use std::fmt;
const IFF_UP: u32 = 1 << 0;
const IFF_BROADCAST: u32 = 1 << 1;
const IFF_DEBUG: u32 = 1 << 2;
const IFF_LOOPBACK: u32 = 1 << 3;
const IFF_POINTOPOINT: u32 = 1 << 4;
const IFF_NOTRAILERS: u32 = 1 << 5;
const IFF_RUNNING: u32 = 1 << 6;
const IFF_NOARP: u32 = 1 << 7;
const IFF_PROMISC: u32 = 1 << 8;
const IFF_ALLMULTI: u32 = 1 << 9;
const IFF_CONTROLLER: u32 = 1 << 10;
const IFF_PORT: u32 = 1 << 11;
const IFF_MULTICAST: u32 = 1 << 12;
const IFF_PORTSEL: u32 = 1 << 13;
const IFF_AUTOMEDIA: u32 = 1 << 14;
const IFF_DYNAMIC: u32 = 1 << 15;
const IFF_LOWER_UP: u32 = 1 << 16;
const IFF_DORMANT: u32 = 1 << 17;
const IFF_ECHO: u32 = 1 << 18;
bitflags! {
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
#[non_exhaustive]
pub struct LinkFlags: u32 {
const Up = IFF_UP;
const Broadcast = IFF_BROADCAST;
const Debug = IFF_DEBUG;
const Loopback = IFF_LOOPBACK;
const Pointopoint = IFF_POINTOPOINT;
const Notrailers = IFF_NOTRAILERS;
const Running = IFF_RUNNING;
const Noarp = IFF_NOARP;
const Promisc = IFF_PROMISC;
const Allmulti = IFF_ALLMULTI;
const Controller = IFF_CONTROLLER;
const Port = IFF_PORT;
const Multicast = IFF_MULTICAST;
const Portsel = IFF_PORTSEL;
const Automedia = IFF_AUTOMEDIA;
const Dynamic = IFF_DYNAMIC;
const LowerUp = IFF_LOWER_UP;
const Dormant = IFF_DORMANT;
const Echo = IFF_ECHO;
const _ = !0;
}
}
impl fmt::Display for LinkFlags {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
bitflags::parser::to_writer(self, f)
}
}