNOCENT_ CONTEXT_ RESET_ ARB - GL_INT
- GL_
INTENSITY - GL_
INTENSIT Y4 - GL_
INTENSIT Y8 - GL_
INTENSIT Y12 - GL_
INTENSIT Y16 - GL_
INTERLEAVED_ ATTRIBS - GL_
INTERNALFORMAT_ ALPHA_ SIZE - GL_
INTERNALFORMAT_ ALPHA_ TYPE - GL_
INTERNALFORMAT_ BLUE_ SIZE - GL_
INTERNALFORMAT_ BLUE_ TYPE - GL_
INTERNALFORMAT_ DEPTH_ SIZE - GL_
INTERNALFORMAT_ DEPTH_ TYPE - GL_
INTERNALFORMAT_ GREEN_ SIZE - GL_
INTERNALFORMAT_ GREEN_ TYPE - GL_
INTERNALFORMAT_ PREFERRED - GL_
INTERNALFORMAT_ RED_ SIZE - GL_
INTERNALFORMAT_ RED_ TYPE - GL_
INTERNALFORMAT_ SHARED_ SIZE - GL_
INTERNALFORMAT_ STENCIL_ SIZE - GL_
INTERNALFORMAT_ STENCIL_ TYPE - GL_
INTERNALFORMAT_ SUPPORTED - GL_
INT_ 2_ 10_ 10_ 10_ REV - GL_
INT_ IMAGE_ 1D - GL_
INT_ IMAGE_ 1D_ ARRAY - GL_
INT_ IMAGE_ 2D - GL_
INT_ IMAGE_ 2D_ ARRAY - GL_
INT_ IMAGE_ 2D_ MULTISAMPLE - GL_
INT_ IMAGE_ 2D_ MULTISAMPLE_ ARRAY - GL_
INT_ IMAGE_ 2D_ RECT - GL_
INT_ IMAGE_ 3D - GL_
INT_ IMAGE_ BUFFER - GL_
INT_ IMAGE_ CUBE - GL_
INT_ IMAGE_ CUBE_ MAP_ ARRAY - GL_
INT_ SAMPLER_ 1D - GL_
INT_ SAMPLER_ 1D_ ARRAY - GL_
INT_ SAMPLER_ 2D - GL_
INT_ SAMPLER_ 2D_ ARRAY - GL_
INT_ SAMPLER_ 2D_ MULTISAMPLE - GL_
INT_ SAMPLER_ 2D_ MULTISAMPLE_ ARRAY - GL_
INT_ SAMPLER_ 2D_ RECT - GL_
INT_ SAMPLER_ 3D - GL_
INT_ SAMPLER_ BUFFER - GL_
INT_ SAMPLER_ CUBE - GL_
INT_ SAMPLER_ CUBE_ MAP_ ARRAY - GL_
INT_ SAMPLER_ CUBE_ MAP_ ARRAY_ ARB - GL_
INT_ VEC2 - GL_
INT_ VEC3 - GL_
INT_ VEC4 - GL_
INVALID_ ENUM - GL_
INVALID_ FRAMEBUFFER_ OPERATION - GL_
INVALID_ OPERATION - GL_
INVALID_ VALUE - GL_
INVERT - GL_
ISOLINES - GL_
IS_ PER_ PATCH - GL_
IS_ ROW_ MAJOR - GL_KEEP
- GL_
LAST_ VERTEX_ CONVENTION - GL_
LAYER_ PROVOKING_ VERTEX - GL_LEFT
- GL_
LEQUAL - GL_LESS
- GL_
LIGH T0 - GL_
LIGH T1 - GL_
LIGH T2 - GL_
LIGH T3 - GL_
LIGH T4 - GL_
LIGH T5 - GL_
LIGH T6 - GL_
LIGH T7 - GL_
LIGHTING - GL_
LIGHTING_ BIT - GL_
LIGHT_ MODEL_ AMBIENT - GL_
LIGHT_ MODEL_ LOCAL_ VIEWER - GL_
LIGHT_ MODEL_ TWO_ SIDE - GL_LINE
- GL_
LINEAR - GL_
LINEAR_ ATTENUATION - GL_
LINEAR_ MIPMAP_ LINEAR - GL_
LINEAR_ MIPMAP_ NEAREST - GL_
LINES - GL_
LINES_ ADJACENCY - GL_
LINE_ BIT - GL_
LINE_ LOOP - GL_
LINE_ RESET_ TOKEN - GL_
LINE_ SMOOTH - GL_
LINE_ SMOOTH_ HINT - GL_
LINE_ STIPPLE - GL_
LINE_ STIPPLE_ PATTERN - GL_
LINE_ STIPPLE_ REPEAT - GL_
LINE_ STRIP - GL_
LINE_ STRIP_ ADJACENCY - GL_
LINE_ TOKEN - GL_
LINE_ WIDTH - GL_
LINE_ WIDTH_ GRANULARITY - GL_
LINE_ WIDTH_ RANGE - GL_
LINK_ STATUS - GL_
LIST_ BASE - GL_
LIST_ BIT - GL_
LIST_ INDEX - GL_
LIST_ MODE - GL_LOAD
- GL_
LOCATION - GL_
LOCATION_ COMPONENT - GL_
LOCATION_ INDEX - GL_
LOGIC_ OP_ MODE - GL_
LOSE_ CONTEXT_ ON_ RESET - GL_
LOSE_ CONTEXT_ ON_ RESET_ ARB - GL_
LOWER_ LEFT - GL_
LOW_ FLOAT - GL_
LOW_ INT - GL_
LUMINANCE - GL_
LUMINANC E4 - GL_
LUMINANC E8 - GL_
LUMINANC E4_ ALPH A4 - GL_
LUMINANC E6_ ALPH A2 - GL_
LUMINANC E8_ ALPH A8 - GL_
LUMINANC E12 - GL_
LUMINANC E16 - GL_
LUMINANC E12_ ALPH A4 - GL_
LUMINANC E12_ ALPH A12 - GL_
LUMINANC E16_ ALPH A16 - GL_
LUMINANCE_ ALPHA - GL_
MAJOR_ VERSION - GL_
MANUAL_ GENERATE_ MIPMAP - GL_
MAP1_ COLOR_ 4 - GL_
MAP1_ GRID_ DOMAIN - GL_
MAP1_ GRID_ SEGMENTS - GL_
MAP1_ INDEX - GL_
MAP1_ NORMAL - GL_
MAP1_ TEXTURE_ COORD_ 1 - GL_
MAP1_ TEXTURE_ COORD_ 2 - GL_
MAP1_ TEXTURE_ COORD_ 3 - GL_
MAP1_ TEXTURE_ COORD_ 4 - GL_
MAP1_ VERTEX_ 3 - GL_
MAP1_ VERTEX_ 4 - GL_
MAP2_ COLOR_ 4 - GL_
MAP2_ GRID_ DOMAIN - GL_
MAP2_ GRID_ SEGMENTS - GL_
MAP2_ INDEX - GL_
MAP2_ NORMAL - GL_
MAP2_ TEXTURE_ COORD_ 1 - GL_
MAP2_ TEXTURE_ COORD_ 2 - GL_
MAP2_ TEXTURE_ COORD_ 3 - GL_
MAP2_ TEXTURE_ COORD_ 4 - GL_
MAP2_ VERTEX_ 3 - GL_
MAP2_ VERTEX_ 4 - GL_
MAP_ COHERENT_ BIT - GL_
MAP_ COLOR - GL_
MAP_ FLUSH_ EXPLICIT_ BIT - GL_
MAP_ INVALIDATE_ BUFFER_ BIT - GL_
MAP_ INVALIDATE_ RANGE_ BIT - GL_
MAP_ PERSISTENT_ BIT - GL_
MAP_ READ_ BIT - GL_
MAP_ STENCIL - GL_
MAP_ UNSYNCHRONIZED_ BIT - GL_
MAP_ WRITE_ BIT - GL_
MATRIX_ MODE - GL_
MATRIX_ STRIDE - GL_MAX
- GL_
MAX_ 3D_ TEXTURE_ SIZE - GL_
MAX_ ARRAY_ TEXTURE_ LAYERS - GL_
MAX_ ATOMIC_ COUNTER_ BUFFER_ BINDINGS - GL_
MAX_ ATOMIC_ COUNTER_ BUFFER_ SIZE - GL_
MAX_ ATTRIB_ STACK_ DEPTH - GL_
MAX_ CLIENT_ ATTRIB_ STACK_ DEPTH - GL_
MAX_ CLIP_ DISTANCES - GL_
MAX_ CLIP_ PLANES - GL_
MAX_ COLOR_ ATTACHMENTS - GL_
MAX_ COLOR_ TEXTURE_ SAMPLES - GL_
MAX_ COMBINED_ ATOMIC_ COUNTERS - GL_
MAX_ COMBINED_ ATOMIC_ COUNTER_ BUFFERS - GL_
MAX_ COMBINED_ CLIP_ AND_ CULL_ DISTANCES - GL_
MAX_ COMBINED_ COMPUTE_ UNIFORM_ COMPONENTS - GL_
MAX_ COMBINED_ DIMENSIONS - GL_
MAX_ COMBINED_ FRAGMENT_ UNIFORM_ COMPONENTS - GL_
MAX_ COMBINED_ GEOMETRY_ UNIFORM_ COMPONENTS - GL_
MAX_ COMBINED_ IMAGE_ UNIFORMS - GL_
MAX_ COMBINED_ IMAGE_ UNITS_ AND_ FRAGMENT_ OUTPUTS - GL_
MAX_ COMBINED_ SHADER_ OUTPUT_ RESOURCES - GL_
MAX_ COMBINED_ SHADER_ STORAGE_ BLOCKS - GL_
MAX_ COMBINED_ TESS_ CONTROL_ UNIFORM_ COMPONENTS - GL_
MAX_ COMBINED_ TESS_ EVALUATION_ UNIFORM_ COMPONENTS - GL_
MAX_ COMBINED_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ COMBINED_ UNIFORM_ BLOCKS - GL_
MAX_ COMBINED_ VERTEX_ UNIFORM_ COMPONENTS - GL_
MAX_ COMPUTE_ ATOMIC_ COUNTERS - GL_
MAX_ COMPUTE_ ATOMIC_ COUNTER_ BUFFERS - GL_
MAX_ COMPUTE_ FIXED_ GROUP_ INVOCATIONS_ ARB - GL_
MAX_ COMPUTE_ FIXED_ GROUP_ SIZE_ ARB - GL_
MAX_ COMPUTE_ IMAGE_ UNIFORMS - GL_
MAX_ COMPUTE_ SHADER_ STORAGE_ BLOCKS - GL_
MAX_ COMPUTE_ SHARED_ MEMORY_ SIZE - GL_
MAX_ COMPUTE_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ COMPUTE_ UNIFORM_ BLOCKS - GL_
MAX_ COMPUTE_ UNIFORM_ COMPONENTS - GL_
MAX_ COMPUTE_ VARIABLE_ GROUP_ INVOCATIONS_ ARB - GL_
MAX_ COMPUTE_ VARIABLE_ GROUP_ SIZE_ ARB - GL_
MAX_ COMPUTE_ WORK_ GROUP_ COUNT - GL_
MAX_ COMPUTE_ WORK_ GROUP_ INVOCATIONS - GL_
MAX_ COMPUTE_ WORK_ GROUP_ SIZE - GL_
MAX_ CUBE_ MAP_ TEXTURE_ SIZE - GL_
MAX_ CULL_ DISTANCES - GL_
MAX_ DEBUG_ GROUP_ STACK_ DEPTH - GL_
MAX_ DEBUG_ LOGGED_ MESSAGES - GL_
MAX_ DEBUG_ LOGGED_ MESSAGES_ ARB - GL_
MAX_ DEBUG_ MESSAGE_ LENGTH - GL_
MAX_ DEBUG_ MESSAGE_ LENGTH_ ARB - GL_
MAX_ DEPTH - GL_
MAX_ DEPTH_ TEXTURE_ SAMPLES - GL_
MAX_ DRAW_ BUFFERS - GL_
MAX_ DUAL_ SOURCE_ DRAW_ BUFFERS - GL_
MAX_ ELEMENTS_ INDICES - GL_
MAX_ ELEMENTS_ INDICES_ WIN - GL_
MAX_ ELEMENTS_ VERTICES - GL_
MAX_ ELEMENTS_ VERTICES_ WIN - GL_
MAX_ ELEMENT_ INDEX - GL_
MAX_ EVAL_ ORDER - GL_
MAX_ FRAGMENT_ ATOMIC_ COUNTERS - GL_
MAX_ FRAGMENT_ ATOMIC_ COUNTER_ BUFFERS - GL_
MAX_ FRAGMENT_ IMAGE_ UNIFORMS - GL_
MAX_ FRAGMENT_ INPUT_ COMPONENTS - GL_
MAX_ FRAGMENT_ INTERPOLATION_ OFFSET - GL_
MAX_ FRAGMENT_ SHADER_ STORAGE_ BLOCKS - GL_
MAX_ FRAGMENT_ UNIFORM_ BLOCKS - GL_
MAX_ FRAGMENT_ UNIFORM_ COMPONENTS - GL_
MAX_ FRAGMENT_ UNIFORM_ VECTORS - GL_
MAX_ FRAMEBUFFER_ HEIGHT - GL_
MAX_ FRAMEBUFFER_ LAYERS - GL_
MAX_ FRAMEBUFFER_ SAMPLES - GL_
MAX_ FRAMEBUFFER_ WIDTH - GL_
MAX_ GEOMETRY_ ATOMIC_ COUNTERS - GL_
MAX_ GEOMETRY_ ATOMIC_ COUNTER_ BUFFERS - GL_
MAX_ GEOMETRY_ IMAGE_ UNIFORMS - GL_
MAX_ GEOMETRY_ INPUT_ COMPONENTS - GL_
MAX_ GEOMETRY_ OUTPUT_ COMPONENTS - GL_
MAX_ GEOMETRY_ OUTPUT_ VERTICES - GL_
MAX_ GEOMETRY_ SHADER_ INVOCATIONS - GL_
MAX_ GEOMETRY_ SHADER_ STORAGE_ BLOCKS - GL_
MAX_ GEOMETRY_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ GEOMETRY_ TOTAL_ OUTPUT_ COMPONENTS - GL_
MAX_ GEOMETRY_ UNIFORM_ BLOCKS - GL_
MAX_ GEOMETRY_ UNIFORM_ COMPONENTS - GL_
MAX_ HEIGHT - GL_
MAX_ IMAGE_ SAMPLES - GL_
MAX_ IMAGE_ UNITS - GL_
MAX_ INTEGER_ SAMPLES - GL_
MAX_ LABEL_ LENGTH - GL_
MAX_ LAYERS - GL_
MAX_ LIGHTS - GL_
MAX_ LIST_ NESTING - GL_
MAX_ MODELVIEW_ STACK_ DEPTH - GL_
MAX_ NAME_ LENGTH - GL_
MAX_ NAME_ STACK_ DEPTH - GL_
MAX_ NUM_ ACTIVE_ VARIABLES - GL_
MAX_ NUM_ COMPATIBLE_ SUBROUTINES - GL_
MAX_ PATCH_ VERTICES - GL_
MAX_ PIXEL_ MAP_ TABLE - GL_
MAX_ PROGRAM_ TEXEL_ OFFSET - GL_
MAX_ PROGRAM_ TEXTURE_ GATHER_ COMPONENTS_ ARB - GL_
MAX_ PROGRAM_ TEXTURE_ GATHER_ OFFSET - GL_
MAX_ PROGRAM_ TEXTURE_ GATHER_ OFFSET_ ARB - GL_
MAX_ PROJECTION_ STACK_ DEPTH - GL_
MAX_ RECTANGLE_ TEXTURE_ SIZE - GL_
MAX_ RENDERBUFFER_ SIZE - GL_
MAX_ SAMPLES - GL_
MAX_ SAMPLE_ MASK_ WORDS - GL_
MAX_ SERVER_ WAIT_ TIMEOUT - GL_
MAX_ SHADER_ STORAGE_ BLOCK_ SIZE - GL_
MAX_ SHADER_ STORAGE_ BUFFER_ BINDINGS - GL_
MAX_ SPARSE_ 3D_ TEXTURE_ SIZE_ ARB - GL_
MAX_ SPARSE_ ARRAY_ TEXTURE_ LAYERS_ ARB - GL_
MAX_ SPARSE_ TEXTURE_ SIZE_ ARB - GL_
MAX_ SUBROUTINES - GL_
MAX_ SUBROUTINE_ UNIFORM_ LOCATIONS - GL_
MAX_ TESS_ CONTROL_ ATOMIC_ COUNTERS - GL_
MAX_ TESS_ CONTROL_ ATOMIC_ COUNTER_ BUFFERS - GL_
MAX_ TESS_ CONTROL_ IMAGE_ UNIFORMS - GL_
MAX_ TESS_ CONTROL_ INPUT_ COMPONENTS - GL_
MAX_ TESS_ CONTROL_ OUTPUT_ COMPONENTS - GL_
MAX_ TESS_ CONTROL_ SHADER_ STORAGE_ BLOCKS - GL_
MAX_ TESS_ CONTROL_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ TESS_ CONTROL_ TOTAL_ OUTPUT_ COMPONENTS - GL_
MAX_ TESS_ CONTROL_ UNIFORM_ BLOCKS - GL_
MAX_ TESS_ CONTROL_ UNIFORM_ COMPONENTS - GL_
MAX_ TESS_ EVALUATION_ ATOMIC_ COUNTERS - GL_
MAX_ TESS_ EVALUATION_ ATOMIC_ COUNTER_ BUFFERS - GL_
MAX_ TESS_ EVALUATION_ IMAGE_ UNIFORMS - GL_
MAX_ TESS_ EVALUATION_ INPUT_ COMPONENTS - GL_
MAX_ TESS_ EVALUATION_ OUTPUT_ COMPONENTS - GL_
MAX_ TESS_ EVALUATION_ SHADER_ STORAGE_ BLOCKS - GL_
MAX_ TESS_ EVALUATION_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ TESS_ EVALUATION_ UNIFORM_ BLOCKS - GL_
MAX_ TESS_ EVALUATION_ UNIFORM_ COMPONENTS - GL_
MAX_ TESS_ GEN_ LEVEL - GL_
MAX_ TESS_ PATCH_ COMPONENTS - GL_
MAX_ TEXTURE_ BUFFER_ SIZE - GL_
MAX_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ TEXTURE_ LOD_ BIAS - GL_
MAX_ TEXTURE_ SIZE - GL_
MAX_ TEXTURE_ STACK_ DEPTH - GL_
MAX_ TRANSFORM_ FEEDBACK_ BUFFERS - GL_
MAX_ TRANSFORM_ FEEDBACK_ INTERLEAVED_ COMPONENTS - GL_
MAX_ TRANSFORM_ FEEDBACK_ SEPARATE_ ATTRIBS - GL_
MAX_ TRANSFORM_ FEEDBACK_ SEPARATE_ COMPONENTS - GL_
MAX_ UNIFORM_ BLOCK_ SIZE - GL_
MAX_ UNIFORM_ BUFFER_ BINDINGS - GL_
MAX_ UNIFORM_ LOCATIONS - GL_
MAX_ VARYING_ COMPONENTS - GL_
MAX_ VARYING_ FLOATS - GL_
MAX_ VARYING_ VECTORS - GL_
MAX_ VERTEX_ ATOMIC_ COUNTERS - GL_
MAX_ VERTEX_ ATOMIC_ COUNTER_ BUFFERS - GL_
MAX_ VERTEX_ ATTRIBS - GL_
MAX_ VERTEX_ ATTRIB_ BINDINGS - GL_
MAX_ VERTEX_ ATTRIB_ RELATIVE_ OFFSET - GL_
MAX_ VERTEX_ ATTRIB_ STRIDE - GL_
MAX_ VERTEX_ IMAGE_ UNIFORMS - GL_
MAX_ VERTEX_ OUTPUT_ COMPONENTS - GL_
MAX_ VERTEX_ SHADER_ STORAGE_ BLOCKS - GL_
MAX_ VERTEX_ STREAMS - GL_
MAX_ VERTEX_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ VERTEX_ UNIFORM_ BLOCKS - GL_
MAX_ VERTEX_ UNIFORM_ COMPONENTS - GL_
MAX_ VERTEX_ UNIFORM_ VECTORS - GL_
MAX_ VIEWPORTS - GL_
MAX_ VIEWPORT_ DIMS - GL_
MAX_ WIDTH - GL_
MEDIUM_ FLOAT - GL_
MEDIUM_ INT - GL_MIN
- GL_
MINOR_ VERSION - GL_
MIN_ FRAGMENT_ INTERPOLATION_ OFFSET - GL_
MIN_ MAP_ BUFFER_ ALIGNMENT - GL_
MIN_ PROGRAM_ TEXEL_ OFFSET - GL_
MIN_ PROGRAM_ TEXTURE_ GATHER_ OFFSET - GL_
MIN_ PROGRAM_ TEXTURE_ GATHER_ OFFSET_ ARB - GL_
MIN_ SAMPLE_ SHADING_ VALUE - GL_
MIN_ SAMPLE_ SHADING_ VALUE_ ARB - GL_
MIPMAP - GL_
MIRRORED_ REPEAT - GL_
MIRROR_ CLAMP_ TO_ EDGE - GL_
MODELVIEW - GL_
MODELVIEW_ MATRIX - GL_
MODELVIEW_ STACK_ DEPTH - GL_
MODULATE - GL_MULT
- GL_
MULTISAMPLE - GL_
N3F_ V3F - GL_
NAMED_ STRING_ LENGTH_ ARB - GL_
NAMED_ STRING_ TYPE_ ARB - GL_
NAME_ LENGTH - GL_
NAME_ STACK_ DEPTH - GL_NAND
- GL_
NEAREST - GL_
NEAREST_ MIPMAP_ LINEAR - GL_
NEAREST_ MIPMAP_ NEAREST - GL_
NEGATIVE_ ONE_ TO_ ONE - GL_
NEVER - GL_
NICEST - GL_NONE
- GL_NOOP
- GL_NOR
- GL_
NORMALIZE - GL_
NORMAL_ ARRAY - GL_
NORMAL_ ARRAY_ COUNT_ EXT - GL_
NORMAL_ ARRAY_ EXT - GL_
NORMAL_ ARRAY_ POINTER - GL_
NORMAL_ ARRAY_ POINTER_ EXT - GL_
NORMAL_ ARRAY_ STRIDE - GL_
NORMAL_ ARRAY_ STRIDE_ EXT - GL_
NORMAL_ ARRAY_ TYPE - GL_
NORMAL_ ARRAY_ TYPE_ EXT - GL_
NOTEQUAL - GL_
NO_ ERROR - GL_
NO_ RESET_ NOTIFICATION - GL_
NO_ RESET_ NOTIFICATION_ ARB - GL_
NUM_ ACTIVE_ VARIABLES - GL_
NUM_ COMPATIBLE_ SUBROUTINES - GL_
NUM_ COMPRESSED_ TEXTURE_ FORMATS - GL_
NUM_ EXTENSIONS - GL_
NUM_ PROGRAM_ BINARY_ FORMATS - GL_
NUM_ SAMPLE_ COUNTS - GL_
NUM_ SHADER_ BINARY_ FORMATS - GL_
NUM_ SHADING_ LANGUAGE_ VERSIONS - GL_
NUM_ SPARSE_ LEVELS_ ARB - GL_
NUM_ VIRTUAL_ PAGE_ SIZES_ ARB - GL_
OBJECT_ LINEAR - GL_
OBJECT_ PLANE - GL_
OBJECT_ TYPE - GL_
OFFSET - GL_ONE
- GL_
ONE_ MINUS_ CONSTANT_ ALPHA - GL_
ONE_ MINUS_ CONSTANT_ COLOR - GL_
ONE_ MINUS_ DST_ ALPHA - GL_
ONE_ MINUS_ DST_ COLOR - GL_
ONE_ MINUS_ SRC1_ ALPHA - GL_
ONE_ MINUS_ SRC1_ COLOR - GL_
ONE_ MINUS_ SRC_ ALPHA - GL_
ONE_ MINUS_ SRC_ COLOR - GL_OR
- GL_
ORDER - GL_
OR_ INVERTED - GL_
OR_ REVERSE - GL_
OUT_ OF_ MEMORY - GL_
PACK_ ALIGNMENT - GL_
PACK_ COMPRESSED_ BLOCK_ DEPTH - GL_
PACK_ COMPRESSED_ BLOCK_ HEIGHT - GL_
PACK_ COMPRESSED_ BLOCK_ SIZE - GL_
PACK_ COMPRESSED_ BLOCK_ WIDTH - GL_
PACK_ IMAGE_ HEIGHT - GL_
PACK_ LSB_ FIRST - GL_
PACK_ ROW_ LENGTH - GL_
PACK_ SKIP_ IMAGES - GL_
PACK_ SKIP_ PIXELS - GL_
PACK_ SKIP_ ROWS - GL_
PACK_ SWAP_ BYTES - GL_
PARAMETER_ BUFFER_ ARB - GL_
PARAMETER_ BUFFER_ BINDING_ ARB - GL_
PASS_ THROUGH_ TOKEN - GL_
PATCHES - GL_
PATCH_ DEFAULT_ INNER_ LEVEL - GL_
PATCH_ DEFAULT_ OUTER_ LEVEL - GL_
PATCH_ VERTICES - GL_
PERSPECTIVE_ CORRECTION_ HINT - GL_
PHONG_ HINT_ WIN - GL_
PHONG_ WIN - GL_
PIXEL_ BUFFER_ BARRIER_ BIT - GL_
PIXEL_ MAP_ A_ TO_ A - GL_
PIXEL_ MAP_ A_ TO_ A_ SIZE - GL_
PIXEL_ MAP_ B_ TO_ B - GL_
PIXEL_ MAP_ B_ TO_ B_ SIZE - GL_
PIXEL_ MAP_ G_ TO_ G - GL_
PIXEL_ MAP_ G_ TO_ G_ SIZE - GL_
PIXEL_ MAP_ I_ TO_ A - GL_
PIXEL_ MAP_ I_ TO_ A_ SIZE - GL_
PIXEL_ MAP_ I_ TO_ B - GL_
PIXEL_ MAP_ I_ TO_ B_ SIZE - GL_
PIXEL_ MAP_ I_ TO_ G - GL_
PIXEL_ MAP_ I_ TO_ G_ SIZE - GL_
PIXEL_ MAP_ I_ TO_ I - GL_
PIXEL_ MAP_ I_ TO_ I_ SIZE - GL_
PIXEL_ MAP_ I_ TO_ R - GL_
PIXEL_ MAP_ I_ TO_ R_ SIZE - GL_
PIXEL_ MAP_ R_ TO_ R - GL_
PIXEL_ MAP_ R_ TO_ R_ SIZE - GL_
PIXEL_ MAP_ S_ TO_ S - GL_
PIXEL_ MAP_ S_ TO_ S_ SIZE - GL_
PIXEL_ MODE_ BIT - GL_
PIXEL_ PACK_ BUFFER - GL_
PIXEL_ PACK_ BUFFER_ BINDING - GL_
PIXEL_ UNPACK_ BUFFER - GL_
PIXEL_ UNPACK_ BUFFER_ BINDING - GL_
POINT - GL_
POINTS - GL_
POINT_ BIT - GL_
POINT_ FADE_ THRESHOLD_ SIZE - GL_
POINT_ SIZE - GL_
POINT_ SIZE_ GRANULARITY - GL_
POINT_ SIZE_ RANGE - GL_
POINT_ SMOOTH - GL_
POINT_ SMOOTH_ HINT - GL_
POINT_ SPRITE_ COORD_ ORIGIN - GL_
POINT_ TOKEN - GL_
POLYGON - GL_
POLYGON_ BIT - GL_
POLYGON_ MODE - GL_
POLYGON_ OFFSET_ FACTOR - GL_
POLYGON_ OFFSET_ FILL - GL_
POLYGON_ OFFSET_ LINE - GL_
POLYGON_ OFFSET_ POINT - GL_
POLYGON_ OFFSET_ UNITS - GL_
POLYGON_ SMOOTH - GL_
POLYGON_ SMOOTH_ HINT - GL_
POLYGON_ STIPPLE - GL_
POLYGON_ STIPPLE_ BIT - GL_
POLYGON_ TOKEN - GL_
POSITION - GL_
PRIMITIVES_ GENERATED - GL_
PRIMITIVES_ SUBMITTED_ ARB - GL_
PRIMITIVE_ RESTART - GL_
PRIMITIVE_ RESTART_ FIXED_ INDEX - GL_
PRIMITIVE_ RESTART_ FOR_ PATCHES_ SUPPORTED - GL_
PRIMITIVE_ RESTART_ INDEX - GL_
PROGRAM - GL_
PROGRAM_ BINARY_ FORMATS - GL_
PROGRAM_ BINARY_ LENGTH - GL_
PROGRAM_ BINARY_ RETRIEVABLE_ HINT - GL_
PROGRAM_ INPUT - GL_
PROGRAM_ OUTPUT - GL_
PROGRAM_ PIPELINE - GL_
PROGRAM_ PIPELINE_ BINDING - GL_
PROGRAM_ POINT_ SIZE - GL_
PROGRAM_ SEPARABLE - GL_
PROJECTION - GL_
PROJECTION_ MATRIX - GL_
PROJECTION_ STACK_ DEPTH - GL_
PROVOKING_ VERTEX - GL_
PROXY_ TEXTURE_ 1D - GL_
PROXY_ TEXTURE_ 1D_ ARRAY - GL_
PROXY_ TEXTURE_ 2D - GL_
PROXY_ TEXTURE_ 2D_ ARRAY - GL_
PROXY_ TEXTURE_ 2D_ MULTISAMPLE - GL_
PROXY_ TEXTURE_ 2D_ MULTISAMPLE_ ARRAY - GL_
PROXY_ TEXTURE_ 3D - GL_
PROXY_ TEXTURE_ CUBE_ MAP - GL_
PROXY_ TEXTURE_ CUBE_ MAP_ ARRAY - GL_
PROXY_ TEXTURE_ CUBE_ MAP_ ARRAY_ ARB - GL_
PROXY_ TEXTURE_ RECTANGLE - GL_Q
- GL_
QUADRATIC_ ATTENUATION - GL_
QUADS - GL_
QUADS_ FOLLOW_ PROVOKING_ VERTEX_ CONVENTION - GL_
QUAD_ STRIP - GL_
QUERY - GL_
QUERY_ BUFFER - GL_
QUERY_ BUFFER_ BARRIER_ BIT - GL_
QUERY_ BUFFER_ BINDING - GL_
QUERY_ BY_ REGION_ NO_ WAIT - GL_
QUERY_ BY_ REGION_ NO_ WAIT_ INVERTED - GL_
QUERY_ BY_ REGION_ WAIT - GL_
QUERY_ BY_ REGION_ WAIT_ INVERTED - GL_
QUERY_ COUNTER_ BITS - GL_
QUERY_ NO_ WAIT - GL_
QUERY_ NO_ WAIT_ INVERTED - GL_
QUERY_ RESULT - GL_
QUERY_ RESULT_ AVAILABLE - GL_
QUERY_ RESULT_ NO_ WAIT - GL_
QUERY_ TARGET - GL_
QUERY_ WAIT - GL_
QUERY_ WAIT_ INVERTED - GL_R
- GL_R8
- GL_
R3_ G3_ B2 - GL_R8I
- GL_R8UI
- GL_
R8_ SNORM - GL_R16
- GL_
R11F_ G11F_ B10F - GL_R16F
- GL_R16I
- GL_
R16UI - GL_
R16_ SNORM - GL_R32F
- GL_R32I
- GL_
R32UI - GL_
RASTERIZER_ DISCARD - GL_
READ_ BUFFER - GL_
READ_ FRAMEBUFFER - GL_
READ_ FRAMEBUFFER_ BINDING - GL_
READ_ ONLY - GL_
READ_ PIXELS - GL_
READ_ PIXELS_ FORMAT - GL_
READ_ PIXELS_ TYPE - GL_
READ_ WRITE - GL_RED
- GL_
RED_ BIAS - GL_
RED_ BITS - GL_
RED_ INTEGER - GL_
RED_ SCALE - GL_
REFERENCED_ BY_ COMPUTE_ SHADER - GL_
REFERENCED_ BY_ FRAGMENT_ SHADER - GL_
REFERENCED_ BY_ GEOMETRY_ SHADER - GL_
REFERENCED_ BY_ TESS_ CONTROL_ SHADER - GL_
REFERENCED_ BY_ TESS_ EVALUATION_ SHADER - GL_
REFERENCED_ BY_ VERTEX_ SHADER - GL_
RENDER - GL_
RENDERBUFFER - GL_
RENDERBUFFER_ ALPHA_ SIZE - GL_
RENDERBUFFER_ BINDING - GL_
RENDERBUFFER_ BLUE_ SIZE - GL_
RENDERBUFFER_ DEPTH_ SIZE - GL_
RENDERBUFFER_ GREEN_ SIZE - GL_
RENDERBUFFER_ HEIGHT - GL_
RENDERBUFFER_ INTERNAL_ FORMAT - GL_
RENDERBUFFER_ RED_ SIZE - GL_
RENDERBUFFER_ SAMPLES - GL_
RENDERBUFFER_ STENCIL_ SIZE - GL_
RENDERBUFFER_ WIDTH - GL_
RENDERER - GL_
RENDER_ MODE - GL_
REPEAT - GL_
REPLACE - GL_
RESET_ NOTIFICATION_ STRATEGY - GL_
RESET_ NOTIFICATION_ STRATEGY_ ARB - GL_
RETURN - GL_RG
- GL_RG8
- GL_RG8I
- GL_
RG8UI - GL_
RG8_ SNORM - GL_RG16
- GL_
RG16F - GL_
RG16I - GL_
RG16UI - GL_
RG16_ SNORM - GL_
RG32F - GL_
RG32I - GL_
RG32UI - GL_RGB
- GL_RGB4
- GL_RGB5
- GL_RGB8
- GL_
RGB5_ A1 - GL_
RGB8I - GL_
RGB8UI - GL_
RGB8_ SNORM - GL_
RGB9_ E5 - GL_
RGB10 - GL_
RGB12 - GL_
RGB16 - GL_
RGB10_ A2 - GL_
RGB10_ A2UI - GL_
RGB16F - GL_
RGB16I - GL_
RGB16UI - GL_
RGB16_ SNORM - GL_
RGB32F - GL_
RGB32I - GL_
RGB32UI - GL_
RGB565 - GL_RGBA
- GL_
RGBA2 - GL_
RGBA4 - GL_
RGBA8 - GL_
RGBA8I - GL_
RGBA8UI - GL_
RGBA8_ SNORM - GL_
RGBA12 - GL_
RGBA16 - GL_
RGBA16F - GL_
RGBA16I - GL_
RGBA16UI - GL_
RGBA16_ SNORM - GL_
RGBA32F - GL_
RGBA32I - GL_
RGBA32UI - GL_
RGBA_ INTEGER - GL_
RGBA_ MODE - GL_
RGB_ INTEGER - GL_
RG_ INTEGER - GL_
RIGHT - GL_S
- GL_
SAMPLER - GL_
SAMPLER_ 1D - GL_
SAMPLER_ 1D_ ARRAY - GL_
SAMPLER_ 1D_ ARRAY_ SHADOW - GL_
SAMPLER_ 1D_ SHADOW - GL_
SAMPLER_ 2D - GL_
SAMPLER_ 2D_ ARRAY - GL_
SAMPLER_ 2D_ ARRAY_ SHADOW - GL_
SAMPLER_ 2D_ MULTISAMPLE - GL_
SAMPLER_ 2D_ MULTISAMPLE_ ARRAY - GL_
SAMPLER_ 2D_ RECT - GL_
SAMPLER_ 2D_ RECT_ SHADOW - GL_
SAMPLER_ 2D_ SHADOW - GL_
SAMPLER_ 3D - GL_
SAMPLER_ BINDING - GL_
SAMPLER_ BUFFER - GL_
SAMPLER_ CUBE - GL_
SAMPLER_ CUBE_ MAP_ ARRAY - GL_
SAMPLER_ CUBE_ MAP_ ARRAY_ ARB - GL_
SAMPLER_ CUBE_ MAP_ ARRAY_ SHADOW - GL_
SAMPLER_ CUBE_ MAP_ ARRAY_ SHADOW_ ARB - GL_
SAMPLER_ CUBE_ SHADOW - GL_
SAMPLES - GL_
SAMPLES_ PASSED - GL_
SAMPLE_ ALPHA_ TO_ COVERAGE - GL_
SAMPLE_ ALPHA_ TO_ ONE - GL_
SAMPLE_ BUFFERS - GL_
SAMPLE_ COVERAGE - GL_
SAMPLE_ COVERAGE_ INVERT - GL_
SAMPLE_ COVERAGE_ VALUE - GL_
SAMPLE_ MASK - GL_
SAMPLE_ MASK_ VALUE - GL_
SAMPLE_ POSITION - GL_
SAMPLE_ SHADING - GL_
SAMPLE_ SHADING_ ARB - GL_
SCISSOR_ BIT - GL_
SCISSOR_ BOX - GL_
SCISSOR_ TEST - GL_
SELECT - GL_
SELECTION_ BUFFER_ POINTER - GL_
SELECTION_ BUFFER_ SIZE - GL_
SEPARATE_ ATTRIBS - GL_SET
- GL_
SHADER - GL_
SHADER_ BINARY_ FORMATS - GL_
SHADER_ COMPILER - GL_
SHADER_ IMAGE_ ACCESS_ BARRIER_ BIT - GL_
SHADER_ IMAGE_ ATOMIC - GL_
SHADER_ IMAGE_ LOAD - GL_
SHADER_ IMAGE_ STORE - GL_
SHADER_ INCLUDE_ ARB - GL_
SHADER_ SOURCE_ LENGTH - GL_
SHADER_ STORAGE_ BARRIER_ BIT - GL_
SHADER_ STORAGE_ BLOCK - GL_
SHADER_ STORAGE_ BUFFER - GL_
SHADER_ STORAGE_ BUFFER_ BINDING - GL_
SHADER_ STORAGE_ BUFFER_ OFFSET_ ALIGNMENT - GL_
SHADER_ STORAGE_ BUFFER_ SIZE - GL_
SHADER_ STORAGE_ BUFFER_ START - GL_
SHADER_ TYPE - GL_
SHADE_ MODEL - GL_
SHADING_ LANGUAGE_ VERSION - GL_
SHININESS - GL_
SHORT - GL_
SIGNALED - GL_
SIGNED_ NORMALIZED - GL_
SIMULTANEOUS_ TEXTURE_ AND_ DEPTH_ TEST - GL_
SIMULTANEOUS_ TEXTURE_ AND_ DEPTH_ WRITE - GL_
SIMULTANEOUS_ TEXTURE_ AND_ STENCIL_ TEST - GL_
SIMULTANEOUS_ TEXTURE_ AND_ STENCIL_ WRITE - GL_
SMOOTH - GL_
SMOOTH_ LINE_ WIDTH_ GRANULARITY - GL_
SMOOTH_ LINE_ WIDTH_ RANGE - GL_
SMOOTH_ POINT_ SIZE_ GRANULARITY - GL_
SMOOTH_ POINT_ SIZE_ RANGE - GL_
SPARSE_ BUFFER_ PAGE_ SIZE_ ARB - GL_
SPARSE_ STORAGE_ BIT_ ARB - GL_
SPARSE_ TEXTURE_ FULL_ ARRAY_ CUBE_ MIPMAPS_ ARB - GL_
SPECULAR - GL_
SPHERE_ MAP - GL_
SPOT_ CUTOFF - GL_
SPOT_ DIRECTION - GL_
SPOT_ EXPONENT - GL_
SRC1_ ALPHA - GL_
SRC1_ COLOR - GL_
SRC_ ALPHA - GL_
SRC_ ALPHA_ SATURATE - GL_
SRC_ COLOR - GL_SRGB
- GL_
SRGB8 - GL_
SRGB8_ ALPH A8 - GL_
SRGB_ ALPHA - GL_
SRGB_ DECODE_ ARB - GL_
SRGB_ READ - GL_
SRGB_ WRITE - GL_
STACK_ OVERFLOW - GL_
STACK_ UNDERFLOW - GL_
STATIC_ COPY - GL_
STATIC_ DRAW - GL_
STATIC_ READ - GL_
STENCIL - GL_
STENCIL_ ATTACHMENT - GL_
STENCIL_ BACK_ FAIL - GL_
STENCIL_ BACK_ FUNC - GL_
STENCIL_ BACK_ PASS_ DEPTH_ FAIL - GL_
STENCIL_ BACK_ PASS_ DEPTH_ PASS - GL_
STENCIL_ BACK_ REF - GL_
STENCIL_ BACK_ VALUE_ MASK - GL_
STENCIL_ BACK_ WRITEMASK - GL_
STENCIL_ BITS - GL_
STENCIL_ BUFFER_ BIT - GL_
STENCIL_ CLEAR_ VALUE - GL_
STENCIL_ COMPONENTS - GL_
STENCIL_ FAIL - GL_
STENCIL_ FUNC - GL_
STENCIL_ INDEX - GL_
STENCIL_ INDE X1 - GL_
STENCIL_ INDE X4 - GL_
STENCIL_ INDE X8 - GL_
STENCIL_ INDE X16 - GL_
STENCIL_ PASS_ DEPTH_ FAIL - GL_
STENCIL_ PASS_ DEPTH_ PASS - GL_
STENCIL_ REF - GL_
STENCIL_ RENDERABLE - GL_
STENCIL_ TEST - GL_
STENCIL_ VALUE_ MASK - GL_
STENCIL_ WRITEMASK - GL_
STEREO - GL_
STREAM_ COPY - GL_
STREAM_ DRAW - GL_
STREAM_ READ - GL_
SUBPIXEL_ BITS - GL_
SYNC_ CL_ EVENT_ ARB - GL_
SYNC_ CL_ EVENT_ COMPLETE_ ARB - GL_
SYNC_ CONDITION - GL_
SYNC_ FENCE - GL_
SYNC_ FLAGS - GL_
SYNC_ FLUSH_ COMMANDS_ BIT - GL_
SYNC_ GPU_ COMMANDS_ COMPLETE - GL_
SYNC_ STATUS - GL_T
- GL_
T2F_ C3F_ V3F - GL_
T2F_ C4F_ N3F_ V3F - GL_
T2F_ C4UB_ V3F - GL_
T2F_ N3F_ V3F - GL_
T2F_ V3F - GL_
T4F_ C4F_ N3F_ V4F - GL_
T4F_ V4F - GL_
TESS_ CONTROL_ OUTPUT_ VERTICES - GL_
TESS_ CONTROL_ SHADER - GL_
TESS_ CONTROL_ SHADER_ BIT - GL_
TESS_ CONTROL_ SHADER_ PATCHES_ ARB - GL_
TESS_ CONTROL_ SUBROUTINE - GL_
TESS_ CONTROL_ SUBROUTINE_ UNIFORM - GL_
TESS_ CONTROL_ TEXTURE - GL_
TESS_ EVALUATION_ SHADER - GL_
TESS_ EVALUATION_ SHADER_ BIT - GL_
TESS_ EVALUATION_ SHADER_ INVOCATIONS_ ARB - GL_
TESS_ EVALUATION_ SUBROUTINE - GL_
TESS_ EVALUATION_ SUBROUTINE_ UNIFORM - GL_
TESS_ EVALUATION_ TEXTURE - GL_
TESS_ GEN_ MODE - GL_
TESS_ GEN_ POINT_ MODE - GL_
TESS_ GEN_ SPACING - GL_
TESS_ GEN_ VERTEX_ ORDER - GL_
TEXTURE - GL_
TEXTUR E0 - GL_
TEXTUR E1 - GL_
TEXTUR E2 - GL_
TEXTUR E3 - GL_
TEXTUR E4 - GL_
TEXTUR E5 - GL_
TEXTUR E6 - GL_
TEXTUR E7 - GL_
TEXTUR E8 - GL_
TEXTUR E9 - GL_
TEXTUR E10 - GL_
TEXTUR E11 - GL_
TEXTUR E12 - GL_
TEXTUR E13 - GL_
TEXTUR E14 - GL_
TEXTUR E15 - GL_
TEXTUR E16 - GL_
TEXTUR E17 - GL_
TEXTUR E18 - GL_
TEXTUR E19 - GL_
TEXTUR E20 - GL_
TEXTUR E21 - GL_
TEXTUR E22 - GL_
TEXTUR E23 - GL_
TEXTUR E24 - GL_
TEXTUR E25 - GL_
TEXTUR E26 - GL_
TEXTUR E27 - GL_
TEXTUR E28 - GL_
TEXTUR E29 - GL_
TEXTUR E30 - GL_
TEXTUR E31 - GL_
TEXTURE_ 1D - GL_
TEXTURE_ 1D_ ARRAY - GL_
TEXTURE_ 2D - GL_
TEXTURE_ 2D_ ARRAY - GL_
TEXTURE_ 2D_ MULTISAMPLE - GL_
TEXTURE_ 2D_ MULTISAMPLE_ ARRAY - GL_
TEXTURE_ 3D - GL_
TEXTURE_ ALPHA_ SIZE - GL_
TEXTURE_ ALPHA_ TYPE - GL_
TEXTURE_ BASE_ LEVEL - GL_
TEXTURE_ BINDING_ 1D - GL_
TEXTURE_ BINDING_ 1D_ ARRAY - GL_
TEXTURE_ BINDING_ 2D - GL_
TEXTURE_ BINDING_ 2D_ ARRAY - GL_
TEXTURE_ BINDING_ 2D_ MULTISAMPLE - GL_
TEXTURE_ BINDING_ 2D_ MULTISAMPLE_ ARRAY - GL_
TEXTURE_ BINDING_ 3D - GL_
TEXTURE_ BINDING_ BUFFER - GL_
TEXTURE_ BINDING_ CUBE_ MAP - GL_
TEXTURE_ BINDING_ CUBE_ MAP_ ARRAY - GL_
TEXTURE_ BINDING_ CUBE_ MAP_ ARRAY_ ARB - GL_
TEXTURE_ BINDING_ RECTANGLE - GL_
TEXTURE_ BIT - GL_
TEXTURE_ BLUE_ SIZE - GL_
TEXTURE_ BLUE_ TYPE - GL_
TEXTURE_ BORDER - GL_
TEXTURE_ BORDER_ COLOR - GL_
TEXTURE_ BUFFER - GL_
TEXTURE_ BUFFER_ BINDING - GL_
TEXTURE_ BUFFER_ DATA_ STORE_ BINDING - GL_
TEXTURE_ BUFFER_ OFFSET - GL_
TEXTURE_ BUFFER_ OFFSET_ ALIGNMENT - GL_
TEXTURE_ BUFFER_ SIZE - GL_
TEXTURE_ COMPARE_ FUNC - GL_
TEXTURE_ COMPARE_ MODE - GL_
TEXTURE_ COMPRESSED - GL_
TEXTURE_ COMPRESSED_ BLOCK_ HEIGHT - GL_
TEXTURE_ COMPRESSED_ BLOCK_ SIZE - GL_
TEXTURE_ COMPRESSED_ BLOCK_ WIDTH - GL_
TEXTURE_ COMPRESSED_ IMAGE_ SIZE - GL_
TEXTURE_ COMPRESSION_ HINT - GL_
TEXTURE_ COORD_ ARRAY - GL_
TEXTURE_ COORD_ ARRAY_ COUNT_ EXT - GL_
TEXTURE_ COORD_ ARRAY_ EXT - GL_
TEXTURE_ COORD_ ARRAY_ POINTER - GL_
TEXTURE_ COORD_ ARRAY_ POINTER_ EXT - GL_
TEXTURE_ COORD_ ARRAY_ SIZE - GL_
TEXTURE_ COORD_ ARRAY_ SIZE_ EXT - GL_
TEXTURE_ COORD_ ARRAY_ STRIDE - GL_
TEXTURE_ COORD_ ARRAY_ STRIDE_ EXT - GL_
TEXTURE_ COORD_ ARRAY_ TYPE - GL_
TEXTURE_ COORD_ ARRAY_ TYPE_ EXT - GL_
TEXTURE_ CUBE_ MAP - GL_
TEXTURE_ CUBE_ MAP_ ARRAY - GL_
TEXTURE_ CUBE_ MAP_ ARRAY_ ARB - GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ X - GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ Y - GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ Z - GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ X - GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ Y - GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ Z - GL_
TEXTURE_ CUBE_ MAP_ SEAMLESS - GL_
TEXTURE_ DEPTH - GL_
TEXTURE_ DEPTH_ SIZE - GL_
TEXTURE_ DEPTH_ TYPE - GL_
TEXTURE_ ENV - GL_
TEXTURE_ ENV_ COLOR - GL_
TEXTURE_ ENV_ MODE - GL_
TEXTURE_ FETCH_ BARRIER_ BIT - GL_
TEXTURE_ FIXED_ SAMPLE_ LOCATIONS - GL_
TEXTURE_ GATHER - GL_
TEXTURE_ GATHER_ SHADOW - GL_
TEXTURE_ GEN_ MODE - GL_
TEXTURE_ GEN_ Q - GL_
TEXTURE_ GEN_ R - GL_
TEXTURE_ GEN_ S - GL_
TEXTURE_ GEN_ T - GL_
TEXTURE_ GREEN_ SIZE - GL_
TEXTURE_ GREEN_ TYPE - GL_
TEXTURE_ HEIGHT - GL_
TEXTURE_ IMAGE_ FORMAT - GL_
TEXTURE_ IMAGE_ TYPE - GL_
TEXTURE_ IMMUTABLE_ FORMAT - GL_
TEXTURE_ IMMUTABLE_ LEVELS - GL_
TEXTURE_ INTENSITY_ SIZE - GL_
TEXTURE_ INTERNAL_ FORMAT - GL_
TEXTURE_ LOD_ BIAS - GL_
TEXTURE_ LUMINANCE_ SIZE - GL_
TEXTURE_ MAG_ FILTER - GL_
TEXTURE_ MATRIX - GL_
TEXTURE_ MAX_ LEVEL - GL_
TEXTURE_ MAX_ LOD - GL_
TEXTURE_ MIN_ FILTER - GL_
TEXTURE_ MIN_ LOD - GL_
TEXTURE_ PRIORITY - GL_
TEXTURE_ RECTANGLE - GL_
TEXTURE_ RED_ SIZE - GL_
TEXTURE_ RED_ TYPE - GL_
TEXTURE_ RESIDENT - GL_
TEXTURE_ SAMPLES - GL_
TEXTURE_ SHADOW - GL_
TEXTURE_ SHARED_ SIZE - GL_
TEXTURE_ SPARSE_ ARB - GL_
TEXTURE_ STACK_ DEPTH - GL_
TEXTURE_ STENCIL_ SIZE - GL_
TEXTURE_ SWIZZLE_ A - GL_
TEXTURE_ SWIZZLE_ B - GL_
TEXTURE_ SWIZZLE_ G - GL_
TEXTURE_ SWIZZLE_ R - GL_
TEXTURE_ SWIZZLE_ RGBA - GL_
TEXTURE_ TARGET - GL_
TEXTURE_ UPDATE_ BARRIER_ BIT - GL_
TEXTURE_ VIEW - GL_
TEXTURE_ VIEW_ MIN_ LAYER - GL_
TEXTURE_ VIEW_ MIN_ LEVEL - GL_
TEXTURE_ VIEW_ NUM_ LAYERS - GL_
TEXTURE_ VIEW_ NUM_ LEVELS - GL_
TEXTURE_ WIDTH - GL_
TEXTURE_ WRAP_ R - GL_
TEXTURE_ WRAP_ S - GL_
TEXTURE_ WRAP_ T - GL_
TIMEOUT_ EXPIRED - GL_
TIMESTAMP - GL_
TIME_ ELAPSED - GL_
TOP_ LEVEL_ ARRAY_ SIZE - GL_
TOP_ LEVEL_ ARRAY_ STRIDE - GL_
TRANSFORM_ BIT - GL_
TRANSFORM_ FEEDBACK - GL_
TRANSFORM_ FEEDBACK_ ACTIVE - GL_
TRANSFORM_ FEEDBACK_ BARRIER_ BIT - GL_
TRANSFORM_ FEEDBACK_ BINDING - GL_
TRANSFORM_ FEEDBACK_ BUFFER - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ ACTIVE - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ BINDING - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ INDEX - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ MODE - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ PAUSED - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ SIZE - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ START - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ STRIDE - GL_
TRANSFORM_ FEEDBACK_ OVERFLOW_ ARB - GL_
TRANSFORM_ FEEDBACK_ PAUSED - GL_
TRANSFORM_ FEEDBACK_ PRIMITIVES_ WRITTEN - GL_
TRANSFORM_ FEEDBACK_ STREAM_ OVERFLOW_ ARB - GL_
TRANSFORM_ FEEDBACK_ VARYING - GL_
TRANSFORM_ FEEDBACK_ VARYINGS - GL_
TRANSFORM_ FEEDBACK_ VARYING_ MAX_ LENGTH - GL_
TRIANGLES - GL_
TRIANGLES_ ADJACENCY - GL_
TRIANGLE_ FAN - GL_
TRIANGLE_ STRIP - GL_
TRIANGLE_ STRIP_ ADJACENCY - GL_TRUE
- GL_TYPE
- GL_
UNDEFINED_ VERTEX - GL_
UNIFORM - GL_
UNIFORM_ ARRAY_ STRIDE - GL_
UNIFORM_ ATOMIC_ COUNTER_ BUFFER_ INDEX - GL_
UNIFORM_ BARRIER_ BIT - GL_
UNIFORM_ BLOCK - GL_
UNIFORM_ BLOCK_ ACTIVE_ UNIFORMS - GL_
UNIFORM_ BLOCK_ ACTIVE_ UNIFORM_ INDICES - GL_
UNIFORM_ BLOCK_ BINDING - GL_
UNIFORM_ BLOCK_ DATA_ SIZE - GL_
UNIFORM_ BLOCK_ INDEX - GL_
UNIFORM_ BLOCK_ NAME_ LENGTH - GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ COMPUTE_ SHADER - GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ FRAGMENT_ SHADER - GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ GEOMETRY_ SHADER - GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ TESS_ CONTROL_ SHADER - GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ TESS_ EVALUATION_ SHADER - GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ VERTEX_ SHADER - GL_
UNIFORM_ BUFFER - GL_
UNIFORM_ BUFFER_ BINDING - GL_
UNIFORM_ BUFFER_ OFFSET_ ALIGNMENT - GL_
UNIFORM_ BUFFER_ SIZE - GL_
UNIFORM_ BUFFER_ START - GL_
UNIFORM_ IS_ ROW_ MAJOR - GL_
UNIFORM_ MATRIX_ STRIDE - GL_
UNIFORM_ NAME_ LENGTH - GL_
UNIFORM_ OFFSET - GL_
UNIFORM_ SIZE - GL_
UNIFORM_ TYPE - GL_
UNKNOWN_ CONTEXT_ RESET - GL_
UNKNOWN_ CONTEXT_ RESET_ ARB - GL_
UNPACK_ ALIGNMENT - GL_
UNPACK_ COMPRESSED_ BLOCK_ DEPTH - GL_
UNPACK_ COMPRESSED_ BLOCK_ HEIGHT - GL_
UNPACK_ COMPRESSED_ BLOCK_ SIZE - GL_
UNPACK_ COMPRESSED_ BLOCK_ WIDTH - GL_
UNPACK_ IMAGE_ HEIGHT - GL_
UNPACK_ LSB_ FIRST - GL_
UNPACK_ ROW_ LENGTH - GL_
UNPACK_ SKIP_ IMAGES - GL_
UNPACK_ SKIP_ PIXELS - GL_
UNPACK_ SKIP_ ROWS - GL_
UNPACK_ SWAP_ BYTES - GL_
UNSIGNALED - GL_
UNSIGNED_ BYTE - GL_
UNSIGNED_ BYTE_ 2_ 3_ 3_ REV - GL_
UNSIGNED_ BYTE_ 3_ 3_ 2 - GL_
UNSIGNED_ INT - GL_
UNSIGNED_ INT64_ ARB - GL_
UNSIGNED_ INT_ 2_ 10_ 10_ 10_ REV - GL_
UNSIGNED_ INT_ 5_ 9_ 9_ 9_ REV - GL_
UNSIGNED_ INT_ 8_ 8_ 8_ 8 - GL_
UNSIGNED_ INT_ 8_ 8_ 8_ 8_ REV - GL_
UNSIGNED_ INT_ 10F_ 11F_ 11F_ REV - GL_
UNSIGNED_ INT_ 10_ 10_ 10_ 2 - GL_
UNSIGNED_ INT_ 24_ 8 - GL_
UNSIGNED_ INT_ ATOMIC_ COUNTER - GL_
UNSIGNED_ INT_ IMAGE_ 1D - GL_
UNSIGNED_ INT_ IMAGE_ 1D_ ARRAY - GL_
UNSIGNED_ INT_ IMAGE_ 2D - GL_
UNSIGNED_ INT_ IMAGE_ 2D_ ARRAY - GL_
UNSIGNED_ INT_ IMAGE_ 2D_ MULTISAMPLE - GL_
UNSIGNED_ INT_ IMAGE_ 2D_ MULTISAMPLE_ ARRAY - GL_
UNSIGNED_ INT_ IMAGE_ 2D_ RECT - GL_
UNSIGNED_ INT_ IMAGE_ 3D - GL_
UNSIGNED_ INT_ IMAGE_ BUFFER - GL_
UNSIGNED_ INT_ IMAGE_ CUBE - GL_
UNSIGNED_ INT_ IMAGE_ CUBE_ MAP_ ARRAY - GL_
UNSIGNED_ INT_ SAMPLER_ 1D - GL_
UNSIGNED_ INT_ SAMPLER_ 1D_ ARRAY - GL_
UNSIGNED_ INT_ SAMPLER_ 2D - GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ ARRAY - GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ MULTISAMPLE - GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ MULTISAMPLE_ ARRAY - GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ RECT - GL_
UNSIGNED_ INT_ SAMPLER_ 3D - GL_
UNSIGNED_ INT_ SAMPLER_ BUFFER - GL_
UNSIGNED_ INT_ SAMPLER_ CUBE - GL_
UNSIGNED_ INT_ SAMPLER_ CUBE_ MAP_ ARRAY - GL_
UNSIGNED_ INT_ SAMPLER_ CUBE_ MAP_ ARRAY_ ARB - GL_
UNSIGNED_ INT_ VEC2 - GL_
UNSIGNED_ INT_ VEC3 - GL_
UNSIGNED_ INT_ VEC4 - GL_
UNSIGNED_ NORMALIZED - GL_
UNSIGNED_ SHORT - GL_
UNSIGNED_ SHORT_ 1_ 5_ 5_ 5_ REV - GL_
UNSIGNED_ SHORT_ 4_ 4_ 4_ 4 - GL_
UNSIGNED_ SHORT_ 4_ 4_ 4_ 4_ REV - GL_
UNSIGNED_ SHORT_ 5_ 5_ 5_ 1 - GL_
UNSIGNED_ SHORT_ 5_ 6_ 5 - GL_
UNSIGNED_ SHORT_ 5_ 6_ 5_ REV - GL_
UPPER_ LEFT - GL_V2F
- GL_V3F
- GL_
VALIDATE_ STATUS - GL_
VENDOR - GL_
VERSION - GL_
VERSION_ 1_ 0 - GL_
VERSION_ 1_ 1 - GL_
VERSION_ 1_ 2 - GL_
VERSION_ 1_ 3 - GL_
VERSION_ 1_ 4 - GL_
VERSION_ 1_ 5 - GL_
VERSION_ 2_ 0 - GL_
VERSION_ 2_ 1 - GL_
VERSION_ 3_ 0 - GL_
VERSION_ 3_ 1 - GL_
VERSION_ 3_ 2 - GL_
VERSION_ 3_ 3 - GL_
VERSION_ 4_ 0 - GL_
VERSION_ 4_ 1 - GL_
VERSION_ 4_ 2 - GL_
VERSION_ 4_ 3 - GL_
VERSION_ 4_ 4 - GL_
VERSION_ 4_ 5 - GL_
VERTEX_ ARRAY - GL_
VERTEX_ ARRAY_ BINDING - GL_
VERTEX_ ARRAY_ COUNT_ EXT - GL_
VERTEX_ ARRAY_ EXT - GL_
VERTEX_ ARRAY_ POINTER - GL_
VERTEX_ ARRAY_ POINTER_ EXT - GL_
VERTEX_ ARRAY_ SIZE - GL_
VERTEX_ ARRAY_ SIZE_ EXT - GL_
VERTEX_ ARRAY_ STRIDE - GL_
VERTEX_ ARRAY_ STRIDE_ EXT - GL_
VERTEX_ ARRAY_ TYPE - GL_
VERTEX_ ARRAY_ TYPE_ EXT - GL_
VERTEX_ ATTRIB_ ARRAY_ BARRIER_ BIT - GL_
VERTEX_ ATTRIB_ ARRAY_ BUFFER_ BINDING - GL_
VERTEX_ ATTRIB_ ARRAY_ DIVISOR - GL_
VERTEX_ ATTRIB_ ARRAY_ ENABLED - GL_
VERTEX_ ATTRIB_ ARRAY_ INTEGER - GL_
VERTEX_ ATTRIB_ ARRAY_ LONG - GL_
VERTEX_ ATTRIB_ ARRAY_ NORMALIZED - GL_
VERTEX_ ATTRIB_ ARRAY_ POINTER - GL_
VERTEX_ ATTRIB_ ARRAY_ SIZE - GL_
VERTEX_ ATTRIB_ ARRAY_ STRIDE - GL_
VERTEX_ ATTRIB_ ARRAY_ TYPE - GL_
VERTEX_ ATTRIB_ BINDING - GL_
VERTEX_ ATTRIB_ RELATIVE_ OFFSET - GL_
VERTEX_ BINDING_ BUFFER - GL_
VERTEX_ BINDING_ DIVISOR - GL_
VERTEX_ BINDING_ OFFSET - GL_
VERTEX_ BINDING_ STRIDE - GL_
VERTEX_ PROGRAM_ POINT_ SIZE - GL_
VERTEX_ SHADER - GL_
VERTEX_ SHADER_ BIT - GL_
VERTEX_ SHADER_ INVOCATIONS_ ARB - GL_
VERTEX_ SUBROUTINE - GL_
VERTEX_ SUBROUTINE_ UNIFORM - GL_
VERTEX_ TEXTURE - GL_
VERTICES_ SUBMITTED_ ARB - GL_
VIEWPORT - GL_
VIEWPORT_ BIT - GL_
VIEWPORT_ BOUNDS_ RANGE - GL_
VIEWPORT_ INDEX_ PROVOKING_ VERTEX - GL_
VIEWPORT_ SUBPIXEL_ BITS - GL_
VIEW_ CLASS_ 8_ BITS - GL_
VIEW_ CLASS_ 16_ BITS - GL_
VIEW_ CLASS_ 24_ BITS - GL_
VIEW_ CLASS_ 32_ BITS - GL_
VIEW_ CLASS_ 48_ BITS - GL_
VIEW_ CLASS_ 64_ BITS - GL_
VIEW_ CLASS_ 96_ BITS - GL_
VIEW_ CLASS_ 128_ BITS - GL_
VIEW_ CLASS_ BPTC_ FLOAT - GL_
VIEW_ CLASS_ BPTC_ UNORM - GL_
VIEW_ CLASS_ RGTC1_ RED - GL_
VIEW_ CLASS_ RGTC2_ RG - GL_
VIEW_ CLASS_ S3TC_ DXT1_ RGB - GL_
VIEW_ CLASS_ S3TC_ DXT1_ RGBA - GL_
VIEW_ CLASS_ S3TC_ DXT3_ RGBA - GL_
VIEW_ CLASS_ S3TC_ DXT5_ RGBA - GL_
VIEW_ COMPATIBILITY_ CLASS - GL_
VIRTUAL_ PAGE_ SIZE_ INDEX_ ARB - GL_
VIRTUAL_ PAGE_ SIZE_ X_ ARB - GL_
VIRTUAL_ PAGE_ SIZE_ Y_ ARB - GL_
VIRTUAL_ PAGE_ SIZE_ Z_ ARB - GL_
WAIT_ FAILED - GL_
WRITE_ ONLY - GL_XOR
- GL_ZERO
- GL_
ZERO_ TO_ ONE - GL_
ZOOM_ X - GL_
ZOOM_ Y