use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct UIFocusSystem;
unsafe impl ClassType for UIFocusSystem {
type Super = NSObject;
type Mutability = MainThreadOnly;
}
);
unsafe impl NSObjectProtocol for UIFocusSystem {}
extern_methods!(
unsafe impl UIFocusSystem {
#[cfg(feature = "UIFocus")]
#[method_id(@__retain_semantics Other focusedItem)]
pub unsafe fn focusedItem(&self) -> Option<Retained<ProtocolObject<dyn UIFocusItem>>>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>;
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[cfg(feature = "UIFocus")]
#[method_id(@__retain_semantics Other focusSystemForEnvironment:)]
pub unsafe fn focusSystemForEnvironment(
environment: &ProtocolObject<dyn UIFocusEnvironment>,
) -> Option<Retained<UIFocusSystem>>;
#[cfg(feature = "UIFocus")]
#[method(requestFocusUpdateToEnvironment:)]
pub unsafe fn requestFocusUpdateToEnvironment(
&self,
environment: &ProtocolObject<dyn UIFocusEnvironment>,
);
#[method(updateFocusIfNeeded)]
pub unsafe fn updateFocusIfNeeded(&self);
#[cfg(feature = "UIFocus")]
#[method(environment:containsEnvironment:)]
pub unsafe fn environment_containsEnvironment(
environment: &ProtocolObject<dyn UIFocusEnvironment>,
other_environment: &ProtocolObject<dyn UIFocusEnvironment>,
) -> bool;
#[cfg(feature = "UIFocus")]
#[method(registerURL:forSoundIdentifier:)]
pub unsafe fn registerURL_forSoundIdentifier(
sound_file_url: &NSURL,
identifier: &UIFocusSoundIdentifier,
mtm: MainThreadMarker,
);
}
);
extern_methods!(
#[cfg(all(
feature = "UIResponder",
feature = "UIScene",
feature = "UIWindowScene"
))]
unsafe impl UIWindowScene {
#[method_id(@__retain_semantics Other focusSystem)]
pub unsafe fn focusSystem(&self) -> Option<Retained<UIFocusSystem>>;
}
);