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use std::fmt;

use ntex_codec::Framed;

use super::codec as mqtt;
use super::sink::MqttSink;
use crate::handshake::HandshakeResult;

/// Connect message
pub struct Connect<Io> {
    connect: mqtt::Connect,
    sink: MqttSink,
    io: HandshakeResult<Io, (), mqtt::Codec>,
}

impl<Io> Connect<Io> {
    pub(crate) fn new(
        connect: mqtt::Connect,
        io: HandshakeResult<Io, (), mqtt::Codec>,
        sink: MqttSink,
    ) -> Self {
        Self { connect, io, sink }
    }

    pub fn packet(&self) -> &mqtt::Connect {
        &self.connect
    }

    pub fn packet_mut(&mut self) -> &mut mqtt::Connect {
        &mut self.connect
    }

    #[inline]
    pub fn io(&mut self) -> &mut Framed<Io, mqtt::Codec> {
        self.io.io()
    }

    /// Returns mqtt server sink
    pub fn sink(&self) -> &MqttSink {
        &self.sink
    }

    /// Ack connect message and set state
    pub fn ack<St>(self, st: St, session_present: bool) -> ConnectAck<Io, St> {
        ConnectAck {
            session_present,
            io: self.io,
            sink: self.sink,
            session: Some(st),
            return_code: mqtt::ConnectAckReason::ConnectionAccepted,
        }
    }

    /// Create connect ack object with `identifier rejected` return code
    pub fn identifier_rejected<St>(self) -> ConnectAck<Io, St> {
        ConnectAck {
            io: self.io,
            sink: self.sink,
            session: None,
            session_present: false,
            return_code: mqtt::ConnectAckReason::IdentifierRejected,
        }
    }

    /// Create connect ack object with `bad user name or password` return code
    pub fn bad_username_or_pwd<St>(self) -> ConnectAck<Io, St> {
        ConnectAck {
            io: self.io,
            sink: self.sink,
            session: None,
            session_present: false,
            return_code: mqtt::ConnectAckReason::BadUserNameOrPassword,
        }
    }

    /// Create connect ack object with `not authorized` return code
    pub fn not_authorized<St>(self) -> ConnectAck<Io, St> {
        ConnectAck {
            io: self.io,
            sink: self.sink,
            session: None,
            session_present: false,
            return_code: mqtt::ConnectAckReason::NotAuthorized,
        }
    }

    /// Create connect ack object with `service unavailable` return code
    pub fn service_unavailable<St>(self) -> ConnectAck<Io, St> {
        ConnectAck {
            io: self.io,
            sink: self.sink,
            session: None,
            session_present: false,
            return_code: mqtt::ConnectAckReason::ServiceUnavailable,
        }
    }
}

impl<T> fmt::Debug for Connect<T> {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        self.connect.fmt(f)
    }
}

/// Ack connect message
pub struct ConnectAck<Io, St> {
    pub(crate) io: HandshakeResult<Io, (), mqtt::Codec>,
    pub(crate) session: Option<St>,
    pub(crate) session_present: bool,
    pub(crate) return_code: mqtt::ConnectAckReason,
    pub(crate) sink: MqttSink,
}

impl<Io, St> ConnectAck<Io, St> {
    /// Set idle time-out for the connection in seconds
    ///
    /// By default idle time-out is set to 30 seconds.
    pub fn idle_timeout(mut self, timeout: u16) -> Self {
        self.io.set_keepalive_timeout(timeout as usize);
        self
    }
}