morse_codec/encoder.rs
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//! Morse code encoder to turn text into morse code text or signals.
//!
//! The encoder takes [&str] literals or characters and
//! turns them into a fixed length char array. Then client code can encode these characters
//! to morse code either character by character, from slices, or all in one go.
//! Encoded morse code can be retrieved as morse character arrays ie. ['.','-','.'] or Signal
//! Duration Multipliers [SDMArray] to calculate individual signal durations by the client code.
//!
//! This module is designed to be no_std compliant so it also should work on embedded platforms.
//!
//! ```rust
//! use morse_codec::encoder::Encoder;
//!
//! const MSG_MAX: usize = 16;
//! let mut encoder = Encoder::<MSG_MAX>::new()
//! // We have the message to encode ready and pass it to the builder.
//! // We pass true as second parameter to tell the encoder editing will
//! // continue from the end of this first string.
//! .with_message("SOS", true)
//! .build();
//!
//! // Encode the whole message
//! encoder.encode_message_all();
//!
//! let encoded_charrays = encoder.get_encoded_message_as_morse_charrays();
//!
//! encoded_charrays.for_each(|charray| {
//! for ch in charray.unwrap().iter()
//! .filter(|ch| ch.is_some()) {
//! print!("{}", ch.unwrap() as char);
//! }
//!
//! print!(" ");
//! });
//!
//! // This should print "... --- ..."
use crate::{
message::Message,
CharacterSet,
MorseCodeSet,
MorseCodeArray,
MorseSignal::{Long as L, Short as S},
DEFAULT_MORSE_CODE_SET,
DEFAULT_CHARACTER_SET,
MORSE_ARRAY_LENGTH,
MORSE_DEFAULT_CHAR,
LONG_SIGNAL_MULTIPLIER,
WORD_SPACE_MULTIPLIER,
Character,
};
const DIT: Character = '.' as Character;
const DAH: Character = '-' as Character;
const WORD_DELIMITER: Character = '/' as Character;
const SDM_LENGTH: usize = 12;
/// Signal Duration Multiplier can be 1x (short), 3x (long) or 7x (word space).
/// SDM signals are either High, or Low which corresponds to
/// electrically closed active signals or spaces inbetween them.
#[derive(PartialEq, Copy, Clone, Debug)]
pub enum SDM {
Empty,
High(u8),
Low(u8),
}
use SDM::{Empty as SDMEmpty, High as SDMHigh, Low as SDMLow};
pub type MorseCharray = [Option<Character>; MORSE_ARRAY_LENGTH];
/// Signal Duration Multipliers are arrays of u8 values
/// which can be used to multiply by a short signal duration constant
/// to calculate durations of all signals in a letter or message.
///
/// This makes it easier to write code that plays audio
/// signals with lenghts of these durations or create visual
/// representations of morse code.
pub type SDMArray = [SDM; SDM_LENGTH];
pub struct Encoder<const MSG_MAX: usize> {
// User defined
message: Message<MSG_MAX>,
character_set: CharacterSet,
morse_code_set: MorseCodeSet,
// Internal stuff
encoded_message: [MorseCodeArray; MSG_MAX],
}
impl<const MSG_MAX: usize> Default for Encoder<MSG_MAX> {
fn default() -> Self {
Self::new()
}
}
impl<const MSG_MAX: usize> Encoder<MSG_MAX> {
pub fn new() -> Self {
Self {
message: Message::default(),
character_set: DEFAULT_CHARACTER_SET,
morse_code_set: DEFAULT_MORSE_CODE_SET,
encoded_message: [MORSE_DEFAULT_CHAR; MSG_MAX],
}
}
/// Build encoder with a starting message.
///
/// edit_pos_end means we'll continue encoding from the end of this string.
/// If you pass false to it, we'll start from the beginning.
pub fn with_message(mut self, message_str: &str, edit_pos_end: bool) -> Self {
self.message = Message::new(message_str, edit_pos_end, self.message.is_edit_clamped());
self
}
/// Build encoder with an arbitrary editing start position.
///
/// Maybe client code saved the previous editing position to an EEPROM, harddisk, local
/// storage in web and wants to continue from that.
pub fn with_edit_position(mut self, pos: usize) -> Self {
self.message.set_edit_pos(pos);
self
}
/// Use a different character set than default english alphabet.
///
/// This can be helpful to create a message with trivial encryption.
/// Letters can be shuffled for example. With utf-8 feature flag, a somewhat
/// stronger encryption can be used. These kind of encryptions can
/// easily be broken with powerful algorithms and AI.
/// **DON'T** use it for secure communication.
pub fn with_character_set(mut self, character_set: CharacterSet) -> Self {
self.character_set = character_set;
self
}
/// Use a different morse code set than the default.
///
/// It's mainly useful for a custom morse code set with utf8
/// character sets. Different alphabets have different corresponding morse code sets.
pub fn with_morse_code_set(mut self, morse_code_set: MorseCodeSet) -> Self {
self.morse_code_set = morse_code_set;
self
}
/// Change the wrapping behaviour of message position to clamping.
///
/// This will prevent the position cycling back to 0 when overflows or
/// jumping forward to max when falls below 0. Effectively limiting the position
/// to move within the message length from 0 to message length maximum without jumps.
///
/// If at one point you want to change it back to wrapping again:
///
/// ```ignore
/// encoder.message.set_edit_position_clamp(false);
/// ```
pub fn with_message_pos_clamping(mut self) -> Self {
self.message.set_edit_position_clamp(true);
self
}
/// Build and get yourself a shiny new [MorseEncoder].
///
/// The ring is yours now...
pub fn build(self) -> MorseEncoder<MSG_MAX> {
let Encoder {
message,
character_set,
morse_code_set,
encoded_message,
} = self;
MorseEncoder::<MSG_MAX> {
message,
character_set,
morse_code_set,
encoded_message,
}
}
}
pub struct MorseEncoder<const MSG_MAX: usize> {
// User defined
pub message: Message<MSG_MAX>,
character_set: CharacterSet,
morse_code_set: MorseCodeSet,
// Internal stuff
encoded_message: [MorseCodeArray; MSG_MAX],
}
// Private internal methods
impl<const MSG_MAX: usize> MorseEncoder<MSG_MAX> {
fn get_morse_char_from_char(&self, ch: &Character) -> Option<MorseCodeArray> {
let index = self.character_set
.iter()
.position(|setchar| setchar == ch);
if let Some(i) = index {
Some(self.morse_code_set[i].clone())
} else {
None
}
}
fn get_encoded_char_as_morse_charray(&self, index: usize) -> Option<MorseCharray> {
if index < self.message.len() {
let encoded_char = self.encoded_message[index].clone();
if encoded_char == MORSE_DEFAULT_CHAR {
Some([Some(WORD_DELIMITER), None, None, None, None, None])
} else {
Some(encoded_char.map(|mchar| {
match mchar {
Some(S) => Some(DIT),
Some(L) => Some(DAH),
_ => None,
}
}))
}
} else {
None
}
}
fn get_encoded_char_as_sdm(&self, index: usize) -> Option<SDMArray> {
if index < self.message.len() {
let mut sdm_array = [SDMEmpty; SDM_LENGTH];
let encoded_char = self.encoded_message[index].clone();
if encoded_char == MORSE_DEFAULT_CHAR {
sdm_array[0] = SDMLow(WORD_SPACE_MULTIPLIER as u8);
} else {
let mut sdm_iter = sdm_array.iter_mut();
let mut encoded_iter = encoded_char.iter().filter(|mchar| mchar.is_some()).peekable();
while let Some(mchar) = encoded_iter.next() {
*sdm_iter.next().unwrap() = match mchar {
Some(S) => SDMHigh(1),
Some(L) => SDMHigh(LONG_SIGNAL_MULTIPLIER as u8),
_ => SDMEmpty,
};
// If we have a character in the future, we put a
// signal space between this signal and the next.
if encoded_iter.peek().is_some() {
*sdm_iter.next().unwrap() = SDMLow(1);
}
}
// Put a character ending long signal at the end.
*sdm_iter.next().unwrap() = SDMLow(LONG_SIGNAL_MULTIPLIER as u8);
}
Some(sdm_array)
} else {
None
}
}
#[cfg(not(feature = "utf8"))]
fn encode(&mut self, ch: &Character, index: usize) -> Result<Character, &'static str> {
if ch.is_ascii() {
let ch_upper = ch.to_ascii_uppercase();
match self.get_morse_char_from_char(&ch_upper) {
Some(mchar) => {
self.encoded_message[index] = mchar;
Ok(ch_upper)
},
None => Err("Encoding error: Could not find character in character set.")
}
} else {
Err("Encoding error: Character is not ASCII")
}
}
#[cfg(feature = "utf8")]
fn encode(&mut self, ch: &Character, index: usize) -> Result<Character, &'static str> {
let mut ch_upper = ch.to_uppercase();
if let Some(ch) = ch_upper.next() {
match self.get_morse_char_from_char(&ch) {
Some(mchar) => {
self.encoded_message[index] = mchar;
Ok(ch)
},
None => Err("Encoding error: Could not find character in character set.")
}
} else {
Err("Encoding error: Could not convert character to uppercase.")
}
}
}
// Public API
impl<const MSG_MAX: usize> MorseEncoder<MSG_MAX> {
// INPUTS
/// Encode a single character at the edit position
/// and add it both to the message and encoded_message.
pub fn encode_character(&mut self, ch: &Character) -> Result<(), &str> {
let pos = self.message.get_edit_pos();
if pos < MSG_MAX {
let ch_uppercase = self.encode(ch, pos);
match ch_uppercase {
Ok(ch) => {
self.message.add_char(ch);
// If message position is clamping then this should not do anything
// at the end of message position.
// If wrapping then it should reset the position to 0, so above condition
// should pass next time.
self.message.shift_edit_right();
Ok(())
},
Err(err) => Err(err)
}
} else {
Ok(())
}
}
/// Encode a &str slice at the edit position
/// and add it both to the message and encoded message.
///
/// Note if the slice exceeds maximum message length it will return an error.
/// Non-ASCII characters will be ignored.
#[cfg(not(feature = "utf8"))]
pub fn encode_slice(&mut self, str_slice: &str) -> Result<(), &str> {
let ascii_count = str_slice.chars().filter(|ch| ch.is_ascii()).count();
if self.message.len() + ascii_count < MSG_MAX {
str_slice.chars()
.filter(|ch| ch.is_ascii())
.for_each(|ch| {
let byte = ch as u8;
self.encode_character(&byte).unwrap();
});
Ok(())
} else {
Err("String slice length exceeds maximum message length.")
}
}
#[cfg(feature = "utf8")]
pub fn encode_slice(&mut self, str_slice: &str) -> Result<(), &str> {
if self.message.len() + str_slice.len() < MSG_MAX {
str_slice.chars()
.for_each(|ch| {
self.encode_character(&ch).unwrap();
});
Ok(())
} else {
Err("String slice length exceeds maximum message length.")
}
}
/// Encode the entire message from start to finish
/// and save it to encoded_message.
pub fn encode_message_all(&mut self) {
for index in 0..self.message.len() {
let ch = &self.message.char_at(index).clone();
self.encode(ch, index).unwrap();
}
}
// OUTPUTS
/// Get last encoded message character as `Option<Character>` arrays of morse code.
///
/// Arrays will have a fixed length of `MORSE_ARRAY_LENGTH` and if there's no
/// signal the option will be None.
pub fn get_last_char_as_morse_charray(&self) -> Option<MorseCharray> {
let pos = self.message.get_last_changed_index();
if pos > 0 {
self.get_encoded_char_as_morse_charray(pos)
} else {
None
}
}
/// Get last encoded message character as `Option<SDM>` arrays of morse code.
///
/// The multiplier values then can be used to calculate durations of individual
/// signals to play or animate the morse code.
/// It'll be great to filter-out `Empty` values of SDM arrays.
pub fn get_last_char_as_sdm(&self) -> Option<SDMArray> {
let pos = self.message.get_last_changed_index();
if pos > 0 {
self.get_encoded_char_as_sdm(pos)
} else {
None
}
}
/// Get an iterator to encoded message as `Option<Character>` arrays of morse code.
/// Arrays will have a fixed length of `MORSE_ARRAY_LENGTH` and if there's no
/// signal the option will be `None`. So it will be good to filter them out.
pub fn get_encoded_message_as_morse_charrays(&self) -> impl Iterator<Item = Option<MorseCharray>> + '_ {
(0..self.message.len()).map(|index| {
self.get_encoded_char_as_morse_charray(index)
})
}
/// Get an iterator to entire encoded message as `Option<SDM>` arrays of morse code.
/// The multiplier values then can be used to calculate durations of individual
/// signals to play or animate the morse code.
/// It'll be good to filter `Empty` values that might fill the arrays at the end.
pub fn get_encoded_message_as_sdm_arrays(&self) -> impl Iterator<Item = Option<SDMArray>> + '_ {
(0..self.message.len()).map(|index| {
self.get_encoded_char_as_sdm(index)
})
}
}