noodles_csi/binning_index.rs
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//! Binning index.
pub mod index;
mod indexer;
mod reference_sequence;
use std::io;
use noodles_bgzf as bgzf;
use noodles_core::region::Interval;
use self::index::{reference_sequence::bin::Chunk, Header};
pub use self::{index::Index, indexer::Indexer, reference_sequence::ReferenceSequence};
/// A binning index.
pub trait BinningIndex {
/// Returns the number of bits for the minimum interval.
fn min_shift(&self) -> u8;
/// Returns the depth of the binning index.
fn depth(&self) -> u8;
/// Returns the tabix header.
fn header(&self) -> Option<&Header>;
/// Returns an iterator over reference sequences.
fn reference_sequences(&self) -> Box<dyn Iterator<Item = &dyn ReferenceSequence> + '_>;
/// Returns the number of unplaced, unmapped records in the associated file.
fn unplaced_unmapped_record_count(&self) -> Option<u64>;
/// Returns the chunks that overlap with the given region.
fn query(&self, reference_sequence_id: usize, interval: Interval) -> io::Result<Vec<Chunk>>;
/// Returns the last first record start position.
///
/// This is the closest position to the unplaced, unmapped records, if any, that is available
/// in an index.
fn last_first_record_start_position(&self) -> Option<bgzf::VirtualPosition>;
}
impl<I> BinningIndex for Box<I>
where
I: BinningIndex + ?Sized,
{
fn min_shift(&self) -> u8 {
(**self).min_shift()
}
fn depth(&self) -> u8 {
(**self).depth()
}
fn header(&self) -> Option<&Header> {
(**self).header()
}
fn reference_sequences(&self) -> Box<dyn Iterator<Item = &dyn ReferenceSequence> + '_> {
(**self).reference_sequences()
}
fn unplaced_unmapped_record_count(&self) -> Option<u64> {
(**self).unplaced_unmapped_record_count()
}
fn query(&self, reference_sequence_id: usize, interval: Interval) -> io::Result<Vec<Chunk>> {
(**self).query(reference_sequence_id, interval)
}
fn last_first_record_start_position(&self) -> Option<bgzf::VirtualPosition> {
(**self).last_first_record_start_position()
}
}
/// Merges a list of chunks into a list of non-overlapping chunks.
///
/// This is the same as calling [`optimize_chunks`] with a `min_offset` of 0.
///
/// # Examples
///
/// ```
/// use noodles_bgzf as bgzf;
/// use noodles_csi::binning_index::{index::reference_sequence::bin::Chunk, merge_chunks};
///
/// let chunks = [
/// Chunk::new(bgzf::VirtualPosition::from(2), bgzf::VirtualPosition::from(3)),
/// Chunk::new(bgzf::VirtualPosition::from(5), bgzf::VirtualPosition::from(8)),
/// Chunk::new(bgzf::VirtualPosition::from(7), bgzf::VirtualPosition::from(13)),
/// Chunk::new(bgzf::VirtualPosition::from(21), bgzf::VirtualPosition::from(34)),
/// ];
///
/// let actual = merge_chunks(&chunks);
///
/// let expected = [
/// Chunk::new(bgzf::VirtualPosition::from(2), bgzf::VirtualPosition::from(3)),
/// Chunk::new(bgzf::VirtualPosition::from(5), bgzf::VirtualPosition::from(13)),
/// Chunk::new(bgzf::VirtualPosition::from(21), bgzf::VirtualPosition::from(34)),
/// ];
///
/// assert_eq!(actual, expected);
/// ```
pub fn merge_chunks(chunks: &[Chunk]) -> Vec<Chunk> {
optimize_chunks(chunks, bgzf::VirtualPosition::default())
}
/// Optimizes a list of chunks into a list of non-overlapping chunks.
///
/// Unlike [`merge_chunks`], `min_offset` (typically from the linear index) is given to remove
/// chunks that cannot be in the query.
///
/// # Examples
///
/// ```
/// use noodles_bgzf as bgzf;
/// use noodles_csi::binning_index::{index::reference_sequence::bin::Chunk, optimize_chunks};
///
/// let chunks = [
/// Chunk::new(bgzf::VirtualPosition::from(2), bgzf::VirtualPosition::from(3)),
/// Chunk::new(bgzf::VirtualPosition::from(5), bgzf::VirtualPosition::from(8)),
/// Chunk::new(bgzf::VirtualPosition::from(7), bgzf::VirtualPosition::from(13)),
/// Chunk::new(bgzf::VirtualPosition::from(21), bgzf::VirtualPosition::from(34)),
/// ];
/// let min_offset = bgzf::VirtualPosition::from(5);
///
/// let actual = optimize_chunks(&chunks, min_offset);
///
/// let expected = [
/// Chunk::new(bgzf::VirtualPosition::from(5), bgzf::VirtualPosition::from(13)),
/// Chunk::new(bgzf::VirtualPosition::from(21), bgzf::VirtualPosition::from(34)),
/// ];
///
/// assert_eq!(actual, expected);
/// ```
pub fn optimize_chunks(chunks: &[Chunk], min_offset: bgzf::VirtualPosition) -> Vec<Chunk> {
let mut chunks: Vec<_> = chunks
.iter()
.filter(|c| c.end() > min_offset)
.copied()
.collect();
if chunks.is_empty() {
return chunks;
}
chunks.sort_unstable_by_key(|c| c.start());
// At worst, no chunks are merged, and the resulting list will be the same size as the input.
let mut merged_chunks = Vec::with_capacity(chunks.len());
// `chunks` is guaranteed to be non-empty.
let mut current_chunk = chunks[0];
for next_chunk in chunks.iter().skip(1) {
if next_chunk.start() > current_chunk.end() {
merged_chunks.push(current_chunk);
current_chunk = *next_chunk;
} else if current_chunk.end() < next_chunk.end() {
current_chunk = Chunk::new(current_chunk.start(), next_chunk.end());
}
}
merged_chunks.push(current_chunk);
merged_chunks
}
#[cfg(test)]
mod tests {
use super::*;
fn build_chunks() -> Vec<Chunk> {
vec![
Chunk::new(
bgzf::VirtualPosition::from(2),
bgzf::VirtualPosition::from(5),
),
Chunk::new(
bgzf::VirtualPosition::from(3),
bgzf::VirtualPosition::from(4),
),
Chunk::new(
bgzf::VirtualPosition::from(5),
bgzf::VirtualPosition::from(7),
),
Chunk::new(
bgzf::VirtualPosition::from(9),
bgzf::VirtualPosition::from(12),
),
Chunk::new(
bgzf::VirtualPosition::from(10),
bgzf::VirtualPosition::from(15),
),
Chunk::new(
bgzf::VirtualPosition::from(16),
bgzf::VirtualPosition::from(21),
),
]
}
#[test]
fn test_merge_chunks() {
let chunks = build_chunks();
let actual = merge_chunks(&chunks);
let expected = [
Chunk::new(
bgzf::VirtualPosition::from(2),
bgzf::VirtualPosition::from(7),
),
Chunk::new(
bgzf::VirtualPosition::from(9),
bgzf::VirtualPosition::from(15),
),
Chunk::new(
bgzf::VirtualPosition::from(16),
bgzf::VirtualPosition::from(21),
),
];
assert_eq!(actual, expected);
}
#[test]
fn test_merge_chunks_with_empty_list() {
let chunks = Vec::new();
let merged_chunks = merge_chunks(&chunks);
assert!(merged_chunks.is_empty());
}
#[test]
fn test_optimize_chunks() {
let chunks = build_chunks();
let actual = optimize_chunks(&chunks, bgzf::VirtualPosition::from(10));
let expected = [
Chunk::new(
bgzf::VirtualPosition::from(9),
bgzf::VirtualPosition::from(15),
),
Chunk::new(
bgzf::VirtualPosition::from(16),
bgzf::VirtualPosition::from(21),
),
];
assert_eq!(actual, expected);
}
}